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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt> * Copyright The KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
/**
* @file ring_2d.h */
#ifndef _RING_2D_H_
#define _RING_2D_H_
#include "object_2d.h"
class RING_2D : public OBJECT_2D{public: RING_2D( const SFVEC2F& aCenter, float aInnerRadius, float aOuterRadius, const BOARD_ITEM& aBoardItem );
bool Overlaps( const BBOX_2D& aBBox ) const override; bool Intersects( const BBOX_2D& aBBox ) const override; bool Intersect( const RAYSEG2D& aSegRay, float* aOutT, SFVEC2F* aNormalOut ) const override; INTERSECTION_RESULT IsBBoxInside( const BBOX_2D& aBBox ) const override; bool IsPointInside( const SFVEC2F& aPoint ) const override;
const SFVEC2F& GetCenter() const { return m_center; } float GetInnerRadius() const { return m_inner_radius; } float GetOuterRadius() const { return m_outer_radius; }
float GetInnerRadiusSquared() const { return m_inner_radius_squared; } float GetOuterRadiusSquared() const { return m_outer_radius_squared; }
private: SFVEC2F m_center; float m_inner_radius; float m_outer_radius; float m_inner_radius_squared; float m_outer_radius_squared;};
#endif // _RING_2D_H_
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