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							303 lines
						
					
					
						
							8.5 KiB
						
					
					
				
			
		
		
		
			
			
			
		
		
	
	
							303 lines
						
					
					
						
							8.5 KiB
						
					
					
				
								/*
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								 * This program source code file is part of KiCad, a free EDA CAD application.
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								 *
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								 * Copyright (C) 2018 Jean-Pierre Charras, jp.charras at wanadoo.fr
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								 * Copyright (C) 1992-2019 KiCad Developers, see AUTHORS.txt for contributors.
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								 *
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								 * This program is free software; you can redistribute it and/or
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								 * modify it under the terms of the GNU General Public License
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								 * as published by the Free Software Foundation; either version 2
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								 * of the License, or (at your option) any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program; if not, you may find one here:
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								 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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								 * or you may search the http://www.gnu.org website for the version 2 license,
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								 * or you may write to the Free Software Foundation, Inc.,
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								 * 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
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								 */
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								#include <board.h>
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								#include <board_item.h>
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								#include <pcb_shape.h>
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								#include <pad.h>
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								#include <convert_basic_shapes_to_polygon.h>
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								#include <geometry/shape_rect.h>
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								/*
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								 * Has meaning only for free shape pads.
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								 * add a free shape to the shape list.
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								 * the shape is a polygon (can be with thick outline), segment, circle or arc
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								 */
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								void PAD::AddPrimitivePoly( const SHAPE_POLY_SET& aPoly, int aThickness, bool aFilled )
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								{
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								    std::vector<wxPoint> points;
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								    // If aPoly has holes, convert it to a polygon with no holes.
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								    SHAPE_POLY_SET poly_no_hole;
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								    poly_no_hole.Append( aPoly );
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								    poly_no_hole.Fracture( SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
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								    for( auto iter = poly_no_hole.CIterate(); iter; iter++ )
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								        points.emplace_back( iter->x, iter->y );
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								    AddPrimitivePoly( points, aThickness, aFilled );
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								}
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								void PAD::AddPrimitivePoly( const std::vector<wxPoint>& aPoly, int aThickness, bool aFilled )
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								{
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								    PCB_SHAPE* item = new PCB_SHAPE();
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								    item->SetShape( S_POLYGON );
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								    item->SetFilled( aFilled );
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								    item->SetPolyPoints( aPoly );
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								    item->SetWidth( aThickness );
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								    m_editPrimitives.emplace_back( item );
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								    SetDirty();
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								}
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								void PAD::AddPrimitiveSegment( const wxPoint& aStart, const wxPoint& aEnd, int aThickness )
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								{
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								    PCB_SHAPE* item = new PCB_SHAPE();
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								    item->SetShape( S_SEGMENT );
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								    item->SetFilled( false );
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								    item->SetStart( aStart );
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								    item->SetEnd( aEnd );
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								    item->SetWidth( aThickness );
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								    m_editPrimitives.emplace_back( item );
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								    SetDirty();
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								}
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								void PAD::AddPrimitiveArc( const wxPoint& aCenter, const wxPoint& aStart, int aArcAngle,
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								                           int aThickness )
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								{
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								    PCB_SHAPE* item = new PCB_SHAPE();
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								    item->SetShape( S_ARC );
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								    item->SetFilled( false );
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								    item->SetCenter( aCenter );
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								    item->SetArcStart( aStart );
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								    item->SetAngle( aArcAngle );
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								    item->SetWidth( aThickness );
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								    m_editPrimitives.emplace_back( item );
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								    SetDirty();
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								}
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								void PAD::AddPrimitiveCurve( const wxPoint& aStart, const wxPoint& aEnd, const wxPoint& aCtrl1,
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								                             const wxPoint& aCtrl2, int aThickness )
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								{
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								    PCB_SHAPE* item = new PCB_SHAPE();
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								    item->SetShape( S_CURVE );
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								    item->SetFilled( false );
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								    item->SetStart( aStart );
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								    item->SetEnd( aEnd );
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								    item->SetBezControl1( aCtrl1 );
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								    item->SetBezControl2( aCtrl2 );
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								    item->SetWidth( aThickness );
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								    m_editPrimitives.emplace_back( item );
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								    SetDirty();
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								}
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								void PAD::AddPrimitiveCircle( const wxPoint& aCenter, int aRadius, int aThickness, bool aFilled )
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								{
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								    PCB_SHAPE* item = new PCB_SHAPE();
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								    item->SetShape( S_CIRCLE );
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								    item->SetFilled( aFilled );
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								    item->SetStart( aCenter );
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								    item->SetEnd( wxPoint( aCenter.x + aRadius, aCenter.y ) );
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								    item->SetWidth( aThickness );
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								    m_editPrimitives.emplace_back( item );
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								    SetDirty();
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								}
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								void PAD::AddPrimitiveRect( const wxPoint& aStart, const wxPoint& aEnd, int aThickness,
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								                            bool aFilled)
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								{
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								    PCB_SHAPE* item = new PCB_SHAPE();
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								    item->SetShape( S_RECT );
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								    item->SetFilled( aFilled );
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								    item->SetStart( aStart );
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								    item->SetEnd( aEnd );
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								    item->SetWidth( aThickness );
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								    m_editPrimitives.emplace_back( item );
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								    SetDirty();
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								}
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								void PAD::ReplacePrimitives( const std::vector<std::shared_ptr<PCB_SHAPE>>& aPrimitivesList )
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								{
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								    // clear old list
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								    DeletePrimitivesList();
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								    // Import to the given shape list
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								    if( aPrimitivesList.size() )
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								        AppendPrimitives( aPrimitivesList );
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								    SetDirty();
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								}
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								void PAD::AppendPrimitives( const std::vector<std::shared_ptr<PCB_SHAPE>>& aPrimitivesList )
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								{
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								    // Add duplicates of aPrimitivesList to the pad primitives list:
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								    for( const std::shared_ptr<PCB_SHAPE>& prim : aPrimitivesList )
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								        AddPrimitive( new PCB_SHAPE( *prim ) );
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								    SetDirty();
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								}
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								void PAD::AddPrimitive( PCB_SHAPE* aPrimitive )
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								{
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								    m_editPrimitives.emplace_back( aPrimitive );
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								    SetDirty();
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								}
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								// clear the basic shapes list and associated data
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								void PAD::DeletePrimitivesList()
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								{
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								    m_editPrimitives.clear();
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								    SetDirty();
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								}
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								void PAD::addPadPrimitivesToPolygon( SHAPE_POLY_SET* aMergedPolygon, PCB_LAYER_ID aLayer,
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								                                     int aError, ERROR_LOC aErrorLoc ) const
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								{
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								    SHAPE_POLY_SET polyset;
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								    for( const std::shared_ptr<PCB_SHAPE>& primitive : m_editPrimitives )
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								        primitive->TransformShapeWithClearanceToPolygon( polyset, aLayer, 0, aError, aErrorLoc );
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								    polyset.Simplify( SHAPE_POLY_SET::PM_FAST );
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								    // Merge all polygons with the initial pad anchor shape
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								    if( polyset.OutlineCount() )
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								    {
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								        aMergedPolygon->BooleanAdd( polyset, SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
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								        aMergedPolygon->Fracture( SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
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								    }
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								}
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								void PAD::MergePrimitivesAsPolygon( SHAPE_POLY_SET* aMergedPolygon, PCB_LAYER_ID aLayer ) const
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								{
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								    BOARD* board = GetBoard();
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								    int    maxError = board ? board->GetDesignSettings().m_MaxError: ARC_HIGH_DEF;
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								    aMergedPolygon->RemoveAllContours();
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								    // Add the anchor pad shape in aMergedPolygon, others in aux_polyset:
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								    // The anchor pad is always at 0,0
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								    switch( GetAnchorPadShape() )
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								    {
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								    case PAD_SHAPE_RECT:
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								    {
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								        SHAPE_RECT rect( -GetSize().x / 2, -GetSize().y / 2, GetSize().x, GetSize().y );
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								        aMergedPolygon->AddOutline( rect.Outline() );
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								    }
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								        break;
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								    default:
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								    case PAD_SHAPE_CIRCLE:
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								        TransformCircleToPolygon( *aMergedPolygon, wxPoint( 0, 0 ), GetSize().x / 2, maxError,
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								                                  ERROR_INSIDE );
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								        break;
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								    }
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								    addPadPrimitivesToPolygon( aMergedPolygon, aLayer, maxError, ERROR_INSIDE );
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								}
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								bool PAD::GetBestAnchorPosition( VECTOR2I& aPos )
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								{
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								    SHAPE_POLY_SET poly;
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								    addPadPrimitivesToPolygon( &poly, UNDEFINED_LAYER, ARC_LOW_DEF, ERROR_INSIDE );
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								    if( poly.OutlineCount() > 1 )
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								        return false;
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								    const int minSteps = 10;
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								    const int maxSteps = 50;
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								    int stepsX, stepsY;
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								    auto bbox = poly.BBox();
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								    if( bbox.GetWidth() < bbox.GetHeight() )
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								    {
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								        stepsX = minSteps;
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								        stepsY = minSteps * (double) bbox.GetHeight() / (double )(bbox.GetWidth() + 1);
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								    }
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								    else
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								    {
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								        stepsY = minSteps;
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								        stepsX = minSteps * (double) bbox.GetWidth() / (double )(bbox.GetHeight() + 1);
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								    }
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								    stepsX = std::max(minSteps, std::min( maxSteps, stepsX ) );
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								    stepsY = std::max(minSteps, std::min( maxSteps, stepsY ) );
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								    VECTOR2I center = bbox.Centre();
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								    int64_t minDist = std::numeric_limits<int64_t>::max();
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								    int64_t minDistEdge;
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								    if( GetAnchorPadShape() == PAD_SHAPE_CIRCLE )
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								    {
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								        minDistEdge = GetSize().x;
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								    }
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								    else
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								    {
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								        minDistEdge = std::max( GetSize().x, GetSize().y );
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								    }
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								    OPT<VECTOR2I> bestAnchor( []()->OPT<VECTOR2I> { return NULLOPT; }() );
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								    for( int y = 0; y < stepsY ; y++ )
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								    {
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								        for( int x = 0; x < stepsX; x++ )
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								        {
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								            VECTOR2I p = bbox.GetPosition();
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								            p.x += rescale( x, bbox.GetWidth(), (stepsX - 1) );
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								            p.y += rescale( y, bbox.GetHeight(), (stepsY - 1) );
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								            if( poly.Contains(p) )
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								            {
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								                int dist = (center - p).EuclideanNorm();
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								                int distEdge = poly.COutline(0).Distance( p, true );
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								                if( distEdge >= minDistEdge )
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								                {
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								                    if( dist < minDist )
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								                    {
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								                        bestAnchor = p;
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								                        minDist = dist;
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								                    }
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								                }
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								            }
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								        }
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								    }
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								    if( bestAnchor )
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								    {
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								        aPos = *bestAnchor;
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								        return true;
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								    }
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								    return false;
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								}
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