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  1. /*
  2. * This program source code file is part of KiCad, a free EDA CAD application.
  3. *
  4. * Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
  5. * Copyright (C) 1992-2021 KiCad Developers, see AUTHORS.txt for contributors.
  6. *
  7. * This program is free software; you can redistribute it and/or
  8. * modify it under the terms of the GNU General Public License
  9. * as published by the Free Software Foundation; either version 2
  10. * of the License, or (at your option) any later version.
  11. *
  12. * This program is distributed in the hope that it will be useful,
  13. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  14. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  15. * GNU General Public License for more details.
  16. *
  17. * You should have received a copy of the GNU General Public License
  18. * along with this program; if not, you may find one here:
  19. * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
  20. * or you may search the http://www.gnu.org website for the version 2 license,
  21. * or you may write to the Free Software Foundation, Inc.,
  22. * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
  23. */
  24. #include <wx/filename.h>
  25. #include <wx/msgdlg.h>
  26. #include <wx/string.h>
  27. #include <wx/wupdlock.h>
  28. #include <wx/clipbrd.h>
  29. #include <wx/filedlg.h>
  30. #include <wx/treebook.h>
  31. #include "eda_3d_viewer.h"
  32. #include <3d_viewer_settings.h>
  33. #include <3d_viewer_id.h>
  34. #include <3d_viewer/tools/3d_actions.h>
  35. #include <3d_viewer/tools/3d_controller.h>
  36. #include <3d_viewer/tools/3d_conditions.h>
  37. #include <bitmaps.h>
  38. #include <board_design_settings.h>
  39. #include <board_stackup_manager/board_stackup.h>
  40. #include <core/arraydim.h>
  41. #include <layers_id_colors_and_visibility.h>
  42. #include <gal/dpi_scaling.h>
  43. #include <pgm_base.h>
  44. #include <project.h>
  45. #include <settings/common_settings.h>
  46. #include <settings/settings_manager.h>
  47. #include <tool/action_manager.h>
  48. #include <tool/common_control.h>
  49. #include <tool/tool_manager.h>
  50. #include <tool/tool_dispatcher.h>
  51. #include <tool/action_toolbar.h>
  52. #include <widgets/infobar.h>
  53. #include <widgets/paged_dialog.h>
  54. #include <dialogs/panel_3D_display_options.h>
  55. #include <dialogs/panel_3D_opengl_options.h>
  56. #include <dialogs/panel_3D_raytracing_options.h>
  57. #include <dialogs/panel_3D_colors.h>
  58. #include <panel_hotkeys_editor.h>
  59. #include <wildcards_and_files_ext.h>
  60. /**
  61. * Flag to enable 3D viewer main frame window debug tracing.
  62. *
  63. * Use "KI_TRACE_EDA_3D_VIEWER" to enable.
  64. *
  65. * @ingroup trace_env_vars
  66. */
  67. const wxChar* EDA_3D_VIEWER::m_logTrace = wxT( "KI_TRACE_EDA_3D_VIEWER" );
  68. BEGIN_EVENT_TABLE( EDA_3D_VIEWER, EDA_BASE_FRAME )
  69. EVT_ACTIVATE( EDA_3D_VIEWER::OnActivate )
  70. EVT_SET_FOCUS( EDA_3D_VIEWER::OnSetFocus )
  71. EVT_TOOL_RANGE( ID_START_COMMAND_3D, ID_MENU_COMMAND_END,
  72. EDA_3D_VIEWER::Process_Special_Functions )
  73. EVT_MENU( wxID_CLOSE, EDA_3D_VIEWER::Exit3DFrame )
  74. EVT_MENU( ID_RENDER_CURRENT_VIEW, EDA_3D_VIEWER::OnRenderEngineSelection )
  75. EVT_MENU( ID_DISABLE_RAY_TRACING, EDA_3D_VIEWER::OnDisableRayTracing )
  76. EVT_CLOSE( EDA_3D_VIEWER::OnCloseWindow )
  77. END_EVENT_TABLE()
  78. EDA_3D_VIEWER::EDA_3D_VIEWER( KIWAY *aKiway, PCB_BASE_FRAME *aParent, const wxString &aTitle,
  79. long style ) :
  80. KIWAY_PLAYER( aKiway, aParent, FRAME_PCB_DISPLAY3D, aTitle, wxDefaultPosition,
  81. wxDefaultSize, style, QUALIFIED_VIEWER3D_FRAMENAME( aParent ) ),
  82. m_mainToolBar( nullptr ),
  83. m_canvas( nullptr ),
  84. m_currentCamera( m_trackBallCamera ),
  85. m_trackBallCamera( RANGE_SCALE_3D )
  86. {
  87. wxLogTrace( m_logTrace, "EDA_3D_VIEWER::EDA_3D_VIEWER %s", aTitle );
  88. m_disable_ray_tracing = false;
  89. m_aboutTitle = _( "KiCad 3D Viewer" );
  90. // Give it an icon
  91. wxIcon icon;
  92. icon.CopyFromBitmap( KiBitmap( BITMAPS::icon_3d ) );
  93. SetIcon( icon );
  94. // Create the status line
  95. static const int status_dims[4] = { -1, 170, 130, 130 };
  96. wxStatusBar *status_bar = CreateStatusBar( arrayDim( status_dims ) );
  97. SetStatusWidths( arrayDim( status_dims ), status_dims );
  98. m_canvas = new EDA_3D_CANVAS( this,
  99. OGL_ATT_LIST::GetAttributesList( m_boardAdapter.GetAntiAliasingMode() ),
  100. aParent->GetBoard(), m_boardAdapter, m_currentCamera,
  101. Prj().Get3DCacheManager() );
  102. auto config = Pgm().GetSettingsManager().GetAppSettings<EDA_3D_VIEWER_SETTINGS>();
  103. LoadSettings( config );
  104. // Some settings need the canvas
  105. loadCommonSettings();
  106. // Create the manager
  107. m_toolManager = new TOOL_MANAGER;
  108. m_toolManager->SetEnvironment( GetBoard(), nullptr, nullptr, config, this );
  109. m_actions = new EDA_3D_ACTIONS();
  110. m_toolDispatcher = new TOOL_DISPATCHER( m_toolManager );
  111. m_canvas->SetEventDispatcher( m_toolDispatcher );
  112. // Register tools
  113. m_toolManager->RegisterTool( new COMMON_CONTROL );
  114. m_toolManager->RegisterTool( new EDA_3D_CONTROLLER );
  115. m_toolManager->InitTools();
  116. setupUIConditions();
  117. if( EDA_3D_CONTROLLER* ctrlTool = GetToolManager()->GetTool<EDA_3D_CONTROLLER>() )
  118. ctrlTool->SetRotationIncrement( config->m_Camera.rotation_increment );
  119. // Run the viewer control tool, it is supposed to be always active
  120. m_toolManager->InvokeTool( "3DViewer.Control" );
  121. CreateMenuBar();
  122. ReCreateMainToolbar();
  123. m_infoBar = new WX_INFOBAR( this, &m_auimgr );
  124. m_auimgr.SetManagedWindow( this );
  125. m_auimgr.AddPane( m_mainToolBar, EDA_PANE().HToolbar().Name( "MainToolbar" ).Top().Layer( 6 ) );
  126. m_auimgr.AddPane( m_infoBar, EDA_PANE().InfoBar().Name( "InfoBar" ).Top().Layer(1) );
  127. m_auimgr.AddPane( m_canvas, EDA_PANE().Canvas().Name( "DrawFrame" ).Center() );
  128. // Call Update() to fix all pane default sizes, especially the "InfoBar" pane before
  129. // hiding it.
  130. m_auimgr.Update();
  131. // We don't want the infobar displayed right away
  132. m_auimgr.GetPane( "InfoBar" ).Hide();
  133. m_auimgr.Update();
  134. m_canvas->SetInfoBar( m_infoBar );
  135. m_canvas->SetStatusBar( status_bar );
  136. // Fixes bug in Windows (XP and possibly others) where the canvas requires the focus
  137. // in order to receive mouse events. Otherwise, the user has to click somewhere on
  138. // the canvas before it will respond to mouse wheel events.
  139. m_canvas->SetFocus();
  140. }
  141. EDA_3D_VIEWER::~EDA_3D_VIEWER()
  142. {
  143. m_canvas->SetEventDispatcher( nullptr );
  144. m_auimgr.UnInit();
  145. // m_canvas delete will be called by wxWidget manager
  146. //delete m_canvas;
  147. //m_canvas = nullptr;
  148. }
  149. void EDA_3D_VIEWER::setupUIConditions()
  150. {
  151. EDA_BASE_FRAME::setupUIConditions();
  152. ACTION_MANAGER* mgr = m_toolManager->GetActionManager();
  153. EDA_3D_CONDITIONS cond( &m_boardAdapter );
  154. // Helper to define check conditions
  155. #define FlagCheck( x ) ACTION_CONDITIONS().Check( cond.Flag( x ) )
  156. #define GridSizeCheck( x ) ACTION_CONDITIONS().Check( cond.GridSize( x ) )
  157. auto raytracingCondition = [this]( const SELECTION& aSel )
  158. {
  159. return m_boardAdapter.GetRenderEngine() != RENDER_ENGINE::OPENGL_LEGACY;
  160. };
  161. RegisterUIUpdateHandler( ID_RENDER_CURRENT_VIEW,
  162. ACTION_CONDITIONS().Check( raytracingCondition ) );
  163. mgr->SetConditions( EDA_3D_ACTIONS::showBoundingBoxes,
  164. FlagCheck( FL_RENDER_OPENGL_SHOW_MODEL_BBOX ) );
  165. mgr->SetConditions( EDA_3D_ACTIONS::showAxis,
  166. FlagCheck( FL_AXIS ) );
  167. mgr->SetConditions( EDA_3D_ACTIONS::noGrid, GridSizeCheck( GRID3D_TYPE::NONE ) );
  168. mgr->SetConditions( EDA_3D_ACTIONS::show10mmGrid, GridSizeCheck( GRID3D_TYPE::GRID_10MM ) );
  169. mgr->SetConditions( EDA_3D_ACTIONS::show5mmGrid, GridSizeCheck( GRID3D_TYPE::GRID_5MM ) );
  170. mgr->SetConditions( EDA_3D_ACTIONS::show2_5mmGrid, GridSizeCheck( GRID3D_TYPE::GRID_2P5MM ) );
  171. mgr->SetConditions( EDA_3D_ACTIONS::show1mmGrid, GridSizeCheck( GRID3D_TYPE::GRID_1MM ) );
  172. auto orthoCondition =
  173. [this]( const SELECTION& )
  174. {
  175. return m_currentCamera.GetProjection() == PROJECTION_TYPE::ORTHO;
  176. };
  177. mgr->SetConditions( EDA_3D_ACTIONS::toggleOrtho, ACTION_CONDITIONS().Check( orthoCondition ) );
  178. #undef FlagCheck
  179. #undef GridSizeCheck
  180. }
  181. void EDA_3D_VIEWER::InstallPreferences( PAGED_DIALOG* aParent, PANEL_HOTKEYS_EDITOR* aHotkeysPanel )
  182. {
  183. wxTreebook* book = aParent->GetTreebook();
  184. book->AddPage( new wxPanel( book ), _( "3D Viewer" ) );
  185. book->AddSubPage( new PANEL_3D_DISPLAY_OPTIONS( this, aParent ), _( "Display Options" ) );
  186. book->AddSubPage( new PANEL_3D_OPENGL_OPTIONS( this, book ), _( "OpenGL" ) );
  187. book->AddSubPage( new PANEL_3D_RAYTRACING_OPTIONS( this, book ), _( "Raytracing" ) );
  188. book->AddSubPage( new PANEL_3D_COLORS( this, book ), _( "Colors" ) );
  189. aHotkeysPanel->AddHotKeys( GetToolManager() );
  190. }
  191. void EDA_3D_VIEWER::ReloadRequest()
  192. {
  193. // This will schedule a request to load later
  194. if( m_canvas )
  195. m_canvas->ReloadRequest( GetBoard(), Prj().Get3DCacheManager() );
  196. }
  197. void EDA_3D_VIEWER::NewDisplay( bool aForceImmediateRedraw )
  198. {
  199. ReloadRequest();
  200. // After the ReloadRequest call, the refresh often takes a bit of time,
  201. // and it is made here only on request.
  202. if( aForceImmediateRedraw )
  203. m_canvas->Refresh();
  204. }
  205. void EDA_3D_VIEWER::Redraw()
  206. {
  207. // Only update in OpenGL for an interactive interaction
  208. if( m_boardAdapter.GetRenderEngine() == RENDER_ENGINE::OPENGL_LEGACY )
  209. m_canvas->Request_refresh( true );
  210. }
  211. void EDA_3D_VIEWER::refreshRender()
  212. {
  213. if( m_boardAdapter.GetRenderEngine() == RENDER_ENGINE::OPENGL_LEGACY )
  214. m_canvas->Request_refresh();
  215. else
  216. NewDisplay( true );
  217. }
  218. void EDA_3D_VIEWER::Exit3DFrame( wxCommandEvent &event )
  219. {
  220. wxLogTrace( m_logTrace, "EDA_3D_VIEWER::Exit3DFrame" );
  221. Close( true );
  222. }
  223. void EDA_3D_VIEWER::OnCloseWindow( wxCloseEvent &event )
  224. {
  225. wxLogTrace( m_logTrace, "EDA_3D_VIEWER::OnCloseWindow" );
  226. if( m_canvas )
  227. m_canvas->Close();
  228. // m_canvas delete will be called by wxWidget manager
  229. //delete m_canvas;
  230. //m_canvas = nullptr;
  231. Destroy();
  232. event.Skip( true );
  233. }
  234. void EDA_3D_VIEWER::Process_Special_Functions( wxCommandEvent &event )
  235. {
  236. int id = event.GetId();
  237. bool isChecked = event.IsChecked();
  238. wxLogTrace( m_logTrace, "EDA_3D_VIEWER::Process_Special_Functions id %d isChecked %d",
  239. id, isChecked );
  240. if( m_canvas == nullptr )
  241. return;
  242. switch( id )
  243. {
  244. case ID_RELOAD3D_BOARD:
  245. NewDisplay( true );
  246. break;
  247. case ID_TOOL_SCREENCOPY_TOCLIBBOARD:
  248. case ID_MENU_SCREENCOPY_PNG:
  249. case ID_MENU_SCREENCOPY_JPEG:
  250. takeScreenshot( event );
  251. return;
  252. case ID_MENU3D_RESET_DEFAULTS:
  253. {
  254. auto cfg = Pgm().GetSettingsManager().GetAppSettings<EDA_3D_VIEWER_SETTINGS>();
  255. cfg->ResetToDefaults();
  256. LoadSettings( cfg );
  257. // Tell canvas that we (may have) changed the render engine
  258. RenderEngineChanged();
  259. NewDisplay( true );
  260. }
  261. return;
  262. default:
  263. wxFAIL_MSG( "Invalid event in EDA_3D_VIEWER::Process_Special_Functions()" );
  264. return;
  265. }
  266. }
  267. void EDA_3D_VIEWER::OnRenderEngineSelection( wxCommandEvent &event )
  268. {
  269. const RENDER_ENGINE old_engine = m_boardAdapter.GetRenderEngine();
  270. if( old_engine == RENDER_ENGINE::OPENGL_LEGACY )
  271. m_boardAdapter.SetRenderEngine( RENDER_ENGINE::RAYTRACING );
  272. else
  273. m_boardAdapter.SetRenderEngine( RENDER_ENGINE::OPENGL_LEGACY );
  274. wxLogTrace( m_logTrace, "EDA_3D_VIEWER::OnRenderEngineSelection type %s ",
  275. ( m_boardAdapter.GetRenderEngine() == RENDER_ENGINE::RAYTRACING ) ? "Ray Trace" :
  276. "OpenGL Legacy" );
  277. if( old_engine != m_boardAdapter.GetRenderEngine() )
  278. RenderEngineChanged();
  279. }
  280. void EDA_3D_VIEWER::OnDisableRayTracing( wxCommandEvent& aEvent )
  281. {
  282. wxLogTrace( m_logTrace, "EDA_3D_VIEWER::%s disabling ray tracing.", __WXFUNCTION__ );
  283. m_disable_ray_tracing = true;
  284. m_boardAdapter.SetRenderEngine( RENDER_ENGINE::OPENGL_LEGACY );
  285. }
  286. void EDA_3D_VIEWER::OnActivate( wxActivateEvent &aEvent )
  287. {
  288. wxLogTrace( m_logTrace, "EDA_3D_VIEWER::OnActivate" );
  289. if( aEvent.GetActive() && m_canvas )
  290. {
  291. // Reload data if 3D frame shows a board,
  292. // because it can be changed since last frame activation
  293. if( m_canvas->IsReloadRequestPending() )
  294. m_canvas->Request_refresh();
  295. // Activates again the focus of the canvas so it will catch mouse and key events
  296. m_canvas->SetFocus();
  297. }
  298. aEvent.Skip(); // required under wxMAC
  299. }
  300. void EDA_3D_VIEWER::OnSetFocus( wxFocusEvent& aEvent )
  301. {
  302. // Activates again the focus of the canvas so it will catch mouse and key events
  303. if( m_canvas )
  304. m_canvas->SetFocus();
  305. aEvent.Skip();
  306. }
  307. void EDA_3D_VIEWER::LoadSettings( APP_SETTINGS_BASE *aCfg )
  308. {
  309. EDA_BASE_FRAME::LoadSettings( aCfg );
  310. EDA_3D_VIEWER_SETTINGS* cfg = dynamic_cast<EDA_3D_VIEWER_SETTINGS*>( aCfg );
  311. wxASSERT( cfg );
  312. wxLogTrace( m_logTrace, "EDA_3D_VIEWER::LoadSettings" );
  313. COLOR_SETTINGS* colors = Pgm().GetSettingsManager().GetColorSettings();
  314. auto set_color =
  315. [] ( const COLOR4D& aColor, SFVEC4F& aTarget )
  316. {
  317. aTarget.r = aColor.r;
  318. aTarget.g = aColor.g;
  319. aTarget.b = aColor.b;
  320. aTarget.a = aColor.a;
  321. };
  322. set_color( colors->GetColor( LAYER_3D_BACKGROUND_BOTTOM ), m_boardAdapter.m_BgColorBot );
  323. set_color( colors->GetColor( LAYER_3D_BACKGROUND_TOP ), m_boardAdapter.m_BgColorTop );
  324. set_color( colors->GetColor( LAYER_3D_BOARD ), m_boardAdapter.m_BoardBodyColor );
  325. set_color( colors->GetColor( LAYER_3D_COPPER ), m_boardAdapter.m_CopperColor );
  326. set_color( colors->GetColor( LAYER_3D_SILKSCREEN_BOTTOM ),
  327. m_boardAdapter.m_SilkScreenColorBot );
  328. set_color( colors->GetColor( LAYER_3D_SILKSCREEN_TOP ), m_boardAdapter.m_SilkScreenColorTop );
  329. set_color( colors->GetColor( LAYER_3D_SOLDERMASK ), m_boardAdapter.m_SolderMaskColorBot );
  330. set_color( colors->GetColor( LAYER_3D_SOLDERMASK ), m_boardAdapter.m_SolderMaskColorTop );
  331. set_color( colors->GetColor( LAYER_3D_SOLDERPASTE ), m_boardAdapter.m_SolderPasteColor );
  332. if( cfg )
  333. {
  334. m_boardAdapter.m_RtCameraLightColor =
  335. m_boardAdapter.GetColor( cfg->m_Render.raytrace_lightColorCamera );
  336. m_boardAdapter.m_RtLightColorTop =
  337. m_boardAdapter.GetColor( cfg->m_Render.raytrace_lightColorTop );
  338. m_boardAdapter.m_RtLightColorBottom =
  339. m_boardAdapter.GetColor( cfg->m_Render.raytrace_lightColorBottom );
  340. m_boardAdapter.m_RtLightColor.resize( cfg->m_Render.raytrace_lightColor.size() );
  341. m_boardAdapter.m_RtLightSphericalCoords.resize( cfg->m_Render.raytrace_lightColor.size() );
  342. for( size_t i = 0; i < cfg->m_Render.raytrace_lightColor.size(); ++i )
  343. {
  344. m_boardAdapter.m_RtLightColor[i] =
  345. m_boardAdapter.GetColor( cfg->m_Render.raytrace_lightColor[i] );
  346. SFVEC2F sphericalCoord =
  347. SFVEC2F( ( cfg->m_Render.raytrace_lightElevation[i] + 90.0f ) / 180.0f,
  348. cfg->m_Render.raytrace_lightAzimuth[i] / 180.0f );
  349. sphericalCoord.x = glm::clamp( sphericalCoord.x, 0.0f, 1.0f );
  350. sphericalCoord.y = glm::clamp( sphericalCoord.y, 0.0f, 2.0f );
  351. m_boardAdapter.m_RtLightSphericalCoords[i] = sphericalCoord;
  352. }
  353. #define TRANSFER_SETTING( flag, field ) m_boardAdapter.SetFlag( flag, cfg->m_Render.field )
  354. TRANSFER_SETTING( FL_USE_REALISTIC_MODE, realistic );
  355. TRANSFER_SETTING( FL_SUBTRACT_MASK_FROM_SILK, subtract_mask_from_silk );
  356. // OpenGL options
  357. TRANSFER_SETTING( FL_RENDER_OPENGL_COPPER_THICKNESS, opengl_copper_thickness );
  358. TRANSFER_SETTING( FL_RENDER_OPENGL_SHOW_MODEL_BBOX, opengl_show_model_bbox );
  359. TRANSFER_SETTING( FL_HIGHLIGHT_ROLLOVER_ITEM, opengl_highlight_on_rollover );
  360. TRANSFER_SETTING( FL_RENDER_OPENGL_AA_DISABLE_ON_MOVE, opengl_AA_disableOnMove );
  361. TRANSFER_SETTING( FL_RENDER_OPENGL_THICKNESS_DISABLE_ON_MOVE,
  362. opengl_thickness_disableOnMove );
  363. TRANSFER_SETTING( FL_RENDER_OPENGL_VIAS_DISABLE_ON_MOVE, opengl_vias_disableOnMove );
  364. TRANSFER_SETTING( FL_RENDER_OPENGL_HOLES_DISABLE_ON_MOVE, opengl_holes_disableOnMove );
  365. // Raytracing options
  366. TRANSFER_SETTING( FL_RENDER_RAYTRACING_SHADOWS, raytrace_shadows );
  367. TRANSFER_SETTING( FL_RENDER_RAYTRACING_BACKFLOOR, raytrace_backfloor );
  368. TRANSFER_SETTING( FL_RENDER_RAYTRACING_REFRACTIONS, raytrace_refractions );
  369. TRANSFER_SETTING( FL_RENDER_RAYTRACING_REFLECTIONS, raytrace_reflections );
  370. TRANSFER_SETTING( FL_RENDER_RAYTRACING_POST_PROCESSING, raytrace_post_processing );
  371. TRANSFER_SETTING( FL_RENDER_RAYTRACING_ANTI_ALIASING, raytrace_anti_aliasing );
  372. TRANSFER_SETTING( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES, raytrace_procedural_textures );
  373. TRANSFER_SETTING( FL_AXIS, show_axis );
  374. TRANSFER_SETTING( FL_FP_ATTRIBUTES_NORMAL, show_footprints_normal );
  375. TRANSFER_SETTING( FL_FP_ATTRIBUTES_NORMAL_INSERT, show_footprints_insert );
  376. TRANSFER_SETTING( FL_FP_ATTRIBUTES_VIRTUAL, show_footprints_virtual );
  377. TRANSFER_SETTING( FL_ZONE, show_zones );
  378. TRANSFER_SETTING( FL_ADHESIVE, show_adhesive );
  379. TRANSFER_SETTING( FL_SILKSCREEN, show_silkscreen );
  380. TRANSFER_SETTING( FL_SOLDERMASK, show_soldermask );
  381. TRANSFER_SETTING( FL_SOLDERPASTE, show_solderpaste );
  382. TRANSFER_SETTING( FL_COMMENTS, show_comments );
  383. TRANSFER_SETTING( FL_ECO, show_eco );
  384. TRANSFER_SETTING( FL_SHOW_BOARD_BODY, show_board_body );
  385. TRANSFER_SETTING( FL_CLIP_SILK_ON_VIA_ANNULUS, clip_silk_on_via_annulus );
  386. TRANSFER_SETTING( FL_RENDER_PLATED_PADS_AS_PLATED, renderPlatedPadsAsPlated );
  387. m_boardAdapter.SetGridType( static_cast<GRID3D_TYPE>( cfg->m_Render.grid_type ) );
  388. m_boardAdapter.SetAntiAliasingMode(
  389. static_cast<ANTIALIASING_MODE>( cfg->m_Render.opengl_AA_mode ) );
  390. m_boardAdapter.m_OpenGlSelectionColor =
  391. m_boardAdapter.GetColor( cfg->m_Render.opengl_selection_color );
  392. m_boardAdapter.m_RtShadowSampleCount = cfg->m_Render.raytrace_nrsamples_shadows;
  393. m_boardAdapter.m_RtReflectionSampleCount = cfg->m_Render.raytrace_nrsamples_reflections;
  394. m_boardAdapter.m_RtRefractionSampleCount = cfg->m_Render.raytrace_nrsamples_refractions;
  395. m_boardAdapter.m_RtSpreadShadows = cfg->m_Render.raytrace_spread_shadows;
  396. m_boardAdapter.m_RtSpreadReflections = cfg->m_Render.raytrace_spread_reflections;
  397. m_boardAdapter.m_RtSpreadRefractions = cfg->m_Render.raytrace_spread_refractions;
  398. m_boardAdapter.m_RtRecursiveRefractionCount =
  399. cfg->m_Render.raytrace_recursivelevel_refractions;
  400. m_boardAdapter.m_RtRecursiveReflectionCount =
  401. cfg->m_Render.raytrace_recursivelevel_reflections;
  402. // When opening the 3D viewer, we use the opengl mode, not the ray tracing engine
  403. // because the ray tracing is very time consumming, and can be seen as not working
  404. // (freeze window) with large boards.
  405. #if 0
  406. RENDER_ENGINE engine = static_cast<RENDER_ENGINE>( cfg->m_Render.engine );
  407. wxLogTrace( m_logTrace, engine == RENDER_ENGINE::RAYTRACING ?
  408. "EDA_3D_VIEWER::LoadSettings render setting Ray Trace" :
  409. "EDA_3D_VIEWER::LoadSettings render setting OpenGL" );
  410. #else
  411. m_boardAdapter.SetRenderEngine( RENDER_ENGINE::OPENGL_LEGACY );
  412. #endif
  413. m_boardAdapter.SetMaterialMode( static_cast<MATERIAL_MODE>( cfg->m_Render.material_mode ) );
  414. m_canvas->AnimationEnabledSet( cfg->m_Camera.animation_enabled );
  415. m_canvas->MovingSpeedMultiplierSet( cfg->m_Camera.moving_speed_multiplier );
  416. #undef TRANSFER_SETTING
  417. }
  418. }
  419. void EDA_3D_VIEWER::SaveSettings( APP_SETTINGS_BASE *aCfg )
  420. {
  421. auto cfg = Pgm().GetSettingsManager().GetAppSettings<EDA_3D_VIEWER_SETTINGS>();
  422. EDA_BASE_FRAME::SaveSettings( cfg );
  423. wxLogTrace( m_logTrace, "EDA_3D_VIEWER::SaveSettings" );
  424. COLOR_SETTINGS* colors = Pgm().GetSettingsManager().GetColorSettings();
  425. auto save_color =
  426. [colors] ( SFVEC4F& aSource, LAYER_3D_ID aTarget )
  427. {
  428. // You could think just copy the new color in config is enough.
  429. // unfortunately, SFVEC4F uses floats, and COLOR4D uses doubles,
  430. // and the conversion SFVEC4F from/to COLOR4D creates small diffs.
  431. //
  432. // This has no matter to draw colors, but creates slight differences
  433. // in config file, that appears always modified.
  434. // So we must compare the SFVEC4F old and new values and update only
  435. // actual changes.
  436. SFVEC4F newSFVEC4Fcolor( float( colors->GetColor( aTarget ).r ),
  437. float( colors->GetColor( aTarget ).g ),
  438. float( colors->GetColor( aTarget ).b ),
  439. float( colors->GetColor( aTarget ).a ) );
  440. if( aSource != newSFVEC4Fcolor )
  441. colors->SetColor( aTarget, COLOR4D( aSource.r, aSource.g, aSource.b,
  442. aSource.a ) );
  443. };
  444. save_color( m_boardAdapter.m_BgColorBot, LAYER_3D_BACKGROUND_BOTTOM );
  445. save_color( m_boardAdapter.m_BgColorTop, LAYER_3D_BACKGROUND_TOP );
  446. save_color( m_boardAdapter.m_BoardBodyColor, LAYER_3D_BOARD );
  447. save_color( m_boardAdapter.m_CopperColor, LAYER_3D_COPPER );
  448. save_color( m_boardAdapter.m_SilkScreenColorBot, LAYER_3D_SILKSCREEN_BOTTOM );
  449. save_color( m_boardAdapter.m_SilkScreenColorTop, LAYER_3D_SILKSCREEN_TOP );
  450. save_color( m_boardAdapter.m_SolderMaskColorTop, LAYER_3D_SOLDERMASK );
  451. save_color( m_boardAdapter.m_SolderPasteColor, LAYER_3D_SOLDERPASTE );
  452. Pgm().GetSettingsManager().SaveColorSettings( colors, "3d_viewer" );
  453. wxLogTrace( m_logTrace, m_boardAdapter.GetRenderEngine() == RENDER_ENGINE::RAYTRACING ?
  454. "EDA_3D_VIEWER::SaveSettings render setting Ray Trace" :
  455. "EDA_3D_VIEWER::SaveSettings render setting OpenGL" );
  456. if( cfg )
  457. {
  458. auto save_color =
  459. [] ( const SFVEC3F& aSource, COLOR4D& aTarget )
  460. {
  461. aTarget = COLOR4D( aSource.r, aSource.g, aSource.b, 1.0 );
  462. };
  463. save_color( m_boardAdapter.m_RtCameraLightColor, cfg->m_Render.raytrace_lightColorCamera );
  464. save_color( m_boardAdapter.m_RtLightColorTop, cfg->m_Render.raytrace_lightColorTop );
  465. save_color( m_boardAdapter.m_RtLightColorBottom, cfg->m_Render.raytrace_lightColorBottom );
  466. for( size_t i = 0; i < cfg->m_Render.raytrace_lightColor.size(); ++i )
  467. {
  468. save_color( m_boardAdapter.m_RtLightColor[i], cfg->m_Render.raytrace_lightColor[i] );
  469. cfg->m_Render.raytrace_lightElevation[i] =
  470. (int)( m_boardAdapter.m_RtLightSphericalCoords[i].x * 180.0f - 90.0f );
  471. cfg->m_Render.raytrace_lightAzimuth[i] =
  472. (int)( m_boardAdapter.m_RtLightSphericalCoords[i].y * 180.0f );
  473. }
  474. cfg->m_Render.raytrace_nrsamples_shadows = m_boardAdapter.m_RtShadowSampleCount;
  475. cfg->m_Render.raytrace_nrsamples_reflections = m_boardAdapter.m_RtReflectionSampleCount;
  476. cfg->m_Render.raytrace_nrsamples_refractions = m_boardAdapter.m_RtRefractionSampleCount;
  477. cfg->m_Render.raytrace_spread_shadows = m_boardAdapter.m_RtSpreadShadows;
  478. cfg->m_Render.raytrace_spread_reflections = m_boardAdapter.m_RtSpreadReflections;
  479. cfg->m_Render.raytrace_spread_refractions = m_boardAdapter.m_RtSpreadRefractions;
  480. cfg->m_Render.raytrace_recursivelevel_refractions =
  481. m_boardAdapter.m_RtRecursiveRefractionCount;
  482. cfg->m_Render.raytrace_recursivelevel_reflections =
  483. m_boardAdapter.m_RtRecursiveReflectionCount;
  484. #define TRANSFER_SETTING( field, flag ) cfg->m_Render.field = m_boardAdapter.GetFlag( flag )
  485. cfg->m_Render.engine = static_cast<int>( m_boardAdapter.GetRenderEngine() );
  486. cfg->m_Render.grid_type = static_cast<int>( m_boardAdapter.GetGridType() );
  487. cfg->m_Render.material_mode = static_cast<int>( m_boardAdapter.GetMaterialMode() );
  488. cfg->m_Render.opengl_AA_mode = static_cast<int>( m_boardAdapter.GetAntiAliasingMode() );
  489. save_color( m_boardAdapter.m_OpenGlSelectionColor, cfg->m_Render.opengl_selection_color );
  490. cfg->m_Camera.animation_enabled = m_canvas->AnimationEnabledGet();
  491. cfg->m_Camera.moving_speed_multiplier = m_canvas->MovingSpeedMultiplierGet();
  492. if( EDA_3D_CONTROLLER* ctrlTool = GetToolManager()->GetTool<EDA_3D_CONTROLLER>() )
  493. cfg->m_Camera.rotation_increment = ctrlTool->GetRotationIncrement();
  494. TRANSFER_SETTING( opengl_AA_disableOnMove, FL_RENDER_OPENGL_AA_DISABLE_ON_MOVE );
  495. TRANSFER_SETTING( opengl_copper_thickness, FL_RENDER_OPENGL_COPPER_THICKNESS );
  496. TRANSFER_SETTING( opengl_show_model_bbox, FL_RENDER_OPENGL_SHOW_MODEL_BBOX );
  497. TRANSFER_SETTING( opengl_highlight_on_rollover, FL_HIGHLIGHT_ROLLOVER_ITEM );
  498. TRANSFER_SETTING( opengl_thickness_disableOnMove, FL_RENDER_OPENGL_THICKNESS_DISABLE_ON_MOVE );
  499. TRANSFER_SETTING( opengl_vias_disableOnMove, FL_RENDER_OPENGL_VIAS_DISABLE_ON_MOVE );
  500. TRANSFER_SETTING( opengl_holes_disableOnMove, FL_RENDER_OPENGL_HOLES_DISABLE_ON_MOVE );
  501. TRANSFER_SETTING( raytrace_anti_aliasing, FL_RENDER_RAYTRACING_ANTI_ALIASING );
  502. TRANSFER_SETTING( raytrace_backfloor, FL_RENDER_RAYTRACING_BACKFLOOR );
  503. TRANSFER_SETTING( raytrace_post_processing, FL_RENDER_RAYTRACING_POST_PROCESSING );
  504. TRANSFER_SETTING( raytrace_procedural_textures, FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES );
  505. TRANSFER_SETTING( raytrace_reflections, FL_RENDER_RAYTRACING_REFLECTIONS );
  506. TRANSFER_SETTING( raytrace_refractions, FL_RENDER_RAYTRACING_REFRACTIONS );
  507. TRANSFER_SETTING( raytrace_shadows, FL_RENDER_RAYTRACING_SHADOWS );
  508. TRANSFER_SETTING( realistic, FL_USE_REALISTIC_MODE );
  509. TRANSFER_SETTING( show_adhesive, FL_ADHESIVE );
  510. TRANSFER_SETTING( show_axis, FL_AXIS );
  511. TRANSFER_SETTING( show_board_body, FL_SHOW_BOARD_BODY );
  512. TRANSFER_SETTING( clip_silk_on_via_annulus, FL_CLIP_SILK_ON_VIA_ANNULUS );
  513. TRANSFER_SETTING( renderPlatedPadsAsPlated, FL_RENDER_PLATED_PADS_AS_PLATED );
  514. TRANSFER_SETTING( show_comments, FL_COMMENTS );
  515. TRANSFER_SETTING( show_eco, FL_ECO );
  516. TRANSFER_SETTING( show_footprints_insert, FL_FP_ATTRIBUTES_NORMAL_INSERT );
  517. TRANSFER_SETTING( show_footprints_normal, FL_FP_ATTRIBUTES_NORMAL );
  518. TRANSFER_SETTING( show_footprints_virtual, FL_FP_ATTRIBUTES_VIRTUAL );
  519. TRANSFER_SETTING( show_silkscreen, FL_SILKSCREEN );
  520. TRANSFER_SETTING( show_soldermask, FL_SOLDERMASK );
  521. TRANSFER_SETTING( show_solderpaste, FL_SOLDERPASTE );
  522. TRANSFER_SETTING( show_zones, FL_ZONE );
  523. TRANSFER_SETTING( subtract_mask_from_silk, FL_SUBTRACT_MASK_FROM_SILK );
  524. #undef TRANSFER_SETTING
  525. }
  526. }
  527. void EDA_3D_VIEWER::CommonSettingsChanged( bool aEnvVarsChanged, bool aTextVarsChanged )
  528. {
  529. wxLogTrace( m_logTrace, "EDA_3D_VIEWER::CommonSettingsChanged" );
  530. // Regen menu bars, etc
  531. EDA_BASE_FRAME::CommonSettingsChanged( aEnvVarsChanged, aTextVarsChanged );
  532. // There is no base class that handles toolbars for this frame
  533. ReCreateMainToolbar();
  534. loadCommonSettings();
  535. NewDisplay( true );
  536. }
  537. void EDA_3D_VIEWER::takeScreenshot( wxCommandEvent& event )
  538. {
  539. wxString fullFileName;
  540. bool fmt_is_jpeg = false;
  541. if( event.GetId() == ID_MENU_SCREENCOPY_JPEG )
  542. fmt_is_jpeg = true;
  543. if( event.GetId() != ID_TOOL_SCREENCOPY_TOCLIBBOARD )
  544. {
  545. // Remember path between saves during this session only.
  546. const wxString wildcard = fmt_is_jpeg ? JpegFileWildcard() : PngFileWildcard();
  547. const wxString ext = fmt_is_jpeg ? JpegFileExtension : PngFileExtension;
  548. // First time path is set to the project path.
  549. if( !m_defaultSaveScreenshotFileName.IsOk() )
  550. m_defaultSaveScreenshotFileName = Parent()->Prj().GetProjectFullName();
  551. m_defaultSaveScreenshotFileName.SetExt( ext );
  552. wxFileDialog dlg( this, _( "3D Image File Name" ),
  553. m_defaultSaveScreenshotFileName.GetPath(),
  554. m_defaultSaveScreenshotFileName.GetFullName(), wildcard,
  555. wxFD_SAVE | wxFD_OVERWRITE_PROMPT );
  556. if( dlg.ShowModal() == wxID_CANCEL )
  557. return;
  558. m_defaultSaveScreenshotFileName = dlg.GetPath();
  559. if( m_defaultSaveScreenshotFileName.GetExt().IsEmpty() )
  560. m_defaultSaveScreenshotFileName.SetExt( ext );
  561. fullFileName = m_defaultSaveScreenshotFileName.GetFullPath();
  562. wxFileName fn = fullFileName;
  563. if( !fn.IsDirWritable() )
  564. {
  565. wxString msg;
  566. msg.Printf( _( "Insufficient permissions required to save file\n%s" ), fullFileName );
  567. wxMessageBox( msg, _( "Error" ), wxOK | wxICON_ERROR, this );
  568. return;
  569. }
  570. // Be sure the screen area destroyed by the file dialog is redrawn
  571. // before making a screen copy.
  572. // Without this call, under Linux the screen refresh is made to late.
  573. wxYield();
  574. }
  575. // Be sure we have the latest 3D view (remember 3D view is buffered)
  576. m_canvas->Request_refresh( true );
  577. wxYield();
  578. // Build image from the 3D buffer
  579. wxWindowUpdateLocker noUpdates( this );
  580. wxImage screenshotImage;
  581. if( m_canvas )
  582. m_canvas->GetScreenshot( screenshotImage );
  583. if( event.GetId() == ID_TOOL_SCREENCOPY_TOCLIBBOARD )
  584. {
  585. wxBitmap bitmap( screenshotImage );
  586. wxLogNull doNotLog; // disable logging of failed clipboard actions
  587. if( wxTheClipboard->Open() )
  588. {
  589. wxBitmapDataObject* dobjBmp = new wxBitmapDataObject( bitmap );
  590. if( !wxTheClipboard->SetData( dobjBmp ) )
  591. wxMessageBox( _( "Failed to copy image to clipboard" ) );
  592. wxTheClipboard->Flush(); /* the data in clipboard will stay
  593. * available after the application exits */
  594. wxTheClipboard->Close();
  595. }
  596. }
  597. else
  598. {
  599. if( !screenshotImage.SaveFile( fullFileName,
  600. fmt_is_jpeg ? wxBITMAP_TYPE_JPEG : wxBITMAP_TYPE_PNG ) )
  601. wxMessageBox( _( "Can't save file" ) );
  602. screenshotImage.Destroy();
  603. }
  604. }
  605. void EDA_3D_VIEWER::RenderEngineChanged()
  606. {
  607. wxLogTrace( m_logTrace, "EDA_3D_VIEWER::RenderEngineChanged()" );
  608. if( m_canvas )
  609. m_canvas->RenderEngineChanged();
  610. }
  611. void EDA_3D_VIEWER::loadCommonSettings()
  612. {
  613. wxCHECK_RET( m_canvas, "Cannot load settings to null canvas" );
  614. COMMON_SETTINGS* settings = Pgm().GetCommonSettings();
  615. const DPI_SCALING dpi{ settings, this };
  616. m_canvas->SetScaleFactor( dpi.GetScaleFactor() );
  617. // TODO(JE) use all control options
  618. m_boardAdapter.SetFlag( FL_MOUSEWHEEL_PANNING, settings->m_Input.scroll_modifier_zoom != 0 );
  619. }