Browse Source

Remove errant debugging printf

7.0
Seth Hillbrand 3 years ago
parent
commit
de21eb5268
  1. 10
      common/gal/opengl/opengl_gal.cpp

10
common/gal/opengl/opengl_gal.cpp

@ -1228,9 +1228,6 @@ void OPENGL_GAL::drawTriangulatedPolyset( const SHAPE_POLY_SET& aPolySet,
m_currentManager->Shader( SHADER_NONE );
m_currentManager->Color( m_fillColor.r, m_fillColor.g, m_fillColor.b, m_fillColor.a );
unsigned int polycount = aPolySet.TriangulatedPolyCount();
std::vector<size_t> tricounts;
if( m_isFillEnabled )
{
int totalTriangleCount = 0;
@ -1238,7 +1235,6 @@ void OPENGL_GAL::drawTriangulatedPolyset( const SHAPE_POLY_SET& aPolySet,
for( unsigned int j = 0; j < aPolySet.TriangulatedPolyCount(); ++j )
{
auto triPoly = aPolySet.TriangulatedPolygon( j );
tricounts.push_back( triPoly->GetTriangleCount() );
totalTriangleCount += triPoly->GetTriangleCount();
}
@ -1249,12 +1245,6 @@ void OPENGL_GAL::drawTriangulatedPolyset( const SHAPE_POLY_SET& aPolySet,
{
auto triPoly = aPolySet.TriangulatedPolygon( j );
if( polycount != aPolySet.TriangulatedPolyCount() )
printf("Incorrect polycount!\n");
if( tricounts[j] != triPoly->GetTriangleCount() )
printf("Incorrect triangle count!\n");
for( size_t i = 0; i < triPoly->GetTriangleCount(); i++ )
{
VECTOR2I a, b, c;

Loading…
Cancel
Save