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							316 lines
						
					
					
						
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							316 lines
						
					
					
						
							11 KiB
						
					
					
				
								/*
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								 * This program source code file is part of KiCad, a free EDA CAD application.
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								 *
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								 * Copyright (C) 2015 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
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								 * Copyright The KiCad Developers, see AUTHORS.txt for contributors.
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								 *
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								 * This program is free software; you can redistribute it and/or
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								 * modify it under the terms of the GNU General Public License
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								 * as published by the Free Software Foundation; either version 2
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								 * of the License, or (at your option) any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program; if not, you may find one here:
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								 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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								 * or you may search the http://www.gnu.org website for the version 2 license,
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								 * or you may write to the Free Software Foundation, Inc.,
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								 * 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
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								 */
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								#ifndef SCH_BASE_FRAME_H_
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								#define SCH_BASE_FRAME_H_
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								#include <eda_draw_frame.h>
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								#include <frame_type.h>
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								#include <sch_draw_panel.h>
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								#include <sch_screen.h>
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								#include <schematic_settings.h>
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								#include <stddef.h>
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								#include <utility>
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								#include <vector>
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								#include <wx/event.h>
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								#include <wx/datetime.h>
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								#include <wx/gdicmn.h>
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								#include <wx/string.h>
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								#include <wx/timer.h>
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								#include <template_fieldnames.h>
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								class SCH_RENDER_SETTINGS;
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								class PAGE_INFO;
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								class TITLE_BLOCK;
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								class SYMBOL_VIEWER_FRAME;
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								class SYMBOL_EDIT_FRAME;
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								class LIB_SYMBOL;
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								class SYMBOL_LIB;
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								class SYMBOL_LIBRARY_FILTER;
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								class LIB_ID;
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								class SYMBOL_LIB_TABLE;
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								class EESCHEMA_SETTINGS;
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								class SYMBOL_EDITOR_SETTINGS;
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								class NL_SCHEMATIC_PLUGIN;
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								class PANEL_SCH_SELECTION_FILTER;
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								#ifdef wxHAS_INOTIFY
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								#define wxFileSystemWatcher wxInotifyFileSystemWatcher
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								#elif defined( wxHAS_KQUEUE ) && defined( wxHAVE_FSEVENTS_FILE_NOTIFICATIONS )
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								#define wxFileSystemWatcher wxFsEventsFileSystemWatcher
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								#elif defined( wxHAS_KQUEUE )
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								#define wxFileSystemWatcher wxKqueueFileSystemWatcher
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								#elif defined( __WINDOWS__ )
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								#define wxFileSystemWatcher wxMSWFileSystemWatcher
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								#else
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								#define wxFileSystemWatcher wxPollingFileSystemWatcher
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								#endif
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								class wxFileSystemWatcher;
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								class wxFileSystemWatcherEvent;
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								/**
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								 * Load symbol from symbol library table.
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								 *
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								 * Check the symbol library table for the part defined by \a aLibId and optionally
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								 * check the optional cache library.
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								 *
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								 * @param aLibId is the symbol library identifier to load.
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								 * @param aLibTable is the #SYMBOL_LIBRARY_TABLE to load the alias from.
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								 * @param aCacheLib is an optional cache library.
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								 * @param aParent is an optional parent window when displaying an error message.
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								 * @param aShowErrorMessage set to true to show any error messages.
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								 *
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								 * @return The symbol found in the library or NULL if the symbol was not found.
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								 */
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								LIB_SYMBOL* SchGetLibSymbol( const LIB_ID& aLibId, SYMBOL_LIB_TABLE* aLibTable,
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								                             SYMBOL_LIB* aCacheLib = nullptr, wxWindow* aParent = nullptr,
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								                             bool aShowErrorMsg = false );
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								/**
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								 * A shim class between EDA_DRAW_FRAME and several derived classes:
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								 * SYMBOL_EDIT_FRAME, SYMBOL_VIEWER_FRAME, and SCH_EDIT_FRAME, and it brings in a
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								 * common way of handling the provided virtual functions for the derived classes.
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								 *
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								 * The motivation here is to switch onto GetScreen() for the underlying data model.
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								 *
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								 * @author Dick Hollenbeck
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								 */
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								class SCH_BASE_FRAME : public EDA_DRAW_FRAME, public SCHEMATIC_HOLDER
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								{
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								public:
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								    SCH_BASE_FRAME( KIWAY* aKiway, wxWindow* aParent, FRAME_T aWindowType, const wxString& aTitle,
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								                    const wxPoint& aPosition, const wxSize& aSize, long aStyle,
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								                    const wxString & aFrameName );
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								    virtual ~SCH_BASE_FRAME();
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								    void createCanvas();
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								    SCH_DRAW_PANEL* GetCanvas() const override;
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								    SCH_SCREEN* GetScreen() const override;
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								    EESCHEMA_SETTINGS* eeconfig() const;
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								    SYMBOL_EDITOR_SETTINGS* libeditconfig() const;
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								    APP_SETTINGS_BASE* GetViewerSettingsBase() const;
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								    void LoadSettings( APP_SETTINGS_BASE* aCfg ) override;
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								    void SaveSettings( APP_SETTINGS_BASE* aCfg ) override;
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								    SCH_RENDER_SETTINGS* GetRenderSettings();
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								    COLOR4D GetDrawBgColor() const override;
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								    /**
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								     * Allow some frames to show/hide hidden pins.  The default impl shows all pins.
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								     */
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								    virtual bool GetShowAllPins() const { return true; }
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								    void SetPageSettings( const PAGE_INFO& aPageSettings ) override;
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								    const PAGE_INFO& GetPageSettings () const override;
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								    const VECTOR2I   GetPageSizeIU() const override;
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								    const VECTOR2I& GetGridOrigin() const override
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								    {
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								        static VECTOR2I zero;
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								        return zero;
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								    }
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								    void SetGridOrigin( const VECTOR2I& aPoint ) override {}
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								    const TITLE_BLOCK& GetTitleBlock() const override;
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								    void SetTitleBlock( const TITLE_BLOCK& aTitleBlock ) override;
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								    void UpdateStatusBar() override;
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								    /**
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								     * Call the library viewer to select symbol to import into schematic.
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								     * If the library viewer is currently running, it is closed and reopened in modal mode.
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								     *
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								     * aAllowFields chooses whether or not features that permit the user to edit fields
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								     * (e.g. footprint selection) should be enabled. This should be false when they would
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								     * have no effect, for example loading a part into symbol_editor.
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								     *
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								     * @param aFilter is an optional #SYMBOL_LIBRARY_FILTER filter to pass the allowed library names
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								     *                and/or the library name to load the symbol from and/or some other filter
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								     * @param aHistoryList is the list of previously loaded symbols - will be edited
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								     * @param aHighlight is the name of symbol to highlight in the list.
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								     *                   highlights none if there isn't one by that name.
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								     * @param aShowFootprints is the whether to show footprints in the dialog.
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								     * @param aAllowFields is whether to allow field editing in the dialog.
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								     *
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								     * @return the selected symbol
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								     */
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								    PICKED_SYMBOL PickSymbolFromLibrary( const SYMBOL_LIBRARY_FILTER* aFilter,
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								                                         std::vector<PICKED_SYMBOL>&  aHistoryList,
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								                                         std::vector<PICKED_SYMBOL>&  aAlreadyPlaced,
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								                                         bool aShowFootprints, const LIB_ID* aHighlight = nullptr,
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								                                         bool aAllowFields = true );
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								    /**
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								     * Load symbol from symbol library table.
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								     *
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								     * @param aLibId is the symbol library identifier to load.
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								     * @param aUseCacheLib set to true to fall back to cache library if symbol is not found in
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								     *                     symbol library table.
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								     * @param aShowErrorMessage set to true to show any error messages.
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								     * @return The symbol found in the library or NULL if the symbol was not found.
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								     */
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								    LIB_SYMBOL* GetLibSymbol( const LIB_ID& aLibId, bool aUseCacheLib = false,
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								                              bool aShowErrorMsg = false );
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								    /**
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								     * Display a list of loaded libraries and allows the user to select a library.
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								     *
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								     * This list is sorted, with the library cache always at end of the list
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								     *
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								     * @return the library nickname used in the symbol library table.
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								     */
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								    wxString SelectLibraryFromList();
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								    /**
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								     * Display a dialog asking the user to select a symbol library table.
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								     *
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								     * @param aOptional if set the Cancel button will be relabelled "Skip".
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								     * @return Pointer to the selected symbol library table or nullptr if canceled.
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								     */
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								    SYMBOL_LIB_TABLE* SelectSymLibTable( bool aOptional = false );
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								    virtual void RedrawScreen( const VECTOR2I& aCenterPoint, bool aWarpPointer );
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								    void HardRedraw() override;
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								    /**
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								     * Add an item to the screen (and view)
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								     * aScreen is the screen the item is located on, if not the current screen
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								     */
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								    void AddToScreen( EDA_ITEM* aItem, SCH_SCREEN* aScreen = nullptr ) override;
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								    /**
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								     * Remove an item from the screen (and view)
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								     * aScreen is the screen the item is located on, if not the current screen
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								     */
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								    void RemoveFromScreen( EDA_ITEM* aItem, SCH_SCREEN* aScreen ) override;
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								    /**
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								     * Mark an item for refresh.
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								     */
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								    virtual void UpdateItem( EDA_ITEM* aItem, bool isAddOrDelete = false,
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								                             bool aUpdateRtree = false );
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								    /**
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								     * Mark selected items for refresh.
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								     */
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								    void RefreshZoomDependentItems();
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								    /**
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								     * Mark all items for refresh.
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								     */
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								    void SyncView();
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								    void CommonSettingsChanged( int aFlags ) override;
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								    /**
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								     * Helper to retrieve a layer color from the global color settings
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								     */
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								    COLOR4D GetLayerColor( SCH_LAYER_ID aLayer );
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								    COLOR_SETTINGS* GetColorSettings( bool aForceRefresh = false ) const override;
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								    void ActivateGalCanvas() override;
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								    /**
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								     * Handler for Symbol change events.  Responds to the filesystem watcher set in #setSymWatcher.
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								    */
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								    void OnSymChange( wxFileSystemWatcherEvent& aEvent );
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								    /**
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								     * Handler for the filesystem watcher debounce timer.
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								     */
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								    void OnSymChangeDebounceTimer( wxTimerEvent& aEvent );
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								    /**
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								     * Set the modification time of the symbol library table file.
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								     *
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								     * This is used to detect changes to the symbol library table file.
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								     *
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								     * @param aTime is the modification time of the symbol library table file.
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								     */
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								    void SetSymModificationTime( const wxDateTime& aTime )
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								    {
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								        m_watcherLastModified = aTime;
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								    }
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								    SCH_SELECTION_TOOL* GetSelectionTool() override;
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								protected:
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								    void handleActivateEvent( wxActivateEvent& aEvent ) override;
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								    void handleIconizeEvent( wxIconizeEvent& aEvent ) override;
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								    /**
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								     * Save Symbol Library Tables to disk.
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								     *
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								     * @param aGlobal when true, the Global Table is saved.
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								     * @param aProject when true, the Project Table is saved.
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								     * @return True when all requested actions succeeded.
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								     */
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								    bool saveSymbolLibTables( bool aGlobal, bool aProject );
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								    /**
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								     * Creates (or removes) a watcher on the specified symbol library
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								     * @param aSymbol If nullptr, the watcher is removed.  Otherwise, set a change watcher
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								     */
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								    void setSymWatcher( const LIB_ID* aSymbol );
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								    /**
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								     * Selection filter panel doesn't have a dedicated visibility control, so show it if any
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								     * other AUI panel is shown and docked
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								     */
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								    virtual void updateSelectionFilterVisbility() {}
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								    /// These are only used by symbol_editor.  Eeschema should be using the one inside
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								    /// the SCHEMATIC.
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								    SCHEMATIC_SETTINGS  m_base_frame_defaults;
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								    PANEL_SCH_SELECTION_FILTER* m_selectionFilterPanel;
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								private:
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								    /// These are file watchers for the symbol library tables.
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								    std::unique_ptr<wxFileSystemWatcher>    m_watcher;
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								    wxFileName                              m_watcherFileName;
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								    wxDateTime                              m_watcherLastModified;
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								    wxTimer                                 m_watcherDebounceTimer;
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								    bool                                    m_inSymChangeTimerEvent;
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								    std::unique_ptr<NL_SCHEMATIC_PLUGIN>    m_spaceMouse;
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								};
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								#endif // SCH_BASE_FRAME_H_
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