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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt> * Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
/**
* @file render_3d_base.cpp * @brief implements the initialization of the base class */
#include "render_3d_base.h"
#include <wx/log.h>
/**
* Trace mask used to enable or disable the trace output of this class. * * The debug output can be turned on by setting the WXTRACE environment variable to * "KI_TRACE_3D_RENDER". See the wxWidgets documentation on wxLogTrace for * more information. * * @ingroup trace_env_vars */const wxChar* RENDER_3D_BASE::m_logTrace = wxT( "KI_TRACE_3D_RENDER" );
RENDER_3D_BASE::RENDER_3D_BASE( EDA_3D_CANVAS* aCanvas, BOARD_ADAPTER& aBoardAdapter, CAMERA& aCamera ) : m_boardAdapter( aBoardAdapter ), m_camera( aCamera ){ wxLogTrace( m_logTrace, wxT( "RENDER_3D_BASE::RENDER_3D_BASE" ) ); m_canvas = aCanvas; m_is_opengl_initialized = false; m_windowSize = wxSize( -1, -1 ); m_reloadRequested = true;}
RENDER_3D_BASE::~RENDER_3D_BASE(){}
void RENDER_3D_BASE::SetBusyIndicatorFactory( BUSY_INDICATOR::FACTORY aNewFactory ){ m_busyIndicatorFactory = aNewFactory;}
std::unique_ptr<BUSY_INDICATOR> RENDER_3D_BASE::CreateBusyIndicator() const{ std::unique_ptr<BUSY_INDICATOR> busy;
if( m_busyIndicatorFactory ) busy = m_busyIndicatorFactory();
return busy;}
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