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							220 lines
						
					
					
						
							5.6 KiB
						
					
					
				| /* | |
|  * This program source code file is part of KiCad, a free EDA CAD application. | |
|  * | |
|  * Copyright (C) 2004 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com | |
|  * Copyright (C) 2011 Wayne Stambaugh <stambaughw@verizon.net> | |
|  * Copyright (C) 1992-2011 KiCad Developers, see AUTHORS.txt for contributors. | |
|  * | |
|  * This program is free software; you can redistribute it and/or | |
|  * modify it under the terms of the GNU General Public License | |
|  * as published by the Free Software Foundation; either version 2 | |
|  * of the License, or (at your option) any later version. | |
|  * | |
|  * This program is distributed in the hope that it will be useful, | |
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | |
|  * GNU General Public License for more details. | |
|  * | |
|  * You should have received a copy of the GNU General Public License | |
|  * along with this program; if not, you may find one here: | |
|  * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html | |
|  * or you may search the http://www.gnu.org website for the version 2 license, | |
|  * or you may write to the Free Software Foundation, Inc., | |
|  * 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA | |
|  */ | |
| 
 | |
| /** | |
|  * @file queue.cpp | |
|  */ | |
| 
 | |
| #include <fctsys.h> | |
| #include <common.h> | |
|  | |
| #include <pcbnew.h> | |
| #include <autorout.h> | |
| #include <cell.h> | |
|  | |
| 
 | |
| struct PcbQueue /* search queue structure */ | |
| { | |
|     struct PcbQueue* Next; | |
|     int              Row;       /* current row                  */ | |
|     int              Col;       /* current column               */ | |
|     int              Side;      /* 0=top, 1=bottom              */ | |
|     int              Dist;      /* path distance to this cell so far        */ | |
|     int              ApxDist;   /* approximate distance to target from here */ | |
| }; | |
| 
 | |
| static long             qlen = 0;   /* current queue length */ | |
| static struct PcbQueue* Head = NULL; | |
| static struct PcbQueue* Tail = NULL; | |
| static struct PcbQueue* Save = NULL;    /* hold empty queue structs */ | |
| 
 | |
| 
 | |
| void InitQueue(); | |
| void GetQueue( int*, int*, int*, int*, int* ); | |
| int  SetQueue( int, int, int, int, int, int, int ); | |
| void ReSetQueue( int, int, int, int, int, int, int ); | |
| 
 | |
| 
 | |
| /* Free the memory used for storing all the queue */ | |
| void FreeQueue() | |
| { | |
|     struct PcbQueue* p; | |
| 
 | |
|     InitQueue(); | |
| 
 | |
|     while( (p = Save) != NULL ) | |
|     { | |
|         Save = p->Next; | |
|         delete p; | |
|     } | |
| } | |
| 
 | |
| 
 | |
| /* initialize the search queue */ | |
| void InitQueue() | |
| { | |
|     struct PcbQueue* p; | |
| 
 | |
|     while( (p = Head) != NULL ) | |
|     { | |
|         Head    = p->Next; | |
|         p->Next = Save; Save = p; | |
|     } | |
| 
 | |
|     Tail = NULL; | |
|     OpenNodes = ClosNodes = MoveNodes = MaxNodes = qlen = 0; | |
| } | |
| 
 | |
| 
 | |
| /* get search queue item from list */ | |
| void GetQueue( int* r, int* c, int* s, int* d, int* a ) | |
| { | |
|     struct PcbQueue* p; | |
| 
 | |
|     if( (p = Head) != NULL )  /* return first item in list */ | |
|     { | |
|         *r = p->Row; *c = p->Col; | |
|         *s = p->Side; | |
|         *d = p->Dist; *a = p->ApxDist; | |
| 
 | |
|         if( (Head = p->Next) == NULL ) | |
|             Tail = NULL; | |
| 
 | |
|         /* put node on free list */ | |
|         p->Next = Save; Save = p; | |
|         ClosNodes++; qlen--; | |
|     } | |
|     else /* empty list */ | |
|     { | |
|         *r = *c = *s = *d = *a = ILLEGAL; | |
|     } | |
| } | |
| 
 | |
| 
 | |
| /* add a search node to the list | |
|  *  Return: | |
|  *      1 - OK | |
|  *      0 - Failed to allocate memory. | |
|  */ | |
| int SetQueue( int r, int c, int side, int d, int a, int r2, int c2 ) | |
| { | |
|     struct PcbQueue* p, * q, * t; | |
|     int i, j; | |
| 
 | |
|     j = 0;                      // gcc warning fix | |
|  | |
|     if( (p = Save) != NULL )    /* try free list first */ | |
|     { | |
|         Save = p->Next; | |
|     } | |
|     else if( ( p = (PcbQueue*) operator new( sizeof( PcbQueue ), std::nothrow ) ) == NULL ) | |
|     { | |
|         return 0; | |
|     } | |
| 
 | |
|     p->Row  = r; | |
|     p->Col  = c; | |
|     p->Side = side; | |
|     i = (p->Dist = d) + (p->ApxDist = a); | |
|     p->Next = NULL; | |
| 
 | |
|     if( (q = Head) != NULL ) /* insert in proper position in list */ | |
|     { | |
|         if( q->Dist + q->ApxDist > i ) /* insert at head */ | |
|         { | |
|             p->Next = q; Head = p; | |
|         } | |
|         else   /* search for proper position */ | |
|         { | |
|             for( t = q, q = q->Next; q && i > ( j = q->Dist + q->ApxDist ); t = q, q = q->Next ) | |
|                 ; | |
| 
 | |
|             if( q && i == j && q->Row == r2 && q->Col == c2 ) | |
|             { | |
|                 /* insert after q, which is a goal node */ | |
|                 if( ( p->Next = q->Next ) == NULL ) | |
|                     Tail = p; | |
| 
 | |
|                 q->Next = p; | |
|             } | |
|             else  /* insert in front of q */ | |
|             { | |
|                 if( ( p->Next = q ) == NULL ) | |
|                     Tail = p; | |
| 
 | |
|                 t->Next = p; | |
|             } | |
|         } | |
|     } | |
|     else /* empty search list */ | |
|     { | |
|         Head = Tail = p; | |
|     } | |
| 
 | |
|     OpenNodes++; | |
| 
 | |
|     if( ++qlen > MaxNodes ) | |
|         MaxNodes = qlen; | |
| 
 | |
|     return 1; | |
| } | |
| 
 | |
| 
 | |
| /* reposition node in list */ | |
| void ReSetQueue( int r, int c, int s, int d, int a, int r2, int c2 ) | |
| { | |
|     struct PcbQueue* p, * q; | |
| 
 | |
|     /* first, see if it is already in the list */ | |
|     for( q = NULL, p = Head; p; q = p, p = p->Next ) | |
|     { | |
|         if( p->Row == r && p->Col == c && p->Side == s ) | |
|         { | |
|             /* old one to remove */ | |
|             if( q ) | |
|             { | |
|                 if( ( q->Next = p->Next ) == NULL ) | |
|                     Tail = q; | |
|             } | |
|             else if( ( Head = p->Next ) == NULL ) | |
|             { | |
|                 Tail = NULL; | |
|             } | |
| 
 | |
|             p->Next = Save; | |
|             Save = p; | |
|             OpenNodes--; | |
|             MoveNodes++; | |
|             qlen--; | |
|             break; | |
|         } | |
|     } | |
| 
 | |
|     if( !p )            /* not found, it has already been closed once */ | |
|         ClosNodes--;    /* we will close it again, but just count once */ | |
| 
 | |
|     /* if it was there, it's gone now; insert it at the proper position */ | |
|     SetQueue( r, c, s, d, a, r2, c2 ); | |
| }
 |