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@ -277,9 +277,9 @@ void EDA_3D_FRAME::LoadSettings( wxConfigBase* aCfg ) |
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aCfg->Read( keyCopperColor_Blue, &GetPrm3DVisu().m_CopperColor.m_Blue, 0.0 /255.0 ); |
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// m_BoardBodyColor default value = FR4, in realistic mode
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aCfg->Read( keyBoardBodyColor_Red, &GetPrm3DVisu().m_BoardBodyColor.m_Red, 255.0 * 0.2 / 255.0 ); |
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aCfg->Read( keyBoardBodyColor_Green, &GetPrm3DVisu().m_BoardBodyColor.m_Green, 218.0 * 0.2 / 255.0 ); |
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aCfg->Read( keyBoardBodyColor_Blue, &GetPrm3DVisu().m_BoardBodyColor.m_Blue, 110.0 * 0.2 /255.0 ); |
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aCfg->Read( keyBoardBodyColor_Red, &GetPrm3DVisu().m_BoardBodyColor.m_Red, 51.0 / 255.0 ); |
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aCfg->Read( keyBoardBodyColor_Green, &GetPrm3DVisu().m_BoardBodyColor.m_Green, 43.0 / 255.0 ); |
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aCfg->Read( keyBoardBodyColor_Blue, &GetPrm3DVisu().m_BoardBodyColor.m_Blue, 22.0 /255.0 ); |
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bool tmp; |
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aCfg->Read( keyShowRealisticMode, &tmp, false ); |
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@ -536,12 +536,12 @@ void EDA_3D_FRAME::Process_Special_Functions( wxCommandEvent& event ) |
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break; |
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case ID_MENU3D_BGCOLOR_BOTTOM_SELECTION: |
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if( Set3DColorFromUser( GetPrm3DVisu().m_BgColor ) ) |
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if( Set3DColorFromUser( GetPrm3DVisu().m_BgColor, _( "Background Color, Bottom" ) ) ) |
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m_canvas->Refresh( true ); |
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return; |
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case ID_MENU3D_BGCOLOR_TOP_SELECTION: |
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if( Set3DColorFromUser( GetPrm3DVisu().m_BgColor_Top ) ) |
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if( Set3DColorFromUser( GetPrm3DVisu().m_BgColor_Top, _( "Background Color, Top" ) ) ) |
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m_canvas->Refresh( true ); |
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return; |
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@ -747,7 +747,8 @@ void EDA_3D_FRAME::OnActivate( wxActivateEvent& event ) |
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/* called to set the background color of the 3D scene
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*/ |
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bool EDA_3D_FRAME::Set3DColorFromUser( S3D_COLOR &aColor, wxColourData* aPredefinedColors ) |
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bool EDA_3D_FRAME::Set3DColorFromUser( S3D_COLOR &aColor, const wxString& aTitle, |
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wxColourData* aPredefinedColors ) |
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{ |
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wxColour newcolor, oldcolor; |
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@ -762,7 +763,7 @@ bool EDA_3D_FRAME::Set3DColorFromUser( S3D_COLOR &aColor, wxColourData* aPredefi |
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if( aPredefinedColors == NULL ) |
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aPredefinedColors = &emptyColorSet; |
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newcolor = wxGetColourFromUser( this, oldcolor, wxEmptyString, aPredefinedColors ); |
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newcolor = wxGetColourFromUser( this, oldcolor, aTitle, aPredefinedColors ); |
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if( !newcolor.IsOk() ) // Cancel command
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return false; |
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@ -786,7 +787,9 @@ bool EDA_3D_FRAME::Set3DSilkScreenColorFromUser() |
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definedColors.SetCustomColour(0, wxColour( 241, 241, 241 ) ); // White
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definedColors.SetCustomColour(1, wxColour( 180, 180, 180 ) ); // Gray
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bool change = Set3DColorFromUser( GetPrm3DVisu().m_SilkScreenColor, &definedColors ); |
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bool change = Set3DColorFromUser( GetPrm3DVisu().m_SilkScreenColor, |
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_( "Silk Screen Color" ), |
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&definedColors ); |
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if( change ) |
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NewDisplay( GL_ID_TECH_LAYERS ); |
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@ -808,7 +811,9 @@ bool EDA_3D_FRAME::Set3DSolderMaskColorFromUser() |
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definedColors.SetCustomColour(4, wxColour( 11, 11, 11 ) ); // Black
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definedColors.SetCustomColour(5, wxColour( 241, 241,241) ); // White
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bool change = Set3DColorFromUser( GetPrm3DVisu().m_SolderMaskColor, &definedColors ); |
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bool change = Set3DColorFromUser( GetPrm3DVisu().m_SolderMaskColor, |
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_( "Solder Mask Color" ), |
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&definedColors ); |
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if( change ) |
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NewDisplay( GL_ID_TECH_LAYERS ); |
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@ -823,16 +828,18 @@ bool EDA_3D_FRAME::Set3DCopperColorFromUser() |
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{ |
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wxColourData definedColors; |
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definedColors.SetCustomColour( 0, wxColour(255, 223, 0 ) ); // Copper
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definedColors.SetCustomColour( 1, wxColour(233, 221, 82 ) ); // Gold
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definedColors.SetCustomColour( 2, wxColour(213, 213, 213) ); // Silver
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definedColors.SetCustomColour( 3, wxColour(160, 160, 160) ); // tin
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definedColors.SetCustomColour( 0, wxColour( 184, 115, 50 ) ); // Copper
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definedColors.SetCustomColour( 1, wxColour( 233, 221, 82 ) ); // Gold
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definedColors.SetCustomColour( 2, wxColour( 213, 213, 213) ); // Silver
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definedColors.SetCustomColour( 3, wxColour( 160, 160, 160) ); // tin
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bool change = Set3DColorFromUser( GetPrm3DVisu().m_CopperColor, &definedColors ); |
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bool change = Set3DColorFromUser( GetPrm3DVisu().m_CopperColor, |
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_( "Copper Color" ), |
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&definedColors ); |
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if( change ) |
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NewDisplay( GL_ID_TECH_LAYERS ); |
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NewDisplay( GL_ID_BOARD ); |
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return change; |
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} |
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@ -844,10 +851,18 @@ bool EDA_3D_FRAME::Set3DBoardBodyColorFromUser() |
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{ |
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wxColourData definedColors; |
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definedColors.SetCustomColour( 0, wxColour( 51, 44, 22 ) ); // FR4
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definedColors.SetCustomColour( 1, wxColour( 120, 120, 10 ) ); // brown
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definedColors.SetCustomColour( 0, wxColour( 51, 43, 22 ) ); // FR4 natural, dark
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definedColors.SetCustomColour( 1, wxColour( 109, 116, 75 ) ); // FR4 natural
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definedColors.SetCustomColour( 2, wxColour( 78, 14, 5 ) ); // brown/red
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definedColors.SetCustomColour( 3, wxColour( 146, 99, 47 ) ); // brown 1
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definedColors.SetCustomColour( 4, wxColour( 160, 123, 54 ) ); // brown 2
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definedColors.SetCustomColour( 5, wxColour( 146, 99, 47 ) ); // brown 3
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definedColors.SetCustomColour( 6, wxColour( 63, 126, 71 ) ); // green 1
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definedColors.SetCustomColour( 7, wxColour( 117, 122, 90 ) ); // green 2
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bool change = Set3DColorFromUser( GetPrm3DVisu().m_BoardBodyColor, &definedColors ); |
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bool change = Set3DColorFromUser( GetPrm3DVisu().m_BoardBodyColor, |
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_( "Board Body Color" ), |
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&definedColors ); |
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if( change ) |
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NewDisplay( GL_ID_BOARD ); |
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@ -866,7 +881,9 @@ bool EDA_3D_FRAME::Set3DSolderPasteColorFromUser() |
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definedColors.SetCustomColour(1, wxColour( 213, 213, 213 ) ); // Silver
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definedColors.SetCustomColour(2, wxColour( 90, 90, 90 ) ); // grey 2
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bool change = Set3DColorFromUser( GetPrm3DVisu().m_SolderPasteColor, &definedColors ); |
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bool change = Set3DColorFromUser( GetPrm3DVisu().m_SolderPasteColor, |
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_( "Solder Paste Color" ), |
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&definedColors ); |
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if( change ) |
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NewDisplay( GL_ID_TECH_LAYERS ); |
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