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							207 lines
						
					
					
						
							6.3 KiB
						
					
					
				
			
		
		
		
			
			
			
		
		
	
	
							207 lines
						
					
					
						
							6.3 KiB
						
					
					
				
								/*
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								 * This program source code file is part of KiCad, a free EDA CAD application.
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								 *
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								 * Copyright (C) 2014 Jean-Pierre Charras, jp.charras at wanadoo.fr
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								 * Copyright (C) 2014 KiCad Developers, see CHANGELOG.TXT for contributors.
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								 *
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								 * This program is free software; you can redistribute it and/or
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								 * modify it under the terms of the GNU General Public License
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								 * as published by the Free Software Foundation; either version 2
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								 * of the License, or (at your option) any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program; if not, you may find one here:
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								 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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								 * or you may search the http://www.gnu.org website for the version 2 license,
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								 * or you may write to the Free Software Foundation, Inc.,
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								 * 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
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								 */
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								/**
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								 * @file eda_dde.cpp
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								 */
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								#include <fctsys.h>
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								#include <eda_dde.h>
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								#include <eda_draw_frame.h>
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								#include <id.h>
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								#include <common.h>
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								#include <macros.h>
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								static const wxString HOSTNAME( wxT( "localhost" ) );
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								// buffer for read and write data in socket connections
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								#define IPC_BUF_SIZE 4096
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								static char client_ipc_buffer[IPC_BUF_SIZE];
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								/**********************************/
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								/* Routines related to the server */
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								/**********************************/
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								/* Function to initialize a server socket
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								 */
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								void EDA_DRAW_FRAME::CreateServer( int service, bool local )
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								{
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								    wxIPV4address addr;
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								    // Set the port number
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								    addr.Service( service );
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								    // Listen on localhost only if requested
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								    if( local )
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								        addr.Hostname( HOSTNAME );
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								    delete m_socketServer;
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								    m_socketServer = new wxSocketServer( addr );
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								    m_socketServer->SetNotify( wxSOCKET_CONNECTION_FLAG );
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								    m_socketServer->SetEventHandler( *this, ID_EDA_SOCKET_EVENT_SERV );
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								    m_socketServer->Notify( true );
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								}
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								/* Function called on every client request.
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								 */
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								void EDA_DRAW_FRAME::OnSockRequest( wxSocketEvent& evt )
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								{
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								    size_t        len;
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								    wxSocketBase* sock = evt.GetSocket();
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								    switch( evt.GetSocketEvent() )
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								    {
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								    case wxSOCKET_INPUT:
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								        sock->Read( client_ipc_buffer, 1 );
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								        if( sock->LastCount() == 0 )
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								            break;                    // No data, occurs on opening connection
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								        sock->Read( client_ipc_buffer + 1, IPC_BUF_SIZE - 2 );
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								        len = 1 + sock->LastCount();
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								        client_ipc_buffer[len] = 0;
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								        ExecuteRemoteCommand( client_ipc_buffer );
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								        break;
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								    case wxSOCKET_LOST:
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								        return;
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								        break;
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								    default:
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								        wxPrintf( wxT( "EDA_DRAW_FRAME::OnSockRequest() error: Invalid event !" ) );
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								        break;
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								    }
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								}
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								/* Function called when a connection is requested by a client.
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								 */
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								void EDA_DRAW_FRAME::OnSockRequestServer( wxSocketEvent& evt )
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								{
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								    wxSocketBase*   socket;
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								    wxSocketServer* server = (wxSocketServer*) evt.GetSocket();
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								    socket = server->Accept();
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								    if( socket == NULL )
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								        return;
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								    m_sockets.push_back( socket );
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								    socket->Notify( true );
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								    socket->SetEventHandler( *this, ID_EDA_SOCKET_EVENT );
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								    socket->SetNotify( wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG );
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								}
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								/**********************************/
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								/* Routines related to the CLIENT */
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								/**********************************/
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								/* Used by a client to sent (by a socket connection) a data to a server.
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								 *  - Open a Socket Client connection
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								 *  - Send the buffer cmdline
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								 *  - Close the socket connection
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								 *
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								 *  service is the service number for the TC/IP connection
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								 */
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								bool SendCommand( int service, const char* cmdline )
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								{
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								    wxSocketClient* sock_client;
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								    bool            success = false;
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								    wxIPV4address   addr;
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								    // Create a connexion
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								    addr.Hostname( HOSTNAME );
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								    addr.Service( service );
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								    // Mini-tutorial for Connect() :-)
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								    // (JP CHARRAS Note: see wxWidgets: sockets/client.cpp sample)
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								    // ---------------------------
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								    //
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								    // There are two ways to use Connect(): blocking and non-blocking,
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								    // depending on the value passed as the 'wait' (2nd) parameter.
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								    //
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								    // Connect(addr, true) will wait until the connection completes,
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								    // returning true on success and false on failure. This call blocks
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								    // the GUI (this might be changed in future releases to honor the
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								    // wxSOCKET_BLOCK flag).
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								    //
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								    // Connect(addr, false) will issue a nonblocking connection request
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								    // and return immediately. If the return value is true, then the
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								    // connection has been already successfully established. If it is
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								    // false, you must wait for the request to complete, either with
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								    // WaitOnConnect() or by watching wxSOCKET_CONNECTION / LOST
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								    // events (please read the documentation).
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								    //
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								    // WaitOnConnect() itself never blocks the GUI (this might change
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								    // in the future to honor the wxSOCKET_BLOCK flag). This call will
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								    // return false on timeout, or true if the connection request
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								    // completes, which in turn might mean:
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								    //
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								    //   a) That the connection was successfully established
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								    //   b) That the connection request failed (for example, because
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								    //      it was refused by the peer.
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								    //
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								    // Use IsConnected() to distinguish between these two.
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								    //
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								    // So, in a brief, you should do one of the following things:
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								    //
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								    // For blocking Connect:
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								    //
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								    //   bool success = client->Connect(addr, true);
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								    //
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								    // For nonblocking Connect:
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								    //
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								    //   client->Connect(addr, false);
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								    //
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								    //   bool waitmore = true;
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								    //   while (! client->WaitOnConnect(seconds, millis) && waitmore )
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								    //   {
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								    //     // possibly give some feedback to the user,
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								    //     // update waitmore if needed.
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								    //   }
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								    //   bool success = client->IsConnected();
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								    //
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								    // And that's all :-)
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								    sock_client = new wxSocketClient();
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								    sock_client->SetTimeout( 2 ); // Time out in Seconds
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								    sock_client->Connect( addr, false );
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								    sock_client->WaitOnConnect( 0, 100 );
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								    if( sock_client->Ok() && sock_client->IsConnected() )
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								    {
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								        success = true;
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								        sock_client->SetFlags( wxSOCKET_NOWAIT /*wxSOCKET_WAITALL*/ );
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								        sock_client->Write( cmdline, strlen( cmdline ) );
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								    }
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								    sock_client->Close();
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								    sock_client->Destroy();
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								    return success;
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								}
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