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							347 lines
						
					
					
						
							12 KiB
						
					
					
				
								/**********************************/
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								/* classes to handle copper zones */
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								/**********************************/
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								#ifndef CLASS_ZONE_H
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								#define CLASS_ZONE_H
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								#include <vector>
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								#include "gr_basic.h"
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								#include "PolyLine.h"
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								/************************/
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								/* class ZONE_CONTAINER */
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								/************************/
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								/* handle a list of polygons delimiting a copper zone
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								 * a zone is described by a main polygon, a time stamp, a layer and a net name.
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								 * others polygons inside this main polygon are holes.
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								 */
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								class ZONE_CONTAINER : public BOARD_ITEM
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								{
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								public:
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								    wxString              m_Netname;                        // Net Name
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								    CPolyLine*            m_Poly;                           // outlines
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								    int                   m_CornerSelection;                // For corner moving, corner index to drag, or -1 if no selection
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								    int                   m_ZoneClearance;                  // clearance value
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								    int                   m_ZoneMinThickness;               // Min thickness value in filled areas
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								    int                   m_FillMode;                       // How to fillingareas: 0 = use polygonal areas , != 0 fill with segments
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								    int                   m_ArcToSegmentsCount;             // number of segments to convert a cirlce to a polygon (uses 16 or 32)
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								    int                   m_PadOption;                      //
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								    int                   m_ThermalReliefGapValue;          // tickness of the gap in thermal reliefs
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								    int                   m_ThermalReliefCopperBridgeValue; // tickness of the copper bridge in thermal reliefs
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								    int                   utility, utility2;                // flags used in polygon calculations
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								    std::vector <CPolyPt> m_FilledPolysList;  /* set of filled polygons used to draw a zone as a filled area.
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								                                               * from outlines (m_Poly) but unlike m_Poly these filled polygons have no hole (they are all in one piece)
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								                                               * In very simple cases m_FilledPolysList is same as m_Poly
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								                                               * In less simple cases (when m_Poly has holes) m_FilledPolysList is a polygon equivalent to m_Poly, without holes
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								                                               * In complex cases an ouline decribed by m_Poly can have many filled areas
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								                                               */
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								    int m_Unused;                           /* waiting for use */
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								private:
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								    int m_NetCode; // Net number for fast comparisons
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								    int m_ZoneSubnet;  // variable used in rastnest computations:handle block number in zone connection calculations
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								public:
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								    ZONE_CONTAINER( BOARD* parent );
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								    ~ZONE_CONTAINER();
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								    bool Save( FILE* aFile ) const;
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								    int  ReadDescr( FILE* aFile, int* aLineNum = NULL );
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								    /** virtual function GetPosition
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								    * @return a wxPoint, position of the first point of the outline
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								    */
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								    wxPoint& GetPosition();
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								    /**
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								     * Function copy
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								     * copy usefull data from the source.
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								     * flags and linked list pointers are NOT copied
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								     */
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								    void Copy( ZONE_CONTAINER* src );
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								    void DisplayInfo( WinEDA_DrawFrame* frame );
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								    /**
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								     * Function Draw
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								     * Draws the zone outline.
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								     * @param panel = current Draw Panel
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								     * @param DC = current Device Context
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								     * @param offset = Draw offset (usually wxPoint(0,0))
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								     * @param aDrawMode = GR_OR, GR_XOR, GR_COPY ..
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								     */
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								    void Draw( WinEDA_DrawPanel* panel,
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								               wxDC*             DC,
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								               int               aDrawMode,
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								               const wxPoint&    offset = ZeroOffset );
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								    /**
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								     * Function DrawDrawFilledArea
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								     * Draws the filled  area for this zone (polygon list .m_FilledPolysList)
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								     * @param panel = current Draw Panel
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								     * @param DC = current Device Context
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								     * @param offset = Draw offset (usually wxPoint(0,0))
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								     * @param aDrawMode = GR_OR, GR_XOR, GR_COPY ..
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								     */
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								    void     DrawFilledArea( WinEDA_DrawPanel* panel,
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								                             wxDC*             DC,
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								                             int               aDrawMode,
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								                             const wxPoint&    offset = ZeroOffset );
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								    /**
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								     * Function DrawWhileCreateOutline
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								     * Draws the zone outline when ir is created.
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								     * The moving edges are in XOR graphic mode, old segment in draw_mode graphic mode (usually GR_OR)
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								     * The closing edge has its owm shape
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								     * @param panel = current Draw Panel
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								     * @param DC = current Device Context
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								     * @param draw_mode = draw mode: OR, XOR ..
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								     */
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								    void     DrawWhileCreateOutline( WinEDA_DrawPanel* panel, wxDC* DC, int draw_mode = GR_OR );
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								    /* Function GetBoundingBox
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								     * @return an EDA_Rect that is the bounding box of the zone outline
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								     */
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								    EDA_Rect GetBoundingBox();
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								    /**
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								     * Function Test_For_Copper_Island_And_Remove__Insulated_Islands
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								     * Remove insulated copper islands found in m_FilledPolysList.
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								     * @param aPcb = the board to analyse
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								     */
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								    void Test_For_Copper_Island_And_Remove_Insulated_Islands( BOARD* aPcb );
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								    /** function CalculateSubAreaBoundaryBox
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								     * Calculates the bounding box of a a filled area ( list of CPolyPt )
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								     * use m_FilledPolysList as list of CPolyPt (that are the corners of one or more polygons or filled areas )
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								     * @return an EDA_Rect as bounding box
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								     * @param aIndexStart = index of the first corner of a polygon (filled area) in m_FilledPolysList
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								     * @param aIndexEnd = index of the last corner of a polygon in m_FilledPolysList
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								     */
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								    EDA_Rect CalculateSubAreaBoundaryBox( int aIndexStart, int aIndexEnd );
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								    /**
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								     * Function IsOnCopperLayer
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								     * @return true if this zone is on a copper layer, false if on a technical layer
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								     */
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								    bool IsOnCopperLayer( void )
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								    {
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								        return ( GetLayer() < FIRST_NO_COPPER_LAYER ) ? true : false;
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								    }
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								    /**
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								     * Function GetZoneSubNet
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								     * @return int - the sub net code in zone connections.
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								     */
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								    int GetZoneSubNet() const { return m_ZoneSubnet; }
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								    void SetZoneSubNet( int aSubNetCode ) { m_ZoneSubnet = aSubNetCode; }
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								    int GetNet( void ) const
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								    {
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								        return m_NetCode;
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								    }
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								    void SetNet( int anet_code );
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								    /**
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								     * Function SetNetNameFromNetCode
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								     * Fin the nat name corresponding to the net code.
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								     * @return bool - true if net found, else false
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								     */
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								    bool SetNetNameFromNetCode( void);
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								    /**
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								     * Function HitTest
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								     * tests if the given wxPoint is within the bounds of this object.
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								     * For zones, this means near an ouline segment
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								     * @param refPos A wxPoint to test
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								     * @return bool - true if a hit, else false
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								     */
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								    bool HitTest( const wxPoint& refPos );
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								    /**
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								     * Function HitTestFilledArea
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								     * tests if the given wxPoint is within the bounds of a filled area of this zone.
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								     * @param aRefPos A wxPoint to test
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								     * @return bool - true if a hit, else false
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								     */
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								    bool    HitTestFilledArea( const wxPoint& aRefPos );
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								    /** function BuildFilledPolysListData
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								     * Build m_FilledPolysList data from real outlines (m_Poly)
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								     * in order to have drawable (and plottable) filled polygons
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								     * drawable filled polygons are polygons without hole
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								     * @param aPcb: the current board (can be NULL for non copper zones)
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								     * @return number of polygons
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								     * This function does not add holes for pads and tracks but calls
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								     * AddClearanceAreasPolygonsToPolysList() to do that for copper layers
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								     */
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								    int  BuildFilledPolysListData( BOARD* aPcb );
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								    /** function AddClearanceAreasPolygonsToPolysList
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								     * Add non copper areas polygons (pads and tracks with clearence)
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								     * to a filled copper area
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								     * used in BuildFilledPolysListData when calculating filled areas in a zone
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								     * Non copper areas are pads and track and their clearance area
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								     * The filled copper area must be computed before
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								     * BuildFilledPolysListData() call this function just after creating the
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								     *  filled copper area polygon (without clearence areas
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								     * @param aPcb: the current board
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								     */
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								    void AddClearanceAreasPolygonsToPolysList( BOARD* aPcb );
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								    /** Function CopyPolygonsFromBoolengineToFilledPolysList
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								     * Copy (Add) polygons created by kbool (after Do_Operation) to m_FilledPolysList
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								     * @param aBoolengine = the kbool engine used in Do_Operation
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								     * @return the corner count
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								    */
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								    int CopyPolygonsFromBoolengineToFilledPolysList( Bool_Engine* aBoolengine );
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								    /** Function CopyPolygonsFromFilledPolysListToBoolengine
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								     * Copy (Add) polygons created by kbool (after Do_Operation) to m_FilledPolysList
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								     * @param aBoolengine = kbool engine
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								     * @param aGroup = group in kbool engine (GROUP_A or GROUP_B only)
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								     * @return the corner count
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								    */
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								    int CopyPolygonsFromFilledPolysListToBoolengine( Bool_Engine* aBoolengine, GroupType aGroup = GROUP_A);
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								        /**
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								     * Function HitTestForCorner
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								     * tests if the given wxPoint near a corner, or near the segment define by 2 corners.
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								     * @return -1 if none, corner index in .corner <vector>
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								     * @param refPos : A wxPoint to test
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								     */
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								    int  HitTestForCorner( const wxPoint& refPos );
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								    /**
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								     * Function HitTestForEdge
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								     * tests if the given wxPoint near a corner, or near the segment define by 2 corners.
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								     * @return -1 if none,  or index of the starting corner in .corner <vector>
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								     * @param refPos : A wxPoint to test
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								     */
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								    int  HitTestForEdge( const wxPoint& refPos );
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								    /**
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								     * Function HitTest (overlayed)
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								     * tests if the given EDA_Rect contains the bounds of this object.
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								     * @param refArea : the given EDA_Rect
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								     * @return bool - true if a hit, else false
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								     */
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								    bool HitTest( EDA_Rect& refArea );
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								    /**
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								     * Function Fill_Zone()
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								     * Calculate the zone filling
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								     * The zone outline is a frontier, and can be complex (with holes)
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								     * The filling starts from starting points like pads, tracks.
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								     * If exists the old filling is removed
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								     * @param frame = reference to the main frame
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								     * @param DC = current Device Context
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								     * @param verbose = true to show error messages
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								     * @return error level (0 = no error)
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								     */
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								    int  Fill_Zone( WinEDA_PcbFrame* frame, wxDC* DC, bool verbose = TRUE );
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								    /** Function Fill_Zone_Areas_With_Segments()
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								     *  Fill sub areas in a zone with segments with m_ZoneMinThickness width
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								     * A scan is made line per line, on the whole filled areas, with a step of m_ZoneMinThickness.
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								     * all intersecting points with the horizontal infinite line and polygons to fill are calculated
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								     * a list of SEGZONE items is built, line per line
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								     * @param aFrame = reference to the main frame
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								     * @return number of segments created
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								     */
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								    int Fill_Zone_Areas_With_Segments( WinEDA_PcbFrame* aFrame );
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								    /* Geometric transformations: */
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								    /**
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								     * Function Move
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								     * Move the outlines
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								     * @param offset = moving vector
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								     */
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								    void Move( const wxPoint& offset );
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								    /**
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								     * Function MoveEdge
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								     * Move the outline Edge. m_CornerSelection is the start point of the outline edge
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								     * @param offset = moving vector
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								     */
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								    void MoveEdge( const wxPoint& offset );
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								    /**
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								     * Function Rotate
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								     * Move the outlines
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								     * @param centre = rot centre
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								     * @param angle = in 0.1 degree
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								     */
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								    void Rotate( const wxPoint& centre, int angle );
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								    /**
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								     * Function Mirror
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								     * Mirror the outlines , relative to a given horizontal axis
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								     * the layer is not changed
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								     * @param mirror_ref = vertical axis position
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								     */
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								    void Mirror( const wxPoint& mirror_ref );
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								    /**
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								     * Function GetClass
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								     * returns the class name.
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								     * @return wxString
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								     */
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								    wxString GetClass() const
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								    {
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								        return wxT( "ZONE_CONTAINER" );
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								    }
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								    /** Acces to m_Poly parameters
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								     */
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								    int GetNumCorners( void )
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								    {
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								        return m_Poly->GetNumCorners();
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								    }
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								    void RemoveAllContours( void )
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								    {
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								        m_Poly->RemoveAllContours();
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								    }
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								    wxPoint GetCornerPosition( int aCornerIndex )
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								    {
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								        return wxPoint( m_Poly->GetX( aCornerIndex ), m_Poly->GetY( aCornerIndex ) );
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								    }
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								    void SetCornerPosition( int aCornerIndex, wxPoint new_pos )
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								    {
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								        m_Poly->SetX( aCornerIndex, new_pos.x );
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								        m_Poly->SetY( aCornerIndex, new_pos.y );
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								    }
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								    void AppendCorner( wxPoint position )
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								    {
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								        m_Poly->AppendCorner( position.x, position.y );
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								    }
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								    int GetHatchStyle() const
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								    {
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								        return m_Poly->GetHatchStyle();
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								    }
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								};
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								#endif  // #ifndef CLASS_ZONE_H
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