You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt> * Copyright The KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
/**
* @file container_3d.h */
#ifndef _CONTAINER_3D_H_
#define _CONTAINER_3D_H_
#include "../shapes3D/object_3d.h"
#include <list>
#include <vector>
typedef std::list<OBJECT_3D*> LIST_OBJECT; typedef std::vector<OBJECT_3D*> VECTOR_OBJECT; typedef std::vector<const OBJECT_3D*> CONST_VECTOR_OBJECT;
class CONTAINER_3D_BASE { public: CONTAINER_3D_BASE();
virtual ~CONTAINER_3D_BASE();
void Add( OBJECT_3D* aObject ) { if( aObject ) { m_objects.push_back( aObject ); m_bbox.Union( aObject->GetBBox() ); } }
void Clear();
const LIST_OBJECT& GetList() const { return m_objects; }
void ConvertTo( CONST_VECTOR_OBJECT& aOutVector ) const;
const BBOX_3D& GetBBox() const { return m_bbox; }
virtual bool Intersect( const RAY& aRay, HITINFO& aHitInfo ) const = 0; virtual bool IntersectP( const RAY& aRay, float aMaxDistance ) const = 0;
protected: BBOX_3D m_bbox; LIST_OBJECT m_objects; };
class CONTAINER_3D : public CONTAINER_3D_BASE { public: bool Intersect( const RAY& aRay, HITINFO& aHitInfo ) const override; bool IntersectP( const RAY& aRay, float aMaxDistance ) const override; };
#endif // _CONTAINER_3D_H_
|