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@ -62,7 +62,7 @@ GAL_LAYER_ID RenderLayerFromVisibilityLayer( VISIBILITY_LAYER aLayer ) |
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case VISIBILITY_LAYER::VIAS: return LAYER_VIAS; |
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case VISIBILITY_LAYER::PADS: return LAYER_PADS; |
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case VISIBILITY_LAYER::ZONES: return LAYER_ZONES; |
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case VISIBILITY_LAYER::FILLED_SHAPES: return LAYER_FILLED_SHAPES; |
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case VISIBILITY_LAYER::SHAPES: return LAYER_FILLED_SHAPES; |
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case VISIBILITY_LAYER::BITMAPS: return LAYER_DRAW_BITMAPS; |
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case VISIBILITY_LAYER::FOOTPRINTS_FRONT: return LAYER_FOOTPRINTS_FR; |
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case VISIBILITY_LAYER::FOOTPRINTS_BACK: return LAYER_FOOTPRINTS_BK; |
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@ -92,7 +92,7 @@ std::optional<VISIBILITY_LAYER> VisibilityLayerFromRenderLayer( GAL_LAYER_ID aLa |
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case LAYER_VIAS: return VISIBILITY_LAYER::VIAS; |
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case LAYER_PADS: return VISIBILITY_LAYER::PADS; |
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case LAYER_ZONES: return VISIBILITY_LAYER::ZONES; |
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case LAYER_FILLED_SHAPES: return VISIBILITY_LAYER::FILLED_SHAPES; |
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case LAYER_FILLED_SHAPES: return VISIBILITY_LAYER::SHAPES; |
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case LAYER_DRAW_BITMAPS: return VISIBILITY_LAYER::BITMAPS; |
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case LAYER_FOOTPRINTS_FR: return VISIBILITY_LAYER::FOOTPRINTS_FRONT; |
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case LAYER_FOOTPRINTS_BK: return VISIBILITY_LAYER::FOOTPRINTS_BACK; |
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