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							61 lines
						
					
					
						
							1.9 KiB
						
					
					
				
								#ifndef _PROPERTIES_H_
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								#define _PROPERTIES_H_
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								/*
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								 * This program source code file is part of KICAD, a free EDA CAD application.
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								 *
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								 * Copyright (C) 2016 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
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								 * Copyright (C) 2016 Kicad Developers, see AUTHORS.txt for contributors.
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								 *
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								 * This program is free software; you can redistribute it and/or
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								 * modify it under the terms of the GNU General Public License
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								 * as published by the Free Software Foundation; either version 2
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								 * of the License, or (at your option) any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License along
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								 * with this program.  If not, see <http://www.gnu.org/licenses/>.
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								 */
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								#include <string>
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								#include <map>
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								#include <utf8.h>
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								/**
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								 * Class PROPERTIES
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								 * is a name/value tuple with unique names and optional values.  The names
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								 * may be iterated alphabetically.
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								 */
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								class PROPERTIES : public std::map< std::string, UTF8 >
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								{
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								    // alphabetical tuple of name and value hereby defined.
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								public:
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								    bool Clear( const std::string& aProperty )
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								    {
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								        return erase( aProperty ) > 0;
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								    }
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								    bool Exists( const std::string& aProperty ) const
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								    {
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								        return count( aProperty ) > 0;
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								    }
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								    /**
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								     * Function Value
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								     * fetches a property by aName and returns true if that property was found, else false.
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								     * If not found, aFetchedValue is not touched.
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								     * @param aName is the property or option to look for.
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								     * @param aFetchedValue is where to put the value of the property if it
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								     *  exists and aFetchedValue is not NULL.
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								     * @return bool - true if property is found, else false.
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								     */
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								    bool Value( const char* aName, UTF8* aFetchedValue = NULL ) const;
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								};
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								#endif  // _PROPERTIES_H_
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