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							1348 lines
						
					
					
						
							39 KiB
						
					
					
				
			
		
		
		
			
			
			
		
		
	
	
							1348 lines
						
					
					
						
							39 KiB
						
					
					
				
								/*
							 | 
						|
								 * This program source code file is part of KiCad, a free EDA CAD application.
							 | 
						|
								 *
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						|
								 * Copyright (C) 2017 Jean-Pierre Charras, jp.charras at wanadoo.fr
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								 * Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
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								 * Copyright (C) 1992-2017 KiCad Developers, see AUTHORS.txt for contributors.
							 | 
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								 *
							 | 
						|
								 * This program is free software; you can redistribute it and/or
							 | 
						|
								 * modify it under the terms of the GNU General Public License
							 | 
						|
								 * as published by the Free Software Foundation; either version 2
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						|
								 * of the License, or (at your option) any later version.
							 | 
						|
								 *
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								 * This program is distributed in the hope that it will be useful,
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						|
								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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						|
								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
							 | 
						|
								 * GNU General Public License for more details.
							 | 
						|
								 *
							 | 
						|
								 * You should have received a copy of the GNU General Public License
							 | 
						|
								 * along with this program; if not, you may find one here:
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						|
								 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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								 * or you may search the http://www.gnu.org website for the version 2 license,
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						|
								 * or you may write to the Free Software Foundation, Inc.,
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						|
								 * 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
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						|
								 */
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						|
								
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								/**
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								 * @file class_zone.cpp
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						|
								 * @brief Implementation of class to handle copper zones.
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								 */
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						|
								#include <fctsys.h>
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						|
								#include <trigo.h>
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						|
								#include <pcb_screen.h>
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						|
								#include <class_drawpanel.h>
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						|
								#include <kicad_string.h>
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						|
								#include <richio.h>
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						|
								#include <macros.h>
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						|
								#include <pcb_base_frame.h>
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						|
								#include <msgpanel.h>
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						|
								#include <bitmaps.h>
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						|
								
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						|
								#include <convert_to_biu.h>
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						|
								#include <class_board.h>
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								#include <class_zone.h>
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								#include <pcbnew.h>
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						|
								#include <zones.h>
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						|
								#include <math_for_graphics.h>
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						|
								#include <polygon_test_point_inside.h>
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								ZONE_CONTAINER::ZONE_CONTAINER( BOARD* aBoard ) :
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								    BOARD_CONNECTED_ITEM( aBoard, PCB_ZONE_AREA_T )
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								{
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								    m_CornerSelection = nullptr;                // no corner is selected
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								    m_IsFilled = false;                         // fill status : true when the zone is filled
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								    m_FillMode = ZFM_POLYGONS;
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								    m_hatchStyle = DIAGONAL_EDGE;
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								    m_hatchPitch = GetDefaultHatchPitch();
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								    m_hv45 = false;
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								    m_priority = 0;
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								    m_cornerSmoothingType = ZONE_SETTINGS::SMOOTHING_NONE;
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								    SetIsKeepout( false );
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								    SetDoNotAllowCopperPour( false );           // has meaning only if m_isKeepout == true
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								    SetDoNotAllowVias( true );                  // has meaning only if m_isKeepout == true
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								    SetDoNotAllowTracks( true );                // has meaning only if m_isKeepout == true
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								    m_cornerRadius = 0;
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								    SetLocalFlags( 0 );                         // flags tempoarry used in zone calculations
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								    m_Poly = new SHAPE_POLY_SET();              // Outlines
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								    aBoard->GetZoneSettings().ExportSetting( *this );
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								}
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								ZONE_CONTAINER::ZONE_CONTAINER( const ZONE_CONTAINER& aZone ) :
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								    BOARD_CONNECTED_ITEM( aZone )
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						|
								{
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								    // Should the copy be on the same net?
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								    SetNetCode( aZone.GetNetCode() );
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								    m_Poly = new SHAPE_POLY_SET( *aZone.m_Poly );
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						|
								
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								    // For corner moving, corner index to drag, or nullptr if no selection
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								    m_CornerSelection = nullptr;
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								    m_IsFilled = aZone.m_IsFilled;
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								    m_ZoneClearance = aZone.m_ZoneClearance;     // clearance value
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								    m_ZoneMinThickness = aZone.m_ZoneMinThickness;
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								    m_FillMode = aZone.m_FillMode;               // Filling mode (segments/polygons)
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								    m_hv45 = aZone.m_hv45;
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								    m_priority = aZone.m_priority;
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								    m_ArcToSegmentsCount = aZone.m_ArcToSegmentsCount;
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								    m_PadConnection = aZone.m_PadConnection;
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								    m_ThermalReliefGap = aZone.m_ThermalReliefGap;
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								    m_ThermalReliefCopperBridge = aZone.m_ThermalReliefCopperBridge;
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								    m_FilledPolysList.Append( aZone.m_FilledPolysList );
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								    m_FillSegmList = aZone.m_FillSegmList;      // vector <> copy
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						|
								
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								    m_isKeepout = aZone.m_isKeepout;
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								    m_doNotAllowCopperPour = aZone.m_doNotAllowCopperPour;
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								    m_doNotAllowVias = aZone.m_doNotAllowVias;
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								    m_doNotAllowTracks = aZone.m_doNotAllowTracks;
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						|
								
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								    m_cornerSmoothingType = aZone.m_cornerSmoothingType;
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								    m_cornerRadius = aZone.m_cornerRadius;
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								    m_hatchStyle = aZone.m_hatchStyle;
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								    m_hatchPitch = aZone.m_hatchPitch;
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								    m_HatchLines = aZone.m_HatchLines;
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								    SetLayerSet( aZone.GetLayerSet() );
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								    SetLocalFlags( aZone.GetLocalFlags() );
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								}
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								ZONE_CONTAINER& ZONE_CONTAINER::operator=( const ZONE_CONTAINER& aOther )
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								{
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								    BOARD_CONNECTED_ITEM::operator=( aOther );
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								    // Replace the outlines for aOther outlines.
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								    delete m_Poly;
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								    m_Poly = new SHAPE_POLY_SET( *aOther.m_Poly );
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								    m_CornerSelection  = nullptr; // for corner moving, corner index to (null if no selection)
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								    m_ZoneClearance    = aOther.m_ZoneClearance;            // clearance value
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								    m_ZoneMinThickness = aOther.m_ZoneMinThickness;
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								    m_FillMode = aOther.m_FillMode;                         // filling mode (segments/polygons)
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								    m_ArcToSegmentsCount = aOther.m_ArcToSegmentsCount;
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								    m_PadConnection = aOther.m_PadConnection;
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								    m_ThermalReliefGap = aOther.m_ThermalReliefGap;
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								    m_ThermalReliefCopperBridge = aOther.m_ThermalReliefCopperBridge;
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								    SetHatchStyle( aOther.GetHatchStyle() );
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								    SetHatchPitch( aOther.GetHatchPitch() );
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								    m_HatchLines = aOther.m_HatchLines;     // copy vector <SEG>
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								    m_FilledPolysList.RemoveAllContours();
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								    m_FilledPolysList.Append( aOther.m_FilledPolysList );
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								    m_FillSegmList.clear();
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								    m_FillSegmList = aOther.m_FillSegmList;
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						|
								
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								    SetLayerSet( aOther.GetLayerSet() );
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								    return *this;
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								}
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								ZONE_CONTAINER::~ZONE_CONTAINER()
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								{
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								    delete m_Poly;
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								    delete m_CornerSelection;
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						|
								}
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								EDA_ITEM* ZONE_CONTAINER::Clone() const
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								{
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								    return new ZONE_CONTAINER( *this );
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								}
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								bool ZONE_CONTAINER::UnFill()
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						|
								{
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								    bool change = ( !m_FilledPolysList.IsEmpty() ) ||
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								                  ( m_FillSegmList.size() > 0 );
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								    m_FilledPolysList.RemoveAllContours();
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								    m_FillSegmList.clear();
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								    m_IsFilled = false;
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								    return change;
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								}
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								const wxPoint ZONE_CONTAINER::GetPosition() const
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								{
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								    return (wxPoint) GetCornerPosition( 0 );
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								}
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								PCB_LAYER_ID ZONE_CONTAINER::GetLayer() const
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								{
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								    return BOARD_ITEM::GetLayer();
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								}
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								bool ZONE_CONTAINER::IsOnCopperLayer() const
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								{
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								    if( GetIsKeepout() )
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								    {
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								        return ( m_layerSet & LSET::AllCuMask() ).count() > 0;
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								    }
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								    else
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								    {
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								        return IsCopperLayer( GetLayer() );
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								    }
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								}
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								bool ZONE_CONTAINER::CommonLayerExists( const LSET aLayerSet ) const
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								{
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								    LSET common = GetLayerSet() & aLayerSet;
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								    return common.count() > 0;
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								}
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								void ZONE_CONTAINER::SetLayer( PCB_LAYER_ID aLayer )
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						|
								{
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								    SetLayerSet( LSET( aLayer ) );
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								    m_Layer = aLayer;
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								}
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								void ZONE_CONTAINER::SetLayerSet( LSET aLayerSet )
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								{
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								    if( GetIsKeepout() )
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								    {
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								        // Keepouts can only exist on copper layers
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								        aLayerSet &= LSET::AllCuMask();
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								    }
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								    if( aLayerSet.count() == 0 )
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								    {
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								        return;
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								    }
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								    m_layerSet = aLayerSet;
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								    // Set the single layer to the first selected layer
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								    m_Layer = aLayerSet.Seq()[0];
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								}
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								LSET ZONE_CONTAINER::GetLayerSet() const
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								{
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								    // TODO - Enable multi-layer zones for all zone types
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								    // not just keepout zones
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								    if( GetIsKeepout() )
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								    {
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								        return m_layerSet;
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						|
								    }
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								    else
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								    {
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								        return LSET( m_Layer );
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								    }
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								}
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								void ZONE_CONTAINER::ViewGetLayers( int aLayers[], int& aCount ) const
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						|
								{
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								    if( GetIsKeepout() )
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						|
								    {
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								        LSEQ layers = m_layerSet.Seq();
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								        for( unsigned int idx = 0; idx < layers.size(); idx++ )
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								        {
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								            aLayers[idx] = layers[idx];
							 | 
						|
								        }
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						|
								
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								        aCount = layers.size();
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								    }
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								    else
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								    {
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								        aLayers[0] = m_Layer;
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								        aCount = 1;
							 | 
						|
								    }
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						|
								}
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						|
								
							 | 
						|
								
							 | 
						|
								bool ZONE_CONTAINER::IsOnLayer( PCB_LAYER_ID aLayer ) const
							 | 
						|
								{
							 | 
						|
								    if( GetIsKeepout() )
							 | 
						|
								    {
							 | 
						|
								        return m_layerSet.test( aLayer );
							 | 
						|
								    }
							 | 
						|
								
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						|
								    return BOARD_ITEM::IsOnLayer( aLayer );
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								void ZONE_CONTAINER::Draw( EDA_DRAW_PANEL* panel, wxDC* DC, GR_DRAWMODE aDrawMode,
							 | 
						|
								                           const wxPoint& offset )
							 | 
						|
								{
							 | 
						|
								    if( !DC )
							 | 
						|
								        return;
							 | 
						|
								
							 | 
						|
								    wxPoint     seg_start, seg_end;
							 | 
						|
								    PCB_LAYER_ID    curr_layer = ( (PCB_SCREEN*) panel->GetScreen() )->m_Active_Layer;
							 | 
						|
								    BOARD*      brd   = GetBoard();
							 | 
						|
								
							 | 
						|
								    auto frame = static_cast<PCB_BASE_FRAME*> ( panel->GetParent() );
							 | 
						|
								
							 | 
						|
								    PCB_LAYER_ID draw_layer = UNDEFINED_LAYER;
							 | 
						|
								
							 | 
						|
								    LSET layers = GetLayerSet() & brd->GetVisibleLayers();
							 | 
						|
								
							 | 
						|
								    // If there are no visible layers and the zone is not highlighted, return
							 | 
						|
								    if( layers.count() == 0 && !( aDrawMode & GR_HIGHLIGHT ) )
							 | 
						|
								    {
							 | 
						|
								        return;
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								    /* Keepout zones can exist on multiple layers
							 | 
						|
								     * Thus, determining which color to use to render them is a bit tricky.
							 | 
						|
								     * In descending order of priority:
							 | 
						|
								     *
							 | 
						|
								     * 1. If in GR_HIGHLIGHT mode:
							 | 
						|
								     *   a. If zone is on selected layer, use layer color!
							 | 
						|
								     *   b. Else, use grey
							 | 
						|
								     * 1. Not in GR_HIGHLIGHT mode
							 | 
						|
								     *   a. If zone is on selected layer, use layer color
							 | 
						|
								     *   b. Else, use color of top-most (visible) layer
							 | 
						|
								     *
							 | 
						|
								     */
							 | 
						|
								    if( GetIsKeepout() )
							 | 
						|
								    {
							 | 
						|
								        // At least one layer must be provided!
							 | 
						|
								        assert( GetLayerSet().count() > 0 );
							 | 
						|
								
							 | 
						|
								        // Not on any visible layer?
							 | 
						|
								        if( layers.count() == 0 && !( aDrawMode & GR_HIGHLIGHT ) )
							 | 
						|
								        {
							 | 
						|
								            return;
							 | 
						|
								        }
							 | 
						|
								
							 | 
						|
								        // Is keepout zone present on the selected layer?
							 | 
						|
								        if( layers.test( curr_layer ) )
							 | 
						|
								        {
							 | 
						|
								            draw_layer = curr_layer;
							 | 
						|
								        }
							 | 
						|
								        else
							 | 
						|
								        {
							 | 
						|
								            // Select the first (top) visible layer
							 | 
						|
								            if( layers.count() > 0 )
							 | 
						|
								            {
							 | 
						|
								                draw_layer = layers.Seq()[0];
							 | 
						|
								            }
							 | 
						|
								            else
							 | 
						|
								            {
							 | 
						|
								                draw_layer = GetLayerSet().Seq()[0];
							 | 
						|
								            }
							 | 
						|
								        }
							 | 
						|
								
							 | 
						|
								    }
							 | 
						|
								    /* Non-keepout zones are easier to deal with
							 | 
						|
								     */
							 | 
						|
								    else
							 | 
						|
								    {
							 | 
						|
								        if( brd->IsLayerVisible( GetLayer() ) == false && !( aDrawMode & GR_HIGHLIGHT ) )
							 | 
						|
								        {
							 | 
						|
								            return;
							 | 
						|
								        }
							 | 
						|
								
							 | 
						|
								        draw_layer = GetLayer();
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								    assert( draw_layer != UNDEFINED_LAYER );
							 | 
						|
								
							 | 
						|
								    auto color = frame->Settings().Colors().GetLayerColor( draw_layer );
							 | 
						|
								
							 | 
						|
								    GRSetDrawMode( DC, aDrawMode );
							 | 
						|
								    auto displ_opts = (PCB_DISPLAY_OPTIONS*)( panel->GetDisplayOptions() );
							 | 
						|
								
							 | 
						|
								    if( displ_opts->m_ContrastModeDisplay )
							 | 
						|
								    {
							 | 
						|
								        if( !IsOnLayer( curr_layer ) )
							 | 
						|
								        {
							 | 
						|
								            color = COLOR4D( DARKDARKGRAY );
							 | 
						|
								        }
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								    if( ( aDrawMode & GR_HIGHLIGHT ) && !( aDrawMode & GR_AND ) )
							 | 
						|
								    {
							 | 
						|
								        color.SetToLegacyHighlightColor();
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								    color.a = 0.588;
							 | 
						|
								
							 | 
						|
								    // draw the lines
							 | 
						|
								    std::vector<wxPoint> lines;
							 | 
						|
								    lines.reserve( (GetNumCorners() * 2) + 2 );
							 | 
						|
								
							 | 
						|
								    // Iterate through the segments of the outline
							 | 
						|
								    for( auto iterator = m_Poly->IterateSegmentsWithHoles(); iterator; iterator++ )
							 | 
						|
								    {
							 | 
						|
								        // Create the segment
							 | 
						|
								        SEG segment = *iterator;
							 | 
						|
								
							 | 
						|
								        lines.push_back( static_cast<wxPoint>( segment.A ) + offset );
							 | 
						|
								        lines.push_back( static_cast<wxPoint>( segment.B ) + offset );
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								    GRLineArray( panel->GetClipBox(), DC, lines, 0, color );
							 | 
						|
								
							 | 
						|
								    // draw hatches
							 | 
						|
								    lines.clear();
							 | 
						|
								    lines.reserve( (m_HatchLines.size() * 2) + 2 );
							 | 
						|
								
							 | 
						|
								    for( unsigned ic = 0; ic < m_HatchLines.size(); ic++ )
							 | 
						|
								    {
							 | 
						|
								        seg_start = static_cast<wxPoint>( m_HatchLines[ic].A ) + offset;
							 | 
						|
								        seg_end   = static_cast<wxPoint>( m_HatchLines[ic].B ) + offset;
							 | 
						|
								        lines.push_back( seg_start );
							 | 
						|
								        lines.push_back( seg_end );
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								    GRLineArray( panel->GetClipBox(), DC, lines, 0, color );
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								void ZONE_CONTAINER::DrawFilledArea( EDA_DRAW_PANEL* panel,
							 | 
						|
								                                     wxDC* DC, GR_DRAWMODE aDrawMode, const wxPoint& offset )
							 | 
						|
								{
							 | 
						|
								
							 | 
						|
								    static std::vector <wxPoint> CornersBuffer;
							 | 
						|
								    auto displ_opts = (PCB_DISPLAY_OPTIONS*)( panel->GetDisplayOptions() );
							 | 
						|
								
							 | 
						|
								    // outline_mode is false to show filled polys,
							 | 
						|
								    // and true to show polygons outlines only (test and debug purposes)
							 | 
						|
								    bool outline_mode = displ_opts->m_DisplayZonesMode == 2 ? true : false;
							 | 
						|
								
							 | 
						|
								    if( DC == NULL )
							 | 
						|
								        return;
							 | 
						|
								
							 | 
						|
								    if( displ_opts->m_DisplayZonesMode == 1 )     // Do not show filled areas
							 | 
						|
								        return;
							 | 
						|
								
							 | 
						|
								    if( m_FilledPolysList.IsEmpty() )  // Nothing to draw
							 | 
						|
								        return;
							 | 
						|
								
							 | 
						|
								    BOARD*      brd = GetBoard();
							 | 
						|
								    PCB_LAYER_ID    curr_layer = ( (PCB_SCREEN*) panel->GetScreen() )->m_Active_Layer;
							 | 
						|
								
							 | 
						|
								    auto frame = static_cast<PCB_BASE_FRAME*> ( panel->GetParent() );
							 | 
						|
								    auto color = frame->Settings().Colors().GetLayerColor( GetLayer() );
							 | 
						|
								
							 | 
						|
								    if( brd->IsLayerVisible( GetLayer() ) == false && !( aDrawMode & GR_HIGHLIGHT ) )
							 | 
						|
								        return;
							 | 
						|
								
							 | 
						|
								    GRSetDrawMode( DC, aDrawMode );
							 | 
						|
								
							 | 
						|
								    if( displ_opts->m_ContrastModeDisplay )
							 | 
						|
								    {
							 | 
						|
								        if( !IsOnLayer( curr_layer ) )
							 | 
						|
								            color = COLOR4D( DARKDARKGRAY );
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								    if( ( aDrawMode & GR_HIGHLIGHT ) && !( aDrawMode & GR_AND ) )
							 | 
						|
								        color.SetToLegacyHighlightColor();
							 | 
						|
								
							 | 
						|
								    color.a = 0.588;
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								    for ( int ic = 0; ic < m_FilledPolysList.OutlineCount(); ic++ )
							 | 
						|
								    {
							 | 
						|
								        const SHAPE_LINE_CHAIN& path = m_FilledPolysList.COutline( ic );
							 | 
						|
								
							 | 
						|
								        CornersBuffer.clear();
							 | 
						|
								
							 | 
						|
								        wxPoint p0;
							 | 
						|
								
							 | 
						|
								        for( int j = 0; j < path.PointCount(); j++ )
							 | 
						|
								        {
							 | 
						|
								            const VECTOR2I& corner = path.CPoint( j );
							 | 
						|
								
							 | 
						|
								            wxPoint coord( corner.x + offset.x, corner.y + offset.y );
							 | 
						|
								
							 | 
						|
								            if( j == 0 )
							 | 
						|
								                p0 = coord;
							 | 
						|
								
							 | 
						|
								            CornersBuffer.push_back( coord );
							 | 
						|
								        }
							 | 
						|
								
							 | 
						|
								        CornersBuffer.push_back( p0 );
							 | 
						|
								
							 | 
						|
								        // Draw outlines:
							 | 
						|
								        if( ( m_ZoneMinThickness > 1 ) || outline_mode )
							 | 
						|
								        {
							 | 
						|
								            int ilim = CornersBuffer.size() - 1;
							 | 
						|
								
							 | 
						|
								            for( int is = 0, ie = ilim; is <= ilim; ie = is, is++ )
							 | 
						|
								            {
							 | 
						|
								                int x0 = CornersBuffer[is].x;
							 | 
						|
								                int y0 = CornersBuffer[is].y;
							 | 
						|
								                int x1 = CornersBuffer[ie].x;
							 | 
						|
								                int y1 = CornersBuffer[ie].y;
							 | 
						|
								
							 | 
						|
								                // Draw only basic outlines, not extra segments.
							 | 
						|
								                if( !displ_opts->m_DisplayPcbTrackFill || GetState( FORCE_SKETCH ) )
							 | 
						|
								                    GRCSegm( panel->GetClipBox(), DC,
							 | 
						|
								                             x0, y0, x1, y1,
							 | 
						|
								                             m_ZoneMinThickness, color );
							 | 
						|
								                else
							 | 
						|
								                    GRFillCSegm( panel->GetClipBox(), DC,
							 | 
						|
								                                 x0, y0, x1, y1, m_ZoneMinThickness, color );
							 | 
						|
								            }
							 | 
						|
								        }
							 | 
						|
								
							 | 
						|
								        // Draw areas:
							 | 
						|
								        if( m_FillMode == ZFM_POLYGONS && !outline_mode )
							 | 
						|
								            GRPoly( panel->GetClipBox(), DC, CornersBuffer.size(), &CornersBuffer[0],
							 | 
						|
								                    true, 0, color, color );
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								    if( m_FillMode == 1  && !outline_mode )     // filled with segments
							 | 
						|
								    {
							 | 
						|
								        for( unsigned ic = 0; ic < m_FillSegmList.size(); ic++ )
							 | 
						|
								        {
							 | 
						|
								            wxPoint start = (wxPoint) ( m_FillSegmList[ic].A + VECTOR2I(offset) );
							 | 
						|
								            wxPoint end   = (wxPoint) ( m_FillSegmList[ic].B + VECTOR2I(offset) );
							 | 
						|
								
							 | 
						|
								            if( !displ_opts->m_DisplayPcbTrackFill || GetState( FORCE_SKETCH ) )
							 | 
						|
								                GRCSegm( panel->GetClipBox(), DC, start.x, start.y, end.x, end.y,
							 | 
						|
								                         m_ZoneMinThickness, color );
							 | 
						|
								            else
							 | 
						|
								                GRFillCSegm( panel->GetClipBox(), DC, start.x, start.y, end.x, end.y,
							 | 
						|
								                             m_ZoneMinThickness, color );
							 | 
						|
								        }
							 | 
						|
								    }
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								const EDA_RECT ZONE_CONTAINER::GetBoundingBox() const
							 | 
						|
								{
							 | 
						|
								    const int PRELOAD = 0x7FFFFFFF;     // Biggest integer (32 bits)
							 | 
						|
								
							 | 
						|
								    int       ymax = -PRELOAD;
							 | 
						|
								    int       ymin = PRELOAD;
							 | 
						|
								    int       xmin = PRELOAD;
							 | 
						|
								    int       xmax = -PRELOAD;
							 | 
						|
								
							 | 
						|
								    int       count = GetNumCorners();
							 | 
						|
								
							 | 
						|
								    for( int i = 0; i<count; ++i )
							 | 
						|
								    {
							 | 
						|
								        wxPoint corner = static_cast<wxPoint>( GetCornerPosition( i ) );
							 | 
						|
								
							 | 
						|
								        ymax = std::max( ymax, corner.y );
							 | 
						|
								        xmax = std::max( xmax, corner.x );
							 | 
						|
								        ymin = std::min( ymin, corner.y );
							 | 
						|
								        xmin = std::min( xmin, corner.x );
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								    EDA_RECT ret( wxPoint( xmin, ymin ), wxSize( xmax - xmin + 1, ymax - ymin + 1 ) );
							 | 
						|
								
							 | 
						|
								    return ret;
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								void ZONE_CONTAINER::DrawWhileCreateOutline( EDA_DRAW_PANEL* panel, wxDC* DC,
							 | 
						|
								                                             GR_DRAWMODE draw_mode )
							 | 
						|
								{
							 | 
						|
								    GR_DRAWMODE current_gr_mode  = draw_mode;
							 | 
						|
								    bool    is_close_segment = false;
							 | 
						|
								
							 | 
						|
								    if( !DC )
							 | 
						|
								        return;
							 | 
						|
								
							 | 
						|
								    PCB_LAYER_ID    curr_layer = ( (PCB_SCREEN*) panel->GetScreen() )->m_Active_Layer;
							 | 
						|
								
							 | 
						|
								    auto frame = static_cast<PCB_BASE_FRAME*> ( panel->GetParent() );
							 | 
						|
								    auto color = frame->Settings().Colors().GetLayerColor( GetLayer() );
							 | 
						|
								
							 | 
						|
								    auto displ_opts = (PCB_DISPLAY_OPTIONS*)( panel->GetDisplayOptions() );
							 | 
						|
								
							 | 
						|
								    if( displ_opts->m_ContrastModeDisplay )
							 | 
						|
								    {
							 | 
						|
								        if( !IsOnLayer( curr_layer ) )
							 | 
						|
								            color = COLOR4D( DARKDARKGRAY );
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								    // Object to iterate through the corners of the outlines
							 | 
						|
								    SHAPE_POLY_SET::ITERATOR iterator = m_Poly->Iterate();
							 | 
						|
								
							 | 
						|
								    // Segment start and end
							 | 
						|
								    VECTOR2I seg_start, seg_end;
							 | 
						|
								
							 | 
						|
								    // Remember the first point of this contour
							 | 
						|
								    VECTOR2I contour_first_point = *iterator;
							 | 
						|
								
							 | 
						|
								    // Iterate through all the corners of the outlines and build the segments to draw
							 | 
						|
								    while( iterator )
							 | 
						|
								    {
							 | 
						|
								        // Get the first point of the current segment
							 | 
						|
								        seg_start = *iterator;
							 | 
						|
								
							 | 
						|
								        // Get the last point of the current segment, handling the case where the end of the
							 | 
						|
								        // contour is reached, when the last point of the segment is the first point of the
							 | 
						|
								        // contour
							 | 
						|
								        if( !iterator.IsEndContour() )
							 | 
						|
								        {
							 | 
						|
								            // Set GR mode to default
							 | 
						|
								            current_gr_mode = draw_mode;
							 | 
						|
								
							 | 
						|
								            SHAPE_POLY_SET::ITERATOR iterator_copy = iterator;
							 | 
						|
								            iterator_copy++;
							 | 
						|
								            if( iterator_copy.IsEndContour() )
							 | 
						|
								                current_gr_mode = GR_XOR;
							 | 
						|
								
							 | 
						|
								            is_close_segment = false;
							 | 
						|
								
							 | 
						|
								            iterator++;
							 | 
						|
								            seg_end = *iterator;
							 | 
						|
								        }
							 | 
						|
								        else
							 | 
						|
								        {
							 | 
						|
								            is_close_segment = true;
							 | 
						|
								
							 | 
						|
								            seg_end = contour_first_point;
							 | 
						|
								
							 | 
						|
								            // Reassign first point of the contour to the next contour start
							 | 
						|
								            iterator++;
							 | 
						|
								
							 | 
						|
								            if( iterator )
							 | 
						|
								                contour_first_point = *iterator;
							 | 
						|
								
							 | 
						|
								            // Set GR mode to XOR
							 | 
						|
								            current_gr_mode = GR_XOR;
							 | 
						|
								        }
							 | 
						|
								
							 | 
						|
								        GRSetDrawMode( DC, current_gr_mode );
							 | 
						|
								
							 | 
						|
								        if( is_close_segment )
							 | 
						|
								            GRLine( panel->GetClipBox(), DC, seg_start.x, seg_start.y, seg_end.x, seg_end.y, 0,
							 | 
						|
								                    WHITE );
							 | 
						|
								        else
							 | 
						|
								            GRLine( panel->GetClipBox(), DC, seg_start.x, seg_start.y, seg_end.x, seg_end.y, 0,
							 | 
						|
								                    color );
							 | 
						|
								    }
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								int ZONE_CONTAINER::GetThermalReliefGap( D_PAD* aPad ) const
							 | 
						|
								{
							 | 
						|
								    if( aPad == NULL || aPad->GetThermalGap() == 0 )
							 | 
						|
								        return m_ThermalReliefGap;
							 | 
						|
								    else
							 | 
						|
								        return aPad->GetThermalGap();
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								int ZONE_CONTAINER::GetThermalReliefCopperBridge( D_PAD* aPad ) const
							 | 
						|
								{
							 | 
						|
								    if( aPad == NULL || aPad->GetThermalWidth() == 0 )
							 | 
						|
								        return m_ThermalReliefCopperBridge;
							 | 
						|
								    else
							 | 
						|
								        return aPad->GetThermalWidth();
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								void ZONE_CONTAINER::SetCornerRadius( unsigned int aRadius )
							 | 
						|
								{
							 | 
						|
								    m_cornerRadius = aRadius;
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								bool ZONE_CONTAINER::HitTest( const wxPoint& aPosition ) const
							 | 
						|
								{
							 | 
						|
								    // Normally accuracy is zoom-relative, but for the generic HitTest we just use
							 | 
						|
								    // a fixed (small) value.
							 | 
						|
								    int accuracy = Millimeter2iu( 0.05 );
							 | 
						|
								
							 | 
						|
								    return HitTestForCorner( aPosition, accuracy * 2 ) || HitTestForEdge( aPosition, accuracy );
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								void ZONE_CONTAINER::SetSelectedCorner( const wxPoint& aPosition, int aAccuracy )
							 | 
						|
								{
							 | 
						|
								    SHAPE_POLY_SET::VERTEX_INDEX corner;
							 | 
						|
								
							 | 
						|
								    // If there is some corner to be selected, assign it to m_CornerSelection
							 | 
						|
								    if( HitTestForCorner( aPosition, aAccuracy * 2, corner )
							 | 
						|
								        || HitTestForEdge( aPosition, aAccuracy, corner ) )
							 | 
						|
								    {
							 | 
						|
								        if( m_CornerSelection == nullptr )
							 | 
						|
								            m_CornerSelection = new SHAPE_POLY_SET::VERTEX_INDEX;
							 | 
						|
								
							 | 
						|
								        *m_CornerSelection = corner;
							 | 
						|
								    }
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								bool ZONE_CONTAINER::HitTestForCorner( const wxPoint& refPos, int aAccuracy,
							 | 
						|
								                                       SHAPE_POLY_SET::VERTEX_INDEX& aCornerHit ) const
							 | 
						|
								{
							 | 
						|
								    return m_Poly->CollideVertex( VECTOR2I( refPos ), aCornerHit, aAccuracy );
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								bool ZONE_CONTAINER::HitTestForCorner( const wxPoint& refPos, int aAccuracy ) const
							 | 
						|
								{
							 | 
						|
								    SHAPE_POLY_SET::VERTEX_INDEX dummy;
							 | 
						|
								    return HitTestForCorner( refPos, aAccuracy, dummy );
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								bool ZONE_CONTAINER::HitTestForEdge( const wxPoint& refPos, int aAccuracy,
							 | 
						|
								                                     SHAPE_POLY_SET::VERTEX_INDEX& aCornerHit ) const
							 | 
						|
								{
							 | 
						|
								    return m_Poly->CollideEdge( VECTOR2I( refPos ), aCornerHit, aAccuracy );
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								bool ZONE_CONTAINER::HitTestForEdge( const wxPoint& refPos, int aAccuracy ) const
							 | 
						|
								{
							 | 
						|
								    SHAPE_POLY_SET::VERTEX_INDEX dummy;
							 | 
						|
								    return HitTestForEdge( refPos, aAccuracy, dummy );
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								bool ZONE_CONTAINER::HitTest( const EDA_RECT& aRect, bool aContained, int aAccuracy ) const
							 | 
						|
								{
							 | 
						|
								    // Calculate bounding box for zone
							 | 
						|
								    EDA_RECT bbox = GetBoundingBox();
							 | 
						|
								    bbox.Normalize();
							 | 
						|
								
							 | 
						|
								    EDA_RECT arect = aRect;
							 | 
						|
								    arect.Normalize();
							 | 
						|
								    arect.Inflate( aAccuracy );
							 | 
						|
								
							 | 
						|
								    if( aContained )
							 | 
						|
								    {
							 | 
						|
								         return arect.Contains( bbox );
							 | 
						|
								    }
							 | 
						|
								    else    // Test for intersection between aBox and the polygon
							 | 
						|
								            // For a polygon, using its bounding box has no sense here
							 | 
						|
								    {
							 | 
						|
								        // Fast test: if aBox is outside the polygon bounding box,
							 | 
						|
								        // rectangles cannot intersect
							 | 
						|
								        if( !arect.Intersects( bbox ) )
							 | 
						|
								            return false;
							 | 
						|
								
							 | 
						|
								        // aBox is inside the polygon bounding box,
							 | 
						|
								        // and can intersect the polygon: use a fine test.
							 | 
						|
								        // aBox intersects the polygon if at least one aBox corner
							 | 
						|
								        // is inside the polygon
							 | 
						|
								
							 | 
						|
								        /*
							 | 
						|
								        wxPoint origin = arect.GetOrigin();
							 | 
						|
								
							 | 
						|
								        int w = arect.GetWidth();
							 | 
						|
								        int h = arect.GetHeight();
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								        if ( HitTestInsideZone( origin ) ||
							 | 
						|
								             HitTestInsideZone( origin + wxPoint( w, 0 ) ) ||
							 | 
						|
								             HitTestInsideZone( origin + wxPoint( w, h ) ) ||
							 | 
						|
								             HitTestInsideZone( origin + wxPoint( 0, h ) ) )
							 | 
						|
								        {
							 | 
						|
								            return true;
							 | 
						|
								        }
							 | 
						|
								        */
							 | 
						|
								
							 | 
						|
								        // No corner inside aBox, but outlines can intersect aBox
							 | 
						|
								        // if one of outline corners is inside aBox
							 | 
						|
								        int count = m_Poly->TotalVertices();
							 | 
						|
								        for( int ii =0; ii < count; ii++ )
							 | 
						|
								        {
							 | 
						|
								            auto vertex = m_Poly->Vertex( ii );
							 | 
						|
								            auto vertexNext = m_Poly->Vertex( ( ii + 1 ) % count );
							 | 
						|
								
							 | 
						|
								            // Test if the point is within the rect
							 | 
						|
								            if( arect.Contains( ( wxPoint ) vertex ) )
							 | 
						|
								            {
							 | 
						|
								                return true;
							 | 
						|
								            }
							 | 
						|
								
							 | 
						|
								            // Test if this edge intersects the rect
							 | 
						|
								            if( arect.Intersects( ( wxPoint ) vertex, ( wxPoint ) vertexNext ) )
							 | 
						|
								            {
							 | 
						|
								                return true;
							 | 
						|
								            }
							 | 
						|
								        }
							 | 
						|
								
							 | 
						|
								        return false;
							 | 
						|
								    }
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								int ZONE_CONTAINER::GetClearance( BOARD_CONNECTED_ITEM* aItem ) const
							 | 
						|
								{
							 | 
						|
								    int         myClearance = m_ZoneClearance;
							 | 
						|
								
							 | 
						|
								#if 1   // Maybe the netclass clearance should not come into play for a zone?
							 | 
						|
								        // At least the policy decision can be controlled by the zone
							 | 
						|
								        // itself, i.e. here.  On reasons of insufficient documentation,
							 | 
						|
								        // the user will be less bewildered if we simply respect the
							 | 
						|
								        // "zone clearance" setting in the zone properties dialog.  (At least
							 | 
						|
								        // until there is a UI boolean for this.)
							 | 
						|
								
							 | 
						|
								    NETCLASSPTR   myClass  = GetNetClass();
							 | 
						|
								
							 | 
						|
								    if( myClass )
							 | 
						|
								        myClearance = std::max( myClearance, myClass->GetClearance() );
							 | 
						|
								#endif
							 | 
						|
								
							 | 
						|
								    if( aItem )
							 | 
						|
								    {
							 | 
						|
								        int hisClearance = aItem->GetClearance( NULL );
							 | 
						|
								        myClearance = std::max( hisClearance, myClearance );
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								    return myClearance;
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								bool ZONE_CONTAINER::HitTestFilledArea( const wxPoint& aRefPos ) const
							 | 
						|
								{
							 | 
						|
								    return m_FilledPolysList.Contains( VECTOR2I( aRefPos.x, aRefPos.y ) );
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								void ZONE_CONTAINER::GetMsgPanelInfo( EDA_UNITS_T aUnits, std::vector< MSG_PANEL_ITEM >& aList )
							 | 
						|
								{
							 | 
						|
								    wxString msg;
							 | 
						|
								
							 | 
						|
								    msg = _( "Zone Outline" );
							 | 
						|
								
							 | 
						|
								    // Display Cutout instead of Outline for holes inside a zone
							 | 
						|
								    // i.e. when num contour !=0
							 | 
						|
								    // Check whether the selected corner is in a hole; i.e., in any contour but the first one.
							 | 
						|
								    if( m_CornerSelection != nullptr && m_CornerSelection->m_contour > 0 )
							 | 
						|
								        msg << wxT( " " ) << _( "(Cutout)" );
							 | 
						|
								
							 | 
						|
								    aList.push_back( MSG_PANEL_ITEM( _( "Type" ), msg, DARKCYAN ) );
							 | 
						|
								
							 | 
						|
								    if( GetIsKeepout() )
							 | 
						|
								    {
							 | 
						|
								        msg.Empty();
							 | 
						|
								
							 | 
						|
								        if( GetDoNotAllowVias() )
							 | 
						|
								            AccumulateDescription( msg, _( "No via" ) );
							 | 
						|
								
							 | 
						|
								        if( GetDoNotAllowTracks() )
							 | 
						|
								            AccumulateDescription( msg, _("No track") );
							 | 
						|
								
							 | 
						|
								        if( GetDoNotAllowCopperPour() )
							 | 
						|
								            AccumulateDescription( msg, _("No copper pour") );
							 | 
						|
								
							 | 
						|
								        aList.push_back( MSG_PANEL_ITEM( _( "Keepout" ), msg, RED ) );
							 | 
						|
								    }
							 | 
						|
								    else if( IsOnCopperLayer() )
							 | 
						|
								    {
							 | 
						|
								        if( GetNetCode() >= 0 )
							 | 
						|
								        {
							 | 
						|
								            NETINFO_ITEM* net = GetNet();
							 | 
						|
								
							 | 
						|
								            if( net )
							 | 
						|
								                msg = net->GetNetname();
							 | 
						|
								            else    // Should not occur
							 | 
						|
								                msg = _( "<unknown>" );
							 | 
						|
								        }
							 | 
						|
								        else    // a netcode < 0 is an error
							 | 
						|
								            msg = wxT( "<error>" );
							 | 
						|
								
							 | 
						|
								        aList.push_back( MSG_PANEL_ITEM( _( "NetName" ), msg, RED ) );
							 | 
						|
								
							 | 
						|
								        // Display net code : (useful in test or debug)
							 | 
						|
								        msg.Printf( wxT( "%d" ), GetNetCode() );
							 | 
						|
								        aList.push_back( MSG_PANEL_ITEM( _( "NetCode" ), msg, RED ) );
							 | 
						|
								
							 | 
						|
								        // Display priority level
							 | 
						|
								        msg.Printf( wxT( "%d" ), GetPriority() );
							 | 
						|
								        aList.push_back( MSG_PANEL_ITEM( _( "Priority" ), msg, BLUE ) );
							 | 
						|
								    }
							 | 
						|
								    else
							 | 
						|
								    {
							 | 
						|
								        aList.push_back( MSG_PANEL_ITEM( _( "Non Copper Zone" ), wxEmptyString, RED ) );
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								    aList.push_back( MSG_PANEL_ITEM( _( "Layer" ), GetLayerName(), BROWN ) );
							 | 
						|
								
							 | 
						|
								    msg.Printf( wxT( "%d" ), (int) m_Poly->TotalVertices() );
							 | 
						|
								    aList.push_back( MSG_PANEL_ITEM( _( "Corners" ), msg, BLUE ) );
							 | 
						|
								
							 | 
						|
								    if( m_FillMode )
							 | 
						|
								        msg = _( "Segments" );
							 | 
						|
								    else
							 | 
						|
								        msg = _( "Polygons" );
							 | 
						|
								
							 | 
						|
								    aList.push_back( MSG_PANEL_ITEM( _( "Fill Mode" ), msg, BROWN ) );
							 | 
						|
								
							 | 
						|
								    // Useful for statistics :
							 | 
						|
								    msg.Printf( wxT( "%d" ), (int) m_HatchLines.size() );
							 | 
						|
								    aList.push_back( MSG_PANEL_ITEM( _( "Hatch Lines" ), msg, BLUE ) );
							 | 
						|
								
							 | 
						|
								    if( !m_FilledPolysList.IsEmpty() )
							 | 
						|
								    {
							 | 
						|
								        msg.Printf( wxT( "%d" ), m_FilledPolysList.TotalVertices() );
							 | 
						|
								        aList.push_back( MSG_PANEL_ITEM( _( "Corner Count" ), msg, BLUE ) );
							 | 
						|
								    }
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								/* Geometric transforms: */
							 | 
						|
								
							 | 
						|
								void ZONE_CONTAINER::Move( const wxPoint& offset )
							 | 
						|
								{
							 | 
						|
								    /* move outlines */
							 | 
						|
								    m_Poly->Move( VECTOR2I( offset ) );
							 | 
						|
								
							 | 
						|
								    Hatch();
							 | 
						|
								
							 | 
						|
								    m_FilledPolysList.Move( VECTOR2I( offset.x, offset.y ) );
							 | 
						|
								
							 | 
						|
								    for( unsigned ic = 0; ic < m_FillSegmList.size(); ic++ )
							 | 
						|
								    {
							 | 
						|
								        m_FillSegmList[ic].A += VECTOR2I(offset);
							 | 
						|
								        m_FillSegmList[ic].B += VECTOR2I(offset);
							 | 
						|
								    }
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								void ZONE_CONTAINER::MoveEdge( const wxPoint& offset, int aEdge )
							 | 
						|
								{
							 | 
						|
								    int next_corner;
							 | 
						|
								
							 | 
						|
								    if( m_Poly->GetNeighbourIndexes( aEdge, nullptr, &next_corner ) )
							 | 
						|
								    {
							 | 
						|
								        m_Poly->Vertex( aEdge ) += VECTOR2I( offset );
							 | 
						|
								        m_Poly->Vertex( next_corner ) += VECTOR2I( offset );
							 | 
						|
								        Hatch();
							 | 
						|
								    }
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								void ZONE_CONTAINER::Rotate( const wxPoint& centre, double angle )
							 | 
						|
								{
							 | 
						|
								    wxPoint pos;
							 | 
						|
								
							 | 
						|
								    for( auto iterator = m_Poly->IterateWithHoles(); iterator; iterator++ )
							 | 
						|
								    {
							 | 
						|
								        pos = static_cast<wxPoint>( *iterator );
							 | 
						|
								        RotatePoint( &pos, centre, angle );
							 | 
						|
								        iterator->x = pos.x;
							 | 
						|
								        iterator->y = pos.y;
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								    Hatch();
							 | 
						|
								
							 | 
						|
								    /* rotate filled areas: */
							 | 
						|
								    for( auto ic = m_FilledPolysList.Iterate(); ic; ++ic )
							 | 
						|
								        RotatePoint( &ic->x, &ic->y, centre.x, centre.y, angle );
							 | 
						|
								
							 | 
						|
								    for( unsigned ic = 0; ic < m_FillSegmList.size(); ic++ )
							 | 
						|
								    {
							 | 
						|
								        wxPoint a( m_FillSegmList[ic].A );
							 | 
						|
								        RotatePoint( &a, centre, angle );
							 | 
						|
								        m_FillSegmList[ic].A = a;
							 | 
						|
								        wxPoint b( m_FillSegmList[ic].B );
							 | 
						|
								        RotatePoint( &b, centre, angle );
							 | 
						|
								        m_FillSegmList[ic].B = a;
							 | 
						|
								    }
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								void ZONE_CONTAINER::Flip( const wxPoint& aCentre )
							 | 
						|
								{
							 | 
						|
								    Mirror( aCentre );
							 | 
						|
								    int copperLayerCount = GetBoard()->GetCopperLayerCount();
							 | 
						|
								
							 | 
						|
								    if( GetIsKeepout() )
							 | 
						|
								    {
							 | 
						|
								        SetLayerSet( FlipLayerMask( GetLayerSet(), copperLayerCount ) );
							 | 
						|
								    }
							 | 
						|
								    else
							 | 
						|
								    {
							 | 
						|
								        SetLayer( FlipLayer( GetLayer(), copperLayerCount ) );
							 | 
						|
								    }
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								void ZONE_CONTAINER::Mirror( const wxPoint& mirror_ref )
							 | 
						|
								{
							 | 
						|
								    for( auto iterator = m_Poly->IterateWithHoles(); iterator; iterator++ )
							 | 
						|
								    {
							 | 
						|
								        int py = mirror_ref.y - iterator->y;
							 | 
						|
								        iterator->y = py + mirror_ref.y;
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								    Hatch();
							 | 
						|
								
							 | 
						|
								    for( auto ic = m_FilledPolysList.Iterate(); ic; ++ic )
							 | 
						|
								    {
							 | 
						|
								        int py = mirror_ref.y - ic->y;
							 | 
						|
								        ic->y = py + mirror_ref.y;
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								    for( unsigned ic = 0; ic < m_FillSegmList.size(); ic++ )
							 | 
						|
								    {
							 | 
						|
								        MIRROR( m_FillSegmList[ic].A.y, mirror_ref.y );
							 | 
						|
								        MIRROR( m_FillSegmList[ic].B.y, mirror_ref.y );
							 | 
						|
								    }
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								ZoneConnection ZONE_CONTAINER::GetPadConnection( D_PAD* aPad ) const
							 | 
						|
								{
							 | 
						|
								    if( aPad == NULL || aPad->GetZoneConnection() == PAD_ZONE_CONN_INHERITED )
							 | 
						|
								        return m_PadConnection;
							 | 
						|
								    else
							 | 
						|
								        return aPad->GetZoneConnection();
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								void ZONE_CONTAINER::AddPolygon( std::vector< wxPoint >& aPolygon )
							 | 
						|
								{
							 | 
						|
								    if( aPolygon.empty() )
							 | 
						|
								        return;
							 | 
						|
								
							 | 
						|
								    SHAPE_LINE_CHAIN outline;
							 | 
						|
								
							 | 
						|
								    // Create an outline and populate it with the points of aPolygon
							 | 
						|
								    for( unsigned i = 0;  i < aPolygon.size();  i++ )
							 | 
						|
								    {
							 | 
						|
								        outline.Append( VECTOR2I( aPolygon[i] ) );
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								    outline.SetClosed( true );
							 | 
						|
								
							 | 
						|
								    // Add the outline as a new polygon in the polygon set
							 | 
						|
								    if( m_Poly->OutlineCount() == 0 )
							 | 
						|
								        m_Poly->AddOutline( outline );
							 | 
						|
								    else
							 | 
						|
								        m_Poly->AddHole( outline );
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								bool ZONE_CONTAINER::AppendCorner( wxPoint aPosition, int aHoleIdx, bool aAllowDuplication )
							 | 
						|
								{
							 | 
						|
								    // Ensure the main outline exists:
							 | 
						|
								    if( m_Poly->OutlineCount() == 0 )
							 | 
						|
								        m_Poly->NewOutline();
							 | 
						|
								
							 | 
						|
								    // If aHoleIdx >= 0, the corner musty be added to the hole, index aHoleIdx.
							 | 
						|
								    // (remember: the index of the first hole is 0)
							 | 
						|
								    // Return error if if does dot exist.
							 | 
						|
								    if( aHoleIdx >= m_Poly->HoleCount( 0 ) )
							 | 
						|
								        return false;
							 | 
						|
								
							 | 
						|
								    m_Poly->Append( aPosition.x, aPosition.y, -1, aHoleIdx, aAllowDuplication );
							 | 
						|
								
							 | 
						|
								    return true;
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								wxString ZONE_CONTAINER::GetSelectMenuText( EDA_UNITS_T aUnits ) const
							 | 
						|
								{
							 | 
						|
								    wxString text;
							 | 
						|
								
							 | 
						|
								    // Check whether the selected contour is a hole (contour index > 0)
							 | 
						|
								    if( m_CornerSelection != nullptr &&  m_CornerSelection->m_contour > 0 )
							 | 
						|
								        text << wxT( " " ) << _( "(Cutout)" );
							 | 
						|
								
							 | 
						|
								    if( GetIsKeepout() )
							 | 
						|
								        text << wxT( " " ) << _( "(Keepout)" );
							 | 
						|
								    else
							 | 
						|
								        text << GetNetnameMsg();
							 | 
						|
								
							 | 
						|
								    return wxString::Format( _( "Zone Outline %s on %s" ), text, GetLayerName() );
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								int ZONE_CONTAINER::GetHatchPitch() const
							 | 
						|
								{
							 | 
						|
								    return m_hatchPitch;
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								void ZONE_CONTAINER::SetHatch( int aHatchStyle, int aHatchPitch, bool aRebuildHatch )
							 | 
						|
								{
							 | 
						|
								    SetHatchPitch( aHatchPitch );
							 | 
						|
								    m_hatchStyle = (ZONE_CONTAINER::HATCH_STYLE) aHatchStyle;
							 | 
						|
								
							 | 
						|
								    if( aRebuildHatch )
							 | 
						|
								        Hatch();
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								void ZONE_CONTAINER::SetHatchPitch( int aPitch )
							 | 
						|
								{
							 | 
						|
								    m_hatchPitch = aPitch;
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								void ZONE_CONTAINER::UnHatch()
							 | 
						|
								{
							 | 
						|
								    m_HatchLines.clear();
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								// Creates hatch lines inside the outline of the complex polygon
							 | 
						|
								// sort function used in ::Hatch to sort points by descending wxPoint.x values
							 | 
						|
								bool sortEndsByDescendingX( const VECTOR2I& ref, const VECTOR2I& tst )
							 | 
						|
								{
							 | 
						|
								    return tst.x < ref.x;
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								void ZONE_CONTAINER::Hatch()
							 | 
						|
								{
							 | 
						|
								    UnHatch();
							 | 
						|
								
							 | 
						|
								    if( m_hatchStyle == NO_HATCH || m_hatchPitch == 0 || m_Poly->IsEmpty() )
							 | 
						|
								        return;
							 | 
						|
								
							 | 
						|
								    // define range for hatch lines
							 | 
						|
								    int min_x = m_Poly->Vertex( 0 ).x;
							 | 
						|
								    int max_x = m_Poly->Vertex( 0 ).x;
							 | 
						|
								    int min_y = m_Poly->Vertex( 0 ).y;
							 | 
						|
								    int max_y = m_Poly->Vertex( 0 ).y;
							 | 
						|
								
							 | 
						|
								    for( auto iterator = m_Poly->IterateWithHoles(); iterator; iterator++ )
							 | 
						|
								    {
							 | 
						|
								        if( iterator->x < min_x )
							 | 
						|
								            min_x = iterator->x;
							 | 
						|
								
							 | 
						|
								        if( iterator->x > max_x )
							 | 
						|
								            max_x = iterator->x;
							 | 
						|
								
							 | 
						|
								        if( iterator->y < min_y )
							 | 
						|
								            min_y = iterator->y;
							 | 
						|
								
							 | 
						|
								        if( iterator->y > max_y )
							 | 
						|
								            max_y = iterator->y;
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								    // Calculate spacing between 2 hatch lines
							 | 
						|
								    int spacing;
							 | 
						|
								
							 | 
						|
								    if( m_hatchStyle == DIAGONAL_EDGE )
							 | 
						|
								        spacing = m_hatchPitch;
							 | 
						|
								    else
							 | 
						|
								        spacing = m_hatchPitch * 2;
							 | 
						|
								
							 | 
						|
								    // set the "length" of hatch lines (the length on horizontal axis)
							 | 
						|
								    int  hatch_line_len = m_hatchPitch;
							 | 
						|
								
							 | 
						|
								    // To have a better look, give a slope depending on the layer
							 | 
						|
								    LAYER_NUM layer = GetLayer();
							 | 
						|
								    int     slope_flag = (layer & 1) ? 1 : -1;  // 1 or -1
							 | 
						|
								    double  slope = 0.707106 * slope_flag;      // 45 degrees slope
							 | 
						|
								    int     max_a, min_a;
							 | 
						|
								
							 | 
						|
								    if( slope_flag == 1 )
							 | 
						|
								    {
							 | 
						|
								        max_a   = KiROUND( max_y - slope * min_x );
							 | 
						|
								        min_a   = KiROUND( min_y - slope * max_x );
							 | 
						|
								    }
							 | 
						|
								    else
							 | 
						|
								    {
							 | 
						|
								        max_a   = KiROUND( max_y - slope * max_x );
							 | 
						|
								        min_a   = KiROUND( min_y - slope * min_x );
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								    min_a = (min_a / spacing) * spacing;
							 | 
						|
								
							 | 
						|
								    // calculate an offset depending on layer number,
							 | 
						|
								    // for a better look of hatches on a multilayer board
							 | 
						|
								    int offset = (layer * 7) / 8;
							 | 
						|
								    min_a += offset;
							 | 
						|
								
							 | 
						|
								    // loop through hatch lines
							 | 
						|
								    #define MAXPTS 200      // Usually we store only few values per one hatch line
							 | 
						|
								                            // depending on the complexity of the zone outline
							 | 
						|
								
							 | 
						|
								    static std::vector<VECTOR2I> pointbuffer;
							 | 
						|
								    pointbuffer.clear();
							 | 
						|
								    pointbuffer.reserve( MAXPTS + 2 );
							 | 
						|
								
							 | 
						|
								    for( int a = min_a; a < max_a; a += spacing )
							 | 
						|
								    {
							 | 
						|
								        // get intersection points for this hatch line
							 | 
						|
								
							 | 
						|
								        // Note: because we should have an even number of intersections with the
							 | 
						|
								        // current hatch line and the zone outline (a closed polygon,
							 | 
						|
								        // or a set of closed polygons), if an odd count is found
							 | 
						|
								        // we skip this line (should not occur)
							 | 
						|
								        pointbuffer.clear();
							 | 
						|
								
							 | 
						|
								        // Iterate through all vertices
							 | 
						|
								        for( auto iterator = m_Poly->IterateSegmentsWithHoles(); iterator; iterator++ )
							 | 
						|
								        {
							 | 
						|
								            double  x, y, x2, y2;
							 | 
						|
								            int     ok;
							 | 
						|
								
							 | 
						|
								            SEG segment = *iterator;
							 | 
						|
								
							 | 
						|
								            ok = FindLineSegmentIntersection( a, slope,
							 | 
						|
								                                              segment.A.x, segment.A.y,
							 | 
						|
								                                              segment.B.x, segment.B.y,
							 | 
						|
								                                              &x, &y, &x2, &y2 );
							 | 
						|
								
							 | 
						|
								              if( ok )
							 | 
						|
								              {
							 | 
						|
								                  VECTOR2I point( KiROUND( x ), KiROUND( y ) );
							 | 
						|
								                  pointbuffer.push_back( point );
							 | 
						|
								              }
							 | 
						|
								
							 | 
						|
								              if( ok == 2 )
							 | 
						|
								              {
							 | 
						|
								                  VECTOR2I point( KiROUND( x2 ), KiROUND( y2 ) );
							 | 
						|
								                  pointbuffer.push_back( point );
							 | 
						|
								              }
							 | 
						|
								
							 | 
						|
								              if( pointbuffer.size() >= MAXPTS )    // overflow
							 | 
						|
								              {
							 | 
						|
								                  wxASSERT( 0 );
							 | 
						|
								                  break;
							 | 
						|
								              }
							 | 
						|
								        }
							 | 
						|
								
							 | 
						|
								        // ensure we have found an even intersection points count
							 | 
						|
								        // because intersections are the ends of segments
							 | 
						|
								        // inside the polygon(s) and a segment has 2 ends.
							 | 
						|
								        // if not, this is a strange case (a bug ?) so skip this hatch
							 | 
						|
								        if( pointbuffer.size() % 2 != 0 )
							 | 
						|
								            continue;
							 | 
						|
								
							 | 
						|
								        // sort points in order of descending x (if more than 2) to
							 | 
						|
								        // ensure the starting point and the ending point of the same segment
							 | 
						|
								        // are stored one just after the other.
							 | 
						|
								        if( pointbuffer.size() > 2 )
							 | 
						|
								            sort( pointbuffer.begin(), pointbuffer.end(), sortEndsByDescendingX );
							 | 
						|
								
							 | 
						|
								        // creates lines or short segments inside the complex polygon
							 | 
						|
								        for( unsigned ip = 0; ip < pointbuffer.size(); ip += 2 )
							 | 
						|
								        {
							 | 
						|
								            int dx = pointbuffer[ip + 1].x - pointbuffer[ip].x;
							 | 
						|
								
							 | 
						|
								            // Push only one line for diagonal hatch,
							 | 
						|
								            // or for small lines < twice the line length
							 | 
						|
								            // else push 2 small lines
							 | 
						|
								            if( m_hatchStyle == DIAGONAL_FULL || std::abs( dx ) < 2 * hatch_line_len )
							 | 
						|
								            {
							 | 
						|
								                m_HatchLines.push_back( SEG( pointbuffer[ip], pointbuffer[ip + 1] ) );
							 | 
						|
								            }
							 | 
						|
								            else
							 | 
						|
								            {
							 | 
						|
								                double dy = pointbuffer[ip + 1].y - pointbuffer[ip].y;
							 | 
						|
								                slope = dy / dx;
							 | 
						|
								
							 | 
						|
								                if( dx > 0 )
							 | 
						|
								                    dx = hatch_line_len;
							 | 
						|
								                else
							 | 
						|
								                    dx = -hatch_line_len;
							 | 
						|
								
							 | 
						|
								                int x1 = KiROUND( pointbuffer[ip].x + dx );
							 | 
						|
								                int x2 = KiROUND( pointbuffer[ip + 1].x - dx );
							 | 
						|
								                int y1 = KiROUND( pointbuffer[ip].y + dx * slope );
							 | 
						|
								                int y2 = KiROUND( pointbuffer[ip + 1].y - dx * slope );
							 | 
						|
								
							 | 
						|
								                m_HatchLines.push_back(SEG(pointbuffer[ip].x, pointbuffer[ip].y, x1, y1));
							 | 
						|
								
							 | 
						|
								                m_HatchLines.push_back( SEG( pointbuffer[ip+1].x, pointbuffer[ip+1].y, x2, y2 ) );
							 | 
						|
								            }
							 | 
						|
								        }
							 | 
						|
								    }
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								int ZONE_CONTAINER::GetDefaultHatchPitch()
							 | 
						|
								{
							 | 
						|
								    return Mils2iu( 20 );
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								BITMAP_DEF ZONE_CONTAINER::GetMenuImage() const
							 | 
						|
								{
							 | 
						|
								    return add_zone_xpm;
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								void ZONE_CONTAINER::SwapData( BOARD_ITEM* aImage )
							 | 
						|
								{
							 | 
						|
								    assert( aImage->Type() == PCB_ZONE_AREA_T );
							 | 
						|
								
							 | 
						|
								    std::swap( *((ZONE_CONTAINER*) this), *((ZONE_CONTAINER*) aImage) );
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								void ZONE_CONTAINER::CacheTriangulation()
							 | 
						|
								{
							 | 
						|
								    m_FilledPolysList.CacheTriangulation();
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								bool ZONE_CONTAINER::BuildSmoothedPoly( SHAPE_POLY_SET& aSmoothedPoly ) const
							 | 
						|
								{
							 | 
						|
								    if( GetNumCorners() <= 2 )  // malformed zone. polygon calculations do not like it ...
							 | 
						|
								        return false;
							 | 
						|
								
							 | 
						|
								    // Make a smoothed polygon out of the user-drawn polygon if required
							 | 
						|
								    switch( m_cornerSmoothingType )
							 | 
						|
								    {
							 | 
						|
								    case ZONE_SETTINGS::SMOOTHING_CHAMFER:
							 | 
						|
								        aSmoothedPoly = m_Poly->Chamfer( m_cornerRadius );
							 | 
						|
								        break;
							 | 
						|
								
							 | 
						|
								    case ZONE_SETTINGS::SMOOTHING_FILLET:
							 | 
						|
								        // Note: we're now using m_ArcToSegmentsCount only as a hint to determine accuracy
							 | 
						|
								        // vs. speed.
							 | 
						|
								        if( m_ArcToSegmentsCount > SEGMENT_COUNT_CROSSOVER )
							 | 
						|
								            aSmoothedPoly = m_Poly->Fillet( m_cornerRadius, ARC_HIGH_DEF );
							 | 
						|
								        else
							 | 
						|
								            aSmoothedPoly = m_Poly->Fillet( m_cornerRadius, ARC_LOW_DEF );
							 | 
						|
								        break;
							 | 
						|
								
							 | 
						|
								    default:
							 | 
						|
								        // Acute angles between adjacent edges can create issues in calculations,
							 | 
						|
								        // in inflate/deflate outlines transforms, especially when the angle is very small.
							 | 
						|
								        // We can avoid issues by creating a very small chamfer which remove acute angles,
							 | 
						|
								        // or left it without chamfer and use only CPOLYGONS_LIST::InflateOutline to create
							 | 
						|
								        // clearance areas
							 | 
						|
								        aSmoothedPoly = m_Poly->Chamfer( Millimeter2iu( 0.0 ) );
							 | 
						|
								        break;
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								    return true;
							 | 
						|
								};
							 | 
						|
								
							 | 
						|
								/* Function TransformOutlinesShapeWithClearanceToPolygon
							 | 
						|
								 * Convert the zone filled areas polygons to polygons
							 | 
						|
								 * inflated (optional) by max( aClearanceValue, the zone clearance)
							 | 
						|
								 * and copy them in aCornerBuffer
							 | 
						|
								 * param aClearanceValue = the clearance around polygons
							 | 
						|
								 * param aAddClearance = true to add a clearance area to the polygon
							 | 
						|
								 *                      false to create the outline polygon.
							 | 
						|
								 */
							 | 
						|
								void ZONE_CONTAINER::TransformOutlinesShapeWithClearanceToPolygon(
							 | 
						|
								        SHAPE_POLY_SET& aCornerBuffer, int aMinClearanceValue, bool aUseNetClearance ) const
							 | 
						|
								{
							 | 
						|
								    // Creates the zone outline polygon (with holes if any)
							 | 
						|
								    SHAPE_POLY_SET polybuffer;
							 | 
						|
								    BuildSmoothedPoly( polybuffer );
							 | 
						|
								
							 | 
						|
								    // add clearance to outline
							 | 
						|
								    int clearance = aMinClearanceValue;
							 | 
						|
								
							 | 
						|
								    if( aUseNetClearance && IsOnCopperLayer() )
							 | 
						|
								    {
							 | 
						|
								        clearance = GetClearance();
							 | 
						|
								        if( aMinClearanceValue > clearance )
							 | 
						|
								            clearance = aMinClearanceValue;
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								    // Calculate the polygon with clearance
							 | 
						|
								    // holes are linked to the main outline, so only one polygon is created.
							 | 
						|
								    if( clearance )
							 | 
						|
								        polybuffer.Inflate( clearance, ARC_APPROX_SEGMENTS_COUNT_HIGH_DEF );
							 | 
						|
								
							 | 
						|
								    polybuffer.Fracture( SHAPE_POLY_SET::PM_FAST );
							 | 
						|
								    aCornerBuffer.Append( polybuffer );
							 | 
						|
								}
							 |