|  |  | @ -720,6 +720,13 @@ static void pasteFootprintItemsToFootprintEditor( FOOTPRINT* aClipFootprint, BOA | 
			
		
	
		
			
				
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					|  |  |  | void PCB_CONTROL::pruneItemLayers( std::vector<BOARD_ITEM*>& aItems ) | 
			
		
	
		
			
				
					|  |  |  | { | 
			
		
	
		
			
				
					|  |  |  |     // Do not prune items or layers when copying to the FP editor, because all
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					|  |  |  |     // layers are accepted, even if they are not enabled in the dummy board
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					|  |  |  |     // This is mainly true for internal copper layers: all are allowed but only one
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					|  |  |  |     // (In1.cu) is enabled for the GUI.
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					|  |  |  |     if( m_isFootprintEditor || frame()->IsType( FRAME_FOOTPRINT_EDITOR ) ) | 
			
		
	
		
			
				
					|  |  |  |         return; | 
			
		
	
		
			
				
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					|  |  |  |     LSET                     enabledLayers = board()->GetEnabledLayers(); | 
			
		
	
		
			
				
					|  |  |  |     std::vector<BOARD_ITEM*> returnItems; | 
			
		
	
		
			
				
					|  |  |  |     bool                     fpItemDeleted = false; | 
			
		
	
	
		
			
				
					|  |  | @ -746,6 +753,7 @@ void PCB_CONTROL::pruneItemLayers( std::vector<BOARD_ITEM*>& aItems ) | 
			
		
	
		
			
				
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					|  |  |  |     for( BOARD_ITEM* item : aItems ) | 
			
		
	
		
			
				
					|  |  |  |     { | 
			
		
	
		
			
				
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					|  |  |  |         if( item->Type() == PCB_FOOTPRINT_T ) | 
			
		
	
		
			
				
					|  |  |  |         { | 
			
		
	
		
			
				
					|  |  |  |             FOOTPRINT* fp = static_cast<FOOTPRINT*>( item ); | 
			
		
	
	
		
			
				
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