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							400 lines
						
					
					
						
							11 KiB
						
					
					
				
			
		
		
		
			
			
			
		
		
	
	
							400 lines
						
					
					
						
							11 KiB
						
					
					
				
								/*
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								 * This program source code file is part of KiCad, a free EDA CAD application.
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								 *
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								 * Copyright (C) 2016 Jean-Pierre Charras, jp.charras at wanadoo.fr
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								 * Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
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								 *
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								 * This program is free software; you can redistribute it and/or
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								 * modify it under the terms of the GNU General Public License
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								 * as published by the Free Software Foundation; either version 2
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								 * of the License, or (at your option) any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program; if not, you may find one here:
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								 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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								 * or you may search the http://www.gnu.org website for the version 2 license,
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								 * or you may write to the Free Software Foundation, Inc.,
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								 * 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
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								 */
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								/**
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								 * @file class_pad_custom_shape_functions.cpp
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								 * class D_PAD functions specific to custom shaped pads.
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								 */
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								#include <fctsys.h>
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								#include <PolyLine.h>
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								#include <trigo.h>
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								#include <pcbnew.h>
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								#include <class_pad.h>
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								#include <class_drawsegment.h>
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								#include <class_edge_mod.h>
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								#include <convert_basic_shapes_to_polygon.h>
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								#include <geometry/shape_rect.h>
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								#include <geometry/convex_hull.h>
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								void PAD_CS_PRIMITIVE::ExportTo( DRAWSEGMENT* aTarget )
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								{
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								    aTarget->SetShape( m_Shape );
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								    aTarget->SetWidth( m_Thickness );
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								    aTarget->SetStart( m_Start );
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								    aTarget->SetEnd( m_End );
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								    // in a DRAWSEGMENT the radius of a circle is calculated from the
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								    // center and one point on the circle outline (stored in m_End)
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								    if( m_Shape == S_CIRCLE )
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								    {
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								        wxPoint end = m_Start;
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								        end.x += m_Radius;
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								        aTarget->SetEnd( end );
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								    }
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								    aTarget->SetAngle( m_ArcAngle );
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								    aTarget->SetPolyPoints( m_Poly );
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								}
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								void PAD_CS_PRIMITIVE::ExportTo( EDGE_MODULE* aTarget )
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								{
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								    ExportTo( static_cast<DRAWSEGMENT*>( aTarget ) );
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								    // Initialize coordinates specific to the EDGE_MODULE (m_Start0 and m_End0)
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								    aTarget->SetLocalCoord();
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								}
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								void PAD_CS_PRIMITIVE::Move( wxPoint aMoveVector )
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								{
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								    m_Start += aMoveVector;
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								    m_End   += aMoveVector;
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								    for( auto& corner : m_Poly )
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								    {
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								        corner += aMoveVector;
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								    }
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								}
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								/*
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								 * Has meaning only for free shape pads.
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								 * add a free shape to the shape list.
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								 * the shape is a polygon (can be with thick outline), segment, circle or arc
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								 */
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								void D_PAD::AddPrimitive( const SHAPE_POLY_SET& aPoly, int aThickness )
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								{
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								    std::vector<wxPoint> points;
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								    for( auto iter = aPoly.CIterate(); iter; iter++ )
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								        points.push_back( wxPoint( iter->x, iter->y ) );
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								    AddPrimitive( points, aThickness );
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								}
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								void D_PAD::AddPrimitive( const std::vector<wxPoint>& aPoly, int aThickness )
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								{
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								    PAD_CS_PRIMITIVE shape( S_POLYGON );
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								    shape.m_Poly = aPoly;
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								    shape.m_Thickness = aThickness;
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								    m_basicShapes.push_back( shape );
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								    MergePrimitivesAsPolygon();
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								}
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								void D_PAD::AddPrimitive( wxPoint aStart, wxPoint aEnd, int aThickness )
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								{
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								    PAD_CS_PRIMITIVE shape( S_SEGMENT );
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								    shape.m_Start = aStart;
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								    shape.m_End = aEnd;
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								    shape.m_Thickness = aThickness;
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								    m_basicShapes.push_back( shape );
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								    MergePrimitivesAsPolygon();
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								}
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								void D_PAD::AddPrimitive( wxPoint aCenter, wxPoint aStart, int aArcAngle, int aThickness )
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								{
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								    PAD_CS_PRIMITIVE shape( S_ARC );
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								    shape.m_Start = aCenter;
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								    shape.m_End = aStart;
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								    shape.m_ArcAngle = aArcAngle;
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								    shape.m_Thickness = aThickness;
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								    m_basicShapes.push_back( shape );
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								    MergePrimitivesAsPolygon();
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								}
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								void D_PAD::AddPrimitive( wxPoint aCenter, int aRadius, int aThickness )
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								{
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								    PAD_CS_PRIMITIVE shape( S_CIRCLE );
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								    shape.m_Start = aCenter;
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								    shape.m_Radius = aRadius;
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								    shape.m_Thickness = aThickness;
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								    m_basicShapes.push_back( shape );
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								    MergePrimitivesAsPolygon();
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								}
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								bool D_PAD::SetPrimitives( const std::vector<PAD_CS_PRIMITIVE>& aPrimitivesList )
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								{
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								    // clear old list
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								    m_basicShapes.clear();
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								    // Import to the basic shape list
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								    if( aPrimitivesList.size() )
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								        m_basicShapes = aPrimitivesList;
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								    // Only one polygon is expected (pad area = only one copper area)
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								    return MergePrimitivesAsPolygon();
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								}
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								bool D_PAD::AddPrimitives( const std::vector<PAD_CS_PRIMITIVE>& aPrimitivesList )
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								{
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								    for( const auto& prim : aPrimitivesList )
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								        m_basicShapes.push_back( prim );
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								    return MergePrimitivesAsPolygon();
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								}
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								// clear the basic shapes list and associated data
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								void D_PAD::DeletePrimitivesList()
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								{
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								    m_basicShapes.clear();
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								    m_customShapeAsPolygon.RemoveAllContours();
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								}
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								bool D_PAD::buildCustomPadPolygon( SHAPE_POLY_SET* aMergedPolygon,
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								                                   int aCircleToSegmentsCount )
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								{
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								    SHAPE_POLY_SET aux_polyset;
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								    for( unsigned cnt = 0; cnt < m_basicShapes.size(); ++cnt )
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								    {
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								        const PAD_CS_PRIMITIVE& bshape = m_basicShapes[cnt];
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								        switch( bshape.m_Shape )
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								        {
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								        case S_SEGMENT:         // usual segment : line with rounded ends
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								            TransformRoundedEndsSegmentToPolygon( aux_polyset,
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								                bshape.m_Start, bshape.m_End, aCircleToSegmentsCount, bshape.m_Thickness );
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								            break;
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								        case S_ARC:             // Arc with rounded ends
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								            TransformArcToPolygon( aux_polyset,
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								                                   bshape.m_Start, bshape.m_End, bshape.m_ArcAngle,
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								                                   aCircleToSegmentsCount, bshape.m_Thickness );
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								            break;
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								        case S_CIRCLE:          //  ring or circle
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								            if( bshape.m_Thickness )    // ring
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								                TransformRingToPolygon( aux_polyset,
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								                                    bshape.m_Start, bshape.m_Radius,
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								                                    aCircleToSegmentsCount, bshape.m_Thickness ) ;
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								            else                // Filled circle
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								                TransformCircleToPolygon( aux_polyset,
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								                                    bshape.m_Start, bshape.m_Radius,
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								                                    aCircleToSegmentsCount ) ;
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								            break;
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								        case S_POLYGON:         // polygon
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								            if( bshape.m_Poly.size() < 2 )
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								                break;      // Malformed polygon.
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								            {
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								            // Insert the polygon:
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								            const std::vector< wxPoint>& poly = bshape.m_Poly;
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								            aux_polyset.NewOutline();
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								            if( bshape.m_Thickness )
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								            {
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								                SHAPE_POLY_SET polyset;
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								                polyset.NewOutline();
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								                for( unsigned ii = 0; ii < poly.size(); ii++ )
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								                {
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								                    polyset.Append( poly[ii].x, poly[ii].y );
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								                }
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								                polyset.Inflate( bshape.m_Thickness/2, 32 );
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								                aux_polyset.Append( polyset );
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								            }
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								            else
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								                for( unsigned ii = 0; ii < poly.size(); ii++ )
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								                    aux_polyset.Append( poly[ii].x, poly[ii].y );
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								            }
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								            break;
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								        default:
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								            break;
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								        }
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								    }
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								    aux_polyset.Simplify( SHAPE_POLY_SET::PM_FAST );
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								    // Merge all polygons with the initial pad anchor shape
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								    if( aux_polyset.OutlineCount() )
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								    {
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								        aMergedPolygon->BooleanAdd( aux_polyset, SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
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								        aMergedPolygon->Fracture( SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
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								    }
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								    return aMergedPolygon->OutlineCount() <= 1;
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								}
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								/* Merge all basic shapes, converted to a polygon in one polygon,
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								 * return true if OK, false in there is more than one polygon
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								 * in aMergedPolygon
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								 */
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								bool D_PAD::MergePrimitivesAsPolygon(  SHAPE_POLY_SET* aMergedPolygon,
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								                                        int aCircleToSegmentsCount )
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								{
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								    // if aMergedPolygon == NULL, use m_customShapeAsPolygon as target
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								    if( !aMergedPolygon )
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								        aMergedPolygon = &m_customShapeAsPolygon;
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								    aMergedPolygon->RemoveAllContours();
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								    // Add the anchor pad shape in aMergedPolygon, others in aux_polyset:
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								    // The anchor pad is always at 0,0
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								    switch( GetAnchorPadShape() )
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								    {
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								    default:
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								    case PAD_SHAPE_CIRCLE:
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								        TransformCircleToPolygon( *aMergedPolygon, wxPoint( 0,0 ), GetSize().x/2,
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								                              aCircleToSegmentsCount );
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								        break;
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								    case PAD_SHAPE_RECT:
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								        {
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								        SHAPE_RECT rect( -GetSize().x/2, -GetSize().y/2, GetSize().x, GetSize().y );
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								        aMergedPolygon->AddOutline( rect.Outline() );
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								        }
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								        break;
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								    }
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								    if ( !buildCustomPadPolygon( aMergedPolygon, aCircleToSegmentsCount ) )
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								        return false;
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								    m_boundingRadius = -1;  // The current bouding radius is no more valid.
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								    return aMergedPolygon->OutlineCount() <= 1;
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								}
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								void D_PAD::CustomShapeAsPolygonToBoardPosition( SHAPE_POLY_SET * aMergedPolygon,
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								                        wxPoint aPosition, double aRotation ) const
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								{
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								    if( aMergedPolygon->OutlineCount() == 0 )
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								        return;
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								    // Move, rotate, ... coordinates in aMergedPolygon according to the
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								    // pad position and orientation
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								    for( int cnt = 0; cnt < aMergedPolygon->OutlineCount(); ++cnt )
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								    {
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								        SHAPE_LINE_CHAIN& poly = aMergedPolygon->Outline( cnt );
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								        for( int ii = 0; ii < poly.PointCount(); ++ii )
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								        {
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								            wxPoint corner( poly.Point( ii ).x, poly.Point( ii ).y );
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								            RotatePoint( &corner, aRotation );
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								            corner += aPosition;
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								            poly.Point( ii ).x = corner.x;
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								            poly.Point( ii ).y = corner.y;
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								        }
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								    }
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								}
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								bool D_PAD::GetBestAnchorPosition( VECTOR2I& aPos )
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								{
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								    SHAPE_POLY_SET poly;
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								    if ( !buildCustomPadPolygon( &poly, 16 ) )
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								        return false;
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								    const int minSteps = 10;
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								    const int maxSteps = 50;
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								    int stepsX, stepsY;
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								    auto bbox = poly.BBox();
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						|
								
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								    if( bbox.GetWidth() < bbox.GetHeight() )
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								    {
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								        stepsX = minSteps;
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								        stepsY = minSteps * (double) bbox.GetHeight() / (double )(bbox.GetWidth() + 1);
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								    }
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								    else
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								    {
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								        stepsY = minSteps;
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								        stepsX = minSteps * (double) bbox.GetWidth() / (double )(bbox.GetHeight() + 1);
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								    }
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								    stepsX = std::max(minSteps, std::min( maxSteps, stepsX ) );
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								    stepsY = std::max(minSteps, std::min( maxSteps, stepsY ) );
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						|
								
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								    auto center = bbox.Centre();
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						|
								
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								    auto minDist = std::numeric_limits<int64_t>::max();
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								    int64_t minDistEdge;
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						|
								
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								    if( GetAnchorPadShape() == PAD_SHAPE_CIRCLE )
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								    {
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								        minDistEdge = GetSize().x;
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								    }
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								    else
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								    {
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								        minDistEdge = std::max( GetSize().x, GetSize().y );
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								    }
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								    OPT<VECTOR2I> bestAnchor( []()->OPT<VECTOR2I> { return NULLOPT; }() );
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						|
								
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								    for ( int y = 0; y < stepsY ; y++ )
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								    {
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								        for ( int x = 0; x < stepsX; x++ )
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						|
								        {
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								            VECTOR2I p = bbox.GetPosition();
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								            p.x += rescale( x, bbox.GetWidth(), (stepsX - 1) );
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								            p.y += rescale( y, bbox.GetHeight(), (stepsY - 1) );
							 | 
						|
								
							 | 
						|
								            if ( poly.Contains(p) )
							 | 
						|
								            {
							 | 
						|
								
							 | 
						|
								                auto dist = (center - p).EuclideanNorm();
							 | 
						|
								                auto distEdge = poly.COutline(0).Distance( p, true );
							 | 
						|
								                if ( distEdge >= minDistEdge )
							 | 
						|
								                {
							 | 
						|
								                    if ( dist < minDist )
							 | 
						|
								                    {
							 | 
						|
								                        bestAnchor = p;
							 | 
						|
								                        minDist = dist;
							 | 
						|
								                    }
							 | 
						|
								                }
							 | 
						|
								            }
							 | 
						|
								        }
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								    if ( bestAnchor )
							 | 
						|
								    {
							 | 
						|
								        aPos = *bestAnchor;
							 | 
						|
								        return true;
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								    return false;
							 | 
						|
								}
							 |