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games/cse2: Added (Decompilation of Cave Story).

Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
pull/255/head
Sean Hinchee 12 months ago
committed by Willy Sudiarto Raharjo
parent
commit
c7dc0b3497
No known key found for this signature in database GPG Key ID: 3F617144D7238786
  1. 7
      games/cse2/README
  2. 120
      games/cse2/cse2.SlackBuild
  3. 10
      games/cse2/cse2.info
  4. 19
      games/cse2/slack-desc

7
games/cse2/README

@ -0,0 +1,7 @@
cse2 -- Decompilation of Cave Story.
CSE2 is a decompilation of Cave Story.
CSE2 Portable migrates the engine away from WinAPI and DirectX, and
addresses numerous portability issues, allowing it to run on
other platforms.

120
games/cse2/cse2.SlackBuild

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#!/bin/bash
# Slackware build script for cse2
# Copyright 2024 Sean Hinchee
# All rights reserved.
#
# Redistribution and use of this script, with or without modification, is
# permitted provided that the following conditions are met:
#
# 1. Redistributions of this script must retain the above copyright
# notice, this list of conditions and the following disclaimer.
#
# THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED
# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
cd $(dirname $0) ; CWD=$(pwd)
PRGNAM=cse2
VERSION=${VERSION:-20241026_b9d9d33}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
PKGTYPE=${PKGTYPE:-tgz}
COMMIT=b9d9d339f831672710235330064902317a35e838
ARCHIVE=CSE2-$COMMIT.tar.gz
if [ -z "$ARCH" ]; then
case "$( uname -m )" in
i?86) ARCH=i586 ;;
arm*) ARCH=arm ;;
*) ARCH=$( uname -m ) ;;
esac
fi
if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
exit 0
fi
TMP=${TMP:-/tmp/SBo}
PKG=$TMP/package-$PRGNAM
OUTPUT=${OUTPUT:-/tmp}
if [ "$ARCH" = "i586" ]; then
SLKCFLAGS="-O2 -march=i586 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "i686" ]; then
SLKCFLAGS="-O2 -march=i686 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "x86_64" ]; then
SLKCFLAGS="-O2 -fPIC"
LIBDIRSUFFIX="64"
else
SLKCFLAGS="-O2"
LIBDIRSUFFIX=""
fi
set -e
rm -rf $PKG
mkdir -p $TMP $PKG $OUTPUT
cd $TMP
rm -rf $PRGNAM-$VERSION
tar xvf $CWD/$ARCHIVE
cd $(basename -s '.tar.gz' $ARCHIVE)
chown -R root:root .
find -L . \
\( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \
-o -perm 511 \) -exec chmod 755 {} \; -o \
\( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
-o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
### Build
mkdir -p $PKG/opt/cse2
mkdir -p $PKG/usr/bin
mkdir build
cd build
cmake -DCMAKE_INSTALL_PREFIX:PATH=/usr ..
cmake --build . --config Release
cd ..
cp -r ./game_english $PKG/opt/cse2
cat << "EOF" > $PKG/usr/bin/cse2
#!/usr/bin/env bash
/opt/cse2/game_english/CSE2 $*
EOF
cat << "EOF" > $PKG/usr/bin/cse2config
#!/usr/bin/env bash
/opt/cse2/game_english/DoConfig $*
EOF
chmod +x $PKG/usr/bin/*
find $PKG -print0 | xargs -0 file | grep -e "executable" -e "shared object" | grep ELF \
| cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
cp -a README.md $PKG/usr/doc/$PRGNAM-$VERSION
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
mkdir -p $PKG/install
cat $CWD/slack-desc > $PKG/install/slack-desc
cd $PKG
/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE

10
games/cse2/cse2.info

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PRGNAM="cse2"
VERSION="20241026_b9d9d33"
HOMEPAGE="https://github.com/gameblabla/CSE2"
DOWNLOAD="https://github.com/gameblabla/CSE2/archive/b9d9d33/CSE2-b9d9d339f831672710235330064902317a35e838.tar.gz"
MD5SUM="0ce9634c589bda8180be680b819a6b81"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
REQUIRES="glfw3"
MAINTAINER="Sean Hinchee"
EMAIL="henesy.dev@gmail.com"

19
games/cse2/slack-desc

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# HOW TO EDIT THIS FILE:
# The "handy ruler" below makes it easier to edit a package description.
# Line up the first '|' above the ':' following the base package name, and
# the '|' on the right side marks the last column you can put a character in.
# You must make exactly 11 lines for the formatting to be correct. It's also
# customary to leave one space after the ':' except on otherwise blank lines.
|-----handy-ruler------------------------------------------------------|
cse2: cse2 (decompilation of Cave Story)
cse2:
cse2: CSE2 is a decompilation of Cave Story.
cse2:
cse2: CSE2 Portable migrates the engine away from WinAPI and DirectX, and
cse2: addresses numerous portability issues, allowing it to run on
cse2: other platforms.
cse2:
cse2:
cse2: Homepage: https://github.com/gameblabla/CSE2
cse2:
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