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							93 lines
						
					
					
						
							2.8 KiB
						
					
					
				
			
		
		
		
			
			
			
		
		
	
	
							93 lines
						
					
					
						
							2.8 KiB
						
					
					
				
								/********************************************/
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								/*  library editor: undo and redo functions */
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								/********************************************/
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								#include "fctsys.h"
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								#include "gr_basic.h"
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								#include "common.h"
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								#include "program.h"
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								#include "libcmp.h"
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								#include "general.h"
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								#include "id.h"
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								#include "protos.h"
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								/*************************************************************************/
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								void WinEDA_LibeditFrame::SaveCopyInUndoList( EDA_BaseStruct* ItemToCopy,
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								                                              int             unused_flag )
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								/*************************************************************************/
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								{
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								    EDA_BaseStruct*         item;
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								    EDA_LibComponentStruct* CopyItem;
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								    CopyItem = CopyLibEntryStruct( this, (EDA_LibComponentStruct*) ItemToCopy );
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								    GetScreen()->AddItemToUndoList( (EDA_BaseStruct*) CopyItem );
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								    /* Clear current flags (which can be temporary set by a current edit command) */
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								    for( item = CopyItem->m_Drawings; item != NULL; item = item->Next() )
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								        item->m_Flags = 0;
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								    /* Clear redo list, because after new save there is no redo to do */
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								    while( GetScreen()->m_RedoList )
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								    {
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								        item = GetScreen()->m_RedoList->Next();
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								        delete( GetScreen()->m_RedoList );
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								        GetScreen()->m_RedoList = item;
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								    }
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								}
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								/******************************************************/
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								bool WinEDA_LibeditFrame::GetComponentFromRedoList()
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								/******************************************************/
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								/* Redo the last edition:
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								  * - Place the current edited library component in undo list
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								  * - Get old version of the current edited library component
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								 *  @return FALSE if nothing done, else TRUE
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								 */
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								{
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								    if( GetScreen()->m_RedoList == NULL )
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								        return FALSE;
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								    GetScreen()->AddItemToUndoList( (EDA_BaseStruct*) CurrentLibEntry );
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								    CurrentLibEntry =
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								        (EDA_LibComponentStruct*) GetScreen()->GetItemFromRedoList();
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								    if( CurrentLibEntry )
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								        CurrentLibEntry->SetNext( NULL );
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								    CurrentDrawItem = NULL;
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								    GetScreen()->SetModify();
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								    ReCreateHToolbar();
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								    SetToolbars();
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								    return TRUE;
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								}
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								/******************************************************/
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								bool WinEDA_LibeditFrame::GetComponentFromUndoList()
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								/******************************************************/
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								/* Undo the last edition:
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								  * - Place the current edited library component in Redo list
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								  * - Get old version of the current edited library component
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								 *  @return FALSE if nothing done, else TRUE
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								 */
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								{
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								    if( GetScreen()->m_UndoList == NULL )
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								        return FALSE;
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								    GetScreen()->AddItemToRedoList( (EDA_BaseStruct*) CurrentLibEntry );
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								    CurrentLibEntry =
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								        (EDA_LibComponentStruct*) GetScreen()->GetItemFromUndoList();
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								    if( CurrentLibEntry )
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								        CurrentLibEntry->SetNext( NULL );
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								    CurrentDrawItem = NULL;
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								    GetScreen()->SetModify();
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								    ReCreateHToolbar();
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								    SetToolbars();
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								    return TRUE;
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								}
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