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							156 lines
						
					
					
						
							4.7 KiB
						
					
					
				
			
		
		
		
			
			
			
		
		
	
	
							156 lines
						
					
					
						
							4.7 KiB
						
					
					
				
								/**
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								 * @file class_pcb_layer_box_selector.cpp
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								 * @brief a derived class of LAYER_BOX_SELECTOR to handle the layer box selector
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								 * in Pcbnew
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								 */
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								/*
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								 * This program source code file is part of KiCad, a free EDA CAD application.
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								 *
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								 * Copyright (C) 1992-2015 Jean-Pierre Charras <jean-pierre.charras@ujf-grenoble.fr>
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								 * Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
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								 * Copyright (C) 1992-2018 KiCad Developers, see AUTHORS.txt for contributors.
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								 *
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								 * This program is free software; you can redistribute it and/or
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								 * modify it under the terms of the GNU General Public License
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								 * as published by the Free Software Foundation; either version 2
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								 * of the License, or (at your option) any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program; if not, you may find one here:
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								 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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								 * or you may search the http://www.gnu.org website for the version 2 license,
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								 * or you may write to the Free Software Foundation, Inc.,
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								 * 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
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								 */
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								#include <common.h>
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								#include <pcbnew.h>
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								#include <pcb_edit_frame.h>
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								#include <board_design_settings.h>
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								#include <layers_id_colors_and_visibility.h>
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								#include <class_board.h>
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								#include <pcb_layer_box_selector.h>
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								#include <tools/pcb_actions.h>
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								// translate aLayer to its hotkey
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								static TOOL_ACTION* layer2action( PCB_LAYER_ID aLayer )
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								{
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								    switch( aLayer )
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								    {
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								    case F_Cu:      return &PCB_ACTIONS::layerTop;
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								    case B_Cu:      return &PCB_ACTIONS::layerBottom;
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								    case In1_Cu:    return &PCB_ACTIONS::layerInner1;
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								    case In2_Cu:    return &PCB_ACTIONS::layerInner2;
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								    case In3_Cu:    return &PCB_ACTIONS::layerInner3;
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								    case In4_Cu:    return &PCB_ACTIONS::layerInner4;
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								    case In5_Cu:    return &PCB_ACTIONS::layerInner5;
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								    case In6_Cu:    return &PCB_ACTIONS::layerInner6;
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								    default:
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								        return nullptr;
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								    }
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								}
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								// class to display a layer list in a wxBitmapComboBox.
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								// Reload the Layers
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								void PCB_LAYER_BOX_SELECTOR::Resync()
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								{
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								    Clear();
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								    // Tray to fix a minimum width fot the BitmapComboBox
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								    int minwidth = 80;
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								    wxClientDC dc( GetParent() );   // The DC for "this" is not always initialized
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								    const int BM_SIZE = 14;
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								    LSET show = LSET::AllLayersMask() & ~m_layerMaskDisable;
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								    LSET activated = getEnabledLayers() & ~m_layerMaskDisable;
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								    wxString layerstatus;
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								    for( LSEQ seq = show.UIOrder();  seq;  ++seq )
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								    {
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								        PCB_LAYER_ID   layerid = *seq;
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								        if( !m_showNotEnabledBrdlayers && !activated[layerid] )
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								            continue;
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								        else if( !activated[layerid] )
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								            layerstatus = wxT( " " ) + _( "(not activated)" );
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								        else
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								            layerstatus.Empty();
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								        wxBitmap bmp( BM_SIZE, BM_SIZE );
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								        DrawColorSwatch( bmp, GetLayerColor( LAYER_PCB_BACKGROUND ), GetLayerColor( layerid ) );
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								        wxString layername = GetLayerName( layerid ) + layerstatus;
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								        if( m_layerhotkeys )
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								        {
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								            TOOL_ACTION* action = layer2action( layerid );
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								            if( action )
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								                layername = AddHotkeyName( layername, action->GetHotKey(), IS_COMMENT );
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								        }
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								        Append( layername, bmp, (void*)(intptr_t) layerid );
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								        int w, h;
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								        dc.GetTextExtent ( layername, &w, &h );
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								        minwidth = std::max( minwidth, w );
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								    }
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								    // Approximate bitmap size and margins
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								    minwidth += BM_SIZE + 32 + ConvertDialogToPixels( wxSize( 8, 0 ) ).x;
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								    SetMinSize( wxSize( minwidth, -1 ) );
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								}
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								// Returns true if the layer id is enabled (i.e. is it should be displayed)
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								bool PCB_LAYER_BOX_SELECTOR::IsLayerEnabled( LAYER_NUM aLayer ) const
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								{
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								    wxASSERT( m_boardFrame != NULL );
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								    BOARD* board = m_boardFrame->GetBoard();
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								    wxASSERT( board != NULL );
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								    return board->IsLayerEnabled( ToLAYER_ID( aLayer ) );
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								}
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								LSET PCB_LAYER_BOX_SELECTOR::getEnabledLayers() const
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								{
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								    wxASSERT( m_boardFrame != NULL );
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								    BOARD* board = m_boardFrame->GetBoard();
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								    wxASSERT( board != NULL );
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								    return board->GetEnabledLayers();
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								}
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								// Returns a color index from the layer id
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								COLOR4D PCB_LAYER_BOX_SELECTOR::GetLayerColor( LAYER_NUM aLayer ) const
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								{
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								    wxASSERT( m_boardFrame );
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								    return m_boardFrame->Settings().Colors().GetLayerColor( aLayer );
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								}
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								// Returns the name of the layer id
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								wxString PCB_LAYER_BOX_SELECTOR::GetLayerName( LAYER_NUM aLayer ) const
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								{
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								    wxASSERT( m_boardFrame );
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								    BOARD* board = m_boardFrame->GetBoard();
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								    wxASSERT( board );
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								    return board->GetLayerName( ToLAYER_ID( aLayer ) );
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								}
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