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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2008-2018 Jean-Pierre Charras, jean-pierre.charras@ujf-grenoble.fr * Copyright The KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
/**
* @file zone_settings.h * @brief Class ZONE_SETTINGS used to handle zones parameters in dialogs. */
#ifndef ZONE_SETTINGS_H_
#define ZONE_SETTINGS_H_
#include <layer_ids.h>
#include <lset.h>
#include <zones.h>
#include <geometry/eda_angle.h>
#include <teardrop/teardrop_types.h>
class wxDataViewListCtrl;
enum class ZONE_FILL_MODE { POLYGONS = 0, // fill zone with polygons
HATCH_PATTERN = 1 // fill zone using a grid pattern
};
/// Zone border styles
enum class ZONE_BORDER_DISPLAY_STYLE { NO_HATCH, DIAGONAL_FULL, DIAGONAL_EDGE, INVISIBLE_BORDER // Disable outline drawing for very special cases
};
/// Whether or not to remove isolated islands from a zone
enum class ISLAND_REMOVAL_MODE { ALWAYS = 0, NEVER, AREA };
enum class RULE_AREA_PLACEMENT_SOURCE_TYPE { SHEETNAME = 0, COMPONENT_CLASS };
/**
* ZONE_SETTINGS * handles zones parameters. * Because a zone can be on copper or non copper layers, and can be also * a keepout area, some parameters are irrelevant depending on the type of zone */ class ZONE_SETTINGS { public: // the actual zone outline shape can be slightly modified (smoothed):
enum { SMOOTHING_UNDEFINED = -1, SMOOTHING_NONE = 0, // Zone outline is used without change
SMOOTHING_CHAMFER, // Zone outline is used after chamfering corners
SMOOTHING_FILLET, // Zone outline is used after rounding corners
SMOOTHING_LAST // sentinel
};
unsigned m_ZonePriority; // Priority (0 ... N) of the zone
ZONE_FILL_MODE m_FillMode; int m_ZoneClearance; // Minimal clearance value
int m_ZoneMinThickness; // Min thickness value in filled areas
int m_HatchThickness; // HatchBorder thickness of lines (if 0 -> solid shape)
int m_HatchGap; // HatchBorder clearance between lines (0 -> solid shape)
EDA_ANGLE m_HatchOrientation; // HatchBorder orientation of grid lines
int m_HatchSmoothingLevel; // HatchBorder smoothing type, similar to corner smoothing type
// 0 = no smoothing, 1 = fillet, >= 2 = arc
double m_HatchSmoothingValue; // HatchBorder chamfer/fillet size as a ratio of hole size
double m_HatchHoleMinArea; // min size before holes are dropped (ratio)
int m_HatchBorderAlgorithm; // 0 = use min zone thickness
int m_NetcodeSelection; // Net code selection for the current zone
wxString m_Name; // Unique name for the current zone (can be blank)
LSET m_Layers; // Layers that this zone exists on
/// Option to show the zone area (outlines only, short hatches or full hatches
ZONE_BORDER_DISPLAY_STYLE m_ZoneBorderDisplayStyle; int m_BorderHatchPitch; // for hatched outlines: dist between 2 hatches
long m_ThermalReliefGap; // thickness of the gap in thermal reliefs
long m_ThermalReliefSpokeWidth; // thickness of the copper bridge in thermal reliefs
bool m_Locked;
/* A zone outline can be a teardrop zone with different rules
* priority, smoothed corners, thermal relief... */ TEARDROP_TYPE m_TeardropType;
private: int m_cornerSmoothingType; // Corner smoothing type
unsigned int m_cornerRadius; // Corner chamfer distance / fillet radius
ZONE_CONNECTION m_padConnection;
/*
* Keepout zones and keepout flags. * Note that DRC rules can set keepouts on zones whether they're a keepout or not. */ bool m_isRuleArea;
/**
* Placement rule area data */ bool m_ruleAreaPlacementEnabled; RULE_AREA_PLACEMENT_SOURCE_TYPE m_ruleAreaPlacementSourceType; wxString m_ruleAreaPlacementSource;
bool m_keepoutDoNotAllowCopperPour; bool m_keepoutDoNotAllowVias; bool m_keepoutDoNotAllowTracks; bool m_keepoutDoNotAllowPads; bool m_keepoutDoNotAllowFootprints;
ISLAND_REMOVAL_MODE m_removeIslands; long long int m_minIslandArea;
public: ZONE_SETTINGS();
bool operator==( const ZONE_SETTINGS& aOther ) const;
bool operator!=( const ZONE_SETTINGS& aOther ) const { return !operator==( aOther ); }
/**
* operator << ( const ZONE& ) * was Function ImportSetting * copies settings from a given zone into this object. * @param aSource: the given zone */ ZONE_SETTINGS& operator << ( const ZONE& aSource );
/**
* @return Default ZONE_SETTINGS */ static const ZONE_SETTINGS& GetDefaultSettings();
/**
* A helper routine for the various zone dialogs (copper, non-copper, keepout). * @param aList the wxDataViewListCtrl to populate * @param aFrame the parent editor frame * @param aFpEditorMode true to show a single "Inner Layers" item for all inner copper layers */ void SetupLayersList( wxDataViewListCtrl* aList, PCB_BASE_FRAME* aFrame, LSET aLayers, bool aFpEditorMode );
/**
* Function ExportSetting * copy settings to a given zone * @param aTarget: the given zone * @param aFullExport: if false: some parameters are NOT exported * because they must not be exported when export settings from a zone to others zones * Currently: * m_NetcodeSelection */ void ExportSetting( ZONE& aTarget, bool aFullExport = true ) const;
void SetCornerSmoothingType( int aType) { m_cornerSmoothingType = aType; } int GetCornerSmoothingType() const { return m_cornerSmoothingType; }
void SetCornerRadius( int aRadius ); unsigned int GetCornerRadius() const { return m_cornerRadius; }
ZONE_CONNECTION GetPadConnection() const { return m_padConnection; } void SetPadConnection( ZONE_CONNECTION aPadConnection ) { m_padConnection = aPadConnection; }
/**
* Accessor to determine if any keepout parameters are set */ bool HasKeepoutParametersSet() const { return m_keepoutDoNotAllowTracks || m_keepoutDoNotAllowVias || m_keepoutDoNotAllowPads || m_keepoutDoNotAllowFootprints || m_keepoutDoNotAllowCopperPour; }
/**
* Accessors to parameters used in Rule Area zones: */ bool GetIsRuleArea() const { return m_isRuleArea; } bool GetRuleAreaPlacementEnabled() const { return m_ruleAreaPlacementEnabled; } RULE_AREA_PLACEMENT_SOURCE_TYPE GetRuleAreaPlacementSourceType() const { return m_ruleAreaPlacementSourceType; } wxString GetRuleAreaPlacementSource() const { return m_ruleAreaPlacementSource; } bool GetDoNotAllowCopperPour() const { return m_keepoutDoNotAllowCopperPour; } bool GetDoNotAllowVias() const { return m_keepoutDoNotAllowVias; } bool GetDoNotAllowTracks() const { return m_keepoutDoNotAllowTracks; } bool GetDoNotAllowPads() const { return m_keepoutDoNotAllowPads; } bool GetDoNotAllowFootprints() const { return m_keepoutDoNotAllowFootprints; }
void SetIsRuleArea( bool aEnable ) { m_isRuleArea = aEnable; } void SetRuleAreaPlacementEnabled( bool aEnabled ) { m_ruleAreaPlacementEnabled = aEnabled; } void SetRuleAreaPlacementSourceType( RULE_AREA_PLACEMENT_SOURCE_TYPE aType ) { m_ruleAreaPlacementSourceType = aType; } void SetRuleAreaPlacementSource( const wxString& aSource ) { m_ruleAreaPlacementSource = aSource; } void SetDoNotAllowCopperPour( bool aEnable ) { m_keepoutDoNotAllowCopperPour = aEnable; } void SetDoNotAllowVias( bool aEnable ) { m_keepoutDoNotAllowVias = aEnable; } void SetDoNotAllowTracks( bool aEnable ) { m_keepoutDoNotAllowTracks = aEnable; } void SetDoNotAllowPads( bool aEnable ) { m_keepoutDoNotAllowPads = aEnable; } void SetDoNotAllowFootprints( bool aEnable ) { m_keepoutDoNotAllowFootprints = aEnable; }
ISLAND_REMOVAL_MODE GetIslandRemovalMode() const { return m_removeIslands; } void SetIslandRemovalMode( ISLAND_REMOVAL_MODE aRemove ) { m_removeIslands = aRemove; }
long long int GetMinIslandArea() const { return m_minIslandArea; } void SetMinIslandArea( long long int aArea ) { m_minIslandArea = aArea; } };
#endif // ZONE_SETTINGS_H_
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