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  1. /*
  2. * This program source code file is part of KiCad, a free EDA CAD application.
  3. *
  4. * Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
  5. * Copyright The KiCad Developers, see AUTHORS.txt for contributors.
  6. *
  7. * This program is free software; you can redistribute it and/or
  8. * modify it under the terms of the GNU General Public License
  9. * as published by the Free Software Foundation; either version 2
  10. * of the License, or (at your option) any later version.
  11. *
  12. * This program is distributed in the hope that it will be useful,
  13. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  14. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  15. * GNU General Public License for more details.
  16. *
  17. * You should have received a copy of the GNU General Public License
  18. * along with this program; if not, you may find one here:
  19. * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
  20. * or you may search the http://www.gnu.org website for the version 2 license,
  21. * or you may write to the Free Software Foundation, Inc.,
  22. * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
  23. */
  24. /**
  25. * @file container_3d.h
  26. */
  27. #ifndef _CONTAINER_3D_H_
  28. #define _CONTAINER_3D_H_
  29. #include "../shapes3D/object_3d.h"
  30. #include <list>
  31. #include <vector>
  32. typedef std::list<OBJECT_3D*> LIST_OBJECT;
  33. typedef std::vector<OBJECT_3D*> VECTOR_OBJECT;
  34. typedef std::vector<const OBJECT_3D*> CONST_VECTOR_OBJECT;
  35. class CONTAINER_3D_BASE
  36. {
  37. public:
  38. CONTAINER_3D_BASE();
  39. virtual ~CONTAINER_3D_BASE();
  40. void Add( OBJECT_3D* aObject )
  41. {
  42. if( aObject )
  43. {
  44. m_objects.push_back( aObject );
  45. m_bbox.Union( aObject->GetBBox() );
  46. }
  47. }
  48. void Clear();
  49. const LIST_OBJECT& GetList() const { return m_objects; }
  50. void ConvertTo( CONST_VECTOR_OBJECT& aOutVector ) const;
  51. const BBOX_3D& GetBBox() const { return m_bbox; }
  52. virtual bool Intersect( const RAY& aRay, HITINFO& aHitInfo ) const = 0;
  53. virtual bool IntersectP( const RAY& aRay, float aMaxDistance ) const = 0;
  54. protected:
  55. BBOX_3D m_bbox;
  56. LIST_OBJECT m_objects;
  57. };
  58. class CONTAINER_3D : public CONTAINER_3D_BASE
  59. {
  60. public:
  61. bool Intersect( const RAY& aRay, HITINFO& aHitInfo ) const override;
  62. bool IntersectP( const RAY& aRay, float aMaxDistance ) const override;
  63. };
  64. #endif // _CONTAINER_3D_H_