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  1. /*
  2. * This program source code file is part of KiCad, a free EDA CAD application.
  3. *
  4. * Copyright (C) 2016 Mario Luzeiro <mrluzeiro@ua.pt>
  5. * Copyright (C) 2015 Jean-Pierre Charras, jp.charras at wanadoo.fr
  6. * Copyright (C) 2013 Wayne Stambaugh <stambaughw@gmail.com>
  7. * Copyright (C) 1992-2018 KiCad Developers, see AUTHORS.txt for contributors.
  8. *
  9. * This program is free software; you can redistribute it and/or
  10. * modify it under the terms of the GNU General Public License
  11. * as published by the Free Software Foundation; either version 2
  12. * of the License, or (at your option) any later version.
  13. *
  14. * This program is distributed in the hope that it will be useful,
  15. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  16. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  17. * GNU General Public License for more details.
  18. *
  19. * You should have received a copy of the GNU General Public License
  20. * along with this program; if not, you may find one here:
  21. * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
  22. * or you may search the http://www.gnu.org website for the version 2 license,
  23. * or you may write to the Free Software Foundation, Inc.,
  24. * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
  25. */
  26. /**
  27. * @file 3d_menubar.cpp
  28. */
  29. #include <fctsys.h>
  30. #include <eda_3d_viewer.h>
  31. #include <3d_canvas/cinfo3d_visu.h>
  32. #include <menus_helpers.h>
  33. #include <3d_viewer_id.h>
  34. extern struct EDA_HOTKEY_CONFIG g_3DViewer_Hokeys_Descr[];
  35. void EDA_3D_VIEWER::CreateMenuBar()
  36. {
  37. wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER::CreateMenuBar" ) );
  38. wxMenuBar* menuBar = new wxMenuBar;
  39. wxMenu* fileMenu = new wxMenu;
  40. wxMenu* editMenu = new wxMenu;
  41. wxMenu* prefsMenu = new wxMenu;
  42. wxMenu* helpMenu = new wxMenu;
  43. menuBar->Append( fileMenu, _( "&File" ) );
  44. AddMenuItem( fileMenu, ID_MENU_SCREENCOPY_PNG,
  45. _( "Export Current View as PNG..." ),
  46. KiBitmap( export_xpm ) );
  47. AddMenuItem( fileMenu, ID_MENU_SCREENCOPY_JPEG,
  48. _( "Export Current View as JPEG..." ),
  49. KiBitmap( export_xpm ) );
  50. fileMenu->AppendSeparator();
  51. AddMenuItem( fileMenu, wxID_EXIT,
  52. _( "&Exit" ),
  53. KiBitmap( exit_xpm ) );
  54. menuBar->Append( editMenu, _( "&Edit" ) );
  55. AddMenuItem( editMenu, ID_TOOL_SCREENCOPY_TOCLIBBOARD,
  56. _( "Copy 3D Image" ),
  57. KiBitmap( copy_xpm ) );
  58. menuBar->Append( prefsMenu, _( "&Preferences" ) );
  59. AddMenuItem( prefsMenu, ID_MENU3D_MOUSEWHEEL_PANNING,
  60. _( "Use Touchpad to Pan" ),
  61. KiBitmap( tools_xpm ), wxITEM_CHECK );
  62. prefsMenu->AppendSeparator();
  63. AddMenuItem( prefsMenu, ID_MENU3D_REALISTIC_MODE,
  64. _( "Realistic Mode" ),
  65. KiBitmap( use_3D_copper_thickness_xpm ), wxITEM_CHECK );
  66. wxMenu * renderEngineList = new wxMenu;
  67. AddMenuItem( prefsMenu, renderEngineList, ID_MENU3D_ENGINE,
  68. _( "Render Engine" ), KiBitmap( render_mode_xpm ) );
  69. renderEngineList->AppendRadioItem( ID_MENU3D_ENGINE_OPENGL_LEGACY,
  70. _( "OpenGL" ),
  71. wxEmptyString );
  72. renderEngineList->AppendRadioItem( ID_MENU3D_ENGINE_RAYTRACING,
  73. _( "Raytracing" ),
  74. wxEmptyString );
  75. renderEngineList->Check( ID_MENU3D_ENGINE_OPENGL_LEGACY,
  76. m_settings.RenderEngineGet() == RENDER_ENGINE_OPENGL_LEGACY );
  77. renderEngineList->Check( ID_MENU3D_ENGINE_RAYTRACING,
  78. m_settings.RenderEngineGet() == RENDER_ENGINE_RAYTRACING );
  79. wxMenu * renderOptionsMenu = new wxMenu;
  80. AddMenuItem( prefsMenu, renderOptionsMenu, ID_MENU3D_FL,
  81. _( "Render Options" ), KiBitmap( options_3drender_xpm ) );
  82. wxMenu * materialsList = new wxMenu;
  83. AddMenuItem( renderOptionsMenu, materialsList, ID_MENU3D_FL_RENDER_MATERIAL,
  84. _( "Material Properties" ), KiBitmap( color_materials_xpm ) );
  85. materialsList->AppendRadioItem( ID_MENU3D_FL_RENDER_MATERIAL_MODE_NORMAL,
  86. _( "Use All Properties" ),
  87. _( "Use all material properties from each 3D model file" ) );
  88. materialsList->AppendRadioItem( ID_MENU3D_FL_RENDER_MATERIAL_MODE_DIFFUSE_ONLY,
  89. _( "Use Diffuse Only" ),
  90. _( "Use only the diffuse color property from model 3D model file " ) );
  91. materialsList->AppendRadioItem( ID_MENU3D_FL_RENDER_MATERIAL_MODE_CAD_MODE,
  92. _( "CAD Color Style" ),
  93. _( "Use a CAD color style based on the diffuse color of the material" ) );
  94. // Add specific preferences for OpenGL
  95. // /////////////////////////////////////////////////////////////////////////
  96. wxMenu * renderOptionsMenu_OPENGL = new wxMenu;
  97. AddMenuItem( renderOptionsMenu, renderOptionsMenu_OPENGL, ID_MENU3D_FL_OPENGL,
  98. _( "OpenGL Options" ), KiBitmap( tools_xpm ) );
  99. AddMenuItem( renderOptionsMenu_OPENGL, ID_MENU3D_FL_OPENGL_RENDER_COPPER_THICKNESS,
  100. _( "Show Copper Thickness" ),
  101. _( "Shows the copper thickness on copper layers (slower loading)"),
  102. KiBitmap( use_3D_copper_thickness_xpm ), wxITEM_CHECK );
  103. AddMenuItem( renderOptionsMenu_OPENGL, ID_MENU3D_FL_OPENGL_RENDER_SHOW_MODEL_BBOX,
  104. _( "Show Model Bounding Boxes" ),
  105. KiBitmap( ortho_xpm ), wxITEM_CHECK );
  106. // Add specific preferences for Raytracing
  107. // /////////////////////////////////////////////////////////////////////////
  108. wxMenu * renderOptionsMenu_RAYTRACING = new wxMenu;
  109. AddMenuItem( renderOptionsMenu, renderOptionsMenu_RAYTRACING, ID_MENU3D_FL_RAYTRACING,
  110. _( "Raytracing Options" ), KiBitmap( tools_xpm ) );
  111. AddMenuItem( renderOptionsMenu_RAYTRACING, ID_MENU3D_FL_RAYTRACING_RENDER_SHADOWS,
  112. _( "Render Shadows" ),
  113. KiBitmap( green_xpm ), wxITEM_CHECK );
  114. AddMenuItem( renderOptionsMenu_RAYTRACING, ID_MENU3D_FL_RAYTRACING_PROCEDURAL_TEXTURES,
  115. _( "Procedural Textures" ),
  116. _( "Apply procedural textures to materials (slow)"),
  117. KiBitmap( green_xpm ), wxITEM_CHECK );
  118. AddMenuItem( renderOptionsMenu_RAYTRACING, ID_MENU3D_FL_RAYTRACING_BACKFLOOR,
  119. _( "Add Floor" ),
  120. _( "Adds a floor plane below the board (slow)"),
  121. KiBitmap( green_xpm ), wxITEM_CHECK );
  122. AddMenuItem( renderOptionsMenu_RAYTRACING, ID_MENU3D_FL_RAYTRACING_REFRACTIONS,
  123. _( "Refractions" ),
  124. _( "Render materials with refractions properties on final render (slow)"),
  125. KiBitmap( green_xpm ), wxITEM_CHECK );
  126. AddMenuItem( renderOptionsMenu_RAYTRACING, ID_MENU3D_FL_RAYTRACING_REFLECTIONS,
  127. _( "Reflections" ),
  128. _( "Render materials with reflections properties on final render (slow)"),
  129. KiBitmap( green_xpm ), wxITEM_CHECK );
  130. AddMenuItem( renderOptionsMenu_RAYTRACING, ID_MENU3D_FL_RAYTRACING_ANTI_ALIASING,
  131. _( "Anti-aliasing" ),
  132. _( "Render with improved quality on final render (slow)"),
  133. KiBitmap( green_xpm ), wxITEM_CHECK );
  134. AddMenuItem( renderOptionsMenu_RAYTRACING, ID_MENU3D_FL_RAYTRACING_POST_PROCESSING,
  135. _( "Post-processing" ),
  136. _( "Apply Screen Space Ambient Occlusion and Global Illumination reflections on final render (slow)"),
  137. KiBitmap( green_xpm ), wxITEM_CHECK );
  138. prefsMenu->AppendSeparator();
  139. // Colors, axis and grid elements
  140. // /////////////////////////////////////////////////////////////////////////
  141. // Add submenu set Colors
  142. wxMenu * setColorMenu = new wxMenu;
  143. AddMenuItem( prefsMenu, setColorMenu, ID_MENU3D_COLOR,
  144. _( "Choose Colors" ), KiBitmap( palette_xpm ) );
  145. wxMenu * setBgColorMenu = new wxMenu;
  146. AddMenuItem( setColorMenu, setBgColorMenu, ID_MENU3D_BGCOLOR,
  147. _( "Background Color" ), KiBitmap( palette_xpm ) );
  148. AddMenuItem( setBgColorMenu, ID_MENU3D_BGCOLOR_TOP_SELECTION,
  149. _( "Background Top Color..." ), KiBitmap( setcolor_3d_bg_xpm ) );
  150. AddMenuItem( setBgColorMenu, ID_MENU3D_BGCOLOR_BOTTOM_SELECTION,
  151. _( "Background Bottom Color..." ), KiBitmap( setcolor_3d_bg_xpm ) );
  152. AddMenuItem( setColorMenu, ID_MENU3D_SILKSCREEN_COLOR_SELECTION,
  153. _( "Silkscreen Color..." ), KiBitmap( setcolor_silkscreen_xpm ) );
  154. AddMenuItem( setColorMenu, ID_MENU3D_SOLDERMASK_COLOR_SELECTION,
  155. _( "Solder Mask Color..." ), KiBitmap( setcolor_soldermask_xpm ) );
  156. AddMenuItem( setColorMenu, ID_MENU3D_SOLDERPASTE_COLOR_SELECTION,
  157. _( "Solder Paste Color..." ), KiBitmap( setcolor_solderpaste_xpm ) );
  158. AddMenuItem( setColorMenu, ID_MENU3D_COPPER_COLOR_SELECTION,
  159. _( "Copper/Surface Finish Color..." ), KiBitmap( setcolor_copper_xpm ) );
  160. AddMenuItem( setColorMenu, ID_MENU3D_PCB_BODY_COLOR_SELECTION,
  161. _( "Board Body Color..." ), KiBitmap( setcolor_board_body_xpm ) );
  162. AddMenuItem( prefsMenu, ID_MENU3D_AXIS_ONOFF,
  163. _( "Show 3D &Axis" ), KiBitmap( axis3d_front_xpm ), wxITEM_CHECK );
  164. // Creates grid menu
  165. // /////////////////////////////////////////////////////////////////////////
  166. wxMenu * gridlistMenu = new wxMenu;
  167. AddMenuItem( prefsMenu, gridlistMenu, ID_MENU3D_GRID,
  168. _( "3D Grid" ), KiBitmap( grid_xpm ) );
  169. gridlistMenu->AppendRadioItem( ID_MENU3D_GRID_NOGRID, _( "No 3D Grid" ), wxEmptyString );
  170. gridlistMenu->AppendRadioItem( ID_MENU3D_GRID_10_MM, _( "3D Grid 10 mm" ), wxEmptyString );
  171. gridlistMenu->AppendRadioItem( ID_MENU3D_GRID_5_MM, _( "3D Grid 5 mm" ), wxEmptyString );
  172. gridlistMenu->AppendRadioItem( ID_MENU3D_GRID_2P5_MM, _( "3D Grid 2.5 mm" ), wxEmptyString );
  173. gridlistMenu->AppendRadioItem( ID_MENU3D_GRID_1_MM, _( "3D Grid 1 mm" ), wxEmptyString );
  174. // If the grid is on, check the corresponding menuitem showing the grid size
  175. if( m_settings.GridGet() != GRID3D_NONE )
  176. {
  177. gridlistMenu->Check( ID_MENU3D_GRID_10_MM, m_settings.GridGet() == GRID3D_10MM );
  178. gridlistMenu->Check( ID_MENU3D_GRID_5_MM, m_settings.GridGet() == GRID3D_5MM );
  179. gridlistMenu->Check( ID_MENU3D_GRID_2P5_MM, m_settings.GridGet() == GRID3D_2P5MM );
  180. gridlistMenu->Check( ID_MENU3D_GRID_1_MM, m_settings.GridGet() == GRID3D_1MM );
  181. }
  182. else
  183. gridlistMenu->Check( ID_MENU3D_GRID_NOGRID, true );
  184. // Display elements options
  185. // /////////////////////////////////////////////////////////////////////////
  186. prefsMenu->AppendSeparator();
  187. AddMenuItem( prefsMenu, ID_MENU3D_SHOW_BOARD_BODY,
  188. _( "Show Board Bod&y" ), KiBitmap( use_3D_copper_thickness_xpm ), wxITEM_CHECK );
  189. AddMenuItem( prefsMenu, ID_MENU3D_ZONE_ONOFF,
  190. _( "Show Zone &Filling" ), KiBitmap( add_zone_xpm ), wxITEM_CHECK );
  191. wxMenu * moduleAttributes = new wxMenu;
  192. AddMenuItem( prefsMenu, moduleAttributes, ID_MENU3D_MODULE_ONOFF,
  193. _( "Show 3D M&odels" ), KiBitmap( shape_3d_xpm ) );
  194. moduleAttributes->AppendCheckItem( ID_MENU3D_MODULE_ONOFF_ATTRIBUTES_NORMAL,
  195. _( "Through Hole" ),
  196. _( "Footprint Properties -> Placement type -> Through hole" ) );
  197. moduleAttributes->AppendCheckItem( ID_MENU3D_MODULE_ONOFF_ATTRIBUTES_NORMAL_INSERT,
  198. _( "Surface Mount" ),
  199. _( "Footprint Properties -> Placement type -> Surface mount" ) );
  200. moduleAttributes->AppendCheckItem( ID_MENU3D_MODULE_ONOFF_ATTRIBUTES_VIRTUAL,
  201. _( "Virtual" ),
  202. _( "Footprint Properties -> Placement type -> Virtual (eg: edge connectors, test points, mechanical parts)" ) );
  203. // Layer options
  204. // /////////////////////////////////////////////////////////////////////////
  205. prefsMenu->AppendSeparator();
  206. wxMenu * layersMenu = new wxMenu;
  207. AddMenuItem( prefsMenu, layersMenu, ID_MENU3D_LAYERS,
  208. _( "Show &Layers" ), KiBitmap( tools_xpm ) );
  209. AddMenuItem( layersMenu, ID_MENU3D_ADHESIVE_ONOFF,
  210. _( "Show &Adhesive Layers" ), KiBitmap( tools_xpm ), wxITEM_CHECK );
  211. AddMenuItem( layersMenu, ID_MENU3D_SILKSCREEN_ONOFF,
  212. _( "Show &Silkscreen Layers" ), KiBitmap( text_xpm ), wxITEM_CHECK );
  213. AddMenuItem( layersMenu, ID_MENU3D_SOLDER_MASK_ONOFF,
  214. _( "Show Solder &Mask Layers" ), KiBitmap( pads_mask_layers_xpm ), wxITEM_CHECK );
  215. AddMenuItem( layersMenu, ID_MENU3D_SOLDER_PASTE_ONOFF,
  216. _( "Show Solder &Paste Layers" ), KiBitmap( pads_mask_layers_xpm ), wxITEM_CHECK );
  217. // Other layers are not "board" layers, and are not shown in realistic mode
  218. // These menus will be disabled in in realistic mode
  219. AddMenuItem( layersMenu, ID_MENU3D_COMMENTS_ONOFF,
  220. _( "Show &Comments and Drawings Layers" ), KiBitmap( editor_xpm ), wxITEM_CHECK );
  221. AddMenuItem( layersMenu, ID_MENU3D_ECO_ONOFF,
  222. _( "Show &Eco Layers" ), KiBitmap( editor_xpm ), wxITEM_CHECK );
  223. // Reset options
  224. // /////////////////////////////////////////////////////////////////////////
  225. prefsMenu->AppendSeparator();
  226. AddMenuItem( prefsMenu, ID_MENU3D_RESET_DEFAULTS,
  227. _( "Reset to Default Settings" ),
  228. KiBitmap( tools_xpm ) );
  229. // Help menu
  230. // /////////////////////////////////////////////////////////////////////////
  231. menuBar->Append( helpMenu, _( "&Help" ) );
  232. wxString text = AddHotkeyName( _( "&List Hotkeys..." ), g_3DViewer_Hokeys_Descr, HK_HELP );
  233. AddMenuItem( helpMenu, ID_MENU3D_HELP_HOTKEY_SHOW_CURRENT_LIST,
  234. text,
  235. _( "Displays the current hotkeys list and corresponding commands" ),
  236. KiBitmap( hotkeys_xpm ) );
  237. SetMenuBar( menuBar );
  238. SetMenuBarOptionsState();
  239. }
  240. void EDA_3D_VIEWER::SetMenuBarOptionsState()
  241. {
  242. wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER::SetMenuBarOptionsState" ) );
  243. wxMenuBar* menuBar = GetMenuBar();
  244. if( menuBar == NULL )
  245. {
  246. wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER::SetMenuBarOptionsState menuBar == NULL" ) );
  247. return;
  248. }
  249. wxMenuItem* item;
  250. // Set the state of toggle menus according to the current display options
  251. item = menuBar->FindItem( ID_MENU3D_MOUSEWHEEL_PANNING );
  252. item->Check( m_settings.GetFlag( FL_MOUSEWHEEL_PANNING ) );
  253. item = menuBar->FindItem( ID_MENU3D_ENGINE_OPENGL_LEGACY );
  254. item->Check( m_settings.RenderEngineGet() == RENDER_ENGINE_OPENGL_LEGACY );
  255. item = menuBar->FindItem( ID_MENU3D_ENGINE_RAYTRACING );
  256. item->Check( m_settings.RenderEngineGet() == RENDER_ENGINE_RAYTRACING );
  257. item = menuBar->FindItem( ID_MENU3D_REALISTIC_MODE );
  258. item->Check( m_settings.GetFlag( FL_USE_REALISTIC_MODE ) );
  259. item = menuBar->FindItem( ID_MENU3D_COMMENTS_ONOFF );
  260. item->Enable( !m_settings.GetFlag( FL_USE_REALISTIC_MODE ) );
  261. item = menuBar->FindItem( ID_MENU3D_ECO_ONOFF );
  262. item->Enable( !m_settings.GetFlag( FL_USE_REALISTIC_MODE ) );
  263. item = menuBar->FindItem( ID_MENU3D_FL_RENDER_MATERIAL_MODE_NORMAL );
  264. item->Check( m_settings.MaterialModeGet() == MATERIAL_MODE_NORMAL );
  265. item = menuBar->FindItem( ID_MENU3D_FL_RENDER_MATERIAL_MODE_DIFFUSE_ONLY );
  266. item->Check( m_settings.MaterialModeGet() == MATERIAL_MODE_DIFFUSE_ONLY );
  267. item = menuBar->FindItem( ID_MENU3D_FL_RENDER_MATERIAL_MODE_CAD_MODE );
  268. item->Check( m_settings.MaterialModeGet() == MATERIAL_MODE_CAD_MODE );
  269. // OpenGL
  270. item = menuBar->FindItem( ID_MENU3D_FL_OPENGL_RENDER_COPPER_THICKNESS );
  271. item->Check( m_settings.GetFlag( FL_RENDER_OPENGL_COPPER_THICKNESS ) );
  272. item = menuBar->FindItem( ID_MENU3D_FL_OPENGL_RENDER_SHOW_MODEL_BBOX );
  273. item->Check( m_settings.GetFlag( FL_RENDER_OPENGL_SHOW_MODEL_BBOX ) );
  274. // Raytracing
  275. item = menuBar->FindItem( ID_MENU3D_FL_RAYTRACING_RENDER_SHADOWS );
  276. item->Check( m_settings.GetFlag( FL_RENDER_RAYTRACING_SHADOWS ) );
  277. item = menuBar->FindItem( ID_MENU3D_FL_RAYTRACING_BACKFLOOR );
  278. item->Check( m_settings.GetFlag( FL_RENDER_RAYTRACING_BACKFLOOR ) );
  279. item = menuBar->FindItem( ID_MENU3D_FL_RAYTRACING_REFRACTIONS );
  280. item->Check( m_settings.GetFlag( FL_RENDER_RAYTRACING_REFRACTIONS ) );
  281. item = menuBar->FindItem( ID_MENU3D_FL_RAYTRACING_REFLECTIONS );
  282. item->Check( m_settings.GetFlag( FL_RENDER_RAYTRACING_REFLECTIONS ) );
  283. item = menuBar->FindItem( ID_MENU3D_FL_RAYTRACING_POST_PROCESSING );
  284. item->Check( m_settings.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING ) );
  285. item = menuBar->FindItem( ID_MENU3D_FL_RAYTRACING_ANTI_ALIASING );
  286. item->Check( m_settings.GetFlag( FL_RENDER_RAYTRACING_ANTI_ALIASING ) );
  287. item = menuBar->FindItem( ID_MENU3D_FL_RAYTRACING_PROCEDURAL_TEXTURES );
  288. item->Check( m_settings.GetFlag( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES ) );
  289. item = menuBar->FindItem( ID_MENU3D_SHOW_BOARD_BODY );
  290. item->Check( m_settings.GetFlag( FL_SHOW_BOARD_BODY ) );
  291. item = menuBar->FindItem( ID_MENU3D_MODULE_ONOFF_ATTRIBUTES_NORMAL );
  292. item->Check( m_settings.GetFlag( FL_MODULE_ATTRIBUTES_NORMAL ) );
  293. item = menuBar->FindItem( ID_MENU3D_MODULE_ONOFF_ATTRIBUTES_NORMAL_INSERT );
  294. item->Check( m_settings.GetFlag( FL_MODULE_ATTRIBUTES_NORMAL_INSERT ) );
  295. item = menuBar->FindItem( ID_MENU3D_MODULE_ONOFF_ATTRIBUTES_VIRTUAL );
  296. item->Check( m_settings.GetFlag( FL_MODULE_ATTRIBUTES_VIRTUAL ) );
  297. item = menuBar->FindItem( ID_MENU3D_ZONE_ONOFF );
  298. item->Check( m_settings.GetFlag( FL_ZONE ) );
  299. item = menuBar->FindItem( ID_MENU3D_AXIS_ONOFF );
  300. item->Check( m_settings.GetFlag( FL_AXIS ) );
  301. item = menuBar->FindItem( ID_MENU3D_ADHESIVE_ONOFF );
  302. item->Check( m_settings.GetFlag( FL_ADHESIVE ) );
  303. item = menuBar->FindItem( ID_MENU3D_SILKSCREEN_ONOFF );
  304. item->Check( m_settings.GetFlag( FL_SILKSCREEN ) );
  305. item = menuBar->FindItem( ID_MENU3D_SOLDER_MASK_ONOFF );
  306. item->Check( m_settings.GetFlag( FL_SOLDERMASK ) );
  307. item = menuBar->FindItem( ID_MENU3D_SOLDER_PASTE_ONOFF );
  308. item->Check( m_settings.GetFlag( FL_SOLDERPASTE ) );
  309. item = menuBar->FindItem( ID_MENU3D_COMMENTS_ONOFF );
  310. item->Check( m_settings.GetFlag( FL_COMMENTS ) );
  311. item = menuBar->FindItem( ID_MENU3D_ECO_ONOFF );
  312. item->Check( m_settings.GetFlag( FL_ECO ));
  313. }