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							135 lines
						
					
					
						
							3.7 KiB
						
					
					
				| /* | |
|  * This program source code file is part of KiCad, a free EDA CAD application. | |
|  * | |
|  * Copyright (C) 2010 Wayne Stambaugh <stambaughw@verizon.net> | |
|  * Copyright (C) 2015-2017 KiCad Developers, see AUTHORS.txt for contributors. | |
|  * | |
|  * This program is free software; you can redistribute it and/or | |
|  * modify it under the terms of the GNU General Public License | |
|  * as published by the Free Software Foundation; either version 2 | |
|  * of the License, or (at your option) any later version. | |
|  * | |
|  * This program is distributed in the hope that it will be useful, | |
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | |
|  * GNU General Public License for more details. | |
|  * | |
|  * You should have received a copy of the GNU General Public License | |
|  * along with this program; if not, you may find one here: | |
|  * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html | |
|  * or you may search the http://www.gnu.org website for the version 2 license, | |
|  * or you may write to the Free Software Foundation, Inc., | |
|  * 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA | |
|  */ | |
| 
 | |
| #include <macros.h> | |
| #include <trigo.h> | |
| #include <transform.h> | |
| #include <common.h> | |
| #include <eda_rect.h> | |
|  | |
| 
 | |
| bool TRANSFORM::operator==( const TRANSFORM& aTransform ) const | |
| { | |
|     return ( x1 == aTransform.x1 && | |
|              y1 == aTransform.y1 && | |
|              x2 == aTransform.x2 && | |
|              y2 == aTransform.y2 ); | |
| } | |
| 
 | |
| 
 | |
| wxPoint TRANSFORM::TransformCoordinate( const wxPoint& aPoint ) const | |
| { | |
|     return wxPoint( ( x1 * aPoint.x ) + ( y1 * aPoint.y ), | |
|                     ( x2 * aPoint.x ) + ( y2 * aPoint.y ) ); | |
| } | |
| 
 | |
| EDA_RECT TRANSFORM::TransformCoordinate( const EDA_RECT& aRect ) const | |
| { | |
|     EDA_RECT rect; | |
|     rect.SetOrigin( TransformCoordinate( aRect.GetOrigin() ) ); | |
|     rect.SetEnd( TransformCoordinate( aRect.GetEnd() ) ); | |
|     return rect; | |
| } | |
| 
 | |
| /* | |
| * Calculate the Inverse mirror/rotation transform. | |
| */ | |
| TRANSFORM TRANSFORM::InverseTransform( ) const | |
| { | |
|     int invx1; | |
|     int invx2; | |
|     int invy1; | |
|     int invy2; | |
| 
 | |
|     /* Calculates the inverse matrix coeffs: | |
|     * for a matrix m{x1, x2, y1, y2} | |
|     * the inverse matrix is 1/(x1*y2 -x2*y1) m{y2,-x2,-y1,x1) | |
|     */ | |
|     int det = x1*y2 -x2*y1; // Is never null, because the inverse matrix exists | |
|     invx1 = y2/det; | |
|     invx2 = -x2/det; | |
|     invy1 = -y1/det; | |
|     invy2 = x1/det; | |
| 
 | |
|     TRANSFORM invtransform( invx1, invy1, invx2, invy2 ); | |
|     return invtransform; | |
| } | |
| 
 | |
| 
 | |
| bool TRANSFORM::MapAngles( int* aAngle1, int* aAngle2 ) const | |
| { | |
|     wxCHECK_MSG( aAngle1 != NULL && aAngle2 != NULL, false, | |
|                  wxT( "Cannot map NULL point angles." ) ); | |
| 
 | |
|     int    Angle, Delta; | |
|     double x, y, t; | |
|     bool   swap = false; | |
| 
 | |
|     Delta = *aAngle2 - *aAngle1; | |
|     if( Delta >= 1800 ) | |
|     { | |
|         *aAngle1 -= 1; | |
|         *aAngle2 += 1; | |
|     } | |
| 
 | |
|     x = cos( DECIDEG2RAD( *aAngle1 ) ); | |
|     y = sin( DECIDEG2RAD( *aAngle1 ) ); | |
|     t = x * x1 + y * y1; | |
|     y = x * x2 + y * y2; | |
|     x = t; | |
|     *aAngle1 = KiROUND( RAD2DECIDEG( atan2( y, x ) ) ); | |
| 
 | |
|     x = cos( DECIDEG2RAD( *aAngle2 ) ); | |
|     y = sin( DECIDEG2RAD( *aAngle2 ) ); | |
|     t = x * x1 + y * y1; | |
|     y = x * x2 + y * y2; | |
|     x = t; | |
|     *aAngle2 = KiROUND( RAD2DECIDEG( atan2( y, x ) ) ); | |
| 
 | |
|     NORMALIZE_ANGLE_POS( *aAngle1 ); | |
|     NORMALIZE_ANGLE_POS( *aAngle2 ); | |
|     if( *aAngle2 < *aAngle1 ) | |
|         *aAngle2 += 3600; | |
| 
 | |
|     if( *aAngle2 - *aAngle1 > 1800 ) // Need to swap the two angles | |
|     { | |
|         Angle   = (*aAngle1); | |
|         *aAngle1 = (*aAngle2); | |
|         *aAngle2 = Angle; | |
| 
 | |
|         NORMALIZE_ANGLE_POS( *aAngle1 ); | |
|         NORMALIZE_ANGLE_POS( *aAngle2 ); | |
|         if( *aAngle2 < *aAngle1 ) | |
|             *aAngle2 += 3600; | |
|         swap = true; | |
|     } | |
| 
 | |
|     if( Delta >= 1800 ) | |
|     { | |
|         *aAngle1 += 1; | |
|         *aAngle2 -= 1; | |
|     } | |
| 
 | |
|     return swap; | |
| }
 |