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							92 lines
						
					
					
						
							3.5 KiB
						
					
					
				
			
		
		
		
			
			
			
		
		
	
	
							92 lines
						
					
					
						
							3.5 KiB
						
					
					
				
								/*
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								 * This program source code file is part of KiCad, a free EDA CAD application.
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								 *
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								 * Copyright (C) 2022 KiCad Developers, see AUTHORS.txt for contributors.
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								 *
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								 * This program is free software; you can redistribute it and/or
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								 * modify it under the terms of the GNU General Public License
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								 * as published by the Free Software Foundation; either version 2
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								 * of the License, or (at your option) any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program; if not, you may find one here:
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								 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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								 * or you may search the http://www.gnu.org website for the version 2 license,
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								 * or you may write to the Free Software Foundation, Inc.,
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								 * 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
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								 */
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								#ifndef CALLBACK_GAL_H
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								#define CALLBACK_GAL_H
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								#include <gal/gal.h>
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								#include <gal/graphics_abstraction_layer.h>
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								class GAL_API CALLBACK_GAL : public KIGFX::GAL
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								{
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								public:
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								    CALLBACK_GAL( KIGFX::GAL_DISPLAY_OPTIONS& aDisplayOptions,
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								                  std::function<void( const VECTOR2I& aPt1,
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								                                      const VECTOR2I& aPt2 )> aStrokeCallback,
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								                  std::function<void( const VECTOR2I& aPt1,
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								                                      const VECTOR2I& aPt2,
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								                                      const VECTOR2I& aPt3 )> aTriangleCallback ) :
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								        GAL( aDisplayOptions )
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								    {
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								        m_strokeCallback = std::move( aStrokeCallback );
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								        m_triangleCallback = std::move( aTriangleCallback );
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								        m_outlineCallback = []( const SHAPE_LINE_CHAIN& ) {};
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								        m_stroke = true;
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								        m_triangulate = true;
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								    }
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								    CALLBACK_GAL( KIGFX::GAL_DISPLAY_OPTIONS& aDisplayOptions,
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								                  std::function<void( const VECTOR2I& aPt1,
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								                                      const VECTOR2I& aPt2 )> aStrokeCallback,
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								                  std::function<void( const SHAPE_LINE_CHAIN& aPoly )> aOutlineCallback ) :
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								        GAL( aDisplayOptions )
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								    {
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								        m_strokeCallback = std::move( aStrokeCallback );
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								        m_triangleCallback = []( const VECTOR2I&, const VECTOR2I&, const VECTOR2I& ) {};
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								        m_outlineCallback = std::move( aOutlineCallback );
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								        m_stroke = true;
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								        m_triangulate = false;
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								    }
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								    CALLBACK_GAL( KIGFX::GAL_DISPLAY_OPTIONS& aDisplayOptions,
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								                  std::function<void( const SHAPE_LINE_CHAIN& aPoly )> aOutlineCallback ) :
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								        GAL( aDisplayOptions )
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								    {
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								        m_strokeCallback = []( const VECTOR2I& aPt1, const VECTOR2I& aPt2 ) {};
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								        m_triangleCallback = []( const VECTOR2I&, const VECTOR2I&, const VECTOR2I& ) {};
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								        m_outlineCallback = std::move( aOutlineCallback );
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								        m_stroke = false;
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								        m_triangulate = false;
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								    }
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								    /**
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								     * Draw a polygon representing an outline font glyph.
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								     */
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								    void DrawGlyph( const KIFONT::GLYPH& aGlyph, int aNth, int aTotal ) override;
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								private:
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								    std::function<void( const VECTOR2I& aPt1,
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								                        const VECTOR2I& aPt2 )> m_strokeCallback;
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								    std::function<void( const VECTOR2I& aPt1,
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								                        const VECTOR2I& aPt2,
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								                        const VECTOR2I& aPt3 )> m_triangleCallback;
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								    std::function<void( const SHAPE_LINE_CHAIN& aPoly )> m_outlineCallback;
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								    bool m_stroke;
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								    bool m_triangulate;
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								};
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								#endif // define CALLBACK_GAL_H
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