Glew has the problem that it has to be selected at build time if GLX or
EGL is supported by the library, and this in not encoded in the library
name, nor ABI, nor anything.
Then it's easy to get into the situation that a binary is built but
cannot run because glew supports an API different from the one used by
wxWidgets, or the binary fails to link in the end after all objects are
compiled.
epoxy can support both with the same library avoiding this problem.
epoxy is not initialized explicitly, replaced initialization with
version check where one was not done already.
It seems to be available as vcpkg https://vcpkg.link/ports/libepoxy
There are problems related to GL context switching on Windows which does
not seem to be used in kicad
https://github.com/anholt/libepoxy#known-issues-when-running-on-windows
There is also a problem related to multithreaded rendering on Windows
https://github.com/anholt/libepoxy/pull/265 It's harder to tell if
threading is used for rendering but it does not look like kicad is doing
anything complex enough to warrant using multiple rendering threads.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/20630
Fixes https://gitlab.com/kicad/code/kicad/-/issues/12543
the bitmap BITMAPS::calculator, although in bitmaps_list.h, does not exists.
A suitable bitmap can be BITMAPS::icon_pcbcalculator_24.
So it is now used in ACTIONS::showCalculatorTool()
- Adds time and delay units
- Adds time domain tuning parameters entry and storage
- Adds pad-to-die delay property
- Adds time domain parameter interface for length / delay calculations
- Adds unit tracking for numerical constants through LIBEVAL
- Will need future work to truly propagate through binary expressions
- Adds time domain tuning to meander placers
- Adds time delay display to net inspector panel
- Modifies DRC to handle time domain constraints
There should be far fewer hatched objects than other
objects, so we're spending too much effort finding
all the possible damage when we probably should
just be auto-regenerating all the hatching.
This also moves it out of being done during redraw,
which was proving problematic. Plus the refill
zones architecture does it during commit, and has
a lot more miles behind it.
If we pass a COMMIT to a posted action, the COMMIT
may no longer exist when the action is run.
Equally problematic, if another COMMIT is pushed
in between we'd probably also run into trouble.
We still allow the API to do this because we don't
have a better solution at present. But we need
one.