|
|
/*
* This program source code file is part of KICAD, a free EDA CAD application. * * Copyright (C) 2010 Virtenio GmbH, Torsten Hueter, torsten.hueter <at> virtenio.de * Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com> * Copyright (C) 2012 Kicad Developers, see change_log.txt for contributors. * Copyright (C) 2013 CERN * @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
#ifndef VECTOR2D_H_
#define VECTOR2D_H_
#include <limits>
#include <iostream>
#include <sstream>
#include <math/math_util.h>
#ifdef WX_COMPATIBILITY
#include <wx/gdicmn.h>
#endif
/**
* Class VECTOR2_TRAITS * traits class for VECTOR2. */template <class T>struct VECTOR2_TRAITS{ ///> extended range/precision types used by operations involving multiple
///> multiplications to prevent overflow.
typedef T extended_type;};
template <>struct VECTOR2_TRAITS<int>{ typedef int64_t extended_type;};
// Forward declarations for template friends
template <class T>class VECTOR2;template <class T>std::ostream& operator<<( std::ostream& aStream, const VECTOR2<T>& aVector );
/**
* Class VECTOR2 * defines a general 2D-vector/point. * * This class uses templates to be universal. Several operators are provided to help * easy implementing of linear algebra equations. * */template <class T = int>class VECTOR2{public: typedef typename VECTOR2_TRAITS<T>::extended_type extended_type; typedef T coord_type;
static constexpr extended_type ECOORD_MAX = std::numeric_limits<extended_type>::max(); static constexpr extended_type ECOORD_MIN = std::numeric_limits<extended_type>::min();
T x, y;
// Constructors
/// Construct a 2D-vector with x, y = 0
VECTOR2();
#ifdef WX_COMPATIBILITY
/// Constructor with a wxPoint as argument
VECTOR2( const wxPoint& aPoint );
/// Constructor with a wxSize as argument
VECTOR2( const wxSize& aSize );#endif
/// Construct a vector with given components x, y
VECTOR2( T x, T y );
/// Initializes a vector from another specialization. Beware of rouding
/// issues.
template <typename CastingType> VECTOR2( const VECTOR2<CastingType>& aVec ) { x = (T) aVec.x; y = (T) aVec.y; }
/// Casts a vector to another specialized subclass. Beware of rouding
/// issues.
template <typename CastedType> VECTOR2<CastedType> operator()() const { return VECTOR2<CastedType>( (CastedType) x, (CastedType) y ); }
/**
* (wxPoint) * implements the cast to wxPoint. * @return wxPoint - the vector cast to wxPoint. */ explicit operator wxPoint() const { return wxPoint( x, y ); }
/// Destructor
// virtual ~VECTOR2();
/**
* Function Euclidean Norm * computes the Euclidean norm of the vector, which is defined as sqrt(x ** 2 + y ** 2). * It is used to calculate the length of the vector. * @return Scalar, the euclidean norm */ T EuclideanNorm() const;
/**
* Function Squared Euclidean Norm * computes the squared euclidean norm of the vector, which is defined as (x ** 2 + y ** 2). * It is used to calculate the length of the vector. * @return Scalar, the euclidean norm */ extended_type SquaredEuclideanNorm() const;
/**
* Function Perpendicular * computes the perpendicular vector * @return Perpendicular vector */ VECTOR2<T> Perpendicular() const;
/**
* Function Resize * returns a vector of the same direction, but length specified in aNewLength * @param aNewLength: length of the rescaled vector * @return rescaled vector */ VECTOR2<T> Resize( T aNewLength ) const;
/**
* Function Angle * computes the angle of the vector * @return vector angle, in radians */ double Angle() const;
/**
* Function Rotate * rotates the vector by a given angle * @param aAngle rotation angle in radians * @return rotated vector */ VECTOR2<T> Rotate( double aAngle ) const;
/**
* Function Format * returns the vector formatted as a string * @return the formatted string */ const std::string Format() const;
/**
* Function Cross() * computes cross product of self with aVector */ extended_type Cross( const VECTOR2<T>& aVector ) const;
/**
* Function Dot() * computes dot product of self with aVector */ extended_type Dot( const VECTOR2<T>& aVector ) const;
// Operators
/// Assignment operator
VECTOR2<T>& operator=( const VECTOR2<T>& aVector );
/// Vector addition operator
VECTOR2<T> operator+( const VECTOR2<T>& aVector ) const;
/// Scalar addition operator
VECTOR2<T> operator+( const T& aScalar ) const;
/// Compound assignment operator
VECTOR2<T>& operator+=( const VECTOR2<T>& aVector );
/// Compound assignment operator
VECTOR2<T>& operator+=( const T& aScalar );
/// Vector subtraction operator
VECTOR2<T> operator-( const VECTOR2<T>& aVector ) const;
/// Scalar subtraction operator
VECTOR2<T> operator-( const T& aScalar ) const;
/// Compound assignment operator
VECTOR2<T>& operator-=( const VECTOR2<T>& aVector );
/// Compound assignment operator
VECTOR2<T>& operator-=( const T& aScalar );
/// Negate Vector operator
VECTOR2<T> operator-();
/// Scalar product operator
extended_type operator*( const VECTOR2<T>& aVector ) const;
/// Multiplication with a factor
VECTOR2<T> operator*( const T& aFactor ) const;
/// Division with a factor
VECTOR2<T> operator/( const T& aFactor ) const;
/// Equality operator
bool operator==( const VECTOR2<T>& aVector ) const;
/// Not equality operator
bool operator!=( const VECTOR2<T>& aVector ) const;
/// Smaller than operator
bool operator<( const VECTOR2<T>& aVector ) const; bool operator<=( const VECTOR2<T>& aVector ) const;
/// Greater than operator
bool operator>( const VECTOR2<T>& aVector ) const; bool operator>=( const VECTOR2<T>& aVector ) const;};
// ----------------------
// --- Implementation ---
// ----------------------
template <class T>VECTOR2<T>::VECTOR2(){ x = y = 0.0;}
#ifdef WX_COMPATIBILITY
template <class T>VECTOR2<T>::VECTOR2( wxPoint const& aPoint ){ x = T( aPoint.x ); y = T( aPoint.y );}
template <class T>VECTOR2<T>::VECTOR2( wxSize const& aSize ){ x = T( aSize.x ); y = T( aSize.y );}#endif
template <class T>VECTOR2<T>::VECTOR2( T aX, T aY ){ x = aX; y = aY;}
template <class T>T VECTOR2<T>::EuclideanNorm() const{ return sqrt( (extended_type) x * x + (extended_type) y * y );}
template <class T>typename VECTOR2<T>::extended_type VECTOR2<T>::SquaredEuclideanNorm() const{ return (extended_type) x * x + (extended_type) y * y;}
template <class T>double VECTOR2<T>::Angle() const{ return atan2( (double) y, (double) x );}
template <class T>VECTOR2<T> VECTOR2<T>::Perpendicular() const{ VECTOR2<T> perpendicular( -y, x ); return perpendicular;}
template <class T>VECTOR2<T>& VECTOR2<T>::operator=( const VECTOR2<T>& aVector ){ x = aVector.x; y = aVector.y; return *this;}
template <class T>VECTOR2<T>& VECTOR2<T>::operator+=( const VECTOR2<T>& aVector ){ x += aVector.x; y += aVector.y; return *this;}
template <class T>VECTOR2<T>& VECTOR2<T>::operator+=( const T& aScalar ){ x += aScalar; y += aScalar; return *this;}
template <class T>VECTOR2<T>& VECTOR2<T>::operator-=( const VECTOR2<T>& aVector ){ x -= aVector.x; y -= aVector.y; return *this;}
template <class T>VECTOR2<T>& VECTOR2<T>::operator-=( const T& aScalar ){ x -= aScalar; y -= aScalar; return *this;}
/**
* Rotate a VECTOR2 by aAngle. * @param aAngle = rotation angle in radians */template <class T>VECTOR2<T> VECTOR2<T>::Rotate( double aAngle ) const{ // Avoid 0 radian rotation, case very frequently found
if( aAngle == 0.0 ) return VECTOR2<T> ( T( x ), T( y ) );
double sa = sin( aAngle ); double ca = cos( aAngle );
return VECTOR2<T> ( T( (double) x * ca - (double) y * sa ), T( (double) x * sa + (double) y * ca ) );}
template <class T>VECTOR2<T> VECTOR2<T>::Resize( T aNewLength ) const{ if( x == 0 && y == 0 ) return VECTOR2<T> ( 0, 0 );
extended_type l_sq_current = (extended_type) x * x + (extended_type) y * y; extended_type l_sq_new = (extended_type) aNewLength * aNewLength;
return VECTOR2<T> ( ( x < 0 ? -1 : 1 ) * sqrt( rescale( l_sq_new, (extended_type) x * x, l_sq_current ) ), ( y < 0 ? -1 : 1 ) * sqrt( rescale( l_sq_new, (extended_type) y * y, l_sq_current ) ) ) * sign( aNewLength );}
template <class T>const std::string VECTOR2<T>::Format() const{ std::stringstream ss;
ss << "( xy " << x << " " << y << " )";
return ss.str();}
template <class T>VECTOR2<T> VECTOR2<T>::operator+( const VECTOR2<T>& aVector ) const{ return VECTOR2<T> ( x + aVector.x, y + aVector.y );}
template <class T>VECTOR2<T> VECTOR2<T>::operator+( const T& aScalar ) const{ return VECTOR2<T> ( x + aScalar, y + aScalar );}
template <class T>VECTOR2<T> VECTOR2<T>::operator-( const VECTOR2<T>& aVector ) const{ return VECTOR2<T> ( x - aVector.x, y - aVector.y );}
template <class T>VECTOR2<T> VECTOR2<T>::operator-( const T& aScalar ) const{ return VECTOR2<T> ( x - aScalar, y - aScalar );}
template <class T>VECTOR2<T> VECTOR2<T>::operator-(){ return VECTOR2<T> ( -x, -y );}
template <class T>typename VECTOR2<T>::extended_type VECTOR2<T>::operator*( const VECTOR2<T>& aVector ) const{ return (extended_type)aVector.x * x + (extended_type)aVector.y * y;}
template <class T>VECTOR2<T> VECTOR2<T>::operator*( const T& aFactor ) const{ VECTOR2<T> vector( x * aFactor, y * aFactor ); return vector;}
template <class T>VECTOR2<T> VECTOR2<T>::operator/( const T& aFactor ) const{ VECTOR2<T> vector( x / aFactor, y / aFactor ); return vector;}
template <class T>VECTOR2<T> operator*( const T& aFactor, const VECTOR2<T>& aVector ){ VECTOR2<T> vector( aVector.x * aFactor, aVector.y * aFactor ); return vector;}
template <class T>typename VECTOR2<T>::extended_type VECTOR2<T>::Cross( const VECTOR2<T>& aVector ) const{ return (extended_type) x * (extended_type) aVector.y - (extended_type) y * (extended_type) aVector.x;}
template <class T>typename VECTOR2<T>::extended_type VECTOR2<T>::Dot( const VECTOR2<T>& aVector ) const{ return (extended_type) x * (extended_type) aVector.x + (extended_type) y * (extended_type) aVector.y;}
template <class T>bool VECTOR2<T>::operator<( const VECTOR2<T>& aVector ) const{ return ( *this * *this ) < ( aVector * aVector );}
template <class T>bool VECTOR2<T>::operator<=( const VECTOR2<T>& aVector ) const{ return ( *this * *this ) <= ( aVector * aVector );}
template <class T>bool VECTOR2<T>::operator>( const VECTOR2<T>& aVector ) const{ return ( *this * *this ) > ( aVector * aVector );}
template <class T>bool VECTOR2<T>::operator>=( const VECTOR2<T>& aVector ) const{ return ( *this * *this ) >= ( aVector * aVector );}
template <class T>bool VECTOR2<T>::operator==( VECTOR2<T> const& aVector ) const{ return ( aVector.x == x ) && ( aVector.y == y );}
template <class T>bool VECTOR2<T>::operator!=( VECTOR2<T> const& aVector ) const{ return ( aVector.x != x ) || ( aVector.y != y );}
template <class T>const VECTOR2<T> LexicographicalMax( const VECTOR2<T>& aA, const VECTOR2<T>& aB ){ if( aA.x > aB.x ) return aA; else if( aA.x == aB.x && aA.y > aB.y ) return aA;
return aB;}
template <class T>const VECTOR2<T> LexicographicalMin( const VECTOR2<T>& aA, const VECTOR2<T>& aB ){ if( aA.x < aB.x ) return aA; else if( aA.x == aB.x && aA.y < aB.y ) return aA;
return aB;}
template <class T>const int LexicographicalCompare( const VECTOR2<T>& aA, const VECTOR2<T>& aB ){ if( aA.x < aB.x ) return -1; else if( aA.x > aB.x ) return 1; else // aA.x == aB.x
{ if( aA.y < aB.y ) return -1; else if( aA.y > aB.y ) return 1; else return 0; }}
template <class T>std::ostream& operator<<( std::ostream& aStream, const VECTOR2<T>& aVector ){ aStream << "[ " << aVector.x << " | " << aVector.y << " ]"; return aStream;}
/* Default specializations */typedef VECTOR2<double> VECTOR2D;typedef VECTOR2<int> VECTOR2I;typedef VECTOR2<unsigned int> VECTOR2U;
/* Compatibility typedefs */// FIXME should be removed to avoid multiple typedefs for the same type
typedef VECTOR2<double> DPOINT;typedef DPOINT DSIZE;
#endif // VECTOR2D_H_
|