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							646 lines
						
					
					
						
							16 KiB
						
					
					
				
			
		
		
		
			
			
			
		
		
	
	
							646 lines
						
					
					
						
							16 KiB
						
					
					
				
								/*
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								 * KiRouter - a push-and-(sometimes-)shove PCB router
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								 *
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								 * Copyright (C) 2013-2014 CERN
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								 * Copyright (C) 2016 KiCad Developers, see AUTHORS.txt for contributors.
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								 * Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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								 *
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								 * This program is free software: you can redistribute it and/or modify it
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								 * under the terms of the GNU General Public License as published by the
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								 * Free Software Foundation, either version 3 of the License, or (at your
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								 * option) any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful, but
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								 * WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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								 * General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License along
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								 * with this program.  If not, see <http://www.gnu.org/licenses/>.
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								 */
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								#include <base_units.h> // God forgive me doing this...
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								#include "pns_node.h"
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								#include "pns_itemset.h"
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								#include "pns_topology.h"
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								#include "pns_meander.h"
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								#include "pns_meander_placer_base.h"
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								#include "pns_router.h"
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								#include "pns_debug_decorator.h"
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							 | 
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								namespace PNS {
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							 | 
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								const MEANDER_SETTINGS& MEANDER_SHAPE::Settings() const
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								{
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								    return m_placer->MeanderSettings();
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								}
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						|
								
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						|
								
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								const MEANDER_SETTINGS& MEANDERED_LINE::Settings() const
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								{
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								    return m_placer->MeanderSettings();
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								}
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						|
								
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								void MEANDERED_LINE::MeanderSegment( const SEG& aBase, int aBaseIndex )
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								{
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								    double base_len = aBase.Length();
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						|
								
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								    SHAPE_LINE_CHAIN lc;
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						|
								
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								    bool side = true;
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								    VECTOR2D dir( aBase.B - aBase.A );
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								    if( !m_dual )
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								        AddCorner( aBase.A );
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								    bool turning = false;
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								    bool started = false;
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								    m_last = aBase.A;
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								    do
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								    {
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								        MEANDER_SHAPE m( m_placer, m_width, m_dual );
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								        m.SetBaselineOffset( m_baselineOffset );
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								        m.SetBaseIndex( aBaseIndex );
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								        double thr = (double) m.spacing();
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								        bool fail = false;
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								        double remaining = base_len - ( m_last - aBase.A ).EuclideanNorm();
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								        if( remaining < Settings( ).m_step )
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								            break;
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								        if( remaining > 3.0 * thr )
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								        {
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								            if( !turning )
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								            {
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								                for( int i = 0; i < 2; i++ )
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								                {
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								                    if( m.Fit( MT_CHECK_START, aBase, m_last, i ) )
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								                    {
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								                        turning = true;
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								                        AddMeander( new MEANDER_SHAPE( m ) );
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								                        side = !i;
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								                        started = true;
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								                        break;
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								                    }
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								                }
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						|
								
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								                if( !turning )
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								                {
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								                    fail = true;
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								                    for( int i = 0; i < 2; i++ )
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								                    {
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								                        if( m.Fit( MT_SINGLE, aBase, m_last, i ) )
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								                        {
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								                            AddMeander( new MEANDER_SHAPE( m ) );
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								                            fail = false;
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								                            started = false;
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								                            side = !i;
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								                            break;
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								                        }
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								                    }
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								                }
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								            } else {
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								                bool rv = m.Fit( MT_CHECK_FINISH, aBase, m_last, side );
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								                if( rv )
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								                {
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								                    m.Fit( MT_TURN, aBase, m_last, side );
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								                    AddMeander( new MEANDER_SHAPE( m ) );
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								                    started = true;
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								                } else {
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								                    m.Fit( MT_FINISH, aBase, m_last, side );
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								                    started = false;
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								                    AddMeander( new MEANDER_SHAPE( m ) );
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								                    turning = false;
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								                }
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								                side = !side;
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								            }
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								        } else if( started )
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								        {
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								            bool rv = m.Fit( MT_FINISH, aBase, m_last, side );
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						|
								            if( rv )
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								                AddMeander( new MEANDER_SHAPE( m ) );
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								            break;
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						|
								
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								        } else {
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								           fail = true;
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								        }
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								        remaining = base_len - ( m_last - aBase.A ).EuclideanNorm( );
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								        if( remaining < Settings( ).m_step )
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								            break;
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						|
								
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								        if( fail )
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						|
								        {
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								            MEANDER_SHAPE tmp( m_placer, m_width, m_dual );
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								            tmp.SetBaselineOffset( m_baselineOffset );
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								            tmp.SetBaseIndex( aBaseIndex );
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								            int nextP = tmp.spacing() - 2 * tmp.cornerRadius() + Settings().m_step;
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								            VECTOR2I pn = m_last + dir.Resize( nextP );
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								            if( aBase.Contains( pn ) && !m_dual )
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								            {
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								                AddCorner( pn );
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								            } else
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								                break;
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								        }
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								    } while( true );
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								    if( !m_dual )
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								        AddCorner( aBase.B );
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						|
								}
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								int MEANDER_SHAPE::cornerRadius() const
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								{
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								    // TODO: fix diff-pair meandering so we can use non-100% radii
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								    int rPercent = m_dual ? 100 : Settings().m_cornerRadiusPercentage;
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								    return (int64_t) spacing() * rPercent / 200;
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								}
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								int MEANDER_SHAPE::spacing( ) const
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								{
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								    if( !m_dual )
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								        return std::max( 2 * m_width, Settings().m_spacing );
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								    else
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								    {
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								        int sp = 2 * ( m_width + std::abs( m_baselineOffset ) );
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								        return std::max( sp, Settings().m_spacing );
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								    }
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								}
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								SHAPE_LINE_CHAIN MEANDER_SHAPE::makeMiterShape( VECTOR2D aP, VECTOR2D aDir, bool aSide )
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								{
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								    SHAPE_LINE_CHAIN lc;
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								    if( aDir.EuclideanNorm( ) == 0.0f )
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								    {
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								        lc.Append( aP );
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								        return lc;
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								    }
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								    VECTOR2D dir_u( aDir );
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								    VECTOR2D dir_v( aDir.Perpendicular( ) );
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								    VECTOR2D p = aP;
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								    lc.Append( ( int ) p.x, ( int ) p.y );
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								    // fixme: refactor
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								    switch( m_placer->MeanderSettings().m_cornerStyle )
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								    {
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								    case MEANDER_STYLE_ROUND:
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								    {
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								        const int ArcSegments = Settings().m_cornerArcSegments;
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								        double radius = (double) aDir.EuclideanNorm();
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								        double angleStep = M_PI / 2.0 / (double) ArcSegments;
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								        double correction = 12.0 * radius * ( 1.0 - cos( angleStep / 2.0 ) );
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								        if( !m_dual )
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								            correction = 0.0;
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								        else if( radius < m_meanCornerRadius )
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								            correction = 0.0;
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								        VECTOR2D dir_uu = dir_u.Resize( radius - correction );
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								        VECTOR2D dir_vv = dir_v.Resize( radius - correction );
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						|
								
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								        VECTOR2D shift = dir_u.Resize( correction );
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								        for( int i = ArcSegments - 1; i >= 0; i-- )
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								        {
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								            double alpha = (double) i / (double) ( ArcSegments - 1 ) * M_PI / 2.0;
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								            p = aP + shift + dir_uu * cos( alpha ) + dir_vv * ( aSide ? -1.0 : 1.0 ) * ( 1.0 - sin( alpha ) );
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								            lc.Append( ( int ) p.x, ( int ) p.y );
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								        }
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								    }
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								    break;
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								    case MEANDER_STYLE_CHAMFER:
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						|
								    {
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								        double radius = (double) aDir.EuclideanNorm();
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						|
								        double correction = 0;
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						|
								        if( m_dual && radius > m_meanCornerRadius )
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								            correction = (double)(-2 * abs(m_baselineOffset)) * tan( 22.5 * M_PI / 180.0 );
							 | 
						|
								
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								        VECTOR2D dir_cu = dir_u.Resize( correction );
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								        VECTOR2D dir_cv = dir_v.Resize( correction );
							 | 
						|
								
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								        p = aP - dir_cu;
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						|
								        lc.Append( ( int ) p.x, ( int ) p.y );
							 | 
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								        p = aP + dir_u + (dir_v + dir_cv) * ( aSide ? -1.0 : 1.0 );
							 | 
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								        lc.Append( ( int ) p.x, ( int ) p.y );
							 | 
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								        break;
							 | 
						|
								    }
							 | 
						|
								    }
							 | 
						|
								
							 | 
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								    p = aP + dir_u + dir_v * ( aSide ? -1.0 : 1.0 );
							 | 
						|
								    lc.Append( ( int ) p.x, ( int ) p.y );
							 | 
						|
								
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								    return lc;
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
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								VECTOR2I MEANDER_SHAPE::reflect( VECTOR2I p, const SEG& line )
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						|
								{
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						|
								    typedef int64_t ecoord;
							 | 
						|
								    VECTOR2I d = line.B - line.A;
							 | 
						|
								    ecoord l_squared = d.Dot( d );
							 | 
						|
								    ecoord t = d.Dot( p - line.A );
							 | 
						|
								    VECTOR2I c, rv;
							 | 
						|
								
							 | 
						|
								    if( !l_squared )
							 | 
						|
								        c = p;
							 | 
						|
								    else {
							 | 
						|
								        c.x = line.A.x + rescale( t, (ecoord) d.x, l_squared );
							 | 
						|
								        c.y = line.A.y + rescale( t, (ecoord) d.y, l_squared );
							 | 
						|
								    }
							 | 
						|
								
							 | 
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								    return 2 * c - p;
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								void MEANDER_SHAPE::start( SHAPE_LINE_CHAIN* aTarget, const VECTOR2D& aWhere, const VECTOR2D& aDir )
							 | 
						|
								{
							 | 
						|
								    m_currentTarget = aTarget;
							 | 
						|
								    m_currentTarget->Clear();
							 | 
						|
								    m_currentTarget->Append( aWhere );
							 | 
						|
								    m_currentDir = aDir;
							 | 
						|
								    m_currentPos = aWhere;
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								void MEANDER_SHAPE::forward( int aLength )
							 | 
						|
								{
							 | 
						|
								    m_currentPos += m_currentDir.Resize( aLength );
							 | 
						|
								    m_currentTarget->Append( m_currentPos );
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								void MEANDER_SHAPE::turn( int aAngle )
							 | 
						|
								{
							 | 
						|
								    m_currentDir = m_currentDir.Rotate( (double) aAngle * M_PI / 180.0 );
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								void MEANDER_SHAPE::miter( int aRadius, bool aSide )
							 | 
						|
								{
							 | 
						|
								    if( aRadius <= 0 )
							 | 
						|
								    {
							 | 
						|
								        turn( aSide ? -90 : 90 );
							 | 
						|
								        return;
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								    VECTOR2D dir = m_currentDir.Resize( (double) aRadius );
							 | 
						|
								    SHAPE_LINE_CHAIN lc = makeMiterShape( m_currentPos, dir, aSide );
							 | 
						|
								
							 | 
						|
								    m_currentPos = lc.CPoint( -1 );
							 | 
						|
								    m_currentDir = dir.Rotate( aSide ? -M_PI / 2.0 : M_PI / 2.0 );
							 | 
						|
								
							 | 
						|
								    m_currentTarget->Append( lc );
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								void MEANDER_SHAPE::uShape( int aSides, int aCorner, int aTop )
							 | 
						|
								{
							 | 
						|
								    forward( aSides );
							 | 
						|
								    miter( aCorner, true );
							 | 
						|
								    forward( aTop );
							 | 
						|
								    miter( aCorner, true );
							 | 
						|
								    forward( aSides );
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								SHAPE_LINE_CHAIN MEANDER_SHAPE::genMeanderShape( VECTOR2D aP, VECTOR2D aDir,
							 | 
						|
								        bool aSide, MEANDER_TYPE aType, int aAmpl, int aBaselineOffset )
							 | 
						|
								{
							 | 
						|
								    const MEANDER_SETTINGS& st = Settings();
							 | 
						|
								    int cr = cornerRadius();
							 | 
						|
								    int offset = aBaselineOffset;
							 | 
						|
								    int spc = spacing();
							 | 
						|
								
							 | 
						|
								    if( aSide )
							 | 
						|
								        offset *= -1;
							 | 
						|
								
							 | 
						|
								    VECTOR2D dir_u_b( aDir.Resize( offset ) );
							 | 
						|
								    VECTOR2D dir_v_b( dir_u_b.Perpendicular() );
							 | 
						|
								
							 | 
						|
								    if( 2 * cr > aAmpl )
							 | 
						|
								    {
							 | 
						|
								        cr = aAmpl / 2;
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								    if( 2 * cr > spc )
							 | 
						|
								    {
							 | 
						|
								        cr = spc / 2;
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								    m_meanCornerRadius = cr;
							 | 
						|
								
							 | 
						|
								    SHAPE_LINE_CHAIN lc;
							 | 
						|
								
							 | 
						|
								    start( &lc, aP + dir_v_b, aDir );
							 | 
						|
								
							 | 
						|
								    switch( aType )
							 | 
						|
								    {
							 | 
						|
								    case MT_EMPTY:
							 | 
						|
								    {
							 | 
						|
								        lc.Append( aP + dir_v_b + aDir );
							 | 
						|
								        break;
							 | 
						|
								    }
							 | 
						|
								    case MT_START:
							 | 
						|
								    {
							 | 
						|
								        miter( cr - offset, false );
							 | 
						|
								        uShape( aAmpl - 2 * cr + std::abs( offset ), cr + offset, spc - 2 * cr );
							 | 
						|
								        forward( std::min( cr - offset, cr + offset ) );
							 | 
						|
								        forward( std::abs( offset ) );
							 | 
						|
								
							 | 
						|
								        break;
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								    case MT_FINISH:
							 | 
						|
								    {
							 | 
						|
								        start( &lc, aP - dir_u_b, aDir );
							 | 
						|
								        turn( 90 );
							 | 
						|
								        forward( std::min( cr - offset, cr + offset ) );
							 | 
						|
								        forward( std::abs( offset ) );
							 | 
						|
								        uShape( aAmpl - 2 * cr + std::abs( offset ), cr + offset, spc - 2 * cr );
							 | 
						|
								        miter( cr - offset, false );
							 | 
						|
								        break;
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								    case MT_TURN:
							 | 
						|
								    {
							 | 
						|
								        start( &lc, aP - dir_u_b, aDir );
							 | 
						|
								        turn( 90 );
							 | 
						|
								        forward( std::abs( offset ) );
							 | 
						|
								        uShape( aAmpl - cr, cr + offset, spc - 2 * cr );
							 | 
						|
								        forward( std::abs( offset ) );
							 | 
						|
								        break;
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								    case MT_SINGLE:
							 | 
						|
								    {
							 | 
						|
								        miter( cr - offset, false );
							 | 
						|
								        uShape( aAmpl - 2 * cr + std::abs( offset ), cr + offset, spc - 2 * cr );
							 | 
						|
								        miter( cr - offset, false );
							 | 
						|
								        lc.Append( aP + dir_v_b + aDir.Resize( 2 * st.m_spacing ) );
							 | 
						|
								        break;
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								    default:
							 | 
						|
								        break;
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								    if( aSide )
							 | 
						|
								    {
							 | 
						|
								        SEG axis( aP, aP + aDir );
							 | 
						|
								
							 | 
						|
								        for( int i = 0; i < lc.PointCount(); i++ )
							 | 
						|
								            lc.SetPoint( i, reflect( lc.CPoint( i ), axis ) );
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								    return lc;
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								bool MEANDERED_LINE::CheckSelfIntersections( MEANDER_SHAPE* aShape, int aClearance )
							 | 
						|
								{
							 | 
						|
								    for( int i = m_meanders.size() - 1; i >= 0; i-- )
							 | 
						|
								    {
							 | 
						|
								        MEANDER_SHAPE* m = m_meanders[i];
							 | 
						|
								
							 | 
						|
								        if( m->Type() == MT_EMPTY || m->Type() == MT_CORNER )
							 | 
						|
								            continue;
							 | 
						|
								
							 | 
						|
								        const SEG& b1 = aShape->BaseSegment();
							 | 
						|
								        const SEG& b2 = m->BaseSegment();
							 | 
						|
								
							 | 
						|
								        if( b1.ApproxParallel( b2 ) )
							 | 
						|
								            continue;
							 | 
						|
								
							 | 
						|
								        int n = m->CLine( 0 ).SegmentCount();
							 | 
						|
								
							 | 
						|
								        for( int j = n - 1; j >= 0; j-- )
							 | 
						|
								            if( aShape->CLine( 0 ).Collide( m->CLine( 0 ) .CSegment( j ), aClearance ) )
							 | 
						|
								                return false;
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								    return true;
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								bool MEANDER_SHAPE::Fit( MEANDER_TYPE aType, const SEG& aSeg, const VECTOR2I& aP, bool aSide )
							 | 
						|
								{
							 | 
						|
								    const MEANDER_SETTINGS& st = Settings();
							 | 
						|
								
							 | 
						|
								    bool checkMode = false;
							 | 
						|
								    MEANDER_TYPE prim1, prim2;
							 | 
						|
								
							 | 
						|
								    if( aType == MT_CHECK_START )
							 | 
						|
								    {
							 | 
						|
								        prim1 = MT_START;
							 | 
						|
								        prim2 = MT_TURN;
							 | 
						|
								        checkMode = true;
							 | 
						|
								    }
							 | 
						|
								    else if( aType == MT_CHECK_FINISH )
							 | 
						|
								    {
							 | 
						|
								        prim1 = MT_TURN;
							 | 
						|
								        prim2 = MT_FINISH;
							 | 
						|
								        checkMode = true;
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								    if( checkMode )
							 | 
						|
								    {
							 | 
						|
								        MEANDER_SHAPE m1( m_placer, m_width, m_dual );
							 | 
						|
								        MEANDER_SHAPE m2( m_placer, m_width, m_dual );
							 | 
						|
								
							 | 
						|
								        m1.SetBaselineOffset( m_baselineOffset );
							 | 
						|
								        m2.SetBaselineOffset( m_baselineOffset );
							 | 
						|
								
							 | 
						|
								        bool c1 = m1.Fit( prim1, aSeg, aP, aSide );
							 | 
						|
								        bool c2 = false;
							 | 
						|
								
							 | 
						|
								        if( c1 )
							 | 
						|
								            c2 = m2.Fit( prim2, aSeg, m1.End(), !aSide );
							 | 
						|
								
							 | 
						|
								        if( c1 && c2 )
							 | 
						|
								        {
							 | 
						|
								            m_type = prim1;
							 | 
						|
								            m_shapes[0] = m1.m_shapes[0];
							 | 
						|
								            m_shapes[1] = m1.m_shapes[1];
							 | 
						|
								            m_baseSeg =aSeg;
							 | 
						|
								            m_p0 = aP;
							 | 
						|
								            m_side = aSide;
							 | 
						|
								            m_amplitude = m1.Amplitude();
							 | 
						|
								            m_dual = m1.m_dual;
							 | 
						|
								            m_baseSeg = m1.m_baseSeg;
							 | 
						|
								            m_baseIndex = m1.m_baseIndex;
							 | 
						|
								            updateBaseSegment();
							 | 
						|
								            m_baselineOffset = m1.m_baselineOffset;
							 | 
						|
								            return true;
							 | 
						|
								        } else
							 | 
						|
								            return false;
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								    int minAmpl = st.m_minAmplitude;
							 | 
						|
								    int maxAmpl = st.m_maxAmplitude;
							 | 
						|
								
							 | 
						|
								    if( m_dual )
							 | 
						|
								    {
							 | 
						|
								        minAmpl = std::max( minAmpl, 2 * std::abs( m_baselineOffset ) );
							 | 
						|
								        maxAmpl = std::max( maxAmpl, 2 * std::abs( m_baselineOffset ) );
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								    for( int ampl = maxAmpl; ampl >= minAmpl; ampl -= st.m_step )
							 | 
						|
								    {
							 | 
						|
								        if( m_dual )
							 | 
						|
								        {
							 | 
						|
								            m_shapes[0] = genMeanderShape( aP, aSeg.B - aSeg.A, aSide, aType, ampl, m_baselineOffset );
							 | 
						|
								            m_shapes[1] = genMeanderShape( aP, aSeg.B - aSeg.A, aSide, aType, ampl, -m_baselineOffset );
							 | 
						|
								        }
							 | 
						|
								        else
							 | 
						|
								        {
							 | 
						|
								            m_shapes[0] = genMeanderShape( aP, aSeg.B - aSeg.A, aSide, aType, ampl, 0 );
							 | 
						|
								        }
							 | 
						|
								
							 | 
						|
								        m_type = aType;
							 | 
						|
								        m_baseSeg = aSeg;
							 | 
						|
								        m_p0 = aP;
							 | 
						|
								        m_side = aSide;
							 | 
						|
								        m_amplitude = ampl;
							 | 
						|
								
							 | 
						|
								        updateBaseSegment();
							 | 
						|
								
							 | 
						|
								        if( m_placer->CheckFit( this ) )
							 | 
						|
								            return true;
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								    return false;
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								void MEANDER_SHAPE::Recalculate()
							 | 
						|
								{
							 | 
						|
								    m_shapes[0] = genMeanderShape( m_p0, m_baseSeg.B - m_baseSeg.A, m_side, m_type, m_amplitude, m_dual ? m_baselineOffset : 0 );
							 | 
						|
								
							 | 
						|
								    if( m_dual )
							 | 
						|
								        m_shapes[1] = genMeanderShape( m_p0, m_baseSeg.B - m_baseSeg.A, m_side, m_type, m_amplitude, -m_baselineOffset );
							 | 
						|
								
							 | 
						|
								    updateBaseSegment();
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								void MEANDER_SHAPE::Resize( int aAmpl )
							 | 
						|
								{
							 | 
						|
								    if( aAmpl < 0 )
							 | 
						|
								        return;
							 | 
						|
								
							 | 
						|
								    m_amplitude = aAmpl;
							 | 
						|
								
							 | 
						|
								    Recalculate();
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								void MEANDER_SHAPE::MakeEmpty()
							 | 
						|
								{
							 | 
						|
								    updateBaseSegment();
							 | 
						|
								
							 | 
						|
								    VECTOR2I dir = m_clippedBaseSeg.B - m_clippedBaseSeg.A;
							 | 
						|
								
							 | 
						|
								    m_type = MT_EMPTY;
							 | 
						|
								
							 | 
						|
								    m_shapes[0] = genMeanderShape( m_p0, dir, m_side, m_type, 0, m_dual ? m_baselineOffset : 0 );
							 | 
						|
								
							 | 
						|
								    if( m_dual )
							 | 
						|
								        m_shapes[1] = genMeanderShape( m_p0, dir, m_side, m_type, 0, -m_baselineOffset );
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								void MEANDERED_LINE::AddCorner( const VECTOR2I& aA, const VECTOR2I& aB )
							 | 
						|
								{
							 | 
						|
								    MEANDER_SHAPE* m = new MEANDER_SHAPE( m_placer, m_width, m_dual );
							 | 
						|
								
							 | 
						|
								    m->MakeCorner( aA, aB );
							 | 
						|
								    m_last = aA;
							 | 
						|
								
							 | 
						|
								    m_meanders.push_back( m );
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								void MEANDER_SHAPE::MakeCorner( VECTOR2I aP1, VECTOR2I aP2 )
							 | 
						|
								{
							 | 
						|
								    SetType( MT_CORNER );
							 | 
						|
								    m_shapes[0].Clear();
							 | 
						|
								    m_shapes[1].Clear();
							 | 
						|
								    m_shapes[0].Append( aP1 );
							 | 
						|
								    m_shapes[1].Append( aP2 );
							 | 
						|
								    m_clippedBaseSeg.A = aP1;
							 | 
						|
								    m_clippedBaseSeg.B = aP1;
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								void MEANDERED_LINE::AddMeander( MEANDER_SHAPE* aShape )
							 | 
						|
								{
							 | 
						|
								    m_last = aShape->BaseSegment().B;
							 | 
						|
								    m_meanders.push_back( aShape );
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								void MEANDERED_LINE::Clear()
							 | 
						|
								{
							 | 
						|
								    for( MEANDER_SHAPE* m : m_meanders )
							 | 
						|
								    {
							 | 
						|
								        delete m;
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								    m_meanders.clear( );
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								int MEANDER_SHAPE::BaselineLength() const
							 | 
						|
								{
							 | 
						|
								    return m_clippedBaseSeg.Length();
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								int MEANDER_SHAPE::MaxTunableLength() const
							 | 
						|
								{
							 | 
						|
								    return CLine( 0 ).Length();
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								void MEANDER_SHAPE::updateBaseSegment( )
							 | 
						|
								{
							 | 
						|
								    if( m_dual )
							 | 
						|
								    {
							 | 
						|
								        VECTOR2I midpA = ( CLine( 0 ).CPoint( 0 )  + CLine( 1 ).CPoint( 0  ) ) / 2;
							 | 
						|
								        VECTOR2I midpB = ( CLine( 0 ).CPoint( -1 ) + CLine( 1 ).CPoint( -1 ) ) / 2;
							 | 
						|
								
							 | 
						|
								        m_clippedBaseSeg.A = m_baseSeg.LineProject( midpA );
							 | 
						|
								        m_clippedBaseSeg.B = m_baseSeg.LineProject( midpB );
							 | 
						|
								    }
							 | 
						|
								    else
							 | 
						|
								    {
							 | 
						|
								        m_clippedBaseSeg.A = m_baseSeg.LineProject( CLine( 0 ).CPoint( 0 ) );
							 | 
						|
								        m_clippedBaseSeg.B = m_baseSeg.LineProject( CLine( 0 ).CPoint( -1 ) );
							 | 
						|
								    }
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								}
							 |