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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2019 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 1992-2019 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
/**
* @file class_zone.h */
#ifndef CLASS_ZONE_H_
#define CLASS_ZONE_H_
#include <vector>
#include <gr_basic.h>
#include <class_board_item.h>
#include <board_connected_item.h>
#include <layers_id_colors_and_visibility.h>
#include <geometry/shape_poly_set.h>
#include <zone_settings.h>
class EDA_RECT;class LINE_READER;class PCB_EDIT_FRAME;class BOARD;class ZONE_CONTAINER;class MSG_PANEL_ITEM;
typedef std::vector<SEG> ZONE_SEGMENT_FILL;
/**
* Class ZONE_CONTAINER * handles a list of polygons defining a copper zone. * A zone is described by a main polygon, a time stamp, a layer, and a net name. * Other polygons inside the main polygon are holes in the zone. */class ZONE_CONTAINER : public BOARD_CONNECTED_ITEM{public:
/**
* Zone hatch styles */ typedef enum HATCH_STYLE { NO_HATCH, DIAGONAL_FULL, DIAGONAL_EDGE } HATCH_STYLE;
ZONE_CONTAINER( BOARD* parent );
ZONE_CONTAINER( const ZONE_CONTAINER& aZone ); ZONE_CONTAINER& operator=( const ZONE_CONTAINER &aOther );
~ZONE_CONTAINER();
static inline bool ClassOf( const EDA_ITEM* aItem ) { return aItem && aItem->Type() == PCB_ZONE_AREA_T; }
/**
* @return a wxPoint, position of the first point of the outline */ const wxPoint GetPosition() const override; void SetPosition( const wxPoint& aPos ) override {}
/**
* Function SetPriority * @param aPriority = the priority level */ void SetPriority( unsigned aPriority ) { m_priority = aPriority; }
/**
* Function GetPriority * @return the priority level of this zone */ unsigned GetPriority() const { return m_priority; }
void GetMsgPanelInfo( EDA_UNITS_T aUnits, std::vector< MSG_PANEL_ITEM >& aList ) override;
void SetLayerSet( LSET aLayerSet );
virtual LSET GetLayerSet() const override;
/**
* Function Print * Prints the zone outline. * @param aFrame = current Frame * @param DC = current Device Context * @param aDrawMode = GR_OR, GR_XOR, GR_COPY .. * @param offset = Draw offset (usually wxPoint(0,0)) */ void Print( PCB_BASE_FRAME* aFrame, wxDC* DC, const wxPoint& offset = ZeroOffset ) override;
/**
* Function PrintFilledArea * Draws the filled area for this zone (polygon list .m_FilledPolysList) * @param aFrame = current Frame * @param DC = current Device Context * @param offset = Draw offset (usually wxPoint(0,0)) * @param aDrawMode = GR_OR, GR_XOR, GR_COPY .. */ void PrintFilledArea( PCB_BASE_FRAME* aFrame, wxDC* DC, const wxPoint& offset = ZeroOffset );
/** Function GetBoundingBox (virtual)
* @return an EDA_RECT that is the bounding box of the zone outline */ const EDA_RECT GetBoundingBox() const override;
int GetClearance( BOARD_CONNECTED_ITEM* aItem = NULL ) const override;
/**
* Function IsOnCopperLayer * @return true if this zone is on a copper layer, false if on a technical layer */ bool IsOnCopperLayer() const;
/**
* Function CommonLayerExist * Test if this zone shares a common layer with the given layer set */ bool CommonLayerExists( const LSET aLayerSet ) const;
virtual void SetLayer( PCB_LAYER_ID aLayer ) override;
virtual PCB_LAYER_ID GetLayer() const override;
virtual bool IsOnLayer( PCB_LAYER_ID ) const override;
virtual void ViewGetLayers( int aLayers[], int& aCount ) const override;
void SetFillMode( ZONE_FILL_MODE aFillMode ) { m_FillMode = aFillMode; } ZONE_FILL_MODE GetFillMode() const { return m_FillMode; }
void SetThermalReliefGap( int aThermalReliefGap ) { m_ThermalReliefGap = aThermalReliefGap; } int GetThermalReliefGap( D_PAD* aPad = NULL ) const;
void SetThermalReliefCopperBridge( int aThermalReliefCopperBridge ) { if( m_ThermalReliefCopperBridge != aThermalReliefCopperBridge ) SetNeedRefill( true );
m_ThermalReliefCopperBridge = aThermalReliefCopperBridge; } int GetThermalReliefCopperBridge( D_PAD* aPad = NULL ) const;
bool IsFilled() const { return m_IsFilled; } void SetIsFilled( bool isFilled ) { m_IsFilled = isFilled; }
bool NeedRefill() const { return m_needRefill; } void SetNeedRefill( bool aNeedRefill ) { m_needRefill = aNeedRefill; }
int GetZoneClearance() const { return m_ZoneClearance; } void SetZoneClearance( int aZoneClearance ) { m_ZoneClearance = aZoneClearance; }
ZoneConnection GetPadConnection( D_PAD* aPad = NULL ) const; void SetPadConnection( ZoneConnection aPadConnection ) { m_PadConnection = aPadConnection; }
int GetMinThickness() const { return m_ZoneMinThickness; } void SetMinThickness( int aMinThickness ) { if( m_ZoneMinThickness != aMinThickness ) SetNeedRefill( true );
m_ZoneMinThickness = aMinThickness; }
int GetHatchFillTypeThickness() const { return m_HatchFillTypeThickness; } void SetHatchFillTypeThickness( int aThickness ) { m_HatchFillTypeThickness = aThickness; }
int GetHatchFillTypeGap() const { return m_HatchFillTypeGap; } void SetHatchFillTypeGap( int aStep ) { m_HatchFillTypeGap = aStep; }
double GetHatchFillTypeOrientation() const { return m_HatchFillTypeOrientation; } void SetHatchFillTypeOrientation( double aStep ) { m_HatchFillTypeOrientation = aStep; }
int GetHatchFillTypeSmoothingLevel() const { return m_HatchFillTypeSmoothingLevel; } void SetHatchFillTypeSmoothingLevel( int aLevel ) { m_HatchFillTypeSmoothingLevel = aLevel; }
double GetHatchFillTypeSmoothingValue() const { return m_HatchFillTypeSmoothingValue; } void SetHatchFillTypeSmoothingValue( double aValue ) { m_HatchFillTypeSmoothingValue = aValue; }
int GetSelectedCorner() const { // Transform relative indices to global index
int globalIndex = -1;
if( m_CornerSelection ) m_Poly->GetGlobalIndex( *m_CornerSelection, globalIndex );
return globalIndex; }
void SetSelectedCorner( int aCorner ) { SHAPE_POLY_SET::VERTEX_INDEX selectedCorner;
// If the global index of the corner is correct, assign it to m_CornerSelection
if( m_Poly->GetRelativeIndices( aCorner, &selectedCorner ) ) { if( m_CornerSelection == nullptr ) m_CornerSelection = new SHAPE_POLY_SET::VERTEX_INDEX;
*m_CornerSelection = selectedCorner; } else throw( std::out_of_range( "aCorner-th vertex does not exist" ) ); }
///
// Like HitTest but selects the current corner to be operated on
void SetSelectedCorner( const wxPoint& aPosition, int aAccuracy );
int GetLocalFlags() const { return m_localFlgs; } void SetLocalFlags( int aFlags ) { m_localFlgs = aFlags; }
ZONE_SEGMENT_FILL& FillSegments() { return m_FillSegmList; } const ZONE_SEGMENT_FILL& FillSegments() const { return m_FillSegmList; }
SHAPE_POLY_SET* Outline() { return m_Poly; } const SHAPE_POLY_SET* Outline() const { return const_cast< SHAPE_POLY_SET* >( m_Poly ); }
void SetOutline( SHAPE_POLY_SET* aOutline ) { m_Poly = aOutline; }
/**
* Function HitTest * tests if a point is near an outline edge or a corner of this zone. * @param aPosition the wxPoint to test * @return bool - true if a hit, else false */ bool HitTest( const wxPoint& aPosition, int aAccuracy = 0 ) const override;
/**
* Function HitTest * tests if a point is inside the zone area, i.e. inside the main outline * and outside holes. * @param aPosition : the wxPoint to test * @return bool - true if a hit, else false */ bool HitTestInsideZone( const wxPoint& aPosition ) const { return m_Poly->Contains( VECTOR2I( aPosition ), 0 ); }
/**
* Function HitTestFilledArea * tests if the given wxPoint is within the bounds of a filled area of this zone. * @param aRefPos A wxPoint to test * @return bool - true if a hit, else false */ bool HitTestFilledArea( const wxPoint& aRefPos ) const;
/**
* Function TransformSolidAreasShapesToPolygonSet * Convert solid areas full shapes to polygon set * (the full shape is the polygon area with a thick outline) * Used in 3D view * Arcs (ends of segments) are approximated by segments * @param aCornerBuffer = a buffer to store the polygons * @param aError = Maximum error allowed between true arc and polygon approx */ void TransformSolidAreasShapesToPolygonSet( SHAPE_POLY_SET& aCornerBuffer, int aError = ARC_HIGH_DEF ) const;
/**
* Function TransformOutlinesShapeWithClearanceToPolygon * Convert the outlines shape to a polygon with no holes * inflated (optional) by max( aClearanceValue, the zone clearance) * (holes are linked to external outline by overlapping segments) * Used in filling zones calculations * Circles (vias) and arcs (ends of tracks) are approximated by segments * @param aCornerBuffer = a buffer to store the polygon * @param aMinClearanceValue = the min clearance around outlines * @param aUseNetClearance = true to use a clearance which is the max value between * aMinClearanceValue and the net clearance * false to use aMinClearanceValue only * if both aMinClearanceValue = 0 and aUseNetClearance = false: create the zone outline polygon. */ void TransformOutlinesShapeWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer, int aMinClearanceValue, bool aUseNetClearance ) const;
/**
* Function TransformShapeWithClearanceToPolygon * Convert the zone shape to a closed polygon * Used in filling zones calculations * Circles and arcs are approximated by segments * @param aCornerBuffer = a buffer to store the polygon * @param aClearanceValue = the clearance around the pad * @param aError = the maximum deviation from true circle * @param ignoreLineWidth = used for edge cut items where the line width is only * for visualization */ void TransformShapeWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer, int aClearanceValue, int aError = ARC_HIGH_DEF, bool ignoreLineWidth = false ) const override;
/**
* Function HitTestForCorner * tests if the given wxPoint is near a corner. * @param refPos is the wxPoint to test. * @param aAccuracy increase the item bounding box by this amount. * @param aCornerHit [out] is the index of the closest vertex found, useless when return * value is false. * @return bool - true if some corner was found to be closer to refPos than aClearance; false * otherwise. */ bool HitTestForCorner( const wxPoint& refPos, int aAccuracy, SHAPE_POLY_SET::VERTEX_INDEX& aCornerHit ) const;
/**
* Function HitTestForCorner * tests if the given wxPoint is near a corner. * @param refPos is the wxPoint to test. * @param aAccuracy increase the item bounding box by this amount. * @return bool - true if some corner was found to be closer to refPos than aClearance; false * otherwise. */ bool HitTestForCorner( const wxPoint& refPos, int aAccuracy ) const;
/**
* Function HitTestForEdge * tests if the given wxPoint is near a segment defined by 2 corners. * @param refPos is the wxPoint to test. * @param aAccuracy increase the item bounding box by this amount. * @param aCornerHit [out] is the index of the closest vertex found, useless when return * value is false. * @return bool - true if some edge was found to be closer to refPos than aClearance. */ bool HitTestForEdge( const wxPoint& refPos, int aAccuracy, SHAPE_POLY_SET::VERTEX_INDEX& aCornerHit ) const;
/**
* Function HitTestForEdge * tests if the given wxPoint is near a segment defined by 2 corners. * @param refPos is the wxPoint to test. * @param aAccuracy increase the item bounding box by this amount. * @return bool - true if some edge was found to be closer to refPos than aClearance. */ bool HitTestForEdge( const wxPoint& refPos, int aAccuracy ) const;
/** @copydoc BOARD_ITEM::HitTest(const EDA_RECT& aRect,
* bool aContained = true, int aAccuracy ) const */ bool HitTest( const EDA_RECT& aRect, bool aContained = true, int aAccuracy = 0 ) const override;
/**
* Function UnFill * Removes the zone filling * @return true if a previous filling is removed, false if no change * (when no filling found) */ bool UnFill();
/* Geometric transformations: */
/**
* Function Move * Move the outlines * @param offset = moving vector */ void Move( const wxPoint& offset ) override;
/**
* Function MoveEdge * Move the outline Edge * @param offset = moving vector * @param aEdge = start point of the outline edge */ void MoveEdge( const wxPoint& offset, int aEdge );
/**
* Function Rotate * Move the outlines * @param centre = rot centre * @param angle = in 0.1 degree */ void Rotate( const wxPoint& centre, double angle ) override;
/**
* Function Flip * Flip this object, i.e. change the board side for this object * (like Mirror() but changes layer) * @param aCentre - the rotation point. */ virtual void Flip( const wxPoint& aCentre ) override;
/**
* Function Mirror * Mirror the outlines , relative to a given horizontal axis * the layer is not changed * @param mirror_ref = vertical axis position */ void Mirror( const wxPoint& mirror_ref );
/**
* Function GetClass * returns the class name. * @return wxString */ wxString GetClass() const override { return wxT( "ZONE_CONTAINER" ); }
/** Access to m_Poly parameters
*/ int GetNumCorners( void ) const { return m_Poly->TotalVertices(); }
/**
* Function Iterate * returns an iterator to visit all points of the zone's main outline without holes. * @return SHAPE_POLY_SET::ITERATOR - an iterator to visit the zone vertices without holes. */ SHAPE_POLY_SET::ITERATOR Iterate() { return m_Poly->Iterate(); }
/**
* Function IterateWithHoles * returns an iterator to visit all points of the zone's main outline with holes. * @return SHAPE_POLY_SET::ITERATOR - an iterator to visit the zone vertices with holes. */ SHAPE_POLY_SET::ITERATOR IterateWithHoles() { return m_Poly->IterateWithHoles(); }
/**
* Function CIterateWithHoles * returns an iterator to visit all points of the zone's main outline with holes. * @return SHAPE_POLY_SET::ITERATOR - an iterator to visit the zone vertices with holes. */ SHAPE_POLY_SET::CONST_ITERATOR CIterateWithHoles() const { return m_Poly->CIterateWithHoles(); }
void RemoveAllContours( void ) { m_Poly->RemoveAllContours(); }
const VECTOR2I& GetCornerPosition( int aCornerIndex ) const { SHAPE_POLY_SET::VERTEX_INDEX index;
// Convert global to relative indices
if( !m_Poly->GetRelativeIndices( aCornerIndex, &index ) ) throw( std::out_of_range( "aCornerIndex-th vertex does not exist" ) );
return m_Poly->CVertex( index ); }
void SetCornerPosition( int aCornerIndex, wxPoint new_pos ) { SHAPE_POLY_SET::VERTEX_INDEX relativeIndices;
// Convert global to relative indices
if( m_Poly->GetRelativeIndices( aCornerIndex, &relativeIndices ) ) { if( m_Poly->Vertex( relativeIndices ).x != new_pos.x || m_Poly->Vertex( relativeIndices ).y != new_pos.y ) SetNeedRefill( true );
m_Poly->Vertex( relativeIndices ).x = new_pos.x; m_Poly->Vertex( relativeIndices ).y = new_pos.y; } else throw( std::out_of_range( "aCornerIndex-th vertex does not exist" ) ); }
/**
* Function NewHole * creates a new hole on the zone; i.e., a new contour on the zone's outline. */ void NewHole() { m_Poly->NewHole(); }
/**
* Add a new corner to the zone outline (to the main outline or a hole) * @param aPosition is the position of the new corner. * @param aHoleIdx is the index of the hole (-1 for the main outline, >= 0 for hole). * @param aAllowDuplication is a flag to indicate whether it is allowed to add this corner * even if it is duplicated. * @return true if the corner was added, false if error (aHoleIdx > hole count -1) */ bool AppendCorner( wxPoint aPosition, int aHoleIdx, bool aAllowDuplication = false );
HATCH_STYLE GetHatchStyle() const { return m_hatchStyle; }
void SetHatchStyle( HATCH_STYLE aStyle ) { m_hatchStyle = aStyle; }
/**
* Function IsSame * tests if 2 zones are equivalent: * 2 zones are equivalent if they have same parameters and same outlines * info, filling is not taken into account * @param aZoneToCompare = zone to compare with "this" */ bool IsSame( const ZONE_CONTAINER &aZoneToCompare );
/**
* Function ClearFilledPolysList * clears the list of filled polygons. */ void ClearFilledPolysList() { m_FilledPolysList.RemoveAllContours(); }
/**
* Function GetFilledPolysList * returns a reference to the list of filled polygons. * @return Reference to the list of filled polygons. */ const SHAPE_POLY_SET& GetFilledPolysList() const { return m_FilledPolysList; }
/** (re)create a list of triangles that "fill" the solid areas.
* used for instance to draw these solid areas on opengl */ void CacheTriangulation();
/**
* Function SetFilledPolysList * sets the list of filled polygons. */ void SetFilledPolysList( SHAPE_POLY_SET& aPolysList ) { m_FilledPolysList = aPolysList; }
/**
* Function SetFilledPolysList * sets the list of filled polygons. */ void SetRawPolysList( SHAPE_POLY_SET& aPolysList ) { m_RawPolysList = aPolysList; }
/**
* Function GetSmoothedPoly * returns a pointer to the corner-smoothed version of * m_Poly if it exists, otherwise it returns m_Poly. * @return SHAPE_POLY_SET* - pointer to the polygon. */ bool BuildSmoothedPoly( SHAPE_POLY_SET& aSmoothedPoly ) const;
void SetCornerSmoothingType( int aType ) { m_cornerSmoothingType = aType; };
int GetCornerSmoothingType() const { return m_cornerSmoothingType; }
void SetCornerRadius( unsigned int aRadius );
unsigned int GetCornerRadius() const { return m_cornerRadius; }
bool GetFilledPolysUseThickness() const { return m_FilledPolysUseThickness; } void SetFilledPolysUseThickness( bool aOption ) { m_FilledPolysUseThickness = aOption; }
/**
* add a polygon to the zone outline * if the zone outline is empty, this is the main outline * else it is a hole inside the main outline */ void AddPolygon( std::vector< wxPoint >& aPolygon );
void AddPolygon( const SHAPE_LINE_CHAIN& aPolygon );
void SetFillSegments( const ZONE_SEGMENT_FILL& aSegments ) { m_FillSegmList = aSegments; }
SHAPE_POLY_SET& RawPolysList() { return m_RawPolysList; }
wxString GetSelectMenuText( EDA_UNITS_T aUnits ) const override;
BITMAP_DEF GetMenuImage() const override;
EDA_ITEM* Clone() const override;
/**
* Accessors to parameters used in Keepout zones: */ bool GetIsKeepout() const { return m_isKeepout; } bool GetDoNotAllowCopperPour() const { return m_doNotAllowCopperPour; } bool GetDoNotAllowVias() const { return m_doNotAllowVias; } bool GetDoNotAllowTracks() const { return m_doNotAllowTracks; }
void SetIsKeepout( bool aEnable ) { m_isKeepout = aEnable; } void SetDoNotAllowCopperPour( bool aEnable ) { m_doNotAllowCopperPour = aEnable; } void SetDoNotAllowVias( bool aEnable ) { m_doNotAllowVias = aEnable; } void SetDoNotAllowTracks( bool aEnable ) { m_doNotAllowTracks = aEnable; }
/**
* Hatch related methods */
/**
* Function GetHatchPitch * @return int - the zone hatch pitch in iu. */ int GetHatchPitch() const;
/**
* Function GetDefaultHatchPitchMils * @return int - the default hatch pitch in internal units. */ static int GetDefaultHatchPitch();
/**
* Function SetHatch * sets all hatch parameters for the zone. * @param aHatchStyle is the style of the hatch, specified as one of HATCH_STYLE possible * values. * @param aHatchPitch is the hatch pitch in iu. * @param aRebuildHatch is a flag to indicate whether to re-hatch after having set the * previous parameters. */ void SetHatch( int aHatchStyle, int aHatchPitch, bool aRebuildHatch );
/**
* Function SetHatchPitch * sets the hatch pitch parameter for the zone. * @param aPitch is the hatch pitch in iu. */ void SetHatchPitch( int aPitch );
/**
* Function UnHatch * clears the zone's hatch. */ void UnHatch();
/**
* Function Hatch * computes the hatch lines depending on the hatch parameters and stores it in the zone's * attribute m_HatchLines. */ void Hatch();
const std::vector<SEG>& GetHatchLines() const { return m_HatchLines; }
bool GetHV45() const { return m_hv45; } void SetHV45( bool aConstrain ) { m_hv45 = aConstrain; }
/** @return the hash value previously calculated by BuildHashValue().
* used in zone filling calculations */ MD5_HASH GetHashValue() { return m_filledPolysHash; }
/** Build the hash value of m_FilledPolysList, and store it internally
* in m_filledPolysHash. * Used in zone filling calculations, to know if m_FilledPolysList is up to date. */ void BuildHashValue() { m_filledPolysHash = m_FilledPolysList.GetHash(); }
#if defined(DEBUG)
virtual void Show( int nestLevel, std::ostream& os ) const override { ShowDummy( os ); }#endif
virtual void SwapData( BOARD_ITEM* aImage ) override;
private:
SHAPE_POLY_SET* m_Poly; ///< Outline of the zone.
int m_cornerSmoothingType; unsigned int m_cornerRadius;
LSET m_layerSet;
/* Priority: when a zone outline is inside and other zone, if its priority is higher
* the other zone priority, it will be created inside. * if priorities are equal, a DRC error is set */ unsigned m_priority;
/* A zone outline can be a keepout zone.
* It will be never filled, and DRC should test for pads, tracks and vias */ bool m_isKeepout;
/* For keepout zones only:
* what is not allowed inside the keepout ( pads, tracks and vias ) */ bool m_doNotAllowCopperPour; bool m_doNotAllowVias; bool m_doNotAllowTracks;
ZoneConnection m_PadConnection; int m_ZoneClearance; ///< Clearance value in internal units.
int m_ZoneMinThickness; ///< Minimum thickness value in filled areas.
bool m_FilledPolysUseThickness; ///< outline of filled polygons have thickness.
/** True when a zone was filled, false after deleting the filled areas. */ bool m_IsFilled;
/** False when a zone was refilled, true after changes in zone params.
* m_needRefill = false does not imply filled areas are up to date, just * the zone was refilled after edition, and does not need refilling */ bool m_needRefill;
///< Width of the gap in thermal reliefs.
int m_ThermalReliefGap;
///< Width of the copper bridge in thermal reliefs.
int m_ThermalReliefCopperBridge;
/** How to fill areas:
* ZFM_POLYGONS => use solid polygons * ZFM_HATCH_PATTERN => use a grid pattern as shape */ ZONE_FILL_MODE m_FillMode;
/// Grid style shape: thickness of lines (if 0 -> solid shape)
int m_HatchFillTypeThickness;
/// Grid style shape: dist between center of lines (grid size) (0 -> solid shape)
int m_HatchFillTypeGap;
/// Grid style shape: orientation in degrees of the grid lines
double m_HatchFillTypeOrientation;
/// Grid pattern smoothing type, similar to corner smoothing type
///< 0 = no smoothing, 1 = fillet, >= 2 = arc
int m_HatchFillTypeSmoothingLevel;
/// Grid pattern smoothing value for smoothing shape size calculations
/// this is the ratio between the gap and the chamfer size
double m_HatchFillTypeSmoothingValue;
/// The index of the corner being moved or nullptr if no corner is selected.
SHAPE_POLY_SET::VERTEX_INDEX* m_CornerSelection;
/// Variable used in polygon calculations.
int m_localFlgs;
/** Segments used to fill the zone (#m_FillMode ==1 ), when fill zone by segment is used.
* In this case the segments have #m_ZoneMinThickness width. */ ZONE_SEGMENT_FILL m_FillSegmList;
/* set of filled polygons used to draw a zone as a filled area.
* from outlines (m_Poly) but unlike m_Poly these filled polygons have no hole * (they are all in one piece) In very simple cases m_FilledPolysList is same * as m_Poly. In less simple cases (when m_Poly has holes) m_FilledPolysList is * a polygon equivalent to m_Poly, without holes but with extra outline segment * connecting "holes" with external main outline. In complex cases an outline * described by m_Poly can have many filled areas */ SHAPE_POLY_SET m_FilledPolysList; SHAPE_POLY_SET m_RawPolysList; MD5_HASH m_filledPolysHash; // A hash value used in zone filling calculations
// to see if the filled areas are up to date
HATCH_STYLE m_hatchStyle; // hatch style, see enum above
int m_hatchPitch; // for DIAGONAL_EDGE, distance between 2 hatch lines
std::vector<SEG> m_HatchLines; // hatch lines
std::vector<int> m_insulatedIslands;
bool m_hv45; // constrain edges to horizontal, vertical or 45º
};
#endif // CLASS_ZONE_H_
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