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  1. /*
  2. * This program source code file is part of KiCad, a free EDA CAD application.
  3. *
  4. * Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
  5. * Copyright (C) 1992-2021 KiCad Developers, see AUTHORS.txt for contributors.
  6. *
  7. * This program is free software; you can redistribute it and/or
  8. * modify it under the terms of the GNU General Public License
  9. * as published by the Free Software Foundation; either version 2
  10. * of the License, or (at your option) any later version.
  11. *
  12. * This program is distributed in the hope that it will be useful,
  13. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  14. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  15. * GNU General Public License for more details.
  16. *
  17. * You should have received a copy of the GNU General Public License
  18. * along with this program; if not, you may find one here:
  19. * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
  20. * or you may search the http://www.gnu.org website for the version 2 license,
  21. * or you may write to the Free Software Foundation, Inc.,
  22. * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
  23. */
  24. #include <wx/colordlg.h>
  25. #include <wx/colour.h>
  26. #include <wx/filename.h>
  27. #include <wx/msgdlg.h>
  28. #include <wx/string.h>
  29. #include <wx/wupdlock.h>
  30. #include <wx/clipbrd.h>
  31. #include "eda_3d_viewer.h"
  32. #include <3d_viewer_settings.h>
  33. #include <3d_viewer_id.h>
  34. #include <3d_viewer/tools/3d_actions.h>
  35. #include <3d_viewer/tools/3d_controller.h>
  36. #include <3d_viewer/tools/3d_conditions.h>
  37. #include <bitmaps.h>
  38. #include <board_design_settings.h>
  39. #include <board_stackup_manager/board_stackup.h>
  40. #include <board_stackup_manager/stackup_predefined_prms.h>
  41. #include <board.h>
  42. #include <core/arraydim.h>
  43. #include <layers_id_colors_and_visibility.h>
  44. #include <gal/dpi_scaling.h>
  45. #include <pgm_base.h>
  46. #include <project.h>
  47. #include <settings/common_settings.h>
  48. #include <settings/settings_manager.h>
  49. #include <tool/action_manager.h>
  50. #include <tool/common_control.h>
  51. #include <tool/tool_manager.h>
  52. #include <tool/tool_dispatcher.h>
  53. #include <tool/action_toolbar.h>
  54. #include <widgets/infobar.h>
  55. #include <wildcards_and_files_ext.h>
  56. #include <wx/filedlg.h>
  57. /**
  58. * Flag to enable 3D viewer main frame window debug tracing.
  59. *
  60. * Use "KI_TRACE_EDA_3D_VIEWER" to enable.
  61. *
  62. * @ingroup trace_env_vars
  63. */
  64. const wxChar* EDA_3D_VIEWER::m_logTrace = wxT( "KI_TRACE_EDA_3D_VIEWER" );
  65. BEGIN_EVENT_TABLE( EDA_3D_VIEWER, EDA_BASE_FRAME )
  66. EVT_ACTIVATE( EDA_3D_VIEWER::OnActivate )
  67. EVT_SET_FOCUS( EDA_3D_VIEWER::OnSetFocus )
  68. EVT_TOOL_RANGE( ID_START_COMMAND_3D, ID_MENU_COMMAND_END,
  69. EDA_3D_VIEWER::Process_Special_Functions )
  70. EVT_TOOL( ID_TOOL_SET_VISIBLE_ITEMS, EDA_3D_VIEWER::Install3DViewOptionDialog )
  71. EVT_MENU( wxID_CLOSE, EDA_3D_VIEWER::Exit3DFrame )
  72. EVT_MENU( ID_RENDER_CURRENT_VIEW, EDA_3D_VIEWER::OnRenderEngineSelection )
  73. EVT_MENU( ID_DISABLE_RAY_TRACING, EDA_3D_VIEWER::OnDisableRayTracing )
  74. EVT_CLOSE( EDA_3D_VIEWER::OnCloseWindow )
  75. END_EVENT_TABLE()
  76. EDA_3D_VIEWER::EDA_3D_VIEWER( KIWAY *aKiway, PCB_BASE_FRAME *aParent, const wxString &aTitle,
  77. long style ) :
  78. KIWAY_PLAYER( aKiway, aParent, FRAME_PCB_DISPLAY3D, aTitle, wxDefaultPosition,
  79. wxDefaultSize, style, QUALIFIED_VIEWER3D_FRAMENAME( aParent ) ),
  80. m_mainToolBar( nullptr ),
  81. m_canvas( nullptr ),
  82. m_currentCamera( m_trackBallCamera ),
  83. m_trackBallCamera( RANGE_SCALE_3D )
  84. {
  85. wxLogTrace( m_logTrace, "EDA_3D_VIEWER::EDA_3D_VIEWER %s", aTitle );
  86. m_disable_ray_tracing = false;
  87. m_aboutTitle = _( "KiCad 3D Viewer" );
  88. // Give it an icon
  89. wxIcon icon;
  90. icon.CopyFromBitmap( KiBitmap( BITMAPS::icon_3d ) );
  91. SetIcon( icon );
  92. // Create the status line
  93. static const int status_dims[4] = { -1, 170, 130, 130 };
  94. wxStatusBar *status_bar = CreateStatusBar( arrayDim( status_dims ) );
  95. SetStatusWidths( arrayDim( status_dims ), status_dims );
  96. m_canvas = new EDA_3D_CANVAS( this,
  97. OGL_ATT_LIST::GetAttributesList( m_boardAdapter.GetAntiAliasingMode() ),
  98. aParent->GetBoard(), m_boardAdapter, m_currentCamera,
  99. Prj().Get3DCacheManager() );
  100. auto config = Pgm().GetSettingsManager().GetAppSettings<EDA_3D_VIEWER_SETTINGS>();
  101. LoadSettings( config );
  102. // Some settings need the canvas
  103. loadCommonSettings();
  104. // Create the manager
  105. m_toolManager = new TOOL_MANAGER;
  106. m_toolManager->SetEnvironment( GetBoard(), nullptr, nullptr, config, this );
  107. m_actions = new EDA_3D_ACTIONS();
  108. m_toolDispatcher = new TOOL_DISPATCHER( m_toolManager );
  109. m_canvas->SetEventDispatcher( m_toolDispatcher );
  110. // Register tools
  111. m_toolManager->RegisterTool( new COMMON_CONTROL );
  112. m_toolManager->RegisterTool( new EDA_3D_CONTROLLER );
  113. m_toolManager->InitTools();
  114. setupUIConditions();
  115. if( EDA_3D_CONTROLLER* ctrlTool = GetToolManager()->GetTool<EDA_3D_CONTROLLER>() )
  116. ctrlTool->SetRotationIncrement( config->m_Camera.rotation_increment );
  117. // Run the viewer control tool, it is supposed to be always active
  118. m_toolManager->InvokeTool( "3DViewer.Control" );
  119. CreateMenuBar();
  120. ReCreateMainToolbar();
  121. m_infoBar = new WX_INFOBAR( this, &m_auimgr );
  122. m_auimgr.SetManagedWindow( this );
  123. m_auimgr.AddPane( m_mainToolBar, EDA_PANE().HToolbar().Name( "MainToolbar" ).Top().Layer( 6 ) );
  124. m_auimgr.AddPane( m_infoBar, EDA_PANE().InfoBar().Name( "InfoBar" ).Top().Layer(1) );
  125. m_auimgr.AddPane( m_canvas, EDA_PANE().Canvas().Name( "DrawFrame" ).Center() );
  126. // Call Update() to fix all pane default sizes, especially the "InfoBar" pane before
  127. // hidding it.
  128. m_auimgr.Update();
  129. // We don't want the infobar displayed right away
  130. m_auimgr.GetPane( "InfoBar" ).Hide();
  131. m_auimgr.Update();
  132. m_canvas->SetInfoBar( m_infoBar );
  133. m_canvas->SetStatusBar( status_bar );
  134. // Fixes bug in Windows (XP and possibly others) where the canvas requires the focus
  135. // in order to receive mouse events. Otherwise, the user has to click somewhere on
  136. // the canvas before it will respond to mouse wheel events.
  137. m_canvas->SetFocus();
  138. }
  139. EDA_3D_VIEWER::~EDA_3D_VIEWER()
  140. {
  141. m_canvas->SetEventDispatcher( nullptr );
  142. m_auimgr.UnInit();
  143. // m_canvas delete will be called by wxWidget manager
  144. //delete m_canvas;
  145. //m_canvas = nullptr;
  146. }
  147. void EDA_3D_VIEWER::setupUIConditions()
  148. {
  149. EDA_BASE_FRAME::setupUIConditions();
  150. ACTION_MANAGER* mgr = m_toolManager->GetActionManager();
  151. EDA_3D_CONDITIONS cond( &m_boardAdapter );
  152. // Helper to define check conditions
  153. #define MaterialCheck( x ) ACTION_CONDITIONS().Check( cond.MaterialMode( x ) )
  154. #define FlagCheck( x ) ACTION_CONDITIONS().Check( cond.Flag( x ) )
  155. #define GridSizeCheck( x ) ACTION_CONDITIONS().Check( cond.GridSize( x ) )
  156. auto raytracingCondition = [this]( const SELECTION& aSel )
  157. {
  158. return m_boardAdapter.GetRenderEngine() != RENDER_ENGINE::OPENGL_LEGACY;
  159. };
  160. RegisterUIUpdateHandler( ID_RENDER_CURRENT_VIEW,
  161. ACTION_CONDITIONS().Check( raytracingCondition ) );
  162. mgr->SetConditions( EDA_3D_ACTIONS::materialNormal,
  163. MaterialCheck( MATERIAL_MODE::NORMAL ) );
  164. mgr->SetConditions( EDA_3D_ACTIONS::materialDiffuse,
  165. MaterialCheck( MATERIAL_MODE::DIFFUSE_ONLY ) );
  166. mgr->SetConditions( EDA_3D_ACTIONS::materialCAD,
  167. MaterialCheck( MATERIAL_MODE::CAD_MODE ) );
  168. mgr->SetConditions( EDA_3D_ACTIONS::renderShadows,
  169. FlagCheck( FL_RENDER_RAYTRACING_SHADOWS ) );
  170. mgr->SetConditions( EDA_3D_ACTIONS::proceduralTextures,
  171. FlagCheck( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES ) );
  172. mgr->SetConditions( EDA_3D_ACTIONS::addFloor,
  173. FlagCheck( FL_RENDER_RAYTRACING_BACKFLOOR ) );
  174. mgr->SetConditions( EDA_3D_ACTIONS::showRefractions,
  175. FlagCheck( FL_RENDER_RAYTRACING_REFRACTIONS ) );
  176. mgr->SetConditions( EDA_3D_ACTIONS::showReflections,
  177. FlagCheck( FL_RENDER_RAYTRACING_REFLECTIONS ) );
  178. mgr->SetConditions( EDA_3D_ACTIONS::antiAliasing,
  179. FlagCheck( FL_RENDER_RAYTRACING_ANTI_ALIASING ) );
  180. mgr->SetConditions( EDA_3D_ACTIONS::postProcessing,
  181. FlagCheck( FL_RENDER_RAYTRACING_POST_PROCESSING ) );
  182. mgr->SetConditions( EDA_3D_ACTIONS::showBoundingBoxes,
  183. FlagCheck( FL_RENDER_OPENGL_SHOW_MODEL_BBOX ) );
  184. mgr->SetConditions( EDA_3D_ACTIONS::showAxis,
  185. FlagCheck( FL_AXIS ) );
  186. mgr->SetConditions( EDA_3D_ACTIONS::noGrid, GridSizeCheck( GRID3D_TYPE::NONE ) );
  187. mgr->SetConditions( EDA_3D_ACTIONS::show10mmGrid, GridSizeCheck( GRID3D_TYPE::GRID_10MM ) );
  188. mgr->SetConditions( EDA_3D_ACTIONS::show5mmGrid, GridSizeCheck( GRID3D_TYPE::GRID_5MM ) );
  189. mgr->SetConditions( EDA_3D_ACTIONS::show2_5mmGrid, GridSizeCheck( GRID3D_TYPE::GRID_2P5MM ) );
  190. mgr->SetConditions( EDA_3D_ACTIONS::show1mmGrid, GridSizeCheck( GRID3D_TYPE::GRID_1MM ) );
  191. auto orthoCondition =
  192. [this] ( const SELECTION& )
  193. {
  194. return m_currentCamera.GetProjection() == PROJECTION_TYPE::ORTHO;
  195. };
  196. mgr->SetConditions( EDA_3D_ACTIONS::toggleOrtho, ACTION_CONDITIONS().Check( orthoCondition ) );
  197. #undef MaterialCheck
  198. #undef FlagCheck
  199. #undef GridSizeCheck
  200. }
  201. void EDA_3D_VIEWER::ReloadRequest()
  202. {
  203. // This will schedule a request to load later
  204. if( m_canvas )
  205. m_canvas->ReloadRequest( GetBoard(), Prj().Get3DCacheManager() );
  206. }
  207. void EDA_3D_VIEWER::NewDisplay( bool aForceImmediateRedraw )
  208. {
  209. ReloadRequest();
  210. // After the ReloadRequest call, the refresh often takes a bit of time,
  211. // and it is made here only on request.
  212. if( aForceImmediateRedraw )
  213. m_canvas->Refresh();
  214. }
  215. void EDA_3D_VIEWER::Redraw()
  216. {
  217. // Only update in OpenGL for an interactive interaction
  218. if( m_boardAdapter.GetRenderEngine() == RENDER_ENGINE::OPENGL_LEGACY )
  219. m_canvas->Request_refresh( true );
  220. }
  221. void EDA_3D_VIEWER::refreshRender()
  222. {
  223. if( m_boardAdapter.GetRenderEngine() == RENDER_ENGINE::OPENGL_LEGACY )
  224. m_canvas->Request_refresh();
  225. else
  226. NewDisplay( true );
  227. }
  228. void EDA_3D_VIEWER::Exit3DFrame( wxCommandEvent &event )
  229. {
  230. wxLogTrace( m_logTrace, "EDA_3D_VIEWER::Exit3DFrame" );
  231. Close( true );
  232. }
  233. void EDA_3D_VIEWER::OnCloseWindow( wxCloseEvent &event )
  234. {
  235. wxLogTrace( m_logTrace, "EDA_3D_VIEWER::OnCloseWindow" );
  236. if( m_canvas )
  237. m_canvas->Close();
  238. // m_canvas delete will be called by wxWidget manager
  239. //delete m_canvas;
  240. //m_canvas = nullptr;
  241. Destroy();
  242. event.Skip( true );
  243. }
  244. void EDA_3D_VIEWER::Process_Special_Functions( wxCommandEvent &event )
  245. {
  246. int id = event.GetId();
  247. bool isChecked = event.IsChecked();
  248. wxLogTrace( m_logTrace, "EDA_3D_VIEWER::Process_Special_Functions id %d isChecked %d",
  249. id, isChecked );
  250. if( m_canvas == nullptr )
  251. return;
  252. switch( id )
  253. {
  254. case ID_RELOAD3D_BOARD:
  255. NewDisplay( true );
  256. break;
  257. case ID_TOOL_SCREENCOPY_TOCLIBBOARD:
  258. case ID_MENU_SCREENCOPY_PNG:
  259. case ID_MENU_SCREENCOPY_JPEG:
  260. takeScreenshot( event );
  261. return;
  262. case ID_MENU3D_BGCOLOR_BOTTOM:
  263. if( Set3DColorFromUser( m_boardAdapter.m_BgColorBot, _( "Background Color, Bottom" ),
  264. nullptr ) )
  265. refreshRender();
  266. return;
  267. case ID_MENU3D_BGCOLOR_TOP:
  268. if( Set3DColorFromUser( m_boardAdapter.m_BgColorTop, _( "Background Color, Top" ),
  269. nullptr ) )
  270. refreshRender();
  271. return;
  272. case ID_MENU3D_SILKSCREEN_COLOR:
  273. Set3DSilkScreenColorFromUser();
  274. return;
  275. case ID_MENU3D_SOLDERMASK_COLOR:
  276. Set3DSolderMaskColorFromUser();
  277. return;
  278. case ID_MENU3D_SOLDERPASTE_COLOR:
  279. Set3DSolderPasteColorFromUser();
  280. return;
  281. case ID_MENU3D_COPPER_COLOR:
  282. Set3DCopperColorFromUser();
  283. break;
  284. case ID_MENU3D_PCB_BODY_COLOR:
  285. Set3DBoardBodyColorFromUser();
  286. break;
  287. case ID_MENU3D_STACKUP_COLORS:
  288. SynchroniseColoursWithBoard();
  289. refreshRender();
  290. break;
  291. case ID_MENU3D_RESET_DEFAULTS:
  292. {
  293. auto cfg = Pgm().GetSettingsManager().GetAppSettings<EDA_3D_VIEWER_SETTINGS>();
  294. cfg->ResetToDefaults();
  295. LoadSettings( cfg );
  296. // Tell canvas that we (may have) changed the render engine
  297. RenderEngineChanged();
  298. NewDisplay( true );
  299. }
  300. return;
  301. default:
  302. wxFAIL_MSG( "Invalid event in EDA_3D_VIEWER::Process_Special_Functions()" );
  303. return;
  304. }
  305. }
  306. void EDA_3D_VIEWER::OnRenderEngineSelection( wxCommandEvent &event )
  307. {
  308. const RENDER_ENGINE old_engine = m_boardAdapter.GetRenderEngine();
  309. if( old_engine == RENDER_ENGINE::OPENGL_LEGACY )
  310. m_boardAdapter.SetRenderEngine( RENDER_ENGINE::RAYTRACING );
  311. else
  312. m_boardAdapter.SetRenderEngine( RENDER_ENGINE::OPENGL_LEGACY );
  313. wxLogTrace( m_logTrace, "EDA_3D_VIEWER::OnRenderEngineSelection type %s ",
  314. ( m_boardAdapter.GetRenderEngine() == RENDER_ENGINE::RAYTRACING ) ? "Ray Trace" :
  315. "OpenGL Legacy" );
  316. if( old_engine != m_boardAdapter.GetRenderEngine() )
  317. RenderEngineChanged();
  318. }
  319. void EDA_3D_VIEWER::OnDisableRayTracing( wxCommandEvent& aEvent )
  320. {
  321. wxLogTrace( m_logTrace, "EDA_3D_VIEWER::%s disabling ray tracing.", __WXFUNCTION__ );
  322. m_disable_ray_tracing = true;
  323. m_boardAdapter.SetRenderEngine( RENDER_ENGINE::OPENGL_LEGACY );
  324. }
  325. void EDA_3D_VIEWER::OnActivate( wxActivateEvent &aEvent )
  326. {
  327. wxLogTrace( m_logTrace, "EDA_3D_VIEWER::OnActivate" );
  328. if( aEvent.GetActive() && m_canvas )
  329. {
  330. // Reload data if 3D frame shows a board,
  331. // because it can be changed since last frame activation
  332. if( m_canvas->IsReloadRequestPending() )
  333. m_canvas->Request_refresh();
  334. // Activates again the focus of the canvas so it will catch mouse and key events
  335. m_canvas->SetFocus();
  336. }
  337. aEvent.Skip(); // required under wxMAC
  338. }
  339. void EDA_3D_VIEWER::OnSetFocus( wxFocusEvent& aEvent )
  340. {
  341. // Activates again the focus of the canvas so it will catch mouse and key events
  342. if( m_canvas )
  343. m_canvas->SetFocus();
  344. aEvent.Skip();
  345. }
  346. void EDA_3D_VIEWER::LoadSettings( APP_SETTINGS_BASE *aCfg )
  347. {
  348. EDA_BASE_FRAME::LoadSettings( aCfg );
  349. EDA_3D_VIEWER_SETTINGS* cfg = dynamic_cast<EDA_3D_VIEWER_SETTINGS*>( aCfg );
  350. wxASSERT( cfg );
  351. wxLogTrace( m_logTrace, "EDA_3D_VIEWER::LoadSettings" );
  352. COLOR_SETTINGS* colors = Pgm().GetSettingsManager().GetColorSettings();
  353. auto set_color =
  354. [] ( const COLOR4D& aColor, SFVEC4F& aTarget )
  355. {
  356. aTarget.r = aColor.r;
  357. aTarget.g = aColor.g;
  358. aTarget.b = aColor.b;
  359. aTarget.a = aColor.a;
  360. };
  361. set_color( colors->GetColor( LAYER_3D_BACKGROUND_BOTTOM ), m_boardAdapter.m_BgColorBot );
  362. set_color( colors->GetColor( LAYER_3D_BACKGROUND_TOP ), m_boardAdapter.m_BgColorTop );
  363. set_color( colors->GetColor( LAYER_3D_BOARD ), m_boardAdapter.m_BoardBodyColor );
  364. set_color( colors->GetColor( LAYER_3D_COPPER ), m_boardAdapter.m_CopperColor );
  365. set_color( colors->GetColor( LAYER_3D_SILKSCREEN_BOTTOM ),
  366. m_boardAdapter.m_SilkScreenColorBot );
  367. set_color( colors->GetColor( LAYER_3D_SILKSCREEN_TOP ), m_boardAdapter.m_SilkScreenColorTop );
  368. set_color( colors->GetColor( LAYER_3D_SOLDERMASK ), m_boardAdapter.m_SolderMaskColorBot );
  369. set_color( colors->GetColor( LAYER_3D_SOLDERMASK ), m_boardAdapter.m_SolderMaskColorTop );
  370. set_color( colors->GetColor( LAYER_3D_SOLDERPASTE ), m_boardAdapter.m_SolderPasteColor );
  371. if( cfg )
  372. {
  373. m_boardAdapter.m_RtCameraLightColor =
  374. m_boardAdapter.GetColor( cfg->m_Render.raytrace_lightColorCamera );
  375. m_boardAdapter.m_RtLightColorTop =
  376. m_boardAdapter.GetColor( cfg->m_Render.raytrace_lightColorTop );
  377. m_boardAdapter.m_RtLightColorBottom =
  378. m_boardAdapter.GetColor( cfg->m_Render.raytrace_lightColorBottom );
  379. m_boardAdapter.m_RtLightColor.resize( cfg->m_Render.raytrace_lightColor.size() );
  380. m_boardAdapter.m_RtLightSphericalCoords.resize( cfg->m_Render.raytrace_lightColor.size() );
  381. for( size_t i = 0; i < cfg->m_Render.raytrace_lightColor.size(); ++i )
  382. {
  383. m_boardAdapter.m_RtLightColor[i] =
  384. m_boardAdapter.GetColor( cfg->m_Render.raytrace_lightColor[i] );
  385. SFVEC2F sphericalCoord =
  386. SFVEC2F( ( cfg->m_Render.raytrace_lightElevation[i] + 90.0f ) / 180.0f,
  387. cfg->m_Render.raytrace_lightAzimuth[i] / 180.0f );
  388. sphericalCoord.x = glm::clamp( sphericalCoord.x, 0.0f, 1.0f );
  389. sphericalCoord.y = glm::clamp( sphericalCoord.y, 0.0f, 2.0f );
  390. m_boardAdapter.m_RtLightSphericalCoords[i] = sphericalCoord;
  391. }
  392. #define TRANSFER_SETTING( flag, field ) m_boardAdapter.SetFlag( flag, cfg->m_Render.field )
  393. TRANSFER_SETTING( FL_USE_REALISTIC_MODE, realistic );
  394. TRANSFER_SETTING( FL_SUBTRACT_MASK_FROM_SILK, subtract_mask_from_silk );
  395. // OpenGL options
  396. TRANSFER_SETTING( FL_RENDER_OPENGL_COPPER_THICKNESS, opengl_copper_thickness );
  397. TRANSFER_SETTING( FL_RENDER_OPENGL_SHOW_MODEL_BBOX, opengl_show_model_bbox );
  398. TRANSFER_SETTING( FL_HIGHLIGHT_ROLLOVER_ITEM, opengl_highlight_on_rollover );
  399. TRANSFER_SETTING( FL_RENDER_OPENGL_AA_DISABLE_ON_MOVE, opengl_AA_disableOnMove );
  400. TRANSFER_SETTING( FL_RENDER_OPENGL_THICKNESS_DISABLE_ON_MOVE,
  401. opengl_thickness_disableOnMove );
  402. TRANSFER_SETTING( FL_RENDER_OPENGL_VIAS_DISABLE_ON_MOVE, opengl_vias_disableOnMove );
  403. TRANSFER_SETTING( FL_RENDER_OPENGL_HOLES_DISABLE_ON_MOVE, opengl_holes_disableOnMove );
  404. // Raytracing options
  405. TRANSFER_SETTING( FL_RENDER_RAYTRACING_SHADOWS, raytrace_shadows );
  406. TRANSFER_SETTING( FL_RENDER_RAYTRACING_BACKFLOOR, raytrace_backfloor );
  407. TRANSFER_SETTING( FL_RENDER_RAYTRACING_REFRACTIONS, raytrace_refractions );
  408. TRANSFER_SETTING( FL_RENDER_RAYTRACING_REFLECTIONS, raytrace_reflections );
  409. TRANSFER_SETTING( FL_RENDER_RAYTRACING_POST_PROCESSING, raytrace_post_processing );
  410. TRANSFER_SETTING( FL_RENDER_RAYTRACING_ANTI_ALIASING, raytrace_anti_aliasing );
  411. TRANSFER_SETTING( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES, raytrace_procedural_textures );
  412. TRANSFER_SETTING( FL_AXIS, show_axis );
  413. TRANSFER_SETTING( FL_FP_ATTRIBUTES_NORMAL, show_footprints_normal );
  414. TRANSFER_SETTING( FL_FP_ATTRIBUTES_NORMAL_INSERT, show_footprints_insert );
  415. TRANSFER_SETTING( FL_FP_ATTRIBUTES_VIRTUAL, show_footprints_virtual );
  416. TRANSFER_SETTING( FL_ZONE, show_zones );
  417. TRANSFER_SETTING( FL_ADHESIVE, show_adhesive );
  418. TRANSFER_SETTING( FL_SILKSCREEN, show_silkscreen );
  419. TRANSFER_SETTING( FL_SOLDERMASK, show_soldermask );
  420. TRANSFER_SETTING( FL_SOLDERPASTE, show_solderpaste );
  421. TRANSFER_SETTING( FL_COMMENTS, show_comments );
  422. TRANSFER_SETTING( FL_ECO, show_eco );
  423. TRANSFER_SETTING( FL_SHOW_BOARD_BODY, show_board_body );
  424. TRANSFER_SETTING( FL_CLIP_SILK_ON_VIA_ANNULUS, clip_silk_on_via_annulus );
  425. TRANSFER_SETTING( FL_RENDER_PLATED_PADS_AS_PLATED, renderPlatedPadsAsPlated );
  426. m_boardAdapter.SetGridType( static_cast<GRID3D_TYPE>( cfg->m_Render.grid_type ) );
  427. m_boardAdapter.SetAntiAliasingMode(
  428. static_cast<ANTIALIASING_MODE>( cfg->m_Render.opengl_AA_mode ) );
  429. m_boardAdapter.m_OpenGlSelectionColor =
  430. m_boardAdapter.GetColor( cfg->m_Render.opengl_selection_color );
  431. m_boardAdapter.m_RtShadowSampleCount = cfg->m_Render.raytrace_nrsamples_shadows;
  432. m_boardAdapter.m_RtReflectionSampleCount = cfg->m_Render.raytrace_nrsamples_reflections;
  433. m_boardAdapter.m_RtRefractionSampleCount = cfg->m_Render.raytrace_nrsamples_refractions;
  434. m_boardAdapter.m_RtSpreadShadows = cfg->m_Render.raytrace_spread_shadows;
  435. m_boardAdapter.m_RtSpreadReflections = cfg->m_Render.raytrace_spread_reflections;
  436. m_boardAdapter.m_RtSpreadRefractions = cfg->m_Render.raytrace_spread_refractions;
  437. m_boardAdapter.m_RtRecursiveRefractionCount =
  438. cfg->m_Render.raytrace_recursivelevel_refractions;
  439. m_boardAdapter.m_RtRecursiveReflectionCount =
  440. cfg->m_Render.raytrace_recursivelevel_reflections;
  441. // When opening the 3D viewer, we use the opengl mode, not the ray tracing engine
  442. // because the ray tracing is very time consumming, and can be seen as not working
  443. // (freeze window) with large boards.
  444. #if 0
  445. RENDER_ENGINE engine = static_cast<RENDER_ENGINE>( cfg->m_Render.engine );
  446. wxLogTrace( m_logTrace, engine == RENDER_ENGINE::RAYTRACING ?
  447. "EDA_3D_VIEWER::LoadSettings render setting Ray Trace" :
  448. "EDA_3D_VIEWER::LoadSettings render setting OpenGL" );
  449. #else
  450. m_boardAdapter.SetRenderEngine( RENDER_ENGINE::OPENGL_LEGACY );
  451. #endif
  452. m_boardAdapter.SetMaterialMode( static_cast<MATERIAL_MODE>( cfg->m_Render.material_mode ) );
  453. m_canvas->AnimationEnabledSet( cfg->m_Camera.animation_enabled );
  454. m_canvas->MovingSpeedMultiplierSet( cfg->m_Camera.moving_speed_multiplier );
  455. #undef TRANSFER_SETTING
  456. }
  457. }
  458. void EDA_3D_VIEWER::SaveSettings( APP_SETTINGS_BASE *aCfg )
  459. {
  460. auto cfg = Pgm().GetSettingsManager().GetAppSettings<EDA_3D_VIEWER_SETTINGS>();
  461. EDA_BASE_FRAME::SaveSettings( cfg );
  462. wxLogTrace( m_logTrace, "EDA_3D_VIEWER::SaveSettings" );
  463. COLOR_SETTINGS* colors = Pgm().GetSettingsManager().GetColorSettings();
  464. auto save_color =
  465. [colors] ( SFVEC4F& aSource, LAYER_3D_ID aTarget )
  466. {
  467. // You could think just copy the new color in config is enough.
  468. // unfortunately, SFVEC4F uses floats, and COLOR4D uses doubles,
  469. // and the conversion SFVEC4F from/to COLOR4D creates small diffs.
  470. //
  471. // This has no matter to draw colors, but creates slight differences
  472. // in config file, that appears always modified.
  473. // So we must compare the SFVEC4F old and new values and update only
  474. // actual changes.
  475. SFVEC4F newSFVEC4Fcolor( float( colors->GetColor( aTarget ).r ),
  476. float( colors->GetColor( aTarget ).g ),
  477. float( colors->GetColor( aTarget ).b ),
  478. float( colors->GetColor( aTarget ).a ) );
  479. if( aSource != newSFVEC4Fcolor )
  480. colors->SetColor( aTarget, COLOR4D( aSource.r, aSource.g, aSource.b,
  481. aSource.a ) );
  482. };
  483. save_color( m_boardAdapter.m_BgColorBot, LAYER_3D_BACKGROUND_BOTTOM );
  484. save_color( m_boardAdapter.m_BgColorTop, LAYER_3D_BACKGROUND_TOP );
  485. save_color( m_boardAdapter.m_BoardBodyColor, LAYER_3D_BOARD );
  486. save_color( m_boardAdapter.m_CopperColor, LAYER_3D_COPPER );
  487. save_color( m_boardAdapter.m_SilkScreenColorBot, LAYER_3D_SILKSCREEN_BOTTOM );
  488. save_color( m_boardAdapter.m_SilkScreenColorTop, LAYER_3D_SILKSCREEN_TOP );
  489. save_color( m_boardAdapter.m_SolderMaskColorTop, LAYER_3D_SOLDERMASK );
  490. save_color( m_boardAdapter.m_SolderPasteColor, LAYER_3D_SOLDERPASTE );
  491. Pgm().GetSettingsManager().SaveColorSettings( colors, "3d_viewer" );
  492. wxLogTrace( m_logTrace, m_boardAdapter.GetRenderEngine() == RENDER_ENGINE::RAYTRACING ?
  493. "EDA_3D_VIEWER::SaveSettings render setting Ray Trace" :
  494. "EDA_3D_VIEWER::SaveSettings render setting OpenGL" );
  495. if( cfg )
  496. {
  497. auto save_color =
  498. [] ( const SFVEC3F& aSource, COLOR4D& aTarget )
  499. {
  500. aTarget = COLOR4D( aSource.r, aSource.g, aSource.b, 1.0 );
  501. };
  502. save_color( m_boardAdapter.m_RtCameraLightColor, cfg->m_Render.raytrace_lightColorCamera );
  503. save_color( m_boardAdapter.m_RtLightColorTop, cfg->m_Render.raytrace_lightColorTop );
  504. save_color( m_boardAdapter.m_RtLightColorBottom, cfg->m_Render.raytrace_lightColorBottom );
  505. for( size_t i = 0; i < cfg->m_Render.raytrace_lightColor.size(); ++i )
  506. {
  507. save_color( m_boardAdapter.m_RtLightColor[i], cfg->m_Render.raytrace_lightColor[i] );
  508. cfg->m_Render.raytrace_lightElevation[i] =
  509. (int)( m_boardAdapter.m_RtLightSphericalCoords[i].x * 180.0f - 90.0f );
  510. cfg->m_Render.raytrace_lightAzimuth[i] =
  511. (int)( m_boardAdapter.m_RtLightSphericalCoords[i].y * 180.0f );
  512. }
  513. cfg->m_Render.raytrace_nrsamples_shadows = m_boardAdapter.m_RtShadowSampleCount;
  514. cfg->m_Render.raytrace_nrsamples_reflections = m_boardAdapter.m_RtReflectionSampleCount;
  515. cfg->m_Render.raytrace_nrsamples_refractions = m_boardAdapter.m_RtRefractionSampleCount;
  516. cfg->m_Render.raytrace_spread_shadows = m_boardAdapter.m_RtSpreadShadows;
  517. cfg->m_Render.raytrace_spread_reflections = m_boardAdapter.m_RtSpreadReflections;
  518. cfg->m_Render.raytrace_spread_refractions = m_boardAdapter.m_RtSpreadRefractions;
  519. cfg->m_Render.raytrace_recursivelevel_refractions =
  520. m_boardAdapter.m_RtRecursiveRefractionCount;
  521. cfg->m_Render.raytrace_recursivelevel_reflections =
  522. m_boardAdapter.m_RtRecursiveReflectionCount;
  523. #define TRANSFER_SETTING( field, flag ) cfg->m_Render.field = m_boardAdapter.GetFlag( flag )
  524. cfg->m_Render.engine = static_cast<int>( m_boardAdapter.GetRenderEngine() );
  525. cfg->m_Render.grid_type = static_cast<int>( m_boardAdapter.GetGridType() );
  526. cfg->m_Render.material_mode = static_cast<int>( m_boardAdapter.GetMaterialMode() );
  527. cfg->m_Render.opengl_AA_mode = static_cast<int>( m_boardAdapter.GetAntiAliasingMode() );
  528. save_color( m_boardAdapter.m_OpenGlSelectionColor, cfg->m_Render.opengl_selection_color );
  529. cfg->m_Camera.animation_enabled = m_canvas->AnimationEnabledGet();
  530. cfg->m_Camera.moving_speed_multiplier = m_canvas->MovingSpeedMultiplierGet();
  531. if( EDA_3D_CONTROLLER* ctrlTool = GetToolManager()->GetTool<EDA_3D_CONTROLLER>() )
  532. cfg->m_Camera.rotation_increment = ctrlTool->GetRotationIncrement();
  533. TRANSFER_SETTING( opengl_AA_disableOnMove, FL_RENDER_OPENGL_AA_DISABLE_ON_MOVE );
  534. TRANSFER_SETTING( opengl_copper_thickness, FL_RENDER_OPENGL_COPPER_THICKNESS );
  535. TRANSFER_SETTING( opengl_show_model_bbox, FL_RENDER_OPENGL_SHOW_MODEL_BBOX );
  536. TRANSFER_SETTING( opengl_highlight_on_rollover, FL_HIGHLIGHT_ROLLOVER_ITEM );
  537. TRANSFER_SETTING( opengl_thickness_disableOnMove, FL_RENDER_OPENGL_THICKNESS_DISABLE_ON_MOVE );
  538. TRANSFER_SETTING( opengl_vias_disableOnMove, FL_RENDER_OPENGL_VIAS_DISABLE_ON_MOVE );
  539. TRANSFER_SETTING( opengl_holes_disableOnMove, FL_RENDER_OPENGL_HOLES_DISABLE_ON_MOVE );
  540. TRANSFER_SETTING( raytrace_anti_aliasing, FL_RENDER_RAYTRACING_ANTI_ALIASING );
  541. TRANSFER_SETTING( raytrace_backfloor, FL_RENDER_RAYTRACING_BACKFLOOR );
  542. TRANSFER_SETTING( raytrace_post_processing, FL_RENDER_RAYTRACING_POST_PROCESSING );
  543. TRANSFER_SETTING( raytrace_procedural_textures, FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES );
  544. TRANSFER_SETTING( raytrace_reflections, FL_RENDER_RAYTRACING_REFLECTIONS );
  545. TRANSFER_SETTING( raytrace_refractions, FL_RENDER_RAYTRACING_REFRACTIONS );
  546. TRANSFER_SETTING( raytrace_shadows, FL_RENDER_RAYTRACING_SHADOWS );
  547. TRANSFER_SETTING( realistic, FL_USE_REALISTIC_MODE );
  548. TRANSFER_SETTING( show_adhesive, FL_ADHESIVE );
  549. TRANSFER_SETTING( show_axis, FL_AXIS );
  550. TRANSFER_SETTING( show_board_body, FL_SHOW_BOARD_BODY );
  551. TRANSFER_SETTING( clip_silk_on_via_annulus, FL_CLIP_SILK_ON_VIA_ANNULUS );
  552. TRANSFER_SETTING( renderPlatedPadsAsPlated, FL_RENDER_PLATED_PADS_AS_PLATED );
  553. TRANSFER_SETTING( show_comments, FL_COMMENTS );
  554. TRANSFER_SETTING( show_eco, FL_ECO );
  555. TRANSFER_SETTING( show_footprints_insert, FL_FP_ATTRIBUTES_NORMAL_INSERT );
  556. TRANSFER_SETTING( show_footprints_normal, FL_FP_ATTRIBUTES_NORMAL );
  557. TRANSFER_SETTING( show_footprints_virtual, FL_FP_ATTRIBUTES_VIRTUAL );
  558. TRANSFER_SETTING( show_silkscreen, FL_SILKSCREEN );
  559. TRANSFER_SETTING( show_soldermask, FL_SOLDERMASK );
  560. TRANSFER_SETTING( show_solderpaste, FL_SOLDERPASTE );
  561. TRANSFER_SETTING( show_zones, FL_ZONE );
  562. TRANSFER_SETTING( subtract_mask_from_silk, FL_SUBTRACT_MASK_FROM_SILK );
  563. #undef TRANSFER_SETTING
  564. }
  565. }
  566. void EDA_3D_VIEWER::SynchroniseColoursWithBoard()
  567. {
  568. BOARD* brd = GetBoard();
  569. const FAB_LAYER_COLOR* stdColors = GetColorStandardList();
  570. wxColour color;
  571. if( brd )
  572. {
  573. const BOARD_STACKUP& stckp = brd->GetDesignSettings().GetStackupDescriptor();
  574. for( const BOARD_STACKUP_ITEM* stckpItem : stckp.GetList() )
  575. {
  576. wxString colorName = stckpItem->GetColor();
  577. if( colorName.StartsWith( "#" ) ) // This is a user defined color.
  578. {
  579. color.Set( colorName );
  580. }
  581. else
  582. {
  583. for( int i = 0; i < GetColorStandardListCount(); i++ )
  584. {
  585. if( stdColors[i].m_ColorName == colorName )
  586. {
  587. color = stdColors[i].m_Color;
  588. break;
  589. }
  590. }
  591. }
  592. if( color.IsOk() )
  593. {
  594. switch( stckpItem->GetBrdLayerId() )
  595. {
  596. case F_SilkS:
  597. m_boardAdapter.m_SilkScreenColorTop.r = color.Red() / 255.0;
  598. m_boardAdapter.m_SilkScreenColorTop.g = color.Green() / 255.0;
  599. m_boardAdapter.m_SilkScreenColorTop.b = color.Blue() / 255.0;
  600. break;
  601. case B_SilkS:
  602. m_boardAdapter.m_SilkScreenColorBot.r = color.Red() / 255.0;
  603. m_boardAdapter.m_SilkScreenColorBot.g = color.Green() / 255.0;
  604. m_boardAdapter.m_SilkScreenColorBot.b = color.Blue() / 255.0;
  605. break;
  606. case F_Mask:
  607. m_boardAdapter.m_SolderMaskColorTop.r = color.Red() / 255.0;
  608. m_boardAdapter.m_SolderMaskColorTop.g = color.Green() / 255.0;
  609. m_boardAdapter.m_SolderMaskColorTop.b = color.Blue() / 255.0;
  610. // Keep the previous alpha value
  611. //m_boardAdapter.m_SolderMaskColorTop.a = color.Alpha() / 255.0;
  612. break;
  613. case B_Mask:
  614. m_boardAdapter.m_SolderMaskColorBot.r = color.Red() / 255.0;
  615. m_boardAdapter.m_SolderMaskColorBot.g = color.Green() / 255.0;
  616. m_boardAdapter.m_SolderMaskColorBot.b = color.Blue() / 255.0;
  617. // Keep the previous alpha value
  618. //m_boardAdapter.m_SolderMaskColorBot.a = color.Alpha() / 255.0;
  619. break;
  620. default:
  621. break;
  622. }
  623. }
  624. }
  625. }
  626. }
  627. void EDA_3D_VIEWER::CommonSettingsChanged( bool aEnvVarsChanged, bool aTextVarsChanged )
  628. {
  629. wxLogTrace( m_logTrace, "EDA_3D_VIEWER::CommonSettingsChanged" );
  630. // Regen menu bars, etc
  631. EDA_BASE_FRAME::CommonSettingsChanged( aEnvVarsChanged, aTextVarsChanged );
  632. // There is no base class that handles toolbars for this frame
  633. ReCreateMainToolbar();
  634. loadCommonSettings();
  635. NewDisplay( true );
  636. }
  637. void EDA_3D_VIEWER::takeScreenshot( wxCommandEvent& event )
  638. {
  639. wxString fullFileName;
  640. bool fmt_is_jpeg = false;
  641. if( event.GetId() == ID_MENU_SCREENCOPY_JPEG )
  642. fmt_is_jpeg = true;
  643. if( event.GetId() != ID_TOOL_SCREENCOPY_TOCLIBBOARD )
  644. {
  645. // Remember path between saves during this session only.
  646. const wxString wildcard = fmt_is_jpeg ? JpegFileWildcard() : PngFileWildcard();
  647. const wxString ext = fmt_is_jpeg ? JpegFileExtension : PngFileExtension;
  648. // First time path is set to the project path.
  649. if( !m_defaultSaveScreenshotFileName.IsOk() )
  650. m_defaultSaveScreenshotFileName = Parent()->Prj().GetProjectFullName();
  651. m_defaultSaveScreenshotFileName.SetExt( ext );
  652. wxFileDialog dlg( this, _( "3D Image File Name" ),
  653. m_defaultSaveScreenshotFileName.GetPath(),
  654. m_defaultSaveScreenshotFileName.GetFullName(), wildcard,
  655. wxFD_SAVE | wxFD_OVERWRITE_PROMPT );
  656. if( dlg.ShowModal() == wxID_CANCEL )
  657. return;
  658. m_defaultSaveScreenshotFileName = dlg.GetPath();
  659. if( m_defaultSaveScreenshotFileName.GetExt().IsEmpty() )
  660. m_defaultSaveScreenshotFileName.SetExt( ext );
  661. fullFileName = m_defaultSaveScreenshotFileName.GetFullPath();
  662. wxFileName fn = fullFileName;
  663. if( !fn.IsDirWritable() )
  664. {
  665. wxString msg;
  666. msg.Printf( _( "Insufficient permissions required to save file\n%s" ), fullFileName );
  667. wxMessageBox( msg, _( "Error" ), wxOK | wxICON_ERROR, this );
  668. return;
  669. }
  670. // Be sure the screen area destroyed by the file dialog is redrawn
  671. // before making a screen copy.
  672. // Without this call, under Linux the screen refresh is made to late.
  673. wxYield();
  674. }
  675. // Be sure we have the latest 3D view (remember 3D view is buffered)
  676. m_canvas->Request_refresh( true );
  677. wxYield();
  678. // Build image from the 3D buffer
  679. wxWindowUpdateLocker noUpdates( this );
  680. wxImage screenshotImage;
  681. if( m_canvas )
  682. m_canvas->GetScreenshot( screenshotImage );
  683. if( event.GetId() == ID_TOOL_SCREENCOPY_TOCLIBBOARD )
  684. {
  685. wxBitmap bitmap( screenshotImage );
  686. wxLogNull doNotLog; // disable logging of failed clipboard actions
  687. if( wxTheClipboard->Open() )
  688. {
  689. wxBitmapDataObject* dobjBmp = new wxBitmapDataObject( bitmap );
  690. if( !wxTheClipboard->SetData( dobjBmp ) )
  691. wxMessageBox( _( "Failed to copy image to clipboard" ) );
  692. wxTheClipboard->Flush(); /* the data in clipboard will stay
  693. * available after the application exits */
  694. wxTheClipboard->Close();
  695. }
  696. }
  697. else
  698. {
  699. if( !screenshotImage.SaveFile( fullFileName,
  700. fmt_is_jpeg ? wxBITMAP_TYPE_JPEG : wxBITMAP_TYPE_PNG ) )
  701. wxMessageBox( _( "Can't save file" ) );
  702. screenshotImage.Destroy();
  703. }
  704. }
  705. void EDA_3D_VIEWER::RenderEngineChanged()
  706. {
  707. wxLogTrace( m_logTrace, "EDA_3D_VIEWER::RenderEngineChanged()" );
  708. if( m_canvas )
  709. m_canvas->RenderEngineChanged();
  710. }
  711. bool EDA_3D_VIEWER::Set3DColorFromUser( SFVEC4F &aColor, const wxString& aTitle,
  712. CUSTOM_COLORS_LIST* aPredefinedColors,
  713. bool aAllowOpacityControl,
  714. KIGFX::COLOR4D aDefaultColor )
  715. {
  716. KIGFX::COLOR4D newcolor;
  717. KIGFX::COLOR4D oldcolor( aColor.r,aColor.g, aColor.b, aColor.a );
  718. DIALOG_COLOR_PICKER picker( this, oldcolor, aAllowOpacityControl, aPredefinedColors,
  719. aDefaultColor );
  720. if( picker.ShowModal() != wxID_OK )
  721. return false;
  722. newcolor = picker.GetColor();
  723. if( newcolor == oldcolor )
  724. return false;
  725. aColor.r = newcolor.r;
  726. aColor.g = newcolor.g;
  727. aColor.b = newcolor.b;
  728. aColor.a = newcolor.a;
  729. return true;
  730. }
  731. bool EDA_3D_VIEWER::Set3DSilkScreenColorFromUser()
  732. {
  733. CUSTOM_COLORS_LIST colors;
  734. colors.push_back( CUSTOM_COLOR_ITEM( 241.0/255.0, 241.0/255.0, 241.0/255.0, "White" ) );
  735. colors.push_back( CUSTOM_COLOR_ITEM( 4.0/255.0, 18.0/255.0, 21.0/255.0, "Dark" ) );
  736. if( Set3DColorFromUser( m_boardAdapter.m_SilkScreenColorTop, _( "Silkscreen Color" ),
  737. &colors, false, colors[0].m_Color ) )
  738. {
  739. m_boardAdapter.m_SilkScreenColorBot = m_boardAdapter.m_SilkScreenColorTop;
  740. refreshRender();
  741. return true;
  742. }
  743. return false;
  744. }
  745. bool EDA_3D_VIEWER::Set3DSolderMaskColorFromUser()
  746. {
  747. CUSTOM_COLORS_LIST colors;
  748. colors.push_back( CUSTOM_COLOR_ITEM( 20/255.0, 51/255.0, 36/255.0, 0.83, "Green" ) );
  749. colors.push_back( CUSTOM_COLOR_ITEM( 91/255.0, 168/255.0, 12/255.0, 0.83, "Light Green" ) );
  750. colors.push_back( CUSTOM_COLOR_ITEM( 13/255.0, 104/255.0, 11/255.0, 0.83,
  751. "Saturated Green" ) );
  752. colors.push_back( CUSTOM_COLOR_ITEM( 181/255.0, 19/255.0, 21/255.0, 0.83, "Red" ) );
  753. colors.push_back( CUSTOM_COLOR_ITEM( 239/255.0, 53/255.0, 41/255.0, 0.83,
  754. "Red Light Orange" ) );
  755. colors.push_back( CUSTOM_COLOR_ITEM( 210/255.0, 40/255.0, 14/255.0, 0.83, "Red 2" ) );
  756. colors.push_back( CUSTOM_COLOR_ITEM( 2/255.0, 59/255.0, 162/255.0, 0.83, "Blue" ) );
  757. colors.push_back( CUSTOM_COLOR_ITEM( 54/255.0, 79/255.0, 116/255.0, 0.83, "Light blue 1" ) );
  758. colors.push_back( CUSTOM_COLOR_ITEM( 61/255.0, 85/255.0, 130/255.0, 0.83, "Light blue 2" ) );
  759. colors.push_back( CUSTOM_COLOR_ITEM( 21/255.0, 70/255.0, 80/255.0, 0.83,
  760. "Green blue (dark)" ) );
  761. colors.push_back( CUSTOM_COLOR_ITEM( 11/255.0, 11/255.0, 11/255.0, 0.83, "Black" ) );
  762. colors.push_back( CUSTOM_COLOR_ITEM( 245/255.0, 245/255.0, 245/255.0, 0.83, "White" ) );
  763. colors.push_back( CUSTOM_COLOR_ITEM( 119/255.0, 31/255.0, 91/255.0, 0.83, "Purple" ) );
  764. colors.push_back( CUSTOM_COLOR_ITEM( 32/255.0, 2/255.0, 53/255.0, 0.83, "Purple Dark" ) );
  765. if( Set3DColorFromUser( m_boardAdapter.m_SolderMaskColorTop, _( "Solder Mask Color" ),
  766. &colors, true, colors[0].m_Color ) )
  767. {
  768. m_boardAdapter.m_SolderMaskColorBot = m_boardAdapter.m_SolderMaskColorTop;
  769. refreshRender();
  770. return true;
  771. }
  772. return false;
  773. }
  774. bool EDA_3D_VIEWER::Set3DCopperColorFromUser()
  775. {
  776. CUSTOM_COLORS_LIST colors;
  777. colors.push_back( CUSTOM_COLOR_ITEM( 184/255.0, 115/255.0, 50/255.0, "Copper" ) );
  778. colors.push_back( CUSTOM_COLOR_ITEM( 178/255.0, 156/255.0, 0.0, "Gold" ) );
  779. colors.push_back( CUSTOM_COLOR_ITEM( 213/255.0, 213/255.0, 213/255.0, "Silver" ) );
  780. colors.push_back( CUSTOM_COLOR_ITEM( 160/255.0, 160/255.0, 160/255.0, "Tin" ) );
  781. if( Set3DColorFromUser( m_boardAdapter.m_CopperColor, _( "Copper Color" ), &colors, false,
  782. colors[0].m_Color ) )
  783. {
  784. refreshRender();
  785. return true;
  786. }
  787. return false;
  788. }
  789. bool EDA_3D_VIEWER::Set3DBoardBodyColorFromUser()
  790. {
  791. CUSTOM_COLORS_LIST colors;
  792. colors.push_back( CUSTOM_COLOR_ITEM( 51/255.0, 43/255.0, 22/255.0, 0.9,
  793. "FR4 natural, dark" ) );
  794. colors.push_back( CUSTOM_COLOR_ITEM( 109/255.0, 116/255.0, 75/255.0, 0.9, "FR4 natural" ) );
  795. colors.push_back( CUSTOM_COLOR_ITEM( 78/255.0, 14/255.0, 5/255.0, 0.9, "brown/red" ) );
  796. colors.push_back( CUSTOM_COLOR_ITEM( 146/255.0, 99/255.0, 47/255.0, 0.9, "brown 1" ) );
  797. colors.push_back( CUSTOM_COLOR_ITEM( 160/255.0, 123/255.0, 54/255.0, 0.9, "brown 2" ) );
  798. colors.push_back( CUSTOM_COLOR_ITEM( 146/255.0, 99/255.0, 47/255.0, 0.9, "brown 3" ) );
  799. colors.push_back( CUSTOM_COLOR_ITEM( 63/255.0, 126/255.0, 71/255.0, 0.9, "green 1" ) );
  800. colors.push_back( CUSTOM_COLOR_ITEM( 117/255.0, 122/255.0, 90/255.0, 0.9, "green 2" ) );
  801. if( Set3DColorFromUser( m_boardAdapter.m_BoardBodyColor, _( "Board Body Color" ), &colors,
  802. true, colors[0].m_Color ) )
  803. {
  804. refreshRender();
  805. return true;
  806. }
  807. return false;
  808. }
  809. bool EDA_3D_VIEWER::Set3DSolderPasteColorFromUser()
  810. {
  811. CUSTOM_COLORS_LIST colors;
  812. colors.push_back( CUSTOM_COLOR_ITEM( 128/255.0, 128/255.0, 128/255.0, "grey" ) );
  813. colors.push_back( CUSTOM_COLOR_ITEM( 213/255.0, 213/255.0, 213/255.0, "Silver" ) );
  814. colors.push_back( CUSTOM_COLOR_ITEM( 90/255.0, 90/255.0, 90/255.0, "grey 2" ) );
  815. if( Set3DColorFromUser( m_boardAdapter.m_SolderPasteColor, _( "Solder Paste Color" ), &colors,
  816. false, colors[0].m_Color ) )
  817. {
  818. refreshRender();
  819. return true;
  820. }
  821. return false;
  822. }
  823. void EDA_3D_VIEWER::loadCommonSettings()
  824. {
  825. wxCHECK_RET( m_canvas, "Cannot load settings to null canvas" );
  826. COMMON_SETTINGS* settings = Pgm().GetCommonSettings();
  827. const DPI_SCALING dpi{ settings, this };
  828. m_canvas->SetScaleFactor( dpi.GetScaleFactor() );
  829. // TODO(JE) use all control options
  830. m_boardAdapter.SetFlag( FL_MOUSEWHEEL_PANNING, settings->m_Input.scroll_modifier_zoom != 0 );
  831. }