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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt> * Copyright (C) 1992-2021 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
#include <wx/filename.h>
#include <wx/msgdlg.h>
#include <wx/string.h>
#include <wx/wupdlock.h>
#include <wx/clipbrd.h>
#include <wx/filedlg.h>
#include <wx/treebook.h>
#include "eda_3d_viewer.h"
#include <3d_viewer_settings.h>
#include <3d_viewer_id.h>
#include <3d_viewer/tools/3d_actions.h>
#include <3d_viewer/tools/3d_controller.h>
#include <3d_viewer/tools/3d_conditions.h>
#include <bitmaps.h>
#include <board_design_settings.h>
#include <board_stackup_manager/board_stackup.h>
#include <core/arraydim.h>
#include <layers_id_colors_and_visibility.h>
#include <gal/dpi_scaling.h>
#include <pgm_base.h>
#include <project.h>
#include <settings/common_settings.h>
#include <settings/settings_manager.h>
#include <tool/action_manager.h>
#include <tool/common_control.h>
#include <tool/tool_manager.h>
#include <tool/tool_dispatcher.h>
#include <tool/action_toolbar.h>
#include <widgets/infobar.h>
#include <widgets/paged_dialog.h>
#include <dialogs/panel_3D_display_options.h>
#include <dialogs/panel_3D_opengl_options.h>
#include <dialogs/panel_3D_raytracing_options.h>
#include <dialogs/panel_3D_colors.h>
#include <panel_hotkeys_editor.h>
#include <wildcards_and_files_ext.h>
/**
* Flag to enable 3D viewer main frame window debug tracing. * * Use "KI_TRACE_EDA_3D_VIEWER" to enable. * * @ingroup trace_env_vars */ const wxChar* EDA_3D_VIEWER::m_logTrace = wxT( "KI_TRACE_EDA_3D_VIEWER" );
BEGIN_EVENT_TABLE( EDA_3D_VIEWER, EDA_BASE_FRAME )
EVT_ACTIVATE( EDA_3D_VIEWER::OnActivate ) EVT_SET_FOCUS( EDA_3D_VIEWER::OnSetFocus )
EVT_TOOL_RANGE( ID_START_COMMAND_3D, ID_MENU_COMMAND_END, EDA_3D_VIEWER::Process_Special_Functions )
EVT_MENU( wxID_CLOSE, EDA_3D_VIEWER::Exit3DFrame ) EVT_MENU( ID_RENDER_CURRENT_VIEW, EDA_3D_VIEWER::OnRenderEngineSelection ) EVT_MENU( ID_DISABLE_RAY_TRACING, EDA_3D_VIEWER::OnDisableRayTracing )
EVT_CLOSE( EDA_3D_VIEWER::OnCloseWindow ) END_EVENT_TABLE()
EDA_3D_VIEWER::EDA_3D_VIEWER( KIWAY *aKiway, PCB_BASE_FRAME *aParent, const wxString &aTitle, long style ) : KIWAY_PLAYER( aKiway, aParent, FRAME_PCB_DISPLAY3D, aTitle, wxDefaultPosition, wxDefaultSize, style, QUALIFIED_VIEWER3D_FRAMENAME( aParent ) ), m_mainToolBar( nullptr ), m_canvas( nullptr ), m_currentCamera( m_trackBallCamera ), m_trackBallCamera( RANGE_SCALE_3D ) { wxLogTrace( m_logTrace, "EDA_3D_VIEWER::EDA_3D_VIEWER %s", aTitle );
m_disable_ray_tracing = false; m_aboutTitle = _( "KiCad 3D Viewer" );
// Give it an icon
wxIcon icon; icon.CopyFromBitmap( KiBitmap( BITMAPS::icon_3d ) ); SetIcon( icon );
// Create the status line
static const int status_dims[4] = { -1, 170, 130, 130 };
wxStatusBar *status_bar = CreateStatusBar( arrayDim( status_dims ) ); SetStatusWidths( arrayDim( status_dims ), status_dims );
m_canvas = new EDA_3D_CANVAS( this, OGL_ATT_LIST::GetAttributesList( m_boardAdapter.GetAntiAliasingMode() ), aParent->GetBoard(), m_boardAdapter, m_currentCamera, Prj().Get3DCacheManager() );
auto config = Pgm().GetSettingsManager().GetAppSettings<EDA_3D_VIEWER_SETTINGS>(); LoadSettings( config );
// Some settings need the canvas
loadCommonSettings();
// Create the manager
m_toolManager = new TOOL_MANAGER; m_toolManager->SetEnvironment( GetBoard(), nullptr, nullptr, config, this );
m_actions = new EDA_3D_ACTIONS(); m_toolDispatcher = new TOOL_DISPATCHER( m_toolManager ); m_canvas->SetEventDispatcher( m_toolDispatcher );
// Register tools
m_toolManager->RegisterTool( new COMMON_CONTROL ); m_toolManager->RegisterTool( new EDA_3D_CONTROLLER ); m_toolManager->InitTools();
setupUIConditions();
if( EDA_3D_CONTROLLER* ctrlTool = GetToolManager()->GetTool<EDA_3D_CONTROLLER>() ) ctrlTool->SetRotationIncrement( config->m_Camera.rotation_increment );
// Run the viewer control tool, it is supposed to be always active
m_toolManager->InvokeTool( "3DViewer.Control" );
CreateMenuBar(); ReCreateMainToolbar();
m_infoBar = new WX_INFOBAR( this, &m_auimgr );
m_auimgr.SetManagedWindow( this );
m_auimgr.AddPane( m_mainToolBar, EDA_PANE().HToolbar().Name( "MainToolbar" ).Top().Layer( 6 ) ); m_auimgr.AddPane( m_infoBar, EDA_PANE().InfoBar().Name( "InfoBar" ).Top().Layer(1) ); m_auimgr.AddPane( m_canvas, EDA_PANE().Canvas().Name( "DrawFrame" ).Center() );
// Call Update() to fix all pane default sizes, especially the "InfoBar" pane before
// hiding it.
m_auimgr.Update();
// We don't want the infobar displayed right away
m_auimgr.GetPane( "InfoBar" ).Hide(); m_auimgr.Update();
m_canvas->SetInfoBar( m_infoBar ); m_canvas->SetStatusBar( status_bar );
// Fixes bug in Windows (XP and possibly others) where the canvas requires the focus
// in order to receive mouse events. Otherwise, the user has to click somewhere on
// the canvas before it will respond to mouse wheel events.
m_canvas->SetFocus(); }
EDA_3D_VIEWER::~EDA_3D_VIEWER() { m_canvas->SetEventDispatcher( nullptr );
m_auimgr.UnInit();
// m_canvas delete will be called by wxWidget manager
//delete m_canvas;
//m_canvas = nullptr;
}
void EDA_3D_VIEWER::setupUIConditions() { EDA_BASE_FRAME::setupUIConditions();
ACTION_MANAGER* mgr = m_toolManager->GetActionManager(); EDA_3D_CONDITIONS cond( &m_boardAdapter );
// Helper to define check conditions
#define FlagCheck( x ) ACTION_CONDITIONS().Check( cond.Flag( x ) )
#define GridSizeCheck( x ) ACTION_CONDITIONS().Check( cond.GridSize( x ) )
auto raytracingCondition = [this]( const SELECTION& aSel ) { return m_boardAdapter.GetRenderEngine() != RENDER_ENGINE::OPENGL_LEGACY; };
RegisterUIUpdateHandler( ID_RENDER_CURRENT_VIEW, ACTION_CONDITIONS().Check( raytracingCondition ) );
mgr->SetConditions( EDA_3D_ACTIONS::showBoundingBoxes, FlagCheck( FL_RENDER_OPENGL_SHOW_MODEL_BBOX ) ); mgr->SetConditions( EDA_3D_ACTIONS::showAxis, FlagCheck( FL_AXIS ) );
mgr->SetConditions( EDA_3D_ACTIONS::noGrid, GridSizeCheck( GRID3D_TYPE::NONE ) ); mgr->SetConditions( EDA_3D_ACTIONS::show10mmGrid, GridSizeCheck( GRID3D_TYPE::GRID_10MM ) ); mgr->SetConditions( EDA_3D_ACTIONS::show5mmGrid, GridSizeCheck( GRID3D_TYPE::GRID_5MM ) ); mgr->SetConditions( EDA_3D_ACTIONS::show2_5mmGrid, GridSizeCheck( GRID3D_TYPE::GRID_2P5MM ) ); mgr->SetConditions( EDA_3D_ACTIONS::show1mmGrid, GridSizeCheck( GRID3D_TYPE::GRID_1MM ) );
auto orthoCondition = [this]( const SELECTION& ) { return m_currentCamera.GetProjection() == PROJECTION_TYPE::ORTHO; };
mgr->SetConditions( EDA_3D_ACTIONS::toggleOrtho, ACTION_CONDITIONS().Check( orthoCondition ) );
#undef FlagCheck
#undef GridSizeCheck
}
void EDA_3D_VIEWER::InstallPreferences( PAGED_DIALOG* aParent, PANEL_HOTKEYS_EDITOR* aHotkeysPanel ) { wxTreebook* book = aParent->GetTreebook();
book->AddPage( new wxPanel( book ), _( "3D Viewer" ) ); book->AddSubPage( new PANEL_3D_DISPLAY_OPTIONS( this, aParent ), _( "Display Options" ) ); book->AddSubPage( new PANEL_3D_OPENGL_OPTIONS( this, book ), _( "OpenGL" ) ); book->AddSubPage( new PANEL_3D_RAYTRACING_OPTIONS( this, book ), _( "Raytracing" ) ); book->AddSubPage( new PANEL_3D_COLORS( this, book ), _( "Colors" ) );
aHotkeysPanel->AddHotKeys( GetToolManager() ); }
void EDA_3D_VIEWER::ReloadRequest() { // This will schedule a request to load later
if( m_canvas ) m_canvas->ReloadRequest( GetBoard(), Prj().Get3DCacheManager() ); }
void EDA_3D_VIEWER::NewDisplay( bool aForceImmediateRedraw ) { ReloadRequest();
// After the ReloadRequest call, the refresh often takes a bit of time,
// and it is made here only on request.
if( aForceImmediateRedraw ) m_canvas->Refresh(); }
void EDA_3D_VIEWER::Redraw() { // Only update in OpenGL for an interactive interaction
if( m_boardAdapter.GetRenderEngine() == RENDER_ENGINE::OPENGL_LEGACY ) m_canvas->Request_refresh( true ); }
void EDA_3D_VIEWER::refreshRender() { if( m_boardAdapter.GetRenderEngine() == RENDER_ENGINE::OPENGL_LEGACY ) m_canvas->Request_refresh(); else NewDisplay( true ); }
void EDA_3D_VIEWER::Exit3DFrame( wxCommandEvent &event ) { wxLogTrace( m_logTrace, "EDA_3D_VIEWER::Exit3DFrame" );
Close( true ); }
void EDA_3D_VIEWER::OnCloseWindow( wxCloseEvent &event ) { wxLogTrace( m_logTrace, "EDA_3D_VIEWER::OnCloseWindow" );
if( m_canvas ) m_canvas->Close();
// m_canvas delete will be called by wxWidget manager
//delete m_canvas;
//m_canvas = nullptr;
Destroy(); event.Skip( true ); }
void EDA_3D_VIEWER::Process_Special_Functions( wxCommandEvent &event ) { int id = event.GetId(); bool isChecked = event.IsChecked();
wxLogTrace( m_logTrace, "EDA_3D_VIEWER::Process_Special_Functions id %d isChecked %d", id, isChecked );
if( m_canvas == nullptr ) return;
switch( id ) { case ID_RELOAD3D_BOARD: NewDisplay( true ); break;
case ID_TOOL_SCREENCOPY_TOCLIBBOARD: case ID_MENU_SCREENCOPY_PNG: case ID_MENU_SCREENCOPY_JPEG: takeScreenshot( event ); return;
case ID_MENU3D_RESET_DEFAULTS: { auto cfg = Pgm().GetSettingsManager().GetAppSettings<EDA_3D_VIEWER_SETTINGS>(); cfg->ResetToDefaults(); LoadSettings( cfg );
// Tell canvas that we (may have) changed the render engine
RenderEngineChanged();
NewDisplay( true ); } return;
default: wxFAIL_MSG( "Invalid event in EDA_3D_VIEWER::Process_Special_Functions()" ); return; } }
void EDA_3D_VIEWER::OnRenderEngineSelection( wxCommandEvent &event ) { const RENDER_ENGINE old_engine = m_boardAdapter.GetRenderEngine();
if( old_engine == RENDER_ENGINE::OPENGL_LEGACY ) m_boardAdapter.SetRenderEngine( RENDER_ENGINE::RAYTRACING ); else m_boardAdapter.SetRenderEngine( RENDER_ENGINE::OPENGL_LEGACY );
wxLogTrace( m_logTrace, "EDA_3D_VIEWER::OnRenderEngineSelection type %s ", ( m_boardAdapter.GetRenderEngine() == RENDER_ENGINE::RAYTRACING ) ? "Ray Trace" : "OpenGL Legacy" );
if( old_engine != m_boardAdapter.GetRenderEngine() ) RenderEngineChanged(); }
void EDA_3D_VIEWER::OnDisableRayTracing( wxCommandEvent& aEvent ) { wxLogTrace( m_logTrace, "EDA_3D_VIEWER::%s disabling ray tracing.", __WXFUNCTION__ );
m_disable_ray_tracing = true; m_boardAdapter.SetRenderEngine( RENDER_ENGINE::OPENGL_LEGACY ); }
void EDA_3D_VIEWER::OnActivate( wxActivateEvent &aEvent ) { wxLogTrace( m_logTrace, "EDA_3D_VIEWER::OnActivate" );
if( aEvent.GetActive() && m_canvas ) { // Reload data if 3D frame shows a board,
// because it can be changed since last frame activation
if( m_canvas->IsReloadRequestPending() ) m_canvas->Request_refresh();
// Activates again the focus of the canvas so it will catch mouse and key events
m_canvas->SetFocus(); }
aEvent.Skip(); // required under wxMAC
}
void EDA_3D_VIEWER::OnSetFocus( wxFocusEvent& aEvent ) { // Activates again the focus of the canvas so it will catch mouse and key events
if( m_canvas ) m_canvas->SetFocus();
aEvent.Skip(); }
void EDA_3D_VIEWER::LoadSettings( APP_SETTINGS_BASE *aCfg ) { EDA_BASE_FRAME::LoadSettings( aCfg );
EDA_3D_VIEWER_SETTINGS* cfg = dynamic_cast<EDA_3D_VIEWER_SETTINGS*>( aCfg ); wxASSERT( cfg );
wxLogTrace( m_logTrace, "EDA_3D_VIEWER::LoadSettings" );
COLOR_SETTINGS* colors = Pgm().GetSettingsManager().GetColorSettings();
auto set_color = [] ( const COLOR4D& aColor, SFVEC4F& aTarget ) { aTarget.r = aColor.r; aTarget.g = aColor.g; aTarget.b = aColor.b; aTarget.a = aColor.a; };
set_color( colors->GetColor( LAYER_3D_BACKGROUND_BOTTOM ), m_boardAdapter.m_BgColorBot ); set_color( colors->GetColor( LAYER_3D_BACKGROUND_TOP ), m_boardAdapter.m_BgColorTop ); set_color( colors->GetColor( LAYER_3D_BOARD ), m_boardAdapter.m_BoardBodyColor ); set_color( colors->GetColor( LAYER_3D_COPPER ), m_boardAdapter.m_CopperColor ); set_color( colors->GetColor( LAYER_3D_SILKSCREEN_BOTTOM ), m_boardAdapter.m_SilkScreenColorBot ); set_color( colors->GetColor( LAYER_3D_SILKSCREEN_TOP ), m_boardAdapter.m_SilkScreenColorTop ); set_color( colors->GetColor( LAYER_3D_SOLDERMASK ), m_boardAdapter.m_SolderMaskColorBot ); set_color( colors->GetColor( LAYER_3D_SOLDERMASK ), m_boardAdapter.m_SolderMaskColorTop ); set_color( colors->GetColor( LAYER_3D_SOLDERPASTE ), m_boardAdapter.m_SolderPasteColor );
if( cfg ) { m_boardAdapter.m_RtCameraLightColor = m_boardAdapter.GetColor( cfg->m_Render.raytrace_lightColorCamera ); m_boardAdapter.m_RtLightColorTop = m_boardAdapter.GetColor( cfg->m_Render.raytrace_lightColorTop ); m_boardAdapter.m_RtLightColorBottom = m_boardAdapter.GetColor( cfg->m_Render.raytrace_lightColorBottom );
m_boardAdapter.m_RtLightColor.resize( cfg->m_Render.raytrace_lightColor.size() ); m_boardAdapter.m_RtLightSphericalCoords.resize( cfg->m_Render.raytrace_lightColor.size() );
for( size_t i = 0; i < cfg->m_Render.raytrace_lightColor.size(); ++i ) { m_boardAdapter.m_RtLightColor[i] = m_boardAdapter.GetColor( cfg->m_Render.raytrace_lightColor[i] );
SFVEC2F sphericalCoord = SFVEC2F( ( cfg->m_Render.raytrace_lightElevation[i] + 90.0f ) / 180.0f, cfg->m_Render.raytrace_lightAzimuth[i] / 180.0f );
sphericalCoord.x = glm::clamp( sphericalCoord.x, 0.0f, 1.0f ); sphericalCoord.y = glm::clamp( sphericalCoord.y, 0.0f, 2.0f );
m_boardAdapter.m_RtLightSphericalCoords[i] = sphericalCoord; }
#define TRANSFER_SETTING( flag, field ) m_boardAdapter.SetFlag( flag, cfg->m_Render.field )
TRANSFER_SETTING( FL_USE_REALISTIC_MODE, realistic ); TRANSFER_SETTING( FL_SUBTRACT_MASK_FROM_SILK, subtract_mask_from_silk );
// OpenGL options
TRANSFER_SETTING( FL_RENDER_OPENGL_COPPER_THICKNESS, opengl_copper_thickness ); TRANSFER_SETTING( FL_RENDER_OPENGL_SHOW_MODEL_BBOX, opengl_show_model_bbox ); TRANSFER_SETTING( FL_HIGHLIGHT_ROLLOVER_ITEM, opengl_highlight_on_rollover ); TRANSFER_SETTING( FL_RENDER_OPENGL_AA_DISABLE_ON_MOVE, opengl_AA_disableOnMove ); TRANSFER_SETTING( FL_RENDER_OPENGL_THICKNESS_DISABLE_ON_MOVE, opengl_thickness_disableOnMove ); TRANSFER_SETTING( FL_RENDER_OPENGL_VIAS_DISABLE_ON_MOVE, opengl_vias_disableOnMove ); TRANSFER_SETTING( FL_RENDER_OPENGL_HOLES_DISABLE_ON_MOVE, opengl_holes_disableOnMove );
// Raytracing options
TRANSFER_SETTING( FL_RENDER_RAYTRACING_SHADOWS, raytrace_shadows ); TRANSFER_SETTING( FL_RENDER_RAYTRACING_BACKFLOOR, raytrace_backfloor ); TRANSFER_SETTING( FL_RENDER_RAYTRACING_REFRACTIONS, raytrace_refractions ); TRANSFER_SETTING( FL_RENDER_RAYTRACING_REFLECTIONS, raytrace_reflections ); TRANSFER_SETTING( FL_RENDER_RAYTRACING_POST_PROCESSING, raytrace_post_processing ); TRANSFER_SETTING( FL_RENDER_RAYTRACING_ANTI_ALIASING, raytrace_anti_aliasing ); TRANSFER_SETTING( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES, raytrace_procedural_textures );
TRANSFER_SETTING( FL_AXIS, show_axis ); TRANSFER_SETTING( FL_FP_ATTRIBUTES_NORMAL, show_footprints_normal ); TRANSFER_SETTING( FL_FP_ATTRIBUTES_NORMAL_INSERT, show_footprints_insert ); TRANSFER_SETTING( FL_FP_ATTRIBUTES_VIRTUAL, show_footprints_virtual ); TRANSFER_SETTING( FL_ZONE, show_zones ); TRANSFER_SETTING( FL_ADHESIVE, show_adhesive ); TRANSFER_SETTING( FL_SILKSCREEN, show_silkscreen ); TRANSFER_SETTING( FL_SOLDERMASK, show_soldermask ); TRANSFER_SETTING( FL_SOLDERPASTE, show_solderpaste ); TRANSFER_SETTING( FL_COMMENTS, show_comments ); TRANSFER_SETTING( FL_ECO, show_eco ); TRANSFER_SETTING( FL_SHOW_BOARD_BODY, show_board_body ); TRANSFER_SETTING( FL_CLIP_SILK_ON_VIA_ANNULUS, clip_silk_on_via_annulus ); TRANSFER_SETTING( FL_RENDER_PLATED_PADS_AS_PLATED, renderPlatedPadsAsPlated );
m_boardAdapter.SetGridType( static_cast<GRID3D_TYPE>( cfg->m_Render.grid_type ) ); m_boardAdapter.SetAntiAliasingMode( static_cast<ANTIALIASING_MODE>( cfg->m_Render.opengl_AA_mode ) );
m_boardAdapter.m_OpenGlSelectionColor = m_boardAdapter.GetColor( cfg->m_Render.opengl_selection_color );
m_boardAdapter.m_RtShadowSampleCount = cfg->m_Render.raytrace_nrsamples_shadows; m_boardAdapter.m_RtReflectionSampleCount = cfg->m_Render.raytrace_nrsamples_reflections; m_boardAdapter.m_RtRefractionSampleCount = cfg->m_Render.raytrace_nrsamples_refractions;
m_boardAdapter.m_RtSpreadShadows = cfg->m_Render.raytrace_spread_shadows; m_boardAdapter.m_RtSpreadReflections = cfg->m_Render.raytrace_spread_reflections; m_boardAdapter.m_RtSpreadRefractions = cfg->m_Render.raytrace_spread_refractions;
m_boardAdapter.m_RtRecursiveRefractionCount = cfg->m_Render.raytrace_recursivelevel_refractions; m_boardAdapter.m_RtRecursiveReflectionCount = cfg->m_Render.raytrace_recursivelevel_reflections;
// When opening the 3D viewer, we use the opengl mode, not the ray tracing engine
// because the ray tracing is very time consumming, and can be seen as not working
// (freeze window) with large boards.
#if 0
RENDER_ENGINE engine = static_cast<RENDER_ENGINE>( cfg->m_Render.engine ); wxLogTrace( m_logTrace, engine == RENDER_ENGINE::RAYTRACING ? "EDA_3D_VIEWER::LoadSettings render setting Ray Trace" : "EDA_3D_VIEWER::LoadSettings render setting OpenGL" ); #else
m_boardAdapter.SetRenderEngine( RENDER_ENGINE::OPENGL_LEGACY ); #endif
m_boardAdapter.SetMaterialMode( static_cast<MATERIAL_MODE>( cfg->m_Render.material_mode ) );
m_canvas->AnimationEnabledSet( cfg->m_Camera.animation_enabled ); m_canvas->MovingSpeedMultiplierSet( cfg->m_Camera.moving_speed_multiplier );
#undef TRANSFER_SETTING
} }
void EDA_3D_VIEWER::SaveSettings( APP_SETTINGS_BASE *aCfg ) { auto cfg = Pgm().GetSettingsManager().GetAppSettings<EDA_3D_VIEWER_SETTINGS>();
EDA_BASE_FRAME::SaveSettings( cfg );
wxLogTrace( m_logTrace, "EDA_3D_VIEWER::SaveSettings" );
COLOR_SETTINGS* colors = Pgm().GetSettingsManager().GetColorSettings();
auto save_color = [colors] ( SFVEC4F& aSource, LAYER_3D_ID aTarget ) { // You could think just copy the new color in config is enough.
// unfortunately, SFVEC4F uses floats, and COLOR4D uses doubles,
// and the conversion SFVEC4F from/to COLOR4D creates small diffs.
//
// This has no matter to draw colors, but creates slight differences
// in config file, that appears always modified.
// So we must compare the SFVEC4F old and new values and update only
// actual changes.
SFVEC4F newSFVEC4Fcolor( float( colors->GetColor( aTarget ).r ), float( colors->GetColor( aTarget ).g ), float( colors->GetColor( aTarget ).b ), float( colors->GetColor( aTarget ).a ) );
if( aSource != newSFVEC4Fcolor ) colors->SetColor( aTarget, COLOR4D( aSource.r, aSource.g, aSource.b, aSource.a ) ); };
save_color( m_boardAdapter.m_BgColorBot, LAYER_3D_BACKGROUND_BOTTOM ); save_color( m_boardAdapter.m_BgColorTop, LAYER_3D_BACKGROUND_TOP ); save_color( m_boardAdapter.m_BoardBodyColor, LAYER_3D_BOARD ); save_color( m_boardAdapter.m_CopperColor, LAYER_3D_COPPER ); save_color( m_boardAdapter.m_SilkScreenColorBot, LAYER_3D_SILKSCREEN_BOTTOM ); save_color( m_boardAdapter.m_SilkScreenColorTop, LAYER_3D_SILKSCREEN_TOP ); save_color( m_boardAdapter.m_SolderMaskColorTop, LAYER_3D_SOLDERMASK ); save_color( m_boardAdapter.m_SolderPasteColor, LAYER_3D_SOLDERPASTE );
Pgm().GetSettingsManager().SaveColorSettings( colors, "3d_viewer" );
wxLogTrace( m_logTrace, m_boardAdapter.GetRenderEngine() == RENDER_ENGINE::RAYTRACING ? "EDA_3D_VIEWER::SaveSettings render setting Ray Trace" : "EDA_3D_VIEWER::SaveSettings render setting OpenGL" );
if( cfg ) {
auto save_color = [] ( const SFVEC3F& aSource, COLOR4D& aTarget ) { aTarget = COLOR4D( aSource.r, aSource.g, aSource.b, 1.0 ); };
save_color( m_boardAdapter.m_RtCameraLightColor, cfg->m_Render.raytrace_lightColorCamera ); save_color( m_boardAdapter.m_RtLightColorTop, cfg->m_Render.raytrace_lightColorTop ); save_color( m_boardAdapter.m_RtLightColorBottom, cfg->m_Render.raytrace_lightColorBottom );
for( size_t i = 0; i < cfg->m_Render.raytrace_lightColor.size(); ++i ) { save_color( m_boardAdapter.m_RtLightColor[i], cfg->m_Render.raytrace_lightColor[i] );
cfg->m_Render.raytrace_lightElevation[i] = (int)( m_boardAdapter.m_RtLightSphericalCoords[i].x * 180.0f - 90.0f ); cfg->m_Render.raytrace_lightAzimuth[i] = (int)( m_boardAdapter.m_RtLightSphericalCoords[i].y * 180.0f ); }
cfg->m_Render.raytrace_nrsamples_shadows = m_boardAdapter.m_RtShadowSampleCount; cfg->m_Render.raytrace_nrsamples_reflections = m_boardAdapter.m_RtReflectionSampleCount; cfg->m_Render.raytrace_nrsamples_refractions = m_boardAdapter.m_RtRefractionSampleCount;
cfg->m_Render.raytrace_spread_shadows = m_boardAdapter.m_RtSpreadShadows; cfg->m_Render.raytrace_spread_reflections = m_boardAdapter.m_RtSpreadReflections; cfg->m_Render.raytrace_spread_refractions = m_boardAdapter.m_RtSpreadRefractions;
cfg->m_Render.raytrace_recursivelevel_refractions = m_boardAdapter.m_RtRecursiveRefractionCount; cfg->m_Render.raytrace_recursivelevel_reflections = m_boardAdapter.m_RtRecursiveReflectionCount;
#define TRANSFER_SETTING( field, flag ) cfg->m_Render.field = m_boardAdapter.GetFlag( flag )
cfg->m_Render.engine = static_cast<int>( m_boardAdapter.GetRenderEngine() ); cfg->m_Render.grid_type = static_cast<int>( m_boardAdapter.GetGridType() ); cfg->m_Render.material_mode = static_cast<int>( m_boardAdapter.GetMaterialMode() ); cfg->m_Render.opengl_AA_mode = static_cast<int>( m_boardAdapter.GetAntiAliasingMode() );
save_color( m_boardAdapter.m_OpenGlSelectionColor, cfg->m_Render.opengl_selection_color );
cfg->m_Camera.animation_enabled = m_canvas->AnimationEnabledGet(); cfg->m_Camera.moving_speed_multiplier = m_canvas->MovingSpeedMultiplierGet();
if( EDA_3D_CONTROLLER* ctrlTool = GetToolManager()->GetTool<EDA_3D_CONTROLLER>() ) cfg->m_Camera.rotation_increment = ctrlTool->GetRotationIncrement();
TRANSFER_SETTING( opengl_AA_disableOnMove, FL_RENDER_OPENGL_AA_DISABLE_ON_MOVE ); TRANSFER_SETTING( opengl_copper_thickness, FL_RENDER_OPENGL_COPPER_THICKNESS ); TRANSFER_SETTING( opengl_show_model_bbox, FL_RENDER_OPENGL_SHOW_MODEL_BBOX ); TRANSFER_SETTING( opengl_highlight_on_rollover, FL_HIGHLIGHT_ROLLOVER_ITEM ); TRANSFER_SETTING( opengl_thickness_disableOnMove, FL_RENDER_OPENGL_THICKNESS_DISABLE_ON_MOVE ); TRANSFER_SETTING( opengl_vias_disableOnMove, FL_RENDER_OPENGL_VIAS_DISABLE_ON_MOVE ); TRANSFER_SETTING( opengl_holes_disableOnMove, FL_RENDER_OPENGL_HOLES_DISABLE_ON_MOVE );
TRANSFER_SETTING( raytrace_anti_aliasing, FL_RENDER_RAYTRACING_ANTI_ALIASING ); TRANSFER_SETTING( raytrace_backfloor, FL_RENDER_RAYTRACING_BACKFLOOR ); TRANSFER_SETTING( raytrace_post_processing, FL_RENDER_RAYTRACING_POST_PROCESSING ); TRANSFER_SETTING( raytrace_procedural_textures, FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES ); TRANSFER_SETTING( raytrace_reflections, FL_RENDER_RAYTRACING_REFLECTIONS ); TRANSFER_SETTING( raytrace_refractions, FL_RENDER_RAYTRACING_REFRACTIONS ); TRANSFER_SETTING( raytrace_shadows, FL_RENDER_RAYTRACING_SHADOWS );
TRANSFER_SETTING( realistic, FL_USE_REALISTIC_MODE ); TRANSFER_SETTING( show_adhesive, FL_ADHESIVE ); TRANSFER_SETTING( show_axis, FL_AXIS ); TRANSFER_SETTING( show_board_body, FL_SHOW_BOARD_BODY ); TRANSFER_SETTING( clip_silk_on_via_annulus, FL_CLIP_SILK_ON_VIA_ANNULUS ); TRANSFER_SETTING( renderPlatedPadsAsPlated, FL_RENDER_PLATED_PADS_AS_PLATED ); TRANSFER_SETTING( show_comments, FL_COMMENTS ); TRANSFER_SETTING( show_eco, FL_ECO ); TRANSFER_SETTING( show_footprints_insert, FL_FP_ATTRIBUTES_NORMAL_INSERT ); TRANSFER_SETTING( show_footprints_normal, FL_FP_ATTRIBUTES_NORMAL ); TRANSFER_SETTING( show_footprints_virtual, FL_FP_ATTRIBUTES_VIRTUAL ); TRANSFER_SETTING( show_silkscreen, FL_SILKSCREEN ); TRANSFER_SETTING( show_soldermask, FL_SOLDERMASK ); TRANSFER_SETTING( show_solderpaste, FL_SOLDERPASTE ); TRANSFER_SETTING( show_zones, FL_ZONE ); TRANSFER_SETTING( subtract_mask_from_silk, FL_SUBTRACT_MASK_FROM_SILK );
#undef TRANSFER_SETTING
} }
void EDA_3D_VIEWER::CommonSettingsChanged( bool aEnvVarsChanged, bool aTextVarsChanged ) { wxLogTrace( m_logTrace, "EDA_3D_VIEWER::CommonSettingsChanged" );
// Regen menu bars, etc
EDA_BASE_FRAME::CommonSettingsChanged( aEnvVarsChanged, aTextVarsChanged );
// There is no base class that handles toolbars for this frame
ReCreateMainToolbar();
loadCommonSettings();
NewDisplay( true ); }
void EDA_3D_VIEWER::takeScreenshot( wxCommandEvent& event ) { wxString fullFileName; bool fmt_is_jpeg = false;
if( event.GetId() == ID_MENU_SCREENCOPY_JPEG ) fmt_is_jpeg = true;
if( event.GetId() != ID_TOOL_SCREENCOPY_TOCLIBBOARD ) { // Remember path between saves during this session only.
const wxString wildcard = fmt_is_jpeg ? JpegFileWildcard() : PngFileWildcard(); const wxString ext = fmt_is_jpeg ? JpegFileExtension : PngFileExtension;
// First time path is set to the project path.
if( !m_defaultSaveScreenshotFileName.IsOk() ) m_defaultSaveScreenshotFileName = Parent()->Prj().GetProjectFullName();
m_defaultSaveScreenshotFileName.SetExt( ext );
wxFileDialog dlg( this, _( "3D Image File Name" ), m_defaultSaveScreenshotFileName.GetPath(), m_defaultSaveScreenshotFileName.GetFullName(), wildcard, wxFD_SAVE | wxFD_OVERWRITE_PROMPT );
if( dlg.ShowModal() == wxID_CANCEL ) return;
m_defaultSaveScreenshotFileName = dlg.GetPath();
if( m_defaultSaveScreenshotFileName.GetExt().IsEmpty() ) m_defaultSaveScreenshotFileName.SetExt( ext );
fullFileName = m_defaultSaveScreenshotFileName.GetFullPath();
wxFileName fn = fullFileName;
if( !fn.IsDirWritable() ) { wxString msg;
msg.Printf( _( "Insufficient permissions required to save file\n%s" ), fullFileName ); wxMessageBox( msg, _( "Error" ), wxOK | wxICON_ERROR, this ); return; }
// Be sure the screen area destroyed by the file dialog is redrawn
// before making a screen copy.
// Without this call, under Linux the screen refresh is made to late.
wxYield(); }
// Be sure we have the latest 3D view (remember 3D view is buffered)
m_canvas->Request_refresh( true ); wxYield();
// Build image from the 3D buffer
wxWindowUpdateLocker noUpdates( this );
wxImage screenshotImage;
if( m_canvas ) m_canvas->GetScreenshot( screenshotImage );
if( event.GetId() == ID_TOOL_SCREENCOPY_TOCLIBBOARD ) { wxBitmap bitmap( screenshotImage );
wxLogNull doNotLog; // disable logging of failed clipboard actions
if( wxTheClipboard->Open() ) { wxBitmapDataObject* dobjBmp = new wxBitmapDataObject( bitmap );
if( !wxTheClipboard->SetData( dobjBmp ) ) wxMessageBox( _( "Failed to copy image to clipboard" ) );
wxTheClipboard->Flush(); /* the data in clipboard will stay
* available after the application exits */ wxTheClipboard->Close(); } } else { if( !screenshotImage.SaveFile( fullFileName, fmt_is_jpeg ? wxBITMAP_TYPE_JPEG : wxBITMAP_TYPE_PNG ) ) wxMessageBox( _( "Can't save file" ) );
screenshotImage.Destroy(); }
}
void EDA_3D_VIEWER::RenderEngineChanged() { wxLogTrace( m_logTrace, "EDA_3D_VIEWER::RenderEngineChanged()" );
if( m_canvas ) m_canvas->RenderEngineChanged(); }
void EDA_3D_VIEWER::loadCommonSettings() { wxCHECK_RET( m_canvas, "Cannot load settings to null canvas" );
COMMON_SETTINGS* settings = Pgm().GetCommonSettings();
const DPI_SCALING dpi{ settings, this }; m_canvas->SetScaleFactor( dpi.GetScaleFactor() ); // TODO(JE) use all control options
m_boardAdapter.SetFlag( FL_MOUSEWHEEL_PANNING, settings->m_Input.scroll_modifier_zoom != 0 ); }
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