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							146 lines
						
					
					
						
							4.4 KiB
						
					
					
				| /* | |
|  * This program source code file is part of KiCad, a free EDA CAD application. | |
|  * | |
|  * Copyright (C) 2018 Jean-Pierre Charras, jp.charras at wanadoo.fr | |
|  * Copyright (C) 2018-2022 KiCad Developers, see AUTHORS.txt for contributors. | |
|  * | |
|  * This program is free software; you can redistribute it and/or | |
|  * modify it under the terms of the GNU General Public License | |
|  * as published by the Free Software Foundation; either version 2 | |
|  * of the License, or (at your option) any later version. | |
|  * | |
|  * This program is distributed in the hope that it will be useful, | |
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | |
|  * GNU General Public License for more details. | |
|  * | |
|  * You should have received a copy of the GNU General Public License | |
|  * along with this program; if not, you may find one here: | |
|  * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html | |
|  * or you may search the http://www.gnu.org website for the version 2 license, | |
|  * or you may write to the Free Software Foundation, Inc., | |
|  * 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA | |
|  */ | |
| 
 | |
| /** | |
|  * @file marker_base.cpp | |
|  * @brief Implementation of MARKER_BASE class. | |
|  * Markers are used to show something (usually a drc/erc problem). | |
|  * Markers in Pcbnew and Eeschema are derived from this base class. | |
|  */ | |
| 
 | |
| 
 | |
| #include "base_screen.h" | |
| #include "marker_base.h" | |
| #include <core/arraydim.h> | |
| #include <geometry/shape_line_chain.h> | |
| #include <render_settings.h> | |
| #include "dialogs/dialog_display_html_text_base.h" | |
|  | |
| 
 | |
| /* The graphic shape of markers is a polygon. | |
|  * MarkerShapeCorners contains the coordinates of corners of the polygonal default shape | |
|  * they are arbitrary units to make coding shape easy. | |
|  * internal units coordinates are these values scaled by .m_ScalingFactor | |
|  */ | |
| static const VECTOR2I MarkerShapeCorners[] = | |
| { | |
|     VECTOR2I( 0,  0 ), | |
|     VECTOR2I( 8,  1 ), | |
|     VECTOR2I( 4,  3 ), | |
|     VECTOR2I( 13, 8 ), | |
|     VECTOR2I( 9, 9 ), | |
|     VECTOR2I( 8,  13 ), | |
|     VECTOR2I( 3,  4 ), | |
|     VECTOR2I( 1,  8 ), | |
|     VECTOR2I( 0,  0 ) | |
| }; | |
| const unsigned CORNERS_COUNT = arrayDim( MarkerShapeCorners ); | |
| 
 | |
| 
 | |
| MARKER_BASE::MARKER_BASE( int aScalingFactor, std::shared_ptr<RC_ITEM> aItem, TYPEMARKER aType ) : | |
|         m_markerType( aType ), | |
|         m_excluded( false ), | |
|         m_rcItem( aItem ), | |
|         m_scalingFactor( aScalingFactor ) | |
| { | |
|     const VECTOR2I* point_shape = MarkerShapeCorners; | |
|     VECTOR2I        start( point_shape->x, point_shape->y ); | |
|     VECTOR2I        end = start; | |
| 
 | |
|     for( unsigned ii = 1; ii < CORNERS_COUNT; ii++ ) | |
|     { | |
|         ++point_shape; | |
|         start.x = std::min( start.x, point_shape->x ); | |
|         start.y = std::min( start.y, point_shape->y ); | |
|         end.x = std::max( end.x, point_shape->x ); | |
|         end.y = std::max( end.y, point_shape->y ); | |
|     } | |
| 
 | |
|     m_shapeBoundingBox.SetOrigin( start); | |
|     m_shapeBoundingBox.SetEnd( end); | |
| } | |
| 
 | |
| 
 | |
| MARKER_BASE::~MARKER_BASE() | |
| { | |
| } | |
| 
 | |
| 
 | |
| bool MARKER_BASE::HitTestMarker( const VECTOR2I& aHitPosition, int aAccuracy ) const | |
| { | |
|     BOX2I bbox = GetBoundingBoxMarker(); | |
|     bbox.Inflate( aAccuracy ); | |
| 
 | |
|     // Fast hit test using boundary box. A finer test will be made if requested | |
|     bool hit = bbox.Contains( aHitPosition ); | |
| 
 | |
|     if( hit )   // Fine test | |
|     { | |
|         SHAPE_LINE_CHAIN polygon; | |
|         ShapeToPolygon( polygon ); | |
|         VECTOR2I rel_pos( aHitPosition - m_Pos ); | |
|         hit = polygon.PointInside( rel_pos, aAccuracy ); | |
|     } | |
| 
 | |
|     return hit; | |
| } | |
| 
 | |
| 
 | |
| void MARKER_BASE::ShapeToPolygon( SHAPE_LINE_CHAIN& aPolygon, int aScale ) const | |
| { | |
|     if( aScale < 0 ) | |
|         aScale = MarkerScale(); | |
| 
 | |
|     for( const VECTOR2I& corner : MarkerShapeCorners ) | |
|         aPolygon.Append( corner * aScale ); | |
| 
 | |
|     // Be sure aPolygon is seen as a closed polyline: | |
|     aPolygon.SetClosed( true ); | |
| } | |
| 
 | |
| 
 | |
| BOX2I MARKER_BASE::GetBoundingBoxMarker() const | |
| { | |
|     BOX2I bbox = m_shapeBoundingBox; | |
| 
 | |
|     VECTOR2I pos = m_Pos; | |
|     pos += m_shapeBoundingBox.GetPosition() * m_scalingFactor; | |
| 
 | |
|     return BOX2I( pos, bbox.GetSize() * m_scalingFactor ); | |
| } | |
| 
 | |
| 
 | |
| void MARKER_BASE::PrintMarker( const RENDER_SETTINGS* aSettings, const VECTOR2I& aOffset ) | |
| { | |
|     wxDC* DC = aSettings->GetPrintDC(); | |
| 
 | |
|     // Build the marker shape polygon in internal units: | |
|     std::vector<VECTOR2I> shape; | |
|     shape.reserve( CORNERS_COUNT ); | |
| 
 | |
|     for( const VECTOR2I& corner : MarkerShapeCorners ) | |
|         shape.emplace_back( corner * MarkerScale() + m_Pos + aOffset ); | |
| 
 | |
|     GRClosedPoly( DC, CORNERS_COUNT, &shape[0], true, getColor() ); | |
| }
 |