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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2017 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com> * Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
#include <bitmaps.h>
#include <geometry/geometry_utils.h>
#include <geometry/shape_null.h>
#include <advanced_config.h>
#include <pcb_edit_frame.h>
#include <pcb_screen.h>
#include <class_board.h>
#include <class_zone.h>
#include <kicad_string.h>
#include <math_for_graphics.h>
#include <settings/color_settings.h>
#include <settings/settings_manager.h>
#include <trigo.h>
#include <i18n_utility.h>
ZONE_CONTAINER::ZONE_CONTAINER( BOARD_ITEM_CONTAINER* aParent, bool aInFP ) : BOARD_CONNECTED_ITEM( aParent, aInFP ? PCB_FP_ZONE_AREA_T : PCB_ZONE_AREA_T ), m_area( 0.0 ){ m_CornerSelection = nullptr; // no corner is selected
m_isFilled = false; // fill status : true when the zone is filled
m_fillMode = ZONE_FILL_MODE::POLYGONS; m_borderStyle = ZONE_BORDER_DISPLAY_STYLE::DIAGONAL_EDGE; m_borderHatchPitch = GetDefaultHatchPitch(); m_hv45 = false; m_hatchThickness = 0; m_hatchGap = 0; m_hatchOrientation = 0.0; m_hatchSmoothingLevel = 0; // Grid pattern smoothing type. 0 = no smoothing
m_hatchSmoothingValue = 0.1; // Grid pattern chamfer value relative to the gap value
// used only if m_hatchSmoothingLevel > 0
m_hatchHoleMinArea = 0.3; // Min size before holes are dropped (ratio of hole size)
m_hatchBorderAlgorithm = 1; // 0 = use zone min thickness; 1 = use hatch width
m_priority = 0; m_cornerSmoothingType = ZONE_SETTINGS::SMOOTHING_NONE; SetIsRuleArea( aInFP ); // Zones living in footprints have the rule area option
SetDoNotAllowCopperPour( false ); // has meaning only if m_isRuleArea == true
SetDoNotAllowVias( true ); // has meaning only if m_isRuleArea == true
SetDoNotAllowTracks( true ); // has meaning only if m_isRuleArea == true
SetDoNotAllowPads( true ); // has meaning only if m_isRuleArea == true
SetDoNotAllowFootprints( false ); // has meaning only if m_isRuleArea == true
m_cornerRadius = 0; SetLocalFlags( 0 ); // flags tempoarry used in zone calculations
m_Poly = new SHAPE_POLY_SET(); // Outlines
m_fillVersion = 5; // set the "old" way to build filled polygon areas (< 6.0.x)
m_islandRemovalMode = ISLAND_REMOVAL_MODE::ALWAYS; aParent->GetZoneSettings().ExportSetting( *this );
m_needRefill = false; // True only after some edition.
}
ZONE_CONTAINER::ZONE_CONTAINER( const ZONE_CONTAINER& aZone ) : BOARD_CONNECTED_ITEM( aZone ), m_Poly( nullptr ), m_CornerSelection( nullptr ){ InitDataFromSrcInCopyCtor( aZone );}
ZONE_CONTAINER& ZONE_CONTAINER::operator=( const ZONE_CONTAINER& aOther ){ BOARD_CONNECTED_ITEM::operator=( aOther );
InitDataFromSrcInCopyCtor( aOther );
return *this;}
ZONE_CONTAINER::~ZONE_CONTAINER(){ delete m_Poly; delete m_CornerSelection;}
void ZONE_CONTAINER::InitDataFromSrcInCopyCtor( const ZONE_CONTAINER& aZone ){ // members are expected non initialize in this.
// InitDataFromSrcInCopyCtor() is expected to be called
// only from a copy constructor.
// Copy only useful EDA_ITEM flags:
m_Flags = aZone.m_Flags; m_forceVisible = aZone.m_forceVisible;
// Replace the outlines for aZone outlines.
delete m_Poly; m_Poly = new SHAPE_POLY_SET( *aZone.m_Poly );
m_cornerSmoothingType = aZone.m_cornerSmoothingType; m_cornerRadius = aZone.m_cornerRadius; m_zoneName = aZone.m_zoneName; SetLayerSet( aZone.GetLayerSet() ); m_priority = aZone.m_priority; m_isRuleArea = aZone.m_isRuleArea;
m_doNotAllowCopperPour = aZone.m_doNotAllowCopperPour; m_doNotAllowVias = aZone.m_doNotAllowVias; m_doNotAllowTracks = aZone.m_doNotAllowTracks; m_doNotAllowPads = aZone.m_doNotAllowPads; m_doNotAllowFootprints = aZone.m_doNotAllowFootprints;
m_PadConnection = aZone.m_PadConnection; m_ZoneClearance = aZone.m_ZoneClearance; // clearance value
m_ZoneMinThickness = aZone.m_ZoneMinThickness; m_fillVersion = aZone.m_fillVersion; m_islandRemovalMode = aZone.m_islandRemovalMode; m_minIslandArea = aZone.m_minIslandArea;
m_isFilled = aZone.m_isFilled; m_needRefill = aZone.m_needRefill;
m_thermalReliefGap = aZone.m_thermalReliefGap; m_thermalReliefSpokeWidth = aZone.m_thermalReliefSpokeWidth;
m_fillMode = aZone.m_fillMode; // solid vs. hatched
m_hatchThickness = aZone.m_hatchThickness; m_hatchGap = aZone.m_hatchGap; m_hatchOrientation = aZone.m_hatchOrientation; m_hatchSmoothingLevel = aZone.m_hatchSmoothingLevel; m_hatchSmoothingValue = aZone.m_hatchSmoothingValue; m_hatchBorderAlgorithm = aZone.m_hatchBorderAlgorithm; m_hatchHoleMinArea = aZone.m_hatchHoleMinArea;
// For corner moving, corner index to drag, or nullptr if no selection
delete m_CornerSelection; m_CornerSelection = nullptr;
for( PCB_LAYER_ID layer : aZone.GetLayerSet().Seq() ) { m_FilledPolysList[layer] = aZone.m_FilledPolysList.at( layer ); m_RawPolysList[layer] = aZone.m_RawPolysList.at( layer ); m_filledPolysHash[layer] = aZone.m_filledPolysHash.at( layer ); m_FillSegmList[layer] = aZone.m_FillSegmList.at( layer ); // vector <> copy
m_insulatedIslands[layer] = aZone.m_insulatedIslands.at( layer ); }
m_borderStyle = aZone.m_borderStyle; m_borderHatchPitch = aZone.m_borderHatchPitch; m_borderHatchLines = aZone.m_borderHatchLines;
SetLocalFlags( aZone.GetLocalFlags() );
m_netinfo = aZone.m_netinfo;
m_hv45 = aZone.m_hv45; m_area = aZone.m_area;}
EDA_ITEM* ZONE_CONTAINER::Clone() const{ return new ZONE_CONTAINER( *this );}
bool ZONE_CONTAINER::UnFill(){ bool change = false;
for( std::pair<const PCB_LAYER_ID, SHAPE_POLY_SET>& pair : m_FilledPolysList ) { change |= !pair.second.IsEmpty(); pair.second.RemoveAllContours(); }
for( std::pair<const PCB_LAYER_ID, ZONE_SEGMENT_FILL>& pair : m_FillSegmList ) { change |= !pair.second.empty(); pair.second.clear(); }
m_isFilled = false; m_fillFlags.clear();
return change;}
wxPoint ZONE_CONTAINER::GetPosition() const{ return (wxPoint) GetCornerPosition( 0 );}
PCB_LAYER_ID ZONE_CONTAINER::GetLayer() const{ return BOARD_ITEM::GetLayer();}
bool ZONE_CONTAINER::IsOnCopperLayer() const{ return ( m_layerSet & LSET::AllCuMask() ).count() > 0;}
bool ZONE_CONTAINER::CommonLayerExists( const LSET aLayerSet ) const{ LSET common = GetLayerSet() & aLayerSet;
return common.count() > 0;}
void ZONE_CONTAINER::SetLayer( PCB_LAYER_ID aLayer ){ SetLayerSet( LSET( aLayer ) );
m_Layer = aLayer;}
void ZONE_CONTAINER::SetLayerSet( LSET aLayerSet ){ if( GetIsRuleArea() ) { // Rule areas can only exist on copper layers
aLayerSet &= LSET::AllCuMask(); }
if( aLayerSet.count() == 0 ) return;
if( m_layerSet != aLayerSet ) { SetNeedRefill( true );
UnFill();
m_FillSegmList.clear(); m_FilledPolysList.clear(); m_RawPolysList.clear(); m_filledPolysHash.clear(); m_insulatedIslands.clear();
for( PCB_LAYER_ID layer : aLayerSet.Seq() ) { m_FillSegmList[layer] = {}; m_FilledPolysList[layer] = {}; m_RawPolysList[layer] = {}; m_filledPolysHash[layer] = {}; m_insulatedIslands[layer] = {}; } }
m_layerSet = aLayerSet;
// Set the single layer parameter. For zones that can be on many layers, this parameter
// is arbitrary at best, but some code still uses it.
// Priority is F_Cu then B_Cu then to the first selected layer
m_Layer = aLayerSet.Seq()[0];
if( m_Layer != F_Cu && aLayerSet[B_Cu] ) m_Layer = B_Cu;}
LSET ZONE_CONTAINER::GetLayerSet() const{ return m_layerSet;}
void ZONE_CONTAINER::ViewGetLayers( int aLayers[], int& aCount ) const{ LSEQ layers = m_layerSet.Seq();
for( unsigned int idx = 0; idx < layers.size(); idx++ ) aLayers[idx] = LAYER_ZONE_START + layers[idx];
aCount = layers.size();}
double ZONE_CONTAINER::ViewGetLOD( int aLayer, KIGFX::VIEW* aView ) const{ constexpr double HIDE = std::numeric_limits<double>::max();
return aView->IsLayerVisible( LAYER_ZONES ) ? 0.0 : HIDE;}
bool ZONE_CONTAINER::IsOnLayer( PCB_LAYER_ID aLayer ) const{ return m_layerSet.test( aLayer );}
const EDA_RECT ZONE_CONTAINER::GetBoundingBox() const{ auto bb = m_Poly->BBox();
EDA_RECT ret( (wxPoint) bb.GetOrigin(), wxSize( bb.GetWidth(), bb.GetHeight() ) );
return ret;}
int ZONE_CONTAINER::GetThermalReliefGap( D_PAD* aPad, wxString* aSource ) const{ if( aPad->GetEffectiveThermalGap() == 0 ) { if( aSource ) *aSource = _( "zone" );
return m_thermalReliefGap; }
return aPad->GetEffectiveThermalGap( aSource );
}
int ZONE_CONTAINER::GetThermalReliefSpokeWidth( D_PAD* aPad, wxString* aSource ) const{ if( aPad->GetEffectiveThermalSpokeWidth() == 0 ) { if( aSource ) *aSource = _( "zone" );
return m_thermalReliefSpokeWidth; }
return aPad->GetEffectiveThermalSpokeWidth( aSource );}
void ZONE_CONTAINER::SetCornerRadius( unsigned int aRadius ){ if( m_cornerRadius != aRadius ) SetNeedRefill( true );
m_cornerRadius = aRadius;}
bool ZONE_CONTAINER::GetFilledPolysUseThickness( PCB_LAYER_ID aLayer ) const{ if( ADVANCED_CFG::GetCfg().m_DebugZoneFiller && LSET::InternalCuMask().Contains( aLayer ) ) return false;
return GetFilledPolysUseThickness();}
bool ZONE_CONTAINER::HitTest( const wxPoint& aPosition, int aAccuracy ) const{ // Normally accuracy is zoom-relative, but for the generic HitTest we just use
// a fixed (small) value.
int accuracy = std::max( aAccuracy, Millimeter2iu( 0.1 ) );
return HitTestForCorner( aPosition, accuracy * 2 ) || HitTestForEdge( aPosition, accuracy );}
void ZONE_CONTAINER::SetSelectedCorner( const wxPoint& aPosition, int aAccuracy ){ SHAPE_POLY_SET::VERTEX_INDEX corner;
// If there is some corner to be selected, assign it to m_CornerSelection
if( HitTestForCorner( aPosition, aAccuracy * 2, corner ) || HitTestForEdge( aPosition, aAccuracy, corner ) ) { if( m_CornerSelection == nullptr ) m_CornerSelection = new SHAPE_POLY_SET::VERTEX_INDEX;
*m_CornerSelection = corner; }}
bool ZONE_CONTAINER::HitTestForCorner( const wxPoint& refPos, int aAccuracy, SHAPE_POLY_SET::VERTEX_INDEX& aCornerHit ) const{ return m_Poly->CollideVertex( VECTOR2I( refPos ), aCornerHit, aAccuracy );}
bool ZONE_CONTAINER::HitTestForCorner( const wxPoint& refPos, int aAccuracy ) const{ SHAPE_POLY_SET::VERTEX_INDEX dummy; return HitTestForCorner( refPos, aAccuracy, dummy );}
bool ZONE_CONTAINER::HitTestForEdge( const wxPoint& refPos, int aAccuracy, SHAPE_POLY_SET::VERTEX_INDEX& aCornerHit ) const{ return m_Poly->CollideEdge( VECTOR2I( refPos ), aCornerHit, aAccuracy );}
bool ZONE_CONTAINER::HitTestForEdge( const wxPoint& refPos, int aAccuracy ) const{ SHAPE_POLY_SET::VERTEX_INDEX dummy; return HitTestForEdge( refPos, aAccuracy, dummy );}
bool ZONE_CONTAINER::HitTest( const EDA_RECT& aRect, bool aContained, int aAccuracy ) const{ // Calculate bounding box for zone
EDA_RECT bbox = GetBoundingBox(); bbox.Normalize();
EDA_RECT arect = aRect; arect.Normalize(); arect.Inflate( aAccuracy );
if( aContained ) { return arect.Contains( bbox ); } else { // Fast test: if aBox is outside the polygon bounding box, rectangles cannot intersect
if( !arect.Intersects( bbox ) ) return false;
int count = m_Poly->TotalVertices();
for( int ii = 0; ii < count; ii++ ) { auto vertex = m_Poly->CVertex( ii ); auto vertexNext = m_Poly->CVertex( ( ii + 1 ) % count );
// Test if the point is within the rect
if( arect.Contains( ( wxPoint ) vertex ) ) return true;
// Test if this edge intersects the rect
if( arect.Intersects( ( wxPoint ) vertex, ( wxPoint ) vertexNext ) ) return true; }
return false; }}
int ZONE_CONTAINER::GetLocalClearance( wxString* aSource ) const{ if( m_isRuleArea ) return 0;
if( aSource ) *aSource = _( "zone" );
return m_ZoneClearance;}
bool ZONE_CONTAINER::HitTestFilledArea( PCB_LAYER_ID aLayer, const wxPoint &aRefPos, int aAccuracy ) const{ // Rule areas have no filled area, but it's generally nice to treat their interior as if it were
// filled so that people don't have to select them by their outline (which is min-width)
if( GetIsRuleArea() ) return m_Poly->Contains( VECTOR2I( aRefPos.x, aRefPos.y ), -1, aAccuracy );
if( !m_FilledPolysList.count( aLayer ) ) return false;
return m_FilledPolysList.at( aLayer ).Contains( VECTOR2I( aRefPos.x, aRefPos.y ), -1, aAccuracy );}
bool ZONE_CONTAINER::HitTestCutout( const VECTOR2I& aRefPos, int* aOutlineIdx, int* aHoleIdx ) const{ // Iterate over each outline polygon in the zone and then iterate over
// each hole it has to see if the point is in it.
for( int i = 0; i < m_Poly->OutlineCount(); i++ ) { for( int j = 0; j < m_Poly->HoleCount( i ); j++ ) { if( m_Poly->Hole( i, j ).PointInside( aRefPos ) ) { if( aOutlineIdx ) *aOutlineIdx = i;
if( aHoleIdx ) *aHoleIdx = j;
return true; } } }
return false;}
void ZONE_CONTAINER::GetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector<MSG_PANEL_ITEM>& aList ){ EDA_UNITS units = aFrame->GetUserUnits(); wxString msg, msg2;
if( GetIsRuleArea() ) msg = _( "Rule Area" ); else if( IsOnCopperLayer() ) msg = _( "Copper Zone" ); else msg = _( "Non-copper Zone" );
// Display Cutout instead of Outline for holes inside a zone (i.e. when num contour !=0).
// Check whether the selected corner is in a hole; i.e., in any contour but the first one.
if( m_CornerSelection != nullptr && m_CornerSelection->m_contour > 0 ) msg << wxT( " " ) << _( "Cutout" );
aList.emplace_back( _( "Type" ), msg, DARKCYAN );
if( GetIsRuleArea() ) { msg.Empty();
if( GetDoNotAllowVias() ) AccumulateDescription( msg, _( "No vias" ) );
if( GetDoNotAllowTracks() ) AccumulateDescription( msg, _( "No tracks" ) );
if( GetDoNotAllowPads() ) AccumulateDescription( msg, _( "No pads" ) );
if( GetDoNotAllowCopperPour() ) AccumulateDescription( msg, _( "No copper zones" ) );
if( GetDoNotAllowFootprints() ) AccumulateDescription( msg, _( "No footprints" ) );
if( !msg.IsEmpty() ) aList.emplace_back( MSG_PANEL_ITEM( _( "Restrictions" ), msg, RED ) ); } else if( IsOnCopperLayer() ) { if( GetNetCode() >= 0 ) { NETINFO_ITEM* net = GetNet(); NETCLASS* netclass = nullptr;
if( net ) { if( net->GetNet() ) netclass = GetNetClass(); else netclass = GetBoard()->GetDesignSettings().GetDefault();
msg = UnescapeString( net->GetNetname() ); } else { msg = wxT( "<no name>" ); }
aList.emplace_back( _( "Net" ), msg, RED );
if( netclass ) aList.emplace_back( _( "NetClass" ), netclass->GetName(), DARKMAGENTA ); }
// Display priority level
msg.Printf( wxT( "%d" ), GetPriority() ); aList.emplace_back( _( "Priority" ), msg, BLUE ); }
wxString layerDesc; int count = 0;
for( PCB_LAYER_ID layer : m_layerSet.Seq() ) { if( count == 0 ) layerDesc = GetBoard()->GetLayerName( layer );
count++; }
if( count > 1 ) layerDesc.Printf( _( "%s and %d more" ), layerDesc, count - 1 );
aList.emplace_back( _( "Layer" ), layerDesc, DARKGREEN );
if( !m_zoneName.empty() ) aList.emplace_back( _( "Name" ), m_zoneName, DARKMAGENTA );
switch( m_fillMode ) { case ZONE_FILL_MODE::POLYGONS: msg = _( "Solid" ); break; case ZONE_FILL_MODE::HATCH_PATTERN: msg = _( "Hatched" ); break; default: msg = _( "Unknown" ); break; }
aList.emplace_back( _( "Fill Mode" ), msg, BROWN );
msg = MessageTextFromValue( units, m_area, true, EDA_DATA_TYPE::AREA ); aList.emplace_back( _( "Filled Area" ), msg, BLUE );
wxString source; int clearance = GetOwnClearance( GetLayer(), &source );
msg.Printf( _( "Min Clearance: %s" ), MessageTextFromValue( units, clearance ) ); msg2.Printf( _( "(from %s)" ), source ); aList.emplace_back( msg, msg2, BLACK );
// Useful for statistics, especially when zones are complex the number of hatches
// and filled polygons can explain the display and DRC calculation time:
msg.Printf( wxT( "%d" ), (int) m_borderHatchLines.size() ); aList.emplace_back( MSG_PANEL_ITEM( _( "HatchBorder Lines" ), msg, BLUE ) );
PCB_LAYER_ID layer = m_Layer;
// NOTE: This brings in dependence on PCB_EDIT_FRAME to the qa tests, which isn't ideal.
// TODO: Figure out a way for items to know the active layer without the whole edit frame?
#if 0
if( PCB_EDIT_FRAME* pcbframe = dynamic_cast<PCB_EDIT_FRAME*>( aFrame ) ) if( m_FilledPolysList.count( pcbframe->GetActiveLayer() ) ) layer = pcbframe->GetActiveLayer();#endif
if( !GetIsRuleArea() ) { auto layer_it = m_FilledPolysList.find( layer );
if( layer_it == m_FilledPolysList.end() ) layer_it = m_FilledPolysList.begin();
if( layer_it != m_FilledPolysList.end() ) { msg.Printf( wxT( "%d" ), layer_it->second.TotalVertices() ); aList.emplace_back( MSG_PANEL_ITEM( _( "Corner Count" ), msg, BLUE ) ); } }}
/* Geometric transforms: */
void ZONE_CONTAINER::Move( const wxPoint& offset ){ /* move outlines */ m_Poly->Move( offset );
HatchBorder();
for( std::pair<const PCB_LAYER_ID, SHAPE_POLY_SET>& pair : m_FilledPolysList ) pair.second.Move( offset );
for( std::pair<const PCB_LAYER_ID, ZONE_SEGMENT_FILL>& pair : m_FillSegmList ) { for( SEG& seg : pair.second ) { seg.A += VECTOR2I( offset ); seg.B += VECTOR2I( offset ); } }}
void ZONE_CONTAINER::MoveEdge( const wxPoint& offset, int aEdge ){ int next_corner;
if( m_Poly->GetNeighbourIndexes( aEdge, nullptr, &next_corner ) ) { m_Poly->SetVertex( aEdge, m_Poly->CVertex( aEdge ) + VECTOR2I( offset ) ); m_Poly->SetVertex( next_corner, m_Poly->CVertex( next_corner ) + VECTOR2I( offset ) ); HatchBorder();
SetNeedRefill( true ); }}
void ZONE_CONTAINER::Rotate( const wxPoint& aCentre, double aAngle ){ aAngle = -DECIDEG2RAD( aAngle );
m_Poly->Rotate( aAngle, VECTOR2I( aCentre ) ); HatchBorder();
/* rotate filled areas: */ for( std::pair<const PCB_LAYER_ID, SHAPE_POLY_SET>& pair : m_FilledPolysList ) pair.second.Rotate( aAngle, VECTOR2I( aCentre ) );
for( std::pair<const PCB_LAYER_ID, ZONE_SEGMENT_FILL>& pair : m_FillSegmList ) { for( SEG& seg : pair.second ) { wxPoint a( seg.A ); RotatePoint( &a, aCentre, aAngle ); seg.A = a; wxPoint b( seg.B ); RotatePoint( &b, aCentre, aAngle ); seg.B = a; } }}
void ZONE_CONTAINER::Flip( const wxPoint& aCentre, bool aFlipLeftRight ){ Mirror( aCentre, aFlipLeftRight ); int copperLayerCount = GetBoard()->GetCopperLayerCount();
if( GetIsRuleArea() ) SetLayerSet( FlipLayerMask( GetLayerSet(), copperLayerCount ) ); else SetLayer( FlipLayer( GetLayer(), copperLayerCount ) );}
void ZONE_CONTAINER::Mirror( const wxPoint& aMirrorRef, bool aMirrorLeftRight ){ // ZONE_CONTAINERs mirror about the x-axis (why?!?)
m_Poly->Mirror( aMirrorLeftRight, !aMirrorLeftRight, VECTOR2I( aMirrorRef ) );
HatchBorder();
for( std::pair<const PCB_LAYER_ID, SHAPE_POLY_SET>& pair : m_FilledPolysList ) pair.second.Mirror( aMirrorLeftRight, !aMirrorLeftRight, VECTOR2I( aMirrorRef ) );
for( std::pair<const PCB_LAYER_ID, ZONE_SEGMENT_FILL>& pair : m_FillSegmList ) { for( SEG& seg : pair.second ) { if( aMirrorLeftRight ) { MIRROR( seg.A.x, aMirrorRef.x ); MIRROR( seg.B.x, aMirrorRef.x ); } else { MIRROR( seg.A.y, aMirrorRef.y ); MIRROR( seg.B.y, aMirrorRef.y ); } } }}
ZONE_CONNECTION ZONE_CONTAINER::GetPadConnection( D_PAD* aPad, wxString* aSource ) const{ if( aPad == NULL || aPad->GetEffectiveZoneConnection() == ZONE_CONNECTION::INHERITED ) { if( aSource ) *aSource = _( "zone" );
return m_PadConnection; } else { return aPad->GetEffectiveZoneConnection( aSource ); }}
void ZONE_CONTAINER::RemoveCutout( int aOutlineIdx, int aHoleIdx ){ // Ensure the requested cutout is valid
if( m_Poly->OutlineCount() < aOutlineIdx || m_Poly->HoleCount( aOutlineIdx ) < aHoleIdx ) return;
SHAPE_POLY_SET cutPoly( m_Poly->Hole( aOutlineIdx, aHoleIdx ) );
// Add the cutout back to the zone
m_Poly->BooleanAdd( cutPoly, SHAPE_POLY_SET::PM_FAST );
SetNeedRefill( true );}
void ZONE_CONTAINER::AddPolygon( const SHAPE_LINE_CHAIN& aPolygon ){ wxASSERT( aPolygon.IsClosed() );
// Add the outline as a new polygon in the polygon set
if( m_Poly->OutlineCount() == 0 ) m_Poly->AddOutline( aPolygon ); else m_Poly->AddHole( aPolygon );
SetNeedRefill( true );}
void ZONE_CONTAINER::AddPolygon( std::vector< wxPoint >& aPolygon ){ if( aPolygon.empty() ) return;
SHAPE_LINE_CHAIN outline;
// Create an outline and populate it with the points of aPolygon
for( const wxPoint& pt : aPolygon) outline.Append( pt );
outline.SetClosed( true );
AddPolygon( outline );}
bool ZONE_CONTAINER::AppendCorner( wxPoint aPosition, int aHoleIdx, bool aAllowDuplication ){ // Ensure the main outline exists:
if( m_Poly->OutlineCount() == 0 ) m_Poly->NewOutline();
// If aHoleIdx >= 0, the corner musty be added to the hole, index aHoleIdx.
// (remember: the index of the first hole is 0)
// Return error if if does dot exist.
if( aHoleIdx >= m_Poly->HoleCount( 0 ) ) return false;
m_Poly->Append( aPosition.x, aPosition.y, -1, aHoleIdx, aAllowDuplication );
SetNeedRefill( true );
return true;}
wxString ZONE_CONTAINER::GetSelectMenuText( EDA_UNITS aUnits ) const{ wxString text;
// Check whether the selected contour is a hole (contour index > 0)
if( m_CornerSelection != nullptr && m_CornerSelection->m_contour > 0 ) text << wxT( " " ) << _( "(Cutout)" );
if( GetIsRuleArea() ) text << wxT( " " ) << _( "(Rule Area)" ); else text << GetNetnameMsg();
wxString layerDesc; int count = 0;
for( PCB_LAYER_ID layer : m_layerSet.Seq() ) { if( count == 0 ) layerDesc = GetBoard()->GetLayerName( layer );
count++; }
if( count > 1 ) layerDesc.Printf( _( "%s and %d more" ), layerDesc, count - 1 );
return wxString::Format( _( "Zone Outline %s on %s" ), text, layerDesc );}
int ZONE_CONTAINER::GetBorderHatchPitch() const{ return m_borderHatchPitch;}
void ZONE_CONTAINER::SetBorderDisplayStyle( ZONE_BORDER_DISPLAY_STYLE aHatchStyle, int aHatchPitch, bool aRebuildHatch ){ SetHatchPitch( aHatchPitch ); m_borderStyle = aHatchStyle;
if( aRebuildHatch ) HatchBorder();}
void ZONE_CONTAINER::SetHatchPitch( int aPitch ){ m_borderHatchPitch = aPitch;}
void ZONE_CONTAINER::UnHatchBorder(){ m_borderHatchLines.clear();}
// Creates hatch lines inside the outline of the complex polygon
// sort function used in ::HatchBorder to sort points by descending wxPoint.x values
bool sortEndsByDescendingX( const VECTOR2I& ref, const VECTOR2I& tst ){ return tst.x < ref.x;}
void ZONE_CONTAINER::HatchBorder(){ UnHatchBorder();
if( m_borderStyle == ZONE_BORDER_DISPLAY_STYLE::NO_HATCH || m_borderHatchPitch == 0 || m_Poly->IsEmpty() ) { return; }
// define range for hatch lines
int min_x = m_Poly->CVertex( 0 ).x; int max_x = m_Poly->CVertex( 0 ).x; int min_y = m_Poly->CVertex( 0 ).y; int max_y = m_Poly->CVertex( 0 ).y;
for( auto iterator = m_Poly->IterateWithHoles(); iterator; iterator++ ) { if( iterator->x < min_x ) min_x = iterator->x;
if( iterator->x > max_x ) max_x = iterator->x;
if( iterator->y < min_y ) min_y = iterator->y;
if( iterator->y > max_y ) max_y = iterator->y; }
// Calculate spacing between 2 hatch lines
int spacing;
if( m_borderStyle == ZONE_BORDER_DISPLAY_STYLE::DIAGONAL_EDGE ) spacing = m_borderHatchPitch; else spacing = m_borderHatchPitch * 2;
// set the "length" of hatch lines (the length on horizontal axis)
int hatch_line_len = m_borderHatchPitch;
// To have a better look, give a slope depending on the layer
LAYER_NUM layer = GetLayer(); int slope_flag = (layer & 1) ? 1 : -1; // 1 or -1
double slope = 0.707106 * slope_flag; // 45 degrees slope
int max_a, min_a;
if( slope_flag == 1 ) { max_a = KiROUND( max_y - slope * min_x ); min_a = KiROUND( min_y - slope * max_x ); } else { max_a = KiROUND( max_y - slope * max_x ); min_a = KiROUND( min_y - slope * min_x ); }
min_a = (min_a / spacing) * spacing;
// calculate an offset depending on layer number,
// for a better look of hatches on a multilayer board
int offset = (layer * 7) / 8; min_a += offset;
// loop through hatch lines
#define MAXPTS 200 // Usually we store only few values per one hatch line
// depending on the complexity of the zone outline
static std::vector<VECTOR2I> pointbuffer; pointbuffer.clear(); pointbuffer.reserve( MAXPTS + 2 );
for( int a = min_a; a < max_a; a += spacing ) { // get intersection points for this hatch line
// Note: because we should have an even number of intersections with the
// current hatch line and the zone outline (a closed polygon,
// or a set of closed polygons), if an odd count is found
// we skip this line (should not occur)
pointbuffer.clear();
// Iterate through all vertices
for( auto iterator = m_Poly->IterateSegmentsWithHoles(); iterator; iterator++ ) { double x, y, x2, y2; int ok;
SEG segment = *iterator;
ok = FindLineSegmentIntersection( a, slope, segment.A.x, segment.A.y, segment.B.x, segment.B.y, &x, &y, &x2, &y2 );
if( ok ) { VECTOR2I point( KiROUND( x ), KiROUND( y ) ); pointbuffer.push_back( point ); }
if( ok == 2 ) { VECTOR2I point( KiROUND( x2 ), KiROUND( y2 ) ); pointbuffer.push_back( point ); }
if( pointbuffer.size() >= MAXPTS ) // overflow
{ wxASSERT( 0 ); break; } }
// ensure we have found an even intersection points count
// because intersections are the ends of segments
// inside the polygon(s) and a segment has 2 ends.
// if not, this is a strange case (a bug ?) so skip this hatch
if( pointbuffer.size() % 2 != 0 ) continue;
// sort points in order of descending x (if more than 2) to
// ensure the starting point and the ending point of the same segment
// are stored one just after the other.
if( pointbuffer.size() > 2 ) sort( pointbuffer.begin(), pointbuffer.end(), sortEndsByDescendingX );
// creates lines or short segments inside the complex polygon
for( unsigned ip = 0; ip < pointbuffer.size(); ip += 2 ) { int dx = pointbuffer[ip + 1].x - pointbuffer[ip].x;
// Push only one line for diagonal hatch,
// or for small lines < twice the line length
// else push 2 small lines
if( m_borderStyle == ZONE_BORDER_DISPLAY_STYLE::DIAGONAL_FULL || std::abs( dx ) < 2 * hatch_line_len ) { m_borderHatchLines.emplace_back( SEG( pointbuffer[ip], pointbuffer[ ip + 1] ) ); } else { double dy = pointbuffer[ip + 1].y - pointbuffer[ip].y; slope = dy / dx;
if( dx > 0 ) dx = hatch_line_len; else dx = -hatch_line_len;
int x1 = KiROUND( pointbuffer[ip].x + dx ); int x2 = KiROUND( pointbuffer[ip + 1].x - dx ); int y1 = KiROUND( pointbuffer[ip].y + dx * slope ); int y2 = KiROUND( pointbuffer[ip + 1].y - dx * slope );
m_borderHatchLines.emplace_back( SEG( pointbuffer[ip].x, pointbuffer[ip].y, x1, y1 ) );
m_borderHatchLines.emplace_back( SEG( pointbuffer[ip+1].x, pointbuffer[ip+1].y, x2, y2 ) ); } } }}
int ZONE_CONTAINER::GetDefaultHatchPitch(){ return Mils2iu( 20 );}
BITMAP_DEF ZONE_CONTAINER::GetMenuImage() const{ return add_zone_xpm;}
void ZONE_CONTAINER::SwapData( BOARD_ITEM* aImage ){ assert( aImage->Type() == PCB_ZONE_AREA_T );
std::swap( *((ZONE_CONTAINER*) this), *((ZONE_CONTAINER*) aImage) );}
void ZONE_CONTAINER::CacheTriangulation( PCB_LAYER_ID aLayer ){ if( aLayer == UNDEFINED_LAYER ) { for( std::pair<const PCB_LAYER_ID, SHAPE_POLY_SET>& pair : m_FilledPolysList ) pair.second.CacheTriangulation(); } else { if( m_FilledPolysList.count( aLayer ) ) m_FilledPolysList[ aLayer ].CacheTriangulation(); }}
bool ZONE_CONTAINER::IsIsland( PCB_LAYER_ID aLayer, int aPolyIdx ){ if( GetNetCode() < 1 ) return true;
if( !m_insulatedIslands.count( aLayer ) ) return false;
return m_insulatedIslands.at( aLayer ).count( aPolyIdx );}
void ZONE_CONTAINER::GetInteractingZones( PCB_LAYER_ID aLayer, std::vector<ZONE_CONTAINER*>* aZones ) const{ int epsilon = Millimeter2iu( 0.001 );
for( ZONE_CONTAINER* candidate : GetBoard()->Zones() ) { if( candidate == this ) continue;
if( !candidate->GetLayerSet().test( aLayer ) ) continue;
if( candidate->GetIsRuleArea() ) continue;
if( candidate->GetNetCode() != GetNetCode() ) continue;
for( auto iter = m_Poly->CIterate(); iter; iter++ ) { if( candidate->m_Poly->Collide( iter.Get(), epsilon ) ) { aZones->push_back( candidate ); break; } } }}
bool ZONE_CONTAINER::BuildSmoothedPoly( SHAPE_POLY_SET& aSmoothedPoly, PCB_LAYER_ID aLayer, SHAPE_POLY_SET* aBoardOutline, SHAPE_POLY_SET* aSmoothedPolyWithApron ) const{ if( GetNumCorners() <= 2 ) // malformed zone. polygon calculations will not like it ...
return false;
if( GetIsRuleArea() ) { // We like keepouts just the way they are....
aSmoothedPoly = *m_Poly; return true; }
BOARD* board = GetBoard(); int maxError = ARC_HIGH_DEF; bool keepExternalFillets = false;
if( board ) { maxError = board->GetDesignSettings().m_MaxError; keepExternalFillets = board->GetDesignSettings().m_ZoneKeepExternalFillets; }
auto smooth = [&]( SHAPE_POLY_SET& aPoly ) { switch( m_cornerSmoothingType ) { case ZONE_SETTINGS::SMOOTHING_CHAMFER: aPoly = aPoly.Chamfer( (int) m_cornerRadius ); break;
case ZONE_SETTINGS::SMOOTHING_FILLET: { aPoly = aPoly.Fillet( (int) m_cornerRadius, maxError ); break; }
default: break; } };
std::vector<ZONE_CONTAINER*> interactingZones; GetInteractingZones( aLayer, &interactingZones );
SHAPE_POLY_SET* maxExtents = m_Poly; SHAPE_POLY_SET withFillets;
aSmoothedPoly = *m_Poly;
// Should external fillets (that is, those applied to concave corners) be kept? While it
// seems safer to never have copper extend outside the zone outline, 5.1.x and prior did
// indeed fill them so we leave the mode available.
if( keepExternalFillets ) { withFillets = *m_Poly; smooth( withFillets ); withFillets.BooleanAdd( *m_Poly, SHAPE_POLY_SET::PM_FAST ); maxExtents = &withFillets; }
for( ZONE_CONTAINER* zone : interactingZones ) aSmoothedPoly.BooleanAdd( *zone->Outline(), SHAPE_POLY_SET::PM_FAST );
if( !GetIsRuleArea() && aBoardOutline ) aSmoothedPoly.BooleanIntersection( *aBoardOutline, SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
smooth( aSmoothedPoly );
if( aSmoothedPolyWithApron ) { SHAPE_POLY_SET bufferedExtents = *maxExtents; bufferedExtents.Inflate( m_ZoneMinThickness, 8 ); *aSmoothedPolyWithApron = aSmoothedPoly; aSmoothedPolyWithApron->BooleanIntersection( bufferedExtents, SHAPE_POLY_SET::PM_FAST ); }
aSmoothedPoly.BooleanIntersection( *maxExtents, SHAPE_POLY_SET::PM_FAST );
return true;}
double ZONE_CONTAINER::CalculateFilledArea(){ m_area = 0.0;
// Iterate over each outline polygon in the zone and then iterate over
// each hole it has to compute the total area.
for( std::pair<const PCB_LAYER_ID, SHAPE_POLY_SET>& pair : m_FilledPolysList ) { SHAPE_POLY_SET& poly = pair.second;
for( int i = 0; i < poly.OutlineCount(); i++ ) { m_area += poly.Outline( i ).Area();
for( int j = 0; j < poly.HoleCount( i ); j++ ) m_area -= poly.Hole( i, j ).Area(); } }
return m_area;}
/**
* Function TransformSmoothedOutlineToPolygon * Convert the smoothed outline to polygons (optionally inflated by \a aClearance) and copy them * into \a aCornerBuffer. */void ZONE_CONTAINER::TransformSmoothedOutlineToPolygon( SHAPE_POLY_SET& aCornerBuffer, int aClearance, SHAPE_POLY_SET* aBoardOutline ) const{ // Creates the zone outline polygon (with holes if any)
SHAPE_POLY_SET polybuffer; BuildSmoothedPoly( polybuffer, GetLayer(), aBoardOutline );
// Calculate the polygon with clearance
// holes are linked to the main outline, so only one polygon is created.
if( aClearance ) { BOARD* board = GetBoard(); int maxError = ARC_HIGH_DEF;
if( board ) maxError = board->GetDesignSettings().m_MaxError;
int segCount = GetArcToSegmentCount( aClearance, maxError, 360.0 ); polybuffer.Inflate( aClearance, segCount ); }
polybuffer.Fracture( SHAPE_POLY_SET::PM_FAST ); aCornerBuffer.Append( polybuffer );}
//
/********* MODULE_ZONE_CONTAINER **************///
MODULE_ZONE_CONTAINER::MODULE_ZONE_CONTAINER( BOARD_ITEM_CONTAINER* aParent ) : ZONE_CONTAINER( aParent, true ){ // in a footprint, net classes are not managed.
// so set the net to NETINFO_LIST::ORPHANED_ITEM
SetNetCode( -1, true );}
MODULE_ZONE_CONTAINER::MODULE_ZONE_CONTAINER( const MODULE_ZONE_CONTAINER& aZone ) : ZONE_CONTAINER( aZone.GetParent(), true ){ InitDataFromSrcInCopyCtor( aZone );}
MODULE_ZONE_CONTAINER& MODULE_ZONE_CONTAINER::operator=( const MODULE_ZONE_CONTAINER& aOther ){ ZONE_CONTAINER::operator=( aOther ); return *this;}
EDA_ITEM* MODULE_ZONE_CONTAINER::Clone() const{ return new MODULE_ZONE_CONTAINER( *this );}
double MODULE_ZONE_CONTAINER::ViewGetLOD( int aLayer, KIGFX::VIEW* aView ) const{ constexpr double HIDE = (double)std::numeric_limits<double>::max();
if( !aView ) return 0;
if( !aView->IsLayerVisible( LAYER_ZONES ) ) return HIDE;
bool flipped = GetParent() && GetParent()->GetLayer() == B_Cu;
// Handle Render tab switches
if( !flipped && !aView->IsLayerVisible( LAYER_MOD_FR ) ) return HIDE;
if( flipped && !aView->IsLayerVisible( LAYER_MOD_BK ) ) return HIDE;
// Other layers are shown without any conditions
return 0.0;}
std::shared_ptr<SHAPE> ZONE_CONTAINER::GetEffectiveShape( PCB_LAYER_ID aLayer ) const{ std::shared_ptr<SHAPE> shape;
if( m_FilledPolysList.find( aLayer ) == m_FilledPolysList.end() ) { shape = std::make_shared<SHAPE_NULL>(); } else { shape.reset( m_FilledPolysList.at( aLayer ).Clone() ); }
return shape;}
static struct ZONE_CONTAINER_DESC{ ZONE_CONTAINER_DESC() { ENUM_MAP<ZONE_CONNECTION>::Instance() .Map( ZONE_CONNECTION::INHERITED, _HKI( "Inherited" ) ) .Map( ZONE_CONNECTION::NONE, _HKI( "None" ) ) .Map( ZONE_CONNECTION::THERMAL, _HKI( "Thermal reliefs" ) ) .Map( ZONE_CONNECTION::FULL, _HKI( "Solid" ) ) .Map( ZONE_CONNECTION::THT_THERMAL, _HKI( "Reliefs for PTH" ) );
PROPERTY_MANAGER& propMgr = PROPERTY_MANAGER::Instance(); REGISTER_TYPE( ZONE_CONTAINER ); propMgr.InheritsAfter( TYPE_HASH( ZONE_CONTAINER ), TYPE_HASH( BOARD_CONNECTED_ITEM ) ); propMgr.AddProperty( new PROPERTY<ZONE_CONTAINER, unsigned>( _HKI( "Priority" ), &ZONE_CONTAINER::SetPriority, &ZONE_CONTAINER::GetPriority ) ); //propMgr.AddProperty( new PROPERTY<ZONE_CONTAINER, bool>( "Filled",
//&ZONE_CONTAINER::SetIsFilled, &ZONE_CONTAINER::IsFilled ) );
propMgr.AddProperty( new PROPERTY<ZONE_CONTAINER, wxString>( _HKI( "Name" ), &ZONE_CONTAINER::SetZoneName, &ZONE_CONTAINER::GetZoneName ) ); propMgr.AddProperty( new PROPERTY<ZONE_CONTAINER, int>( _HKI( "Clearance" ), &ZONE_CONTAINER::SetLocalClearance, &ZONE_CONTAINER::GetLocalClearance, PROPERTY_DISPLAY::DISTANCE ) ); propMgr.AddProperty( new PROPERTY<ZONE_CONTAINER, int>( _HKI( "Min Width" ), &ZONE_CONTAINER::SetMinThickness, &ZONE_CONTAINER::GetMinThickness, PROPERTY_DISPLAY::DISTANCE ) ); propMgr.AddProperty( new PROPERTY_ENUM<ZONE_CONTAINER, ZONE_CONNECTION>( _HKI( "Pad Connections" ), &ZONE_CONTAINER::SetPadConnection, &ZONE_CONTAINER::GetPadConnection ) ); propMgr.AddProperty( new PROPERTY<ZONE_CONTAINER, int>( _HKI( "Thermal Clearance" ), &ZONE_CONTAINER::SetThermalReliefGap, &ZONE_CONTAINER::GetThermalReliefGap, PROPERTY_DISPLAY::DISTANCE ) ); propMgr.AddProperty( new PROPERTY<ZONE_CONTAINER, int>( _HKI( "Thermal Spoke Width" ), &ZONE_CONTAINER::SetThermalReliefSpokeWidth, &ZONE_CONTAINER::GetThermalReliefSpokeWidth, PROPERTY_DISPLAY::DISTANCE ) ); }} _ZONE_CONTAINER_DESC;
ENUM_TO_WXANY( ZONE_CONNECTION );
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