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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013-2023 CERN * Copyright (C) 2019-2023 KiCad Developers, see AUTHORS.txt for contributors. * @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch> * @author Maciej Suminski <maciej.suminski@cern.ch> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
#include <core/kicad_algo.h>
#include <optional>
#include <map>
#include <stack>
#include <trace_helpers.h>
#include <kiplatform/ui.h>
#include <wx/event.h>
#include <wx/clipbrd.h>
#include <wx/app.h>
#include <math/vector2wx.h>
#include <view/view.h>
#include <view/view_controls.h>
#include <eda_base_frame.h>
#include <tool/tool_base.h>
#include <tool/tool_interactive.h>
#include <tool/tool_manager.h>
#include <tool/action_menu.h>
#include <tool/coroutine.h>
#include <tool/action_manager.h>
#include <class_draw_panel_gal.h>
/// Struct describing the current execution state of a TOOL
struct TOOL_MANAGER::TOOL_STATE{ TOOL_STATE( TOOL_BASE* aTool ) : theTool( aTool ) { clear(); }
TOOL_STATE( const TOOL_STATE& aState ) { theTool = aState.theTool; idle = aState.idle; shutdown = aState.shutdown; pendingWait = aState.pendingWait; pendingContextMenu = aState.pendingContextMenu; contextMenu = aState.contextMenu; contextMenuTrigger = aState.contextMenuTrigger; cofunc = aState.cofunc; initialEvent = aState.initialEvent; wakeupEvent = aState.wakeupEvent; waitEvents = aState.waitEvents; transitions = aState.transitions; vcSettings = aState.vcSettings; // do not copy stateStack
}
~TOOL_STATE() { if( !stateStack.empty() ) wxFAIL; }
/// The tool itself
TOOL_BASE* theTool;
/// Is the tool active (pending execution) or disabled at the moment
bool idle;
/// Should the tool shutdown during next execution
bool shutdown;
/// Flag defining if the tool is waiting for any event (i.e. if it
/// issued a Wait() call).
bool pendingWait;
/// Is there a context menu being displayed
bool pendingContextMenu;
/// Context menu currently used by the tool
ACTION_MENU* contextMenu;
/// Defines when the context menu is opened
CONTEXT_MENU_TRIGGER contextMenuTrigger;
/// Tool execution context
COROUTINE<int, const TOOL_EVENT&>* cofunc;
/// The first event that triggered activation of the tool.
TOOL_EVENT initialEvent;
/// The event that triggered the execution/wakeup of the tool after Wait() call
TOOL_EVENT wakeupEvent;
/// List of events the tool is currently waiting for
TOOL_EVENT_LIST waitEvents;
/// List of possible transitions (ie. association of events and state handlers that are executed
/// upon the event reception
std::vector<TRANSITION> transitions;
/// VIEW_CONTROLS settings to preserve settings when the tools are switched
KIGFX::VC_SETTINGS vcSettings;
TOOL_STATE& operator=( const TOOL_STATE& aState ) { theTool = aState.theTool; idle = aState.idle; shutdown = aState.shutdown; pendingWait = aState.pendingWait; pendingContextMenu = aState.pendingContextMenu; contextMenu = aState.contextMenu; contextMenuTrigger = aState.contextMenuTrigger; cofunc = aState.cofunc; initialEvent = aState.initialEvent; wakeupEvent = aState.wakeupEvent; waitEvents = aState.waitEvents; transitions = aState.transitions; vcSettings = aState.vcSettings; // do not copy stateStack
return *this; }
bool operator==( const TOOL_MANAGER::TOOL_STATE& aRhs ) const { return aRhs.theTool == theTool; }
bool operator!=( const TOOL_MANAGER::TOOL_STATE& aRhs ) const { return aRhs.theTool != theTool; }
/**
* Store the current state of the tool on stack. Stacks are stored internally and are not * shared between different TOOL_STATE objects. */ void Push() { auto state = std::make_unique<TOOL_STATE>( *this ); stateStack.push( std::move( state ) ); clear(); }
/**
* Restore state of the tool from stack. Stacks are stored internally and are not * shared between different TOOL_STATE objects. * * @return True if state was restored, false if the stack was empty. */ bool Pop() { delete cofunc;
if( !stateStack.empty() ) { *this = *stateStack.top().get(); stateStack.pop(); return true; } else { cofunc = nullptr; return false; } }
private: ///< Stack preserving previous states of a TOOL.
std::stack<std::unique_ptr<TOOL_STATE>> stateStack;
///< Restores the initial state.
void clear() { idle = true; shutdown = false; pendingWait = false; pendingContextMenu = false; cofunc = nullptr; contextMenu = nullptr; contextMenuTrigger = CMENU_OFF; vcSettings.Reset(); transitions.clear(); }};
TOOL_MANAGER::TOOL_MANAGER() : m_model( nullptr ), m_view( nullptr ), m_viewControls( nullptr ), m_frame( nullptr ), m_settings( nullptr ), m_warpMouseAfterContextMenu( true ), m_menuActive( false ), m_menuOwner( -1 ), m_activeState( nullptr ), m_shuttingDown( false ){ m_actionMgr = new ACTION_MANAGER( this );}
TOOL_MANAGER::~TOOL_MANAGER(){ std::map<TOOL_BASE*, TOOL_STATE*>::iterator it, it_end;
for( it = m_toolState.begin(), it_end = m_toolState.end(); it != it_end; ++it ) { delete it->second->cofunc; // delete cofunction
delete it->second; // delete TOOL_STATE
delete it->first; // delete the tool itself
}
delete m_actionMgr;}
void TOOL_MANAGER::RegisterTool( TOOL_BASE* aTool ){ wxASSERT_MSG( m_toolNameIndex.find( aTool->GetName() ) == m_toolNameIndex.end(), wxT( "Adding two tools with the same name may result in unexpected behavior.") ); wxASSERT_MSG( m_toolIdIndex.find( aTool->GetId() ) == m_toolIdIndex.end(), wxT( "Adding two tools with the same ID may result in unexpected behavior.") ); wxASSERT_MSG( m_toolTypes.find( typeid( *aTool ).name() ) == m_toolTypes.end(), wxT( "Adding two tools of the same type may result in unexpected behavior.") );
wxLogTrace( kicadTraceToolStack, wxS( "TOOL_MANAGER::RegisterTool: Registering tool %s with ID %d" ), aTool->GetName(), aTool->GetId() );
m_toolOrder.push_back( aTool );
TOOL_STATE* st = new TOOL_STATE( aTool );
m_toolState[aTool] = st; m_toolNameIndex[aTool->GetName()] = st; m_toolIdIndex[aTool->GetId()] = st; m_toolTypes[typeid( *aTool ).name()] = st->theTool;
aTool->attachManager( this );}
bool TOOL_MANAGER::InvokeTool( TOOL_ID aToolId ){ TOOL_BASE* tool = FindTool( aToolId );
if( tool && tool->GetType() == INTERACTIVE ) return invokeTool( tool );
wxLogTrace( kicadTraceToolStack, wxS( "TOOL_MANAGER::InvokeTool - no tool with ID %d" ), aToolId );
return false; // there is no tool with the given id
}
bool TOOL_MANAGER::InvokeTool( const std::string& aToolName ){ TOOL_BASE* tool = FindTool( aToolName );
if( tool && tool->GetType() == INTERACTIVE ) return invokeTool( tool );
wxLogTrace( kicadTraceToolStack, wxS( "TOOL_MANAGER::InvokeTool - no tool with name %s" ), aToolName );
return false; // there is no tool with the given name
}
bool TOOL_MANAGER::doRunAction( const std::string& aActionName, bool aNow, const std::any& aParam, COMMIT* aCommit ){ TOOL_ACTION* action = m_actionMgr->FindAction( aActionName );
if( !action ) { wxASSERT_MSG( false, wxString::Format( "Could not find action %s.", aActionName ) ); return false; }
doRunAction( *action, aNow, aParam, aCommit );
return true;}
VECTOR2D TOOL_MANAGER::GetMousePosition() const{ if( m_viewControls ) return m_viewControls->GetMousePosition(); else return ToVECTOR2D( KIPLATFORM::UI::GetMousePosition() );}
VECTOR2D TOOL_MANAGER::GetCursorPosition() const{ if( m_viewControls ) return m_viewControls->GetCursorPosition(); else return ToVECTOR2D( KIPLATFORM::UI::GetMousePosition() );}
bool TOOL_MANAGER::doRunAction( const TOOL_ACTION& aAction, bool aNow, const std::any& aParam, COMMIT* aCommit ){ if( m_shuttingDown ) return true;
bool retVal = false; TOOL_EVENT event = aAction.MakeEvent();
// We initialize the SYNCHRONOUS state to finished so that tools that don't have an event
// loop won't hang if someone forgets to set the state.
std::atomic<SYNCRONOUS_TOOL_STATE> synchronousControl = STS_FINISHED;
if( event.Category() == TC_COMMAND ) event.SetMousePosition( GetCursorPosition() );
// Allow to override the action parameter
if( aParam.has_value() ) event.SetParameter( aParam );
// Pass the commit (if any)
if( aCommit ) { event.SetSynchronous( &synchronousControl ); event.SetCommit( aCommit ); }
if( aNow ) { TOOL_STATE* current = m_activeState;
if( aCommit ) { // An event with a commit must be run synchronously
processEvent( event );
while( synchronousControl == STS_RUNNING ) { wxYield(); // Needed to honor mouse (and other) events during editing
wxMilliSleep( 1 ); // Needed to avoid 100% use of one cpu core.
// The sleeping time must be must be small to avoid
// noticeable lag in mouse and editing events
// (1 to 5 ms is a good value)
}
retVal = synchronousControl != STS_CANCELLED; } else { retVal = processEvent( event ); }
setActiveState( current ); UpdateUI( event ); } else { PostEvent( event ); }
return retVal;}
void TOOL_MANAGER::CancelTool(){ TOOL_EVENT evt( TC_COMMAND, TA_CANCEL_TOOL );
processEvent( evt );}
void TOOL_MANAGER::PrimeTool( const VECTOR2D& aPosition ){ int modifiers = 0;
/*
* Don't include any modifiers. They're part of the hotkey, not part of the resulting * click. * * modifiers |= wxGetKeyState( WXK_SHIFT ) ? MD_SHIFT : 0; * modifiers |= wxGetKeyState( WXK_CONTROL ) ? MD_CTRL : 0; * modifiers |= wxGetKeyState( WXK_ALT ) ? MD_ALT : 0; */
TOOL_EVENT evt( TC_MOUSE, TA_PRIME, BUT_LEFT | modifiers ); evt.SetMousePosition( aPosition );
PostEvent( evt );}
void TOOL_MANAGER::PostEvent( const TOOL_EVENT& aEvent ){ // Horrific hack, but it's a crash bug. Don't let inter-frame commands stack up
// waiting to be processed.
if( aEvent.IsSimulator() && m_eventQueue.size() > 0 && m_eventQueue.back().IsSimulator() ) m_eventQueue.pop_back();
m_eventQueue.push_back( aEvent );}
int TOOL_MANAGER::GetHotKey( const TOOL_ACTION& aAction ) const{ return m_actionMgr->GetHotKey( aAction );}
bool TOOL_MANAGER::invokeTool( TOOL_BASE* aTool ){ wxASSERT( aTool != nullptr );
TOOL_EVENT evt( TC_COMMAND, TA_ACTIVATE, aTool->GetName() ); evt.SetMousePosition( GetCursorPosition() ); processEvent( evt );
if( TOOL_STATE* active = GetCurrentToolState() ) setActiveState( active );
return true;}
bool TOOL_MANAGER::runTool( TOOL_BASE* aTool ){ wxASSERT( aTool != nullptr );
if( !isRegistered( aTool ) ) { wxASSERT_MSG( false, wxT( "You cannot run unregistered tools" ) ); return false; }
TOOL_ID id = aTool->GetId();
wxLogTrace( kicadTraceToolStack, wxS( "TOOL_MANAGER::runTool - running tool %s" ), aTool->GetName() );
if( aTool->GetType() == INTERACTIVE ) static_cast<TOOL_INTERACTIVE*>( aTool )->resetTransitions();
// If the tool is already active, bring it to the top of the active tools stack
if( isActive( aTool ) && m_activeTools.size() > 1 ) { auto it = std::find( m_activeTools.begin(), m_activeTools.end(), id );
if( it != m_activeTools.end() ) { if( it != m_activeTools.begin() ) { m_activeTools.erase( it ); m_activeTools.push_front( id ); }
return false; } }
setActiveState( m_toolIdIndex[id] ); aTool->Reset( TOOL_INTERACTIVE::RUN );
// Add the tool on the front of the processing queue (it gets events first)
m_activeTools.push_front( id );
return true;}
void TOOL_MANAGER::ShutdownAllTools(){ m_shuttingDown = true;
// Create a temporary list of tools to iterate over since when the tools shutdown
// they remove themselves from the list automatically (invalidating the iterator)
ID_LIST tmpList = m_activeTools;
// Make sure each tool knows that it is shutting down, so that loops get shut down
// at the dispatcher
for( auto id : tmpList ) { if( m_toolIdIndex.count( id ) == 0 ) continue;
m_toolIdIndex[id]->shutdown = true; }
for( auto id : tmpList ) { ShutdownTool( id ); }}
void TOOL_MANAGER::ShutdownTool( TOOL_ID aToolId ){ TOOL_BASE* tool = FindTool( aToolId );
if( tool && tool->GetType() == INTERACTIVE ) ShutdownTool( tool );
wxLogTrace( kicadTraceToolStack, wxS( "TOOL_MANAGER::ShutdownTool - no tool with ID %d" ), aToolId );}
void TOOL_MANAGER::ShutdownTool( const std::string& aToolName ){ TOOL_BASE* tool = FindTool( aToolName );
if( tool && tool->GetType() == INTERACTIVE ) ShutdownTool( tool );
wxLogTrace( kicadTraceToolStack, wxS( "TOOL_MANAGER::ShutdownTool - no tool with name %s" ), aToolName );}
void TOOL_MANAGER::ShutdownTool( TOOL_BASE* aTool ){ wxASSERT( aTool != nullptr );
TOOL_ID id = aTool->GetId();
if( isActive( aTool ) ) { TOOL_MANAGER::ID_LIST::iterator it = std::find( m_activeTools.begin(), m_activeTools.end(), id );
TOOL_STATE* st = m_toolIdIndex[*it];
// the tool state handler is waiting for events (i.e. called Wait() method)
if( st && st->pendingWait ) { // Wake up the tool and tell it to shutdown
st->shutdown = true; st->pendingWait = false; st->waitEvents.clear();
if( st->cofunc ) { wxLogTrace( kicadTraceToolStack, wxS( "TOOL_MANAGER::ShutdownTool - Shutting down tool %s" ), st->theTool->GetName() );
setActiveState( st ); bool end = !st->cofunc->Resume();
if( end ) finishTool( st ); } } }}
TOOL_BASE* TOOL_MANAGER::FindTool( int aId ) const{ std::map<TOOL_ID, TOOL_STATE*>::const_iterator it = m_toolIdIndex.find( aId );
if( it != m_toolIdIndex.end() ) return it->second->theTool;
return nullptr;}
TOOL_BASE* TOOL_MANAGER::FindTool( const std::string& aName ) const{ std::map<std::string, TOOL_STATE*>::const_iterator it = m_toolNameIndex.find( aName );
if( it != m_toolNameIndex.end() ) return it->second->theTool;
return nullptr;}
void TOOL_MANAGER::DeactivateTool(){ // Deactivate the active tool, but do not run anything new
TOOL_EVENT evt( TC_COMMAND, TA_CANCEL_TOOL ); processEvent( evt );}
void TOOL_MANAGER::ResetTools( TOOL_BASE::RESET_REASON aReason ){ if( aReason != TOOL_BASE::REDRAW ) DeactivateTool();
for( auto& state : m_toolState ) { TOOL_BASE* tool = state.first;
wxLogTrace( kicadTraceToolStack, wxS( "TOOL_MANAGER::ResetTools: Resetting tool '%s'" ), tool->GetName() );
setActiveState( state.second ); tool->Reset( aReason );
if( tool->GetType() == INTERACTIVE ) static_cast<TOOL_INTERACTIVE*>( tool )->resetTransitions(); }}
void TOOL_MANAGER::InitTools(){ for( auto it = m_toolOrder.begin(); it != m_toolOrder.end(); /* iter inside */ ) { TOOL_BASE* tool = *it; wxASSERT( m_toolState.count( tool ) ); TOOL_STATE* state = m_toolState[tool]; setActiveState( state ); ++it; // keep the iterator valid if the element is going to be erased
if( !tool->Init() ) { wxLogTrace( kicadTraceToolStack, wxS( "TOOL_MANAGER initialization of tool '%s' failed" ), tool->GetName() );
// Unregister the tool
setActiveState( nullptr ); m_toolState.erase( tool ); m_toolNameIndex.erase( tool->GetName() ); m_toolIdIndex.erase( tool->GetId() ); m_toolTypes.erase( typeid( *tool ).name() );
delete state; delete tool; } }
m_actionMgr->UpdateHotKeys( true );
ResetTools( TOOL_BASE::RUN );}
int TOOL_MANAGER::GetPriority( int aToolId ) const{ int priority = 0;
for( TOOL_ID tool : m_activeTools ) { if( tool == aToolId ) return priority;
++priority; }
return -1;}
void TOOL_MANAGER::ScheduleNextState( TOOL_BASE* aTool, TOOL_STATE_FUNC& aHandler, const TOOL_EVENT_LIST& aConditions ){ TOOL_STATE* st = m_toolState[aTool];
st->transitions.emplace_back( TRANSITION( aConditions, aHandler ) );}
void TOOL_MANAGER::ClearTransitions( TOOL_BASE* aTool ){ m_toolState[aTool]->transitions.clear();}
void TOOL_MANAGER::RunMainStack( TOOL_BASE* aTool, std::function<void()> aFunc ){ TOOL_STATE* st = m_toolState[aTool]; setActiveState( st ); wxCHECK( st->cofunc, /* void */ ); st->cofunc->RunMainStack( std::move( aFunc ) );}
TOOL_EVENT* TOOL_MANAGER::ScheduleWait( TOOL_BASE* aTool, const TOOL_EVENT_LIST& aConditions ){ TOOL_STATE* st = m_toolState[aTool];
wxCHECK( !st->pendingWait, nullptr ); // everything collapses on two KiYield() in a row
// indicate to the manager that we are going to sleep and we shall be
// woken up when an event matching aConditions arrive
st->pendingWait = true; st->waitEvents = aConditions;
wxCHECK( st->cofunc, nullptr );
// switch context back to event dispatcher loop
st->cofunc->KiYield();
// If the tool should shutdown, it gets a null event to break the loop
if( st->shutdown ) return nullptr; else return &st->wakeupEvent;}
bool TOOL_MANAGER::dispatchInternal( TOOL_EVENT& aEvent ){ bool handled = false;
wxLogTrace( kicadTraceToolStack, wxS( "TOOL_MANAGER::dispatchInternal - received event: %s" ), aEvent.Format() );
auto it = m_activeTools.begin();
// iterate over active tool stack
while( it != m_activeTools.end() ) { TOOL_STATE* st = m_toolIdIndex[*it]; bool increment = true;
// forward context menu events to the tool that created the menu
if( aEvent.IsChoiceMenu() ) { if( *it != m_menuOwner ) { ++it; continue; } }
// If we're pendingWait then we had better have a cofunc to process the wait.
wxASSERT( !st || !st->pendingWait || st->cofunc );
// the tool state handler is waiting for events (i.e. called Wait() method)
if( st && st->cofunc && st->pendingWait && st->waitEvents.Matches( aEvent ) ) { if( !aEvent.FirstResponder() ) aEvent.SetFirstResponder( st->theTool );
// got matching event? clear wait list and wake up the coroutine
st->wakeupEvent = aEvent; st->pendingWait = false; st->waitEvents.clear();
wxLogTrace( kicadTraceToolStack, wxS( "TOOL_MANAGER::dispatchInternal - Waking tool %s for event: %s" ), st->theTool->GetName(), aEvent.Format() );
setActiveState( st ); bool end = !st->cofunc->Resume();
if( end ) { it = finishTool( st ); increment = false; }
// If the tool did not request the event be passed to other tools, we're done
if( !st->wakeupEvent.PassEvent() ) { wxLogTrace( kicadTraceToolStack, wxS( "TOOL_MANAGER::dispatchInternal - tool %s stopped passing event: %s" ), st->theTool->GetName(), aEvent.Format() );
return true; } }
if( increment ) ++it; }
for( const auto& state : m_toolState ) { TOOL_STATE* st = state.second; bool finished = false;
// no state handler in progress - check if there are any transitions (defined by
// Go() method that match the event.
if( !st->transitions.empty() ) { for( const TRANSITION& tr : st->transitions ) { if( tr.first.Matches( aEvent ) ) { auto func_copy = tr.second;
if( !aEvent.FirstResponder() ) aEvent.SetFirstResponder( st->theTool );
// if there is already a context, then push it on the stack
// and transfer the previous view control settings to the new context
if( st->cofunc ) { KIGFX::VC_SETTINGS viewControlSettings = st->vcSettings; st->Push(); st->vcSettings = std::move( viewControlSettings ); }
st->cofunc = new COROUTINE<int, const TOOL_EVENT&>( std::move( func_copy ) );
wxLogTrace( kicadTraceToolStack, wxS( "TOOL_MANAGER::dispatchInternal - Running tool %s for event: %s" ), st->theTool->GetName(), aEvent.Format() );
// got match? Run the handler.
setActiveState( st ); st->idle = false; st->initialEvent = aEvent; st->cofunc->Call( st->initialEvent ); handled = true;
if( !st->cofunc->Running() ) finishTool( st ); // The coroutine has finished immediately?
// if it is a message, continue processing
finished = !( aEvent.Category() == TC_MESSAGE );
// there is no point in further checking, as transitions got cleared
break; } } }
if( finished ) break; // only the first tool gets the event
}
wxLogTrace( kicadTraceToolStack, wxS( "TOOL_MANAGER::dispatchInternal - %s handle event: %s" ), ( handled ? wxS( "Did" ) : wxS( "Did not" ) ), aEvent.Format() );
return handled;}
bool TOOL_MANAGER::DispatchHotKey( const TOOL_EVENT& aEvent ){ if( aEvent.Action() == TA_KEY_PRESSED ) return m_actionMgr->RunHotKey( aEvent.Modifier() | aEvent.KeyCode() );
return false;}
bool TOOL_MANAGER::dispatchActivation( const TOOL_EVENT& aEvent ){ wxLogTrace( kicadTraceToolStack, wxS( "TOOL_MANAGER::dispatchActivation - Received event: %s" ), aEvent.Format() );
if( aEvent.IsActivate() ) { auto tool = m_toolNameIndex.find( aEvent.getCommandStr() );
if( tool != m_toolNameIndex.end() ) { wxLogTrace( kicadTraceToolStack, wxS( "TOOL_MANAGER::dispatchActivation - Running tool %s for event: %s" ), tool->second->theTool->GetName(), aEvent.Format() );
runTool( tool->second->theTool ); return true; } }
return false;}
void TOOL_MANAGER::DispatchContextMenu( const TOOL_EVENT& aEvent ){ for( TOOL_ID toolId : m_activeTools ) { TOOL_STATE* st = m_toolIdIndex[toolId];
// the tool requested a context menu. The menu is activated on RMB click (CMENU_BUTTON mode)
// or immediately (CMENU_NOW) mode. The latter is used for clarification lists.
if( st->contextMenuTrigger == CMENU_OFF ) continue;
if( st->contextMenuTrigger == CMENU_BUTTON && !aEvent.IsClick( BUT_RIGHT ) ) break;
if( st->cofunc ) { st->pendingWait = true; st->waitEvents = TOOL_EVENT( TC_ANY, TA_ANY ); }
// Store the menu pointer in case it is changed by the TOOL when handling menu events
ACTION_MENU* m = st->contextMenu;
if( st->contextMenuTrigger == CMENU_NOW ) st->contextMenuTrigger = CMENU_OFF;
// Store the cursor position, so the tools could execute actions
// using the point where the user has invoked a context menu
if( m_viewControls ) m_menuCursor = m_viewControls->GetCursorPosition();
// Save all tools cursor settings, as they will be overridden
for( const std::pair<const TOOL_ID, TOOL_STATE*>& idState : m_toolIdIndex ) { TOOL_STATE* s = idState.second; const auto& vc = s->vcSettings;
if( vc.m_forceCursorPosition ) m_cursorSettings[idState.first] = vc.m_forcedPosition; else m_cursorSettings[idState.first] = std::nullopt; }
if( m_viewControls ) m_viewControls->ForceCursorPosition( true, m_menuCursor );
// Display a copy of menu
std::unique_ptr<ACTION_MENU> menu( m->Clone() );
m_menuOwner = toolId; m_menuActive = true;
if( wxWindow* frame = dynamic_cast<wxWindow*>( m_frame ) ) frame->PopupMenu( menu.get() );
// Warp the cursor if a menu item was selected
if( menu->GetSelected() >= 0 ) { if( m_viewControls && m_warpMouseAfterContextMenu ) m_viewControls->WarpMouseCursor( m_menuCursor, true, false ); } // Otherwise notify the tool of a cancelled menu
else { TOOL_EVENT evt( TC_COMMAND, TA_CHOICE_MENU_CHOICE, -1 ); evt.SetHasPosition( false ); evt.SetParameter( m ); dispatchInternal( evt ); }
// Restore setting in case it was vetoed
m_warpMouseAfterContextMenu = true;
// Notify the tools that menu has been closed
TOOL_EVENT evt( TC_COMMAND, TA_CHOICE_MENU_CLOSED ); evt.SetHasPosition( false ); evt.SetParameter( m ); dispatchInternal( evt );
m_menuActive = false; m_menuOwner = -1;
// Restore cursor settings
for( const std::pair<const TOOL_ID, std::optional<VECTOR2D>>& cursorSetting : m_cursorSettings ) { auto it = m_toolIdIndex.find( cursorSetting.first ); wxASSERT( it != m_toolIdIndex.end() );
if( it == m_toolIdIndex.end() ) continue;
KIGFX::VC_SETTINGS& vc = it->second->vcSettings; vc.m_forceCursorPosition = (bool) cursorSetting.second; vc.m_forcedPosition = cursorSetting.second ? *cursorSetting.second : VECTOR2D( 0, 0 ); }
m_cursorSettings.clear(); break; }}
TOOL_MANAGER::ID_LIST::iterator TOOL_MANAGER::finishTool( TOOL_STATE* aState ){ auto it = std::find( m_activeTools.begin(), m_activeTools.end(), aState->theTool->GetId() );
if( !aState->Pop() ) { // Deactivate the tool if there are no other contexts saved on the stack
if( it != m_activeTools.end() ) it = m_activeTools.erase( it );
aState->idle = true; }
if( aState == m_activeState ) setActiveState( nullptr );
return it;}
bool TOOL_MANAGER::ProcessEvent( const TOOL_EVENT& aEvent ){ // Once the tool manager is shutting down, don't start
// activating more tools
if( m_shuttingDown ) return true;
bool handled = processEvent( aEvent );
TOOL_STATE* activeTool = GetCurrentToolState();
if( activeTool ) setActiveState( activeTool );
if( m_view && m_view->IsDirty() ) {#if defined( __WXMAC__ )
wxTheApp->ProcessPendingEvents(); // required for updating brightening behind a popup menu
#endif
}
UpdateUI( aEvent );
return handled;}
void TOOL_MANAGER::ScheduleContextMenu( TOOL_BASE* aTool, ACTION_MENU* aMenu, CONTEXT_MENU_TRIGGER aTrigger ){ TOOL_STATE* st = m_toolState[aTool];
st->contextMenu = aMenu; st->contextMenuTrigger = aTrigger;}
bool TOOL_MANAGER::SaveClipboard( const std::string& aTextUTF8 ){ wxLogNull doNotLog; // disable logging of failed clipboard actions
if( wxTheClipboard->Open() ) { // Store the UTF8 string as Unicode string in clipboard:
wxTheClipboard->SetData( new wxTextDataObject( wxString( aTextUTF8.c_str(), wxConvUTF8 ) ) );
wxTheClipboard->Flush(); // Allow data to be available after closing KiCad
wxTheClipboard->Close();
return true; }
return false;}
std::string TOOL_MANAGER::GetClipboardUTF8() const{ std::string result;
wxLogNull doNotLog; // disable logging of failed clipboard actions
if( wxTheClipboard->Open() ) { if( wxTheClipboard->IsSupported( wxDF_TEXT ) || wxTheClipboard->IsSupported( wxDF_UNICODETEXT ) ) { wxTextDataObject data; wxTheClipboard->GetData( data );
// The clipboard is expected containing a Unicode string, so return it
// as UTF8 string
result = data.GetText().utf8_str(); }
wxTheClipboard->Close(); }
return result;}
const KIGFX::VC_SETTINGS& TOOL_MANAGER::GetCurrentToolVC() const{ if( TOOL_STATE* active = GetCurrentToolState() ) return active->vcSettings;
return m_viewControls->GetSettings();}
TOOL_ID TOOL_MANAGER::MakeToolId( const std::string& aToolName ){ static int currentId;
return currentId++;}
void TOOL_MANAGER::SetEnvironment( EDA_ITEM* aModel, KIGFX::VIEW* aView, KIGFX::VIEW_CONTROLS* aViewControls, APP_SETTINGS_BASE* aSettings, TOOLS_HOLDER* aFrame ){ m_model = aModel; m_view = aView; m_viewControls = aViewControls; m_frame = aFrame; m_settings = aSettings;}
bool TOOL_MANAGER::isActive( TOOL_BASE* aTool ) const{ if( !isRegistered( aTool ) ) return false;
// Just check if the tool is on the active tools stack
return alg::contains( m_activeTools, aTool->GetId() );}
void TOOL_MANAGER::saveViewControls( TOOL_STATE* aState ){ aState->vcSettings = m_viewControls->GetSettings();
if( m_menuActive ) { // Context menu is active, so the cursor settings are overridden (see DispatchContextMenu())
auto it = m_cursorSettings.find( aState->theTool->GetId() );
if( it != m_cursorSettings.end() ) { const KIGFX::VC_SETTINGS& curr = m_viewControls->GetSettings();
// Tool has overridden the cursor position, so store the new settings
if( !curr.m_forceCursorPosition || curr.m_forcedPosition != m_menuCursor ) { if( !curr.m_forceCursorPosition ) it->second = std::nullopt; else it->second = curr.m_forcedPosition; } else { std::optional<VECTOR2D> cursor = it->second;
if( cursor ) { aState->vcSettings.m_forceCursorPosition = true; aState->vcSettings.m_forcedPosition = *cursor; } else { aState->vcSettings.m_forceCursorPosition = false; } } } }}
void TOOL_MANAGER::applyViewControls( const TOOL_STATE* aState ){ m_viewControls->ApplySettings( aState->vcSettings );}
bool TOOL_MANAGER::processEvent( const TOOL_EVENT& aEvent ){ wxLogTrace( kicadTraceToolStack, wxS( "TOOL_MANAGER::processEvent - %s" ), aEvent.Format() );
// First try to dispatch the action associated with the event if it is a key press event
bool handled = DispatchHotKey( aEvent );
if( !handled ) { TOOL_EVENT mod_event( aEvent );
// Only immediate actions get the position. Otherwise clear for tool activation
if( GetToolHolder() && !GetToolHolder()->GetDoImmediateActions() ) { // An tool-selection-event has no position
if( !mod_event.getCommandStr().empty() && mod_event.getCommandStr() != GetToolHolder()->CurrentToolName() && !mod_event.ForceImmediate() ) { mod_event.SetHasPosition( false ); } }
// If the event is not handled through a hotkey activation, pass it to the currently
// running tool loops
handled |= dispatchInternal( mod_event ); handled |= dispatchActivation( mod_event );
// Open the context menu if requested by a tool
DispatchContextMenu( mod_event );
// Dispatch any remaining events in the event queue
while( !m_eventQueue.empty() ) { TOOL_EVENT event = m_eventQueue.front(); m_eventQueue.pop_front(); processEvent( event ); } }
wxLogTrace( kicadTraceToolStack, wxS( "TOOL_MANAGER::processEvent - %s handle event: %s" ), ( handled ? "Did" : "Did not" ), aEvent.Format() );
return handled;}
void TOOL_MANAGER::setActiveState( TOOL_STATE* aState ){ if( m_activeState && m_viewControls ) saveViewControls( m_activeState );
m_activeState = aState;
if( m_activeState && m_viewControls ) applyViewControls( aState );}
bool TOOL_MANAGER::IsToolActive( TOOL_ID aId ) const{ auto it = m_toolIdIndex.find( aId );
wxCHECK( it != m_toolIdIndex.end(), false );
return !it->second->idle;}
void TOOL_MANAGER::UpdateUI( const TOOL_EVENT& aEvent ){ EDA_BASE_FRAME* frame = dynamic_cast<EDA_BASE_FRAME*>( GetToolHolder() );
if( frame ) frame->UpdateStatusBar();}
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