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							145 lines
						
					
					
						
							4.3 KiB
						
					
					
				
			
		
		
		
			
			
			
		
		
	
	
							145 lines
						
					
					
						
							4.3 KiB
						
					
					
				
								/*
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								 * This program source code file is part of KiCad, a free EDA CAD application.
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								 *
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								 * Copyright (C) 2019 Jean-Pierre Charras, jp.charras at wanadoo.fr
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								 * Copyright (C) 2009-2021 KiCad Developers, see AUTHORS.txt for contributors.
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								 *
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								 * This program is free software; you can redistribute it and/or
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								 * modify it under the terms of the GNU General Public License
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								 * as published by the Free Software Foundation; either version 2
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								 * of the License, or (at your option) any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program; if not, you may find one here:
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								 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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								 * or you may search the http://www.gnu.org website for the version 2 license,
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								 * or you may write to the Free Software Foundation, Inc.,
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								 * 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
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								 */
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								/**
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								 * @file stackup_predefined_prms.h
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								 */
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								#ifndef STACKUP_PREDEFINED_PRMS_H
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								#define STACKUP_PREDEFINED_PRMS_H
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								#include <wx/string.h>
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								#include <wx/arrstr.h>
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								#include <wx/colour.h>
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								#include <layer_ids.h>
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								#include <i18n_utility.h>       // For _HKI definition
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								#include <gal/color4d.h>
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								#include <board_stackup_manager/board_stackup.h>
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								// Keyword used in file to identify the dielectric layer type
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								#define KEY_CORE wxT(  "core" )
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								#define KEY_PREPREG wxT( "prepreg" )
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								#define KEY_COPPER wxT( "copper" )
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								// key string used for not specified parameters
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								// Can be translated in dialogs, and is also a keyword outside dialogs
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								wxString inline NotSpecifiedPrm()
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								{
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								    return _HKI( "Not specified" );
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								}
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								/**
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								 * @return true if the param value is specified:
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								 * not empty
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								 * not NotSpecifiedPrm() value or its translation
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								 */
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								bool IsPrmSpecified( const wxString& aPrmValue );
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								#define DEFAULT_SOLDERMASK_OPACITY 0.83
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								// A reasonable Epsilon R value for solder mask dielectric
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								#define DEFAULT_EPSILON_R_SOLDERMASK 3.3
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								// A default Epsilon R value for silkscreen dielectric
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								#define DEFAULT_EPSILON_R_SILKSCREEN 1.0
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								// A minor struct to handle color in gerber job file and dialog
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								class FAB_LAYER_COLOR
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								{
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								public:
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								    FAB_LAYER_COLOR()
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								    {}
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								    FAB_LAYER_COLOR( const wxString& aColorName, const wxColor& aColor ) :
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								        m_colorName( aColorName ),
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								        m_color( aColor )
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								    {}
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								    const wxString& GetName() const
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								    {
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								        return m_colorName;
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								    }
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								    KIGFX::COLOR4D GetColor( BOARD_STACKUP_ITEM_TYPE aItemType ) const
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								    {
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								        if( aItemType == BS_ITEM_TYPE_SOLDERMASK )
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								            return m_color.WithAlpha( DEFAULT_SOLDERMASK_OPACITY );
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								        else
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								            return m_color.WithAlpha( 1.0 );
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								    }
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								private:
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								    wxString       m_colorName;   // the name (in job file) of the color
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								                                  // User values are the HTML coding #rrggbbaa hexadecimal value.
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								    KIGFX::COLOR4D m_color;
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								};
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								/**
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								 * @return a wxArray of standard copper finish names.
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								 * @param aTranslate = false for the initial names, true for translated names
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								 */
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								wxArrayString GetStandardCopperFinishes( bool aTranslate );
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								/**
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								 * @return a list of standard FAB_LAYER_COLOR items for silkscreen and solder mask.
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								 */
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								const FAB_LAYER_COLOR* GetStandardColors( BOARD_STACKUP_ITEM_TYPE aType );
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								/**
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								 * @return the count of colors in ColorStandardList
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								 */
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								int GetStandardColorCount( BOARD_STACKUP_ITEM_TYPE aType );
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								/**
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								 * @return the index of the user defined color in ColorStandardList
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								 */
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								int GetColorUserDefinedListIdx( BOARD_STACKUP_ITEM_TYPE aType );
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								inline KIGFX::COLOR4D GetDefaultUserColor( BOARD_STACKUP_ITEM_TYPE aType )
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								{
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								    return GetStandardColors( aType )[GetColorUserDefinedListIdx( aType )].GetColor( aType );
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								}
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								inline KIGFX::COLOR4D GetStandardColor( BOARD_STACKUP_ITEM_TYPE aType, int aIdx )
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								{
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								    return GetStandardColors( aType )[ aIdx ].GetColor( aType );
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								}
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								inline const wxString& GetStandardColorName( BOARD_STACKUP_ITEM_TYPE aType, int aIdx )
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								{
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								    return GetStandardColors( aType )[ aIdx ].GetName();
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								}
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								inline bool IsCustomColorIdx( BOARD_STACKUP_ITEM_TYPE aType, int aIdx )
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								{
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								    return aIdx == GetColorUserDefinedListIdx( aType );
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								}
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								#endif      // #ifndef STACKUP_PREDEFINED_PRMS_H
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