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							137 lines
						
					
					
						
							3.3 KiB
						
					
					
				
			
		
		
		
			
			
			
		
		
	
	
							137 lines
						
					
					
						
							3.3 KiB
						
					
					
				
								/*
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								 * This program source code file is part of KiCad, a free EDA CAD application.
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								 *
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								 * Copyright (C) 2022 KiCad Developers, see AUTHORS.txt for contributors.
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								 *
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								 * This program is free software: you can redistribute it and/or modify it
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								 * under the terms of the GNU General Public License as published by the
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								 * Free Software Foundation, either version 3 of the License, or (at your
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								 * option) any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful, but
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								 * WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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								 * General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License along
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								 * with this program.  If not, see <http://www.gnu.org/licenses/>.
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								 */
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								#ifndef _SYMBOL_LIBRARY_COMMON_H_
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								#define _SYMBOL_LIBRARY_COMMON_H_
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								#include <map>
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								#include <wx/arrstr.h>
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								class LIB_SYMBOL;
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								class SCH_BASE_FRAME;
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								class SYMBOL_LIB_TABLE;
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								enum class SCH_LIB_TYPE
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								{
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								    LT_EESCHEMA,
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								    LT_SYMBOL
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								};
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								/**
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								 * Symbol library map sorting helper.
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								 */
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								struct LibSymbolMapSort
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								{
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								    bool operator() ( const wxString& aItem1, const wxString& aItem2 ) const
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								    {
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								        return aItem1 < aItem2;
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								    }
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								};
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								///< Symbol library map sorted by the symbol name.
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								typedef std::map< wxString, LIB_SYMBOL*, LibSymbolMapSort > LIB_SYMBOL_MAP;
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								/**
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								 * Helper object to filter a list of libraries.
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								 */
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								class SYMBOL_LIBRARY_FILTER
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								{
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								public:
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								    SYMBOL_LIBRARY_FILTER()
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								    {
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								        m_filterPowerSymbols = false;
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								        m_forceLoad = false;
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								    }
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								    /**
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								     * Add \a aLibName to the allowed libraries list.
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								     */
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								    void AddLib( const wxString& aLibName )
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								    {
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								        m_allowedLibs.Add( aLibName );
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								        m_forceLoad = false;
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								    }
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								    /**
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								     * Add \a aLibName to the allowed libraries list.
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								     */
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								    void LoadFrom( const wxString& aLibName )
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								    {
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								        m_allowedLibs.Clear();
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								        m_allowedLibs.Add( aLibName );
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								        m_forceLoad = true;
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								    }
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								    /**
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								     * Clear the allowed libraries list (allows all libraries).
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								     */
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								    void ClearLibList()
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								    {
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								        m_allowedLibs.Clear();
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								        m_forceLoad = false;
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								    }
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								    /**
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								     * Enable or disable the filtering of power symbols.
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								     */
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								    void FilterPowerSymbols( bool aFilterEnable )
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								    {
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								        m_filterPowerSymbols = aFilterEnable;
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								    }
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								    /**
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								     * @return true if the filtering of power symbols is on.
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								     */
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								    bool GetFilterPowerSymbols() const { return m_filterPowerSymbols; }
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								    /**
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								     * @return the list of the names of allowed libraries.
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								     */
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								    const wxArrayString& GetAllowedLibList() const { return m_allowedLibs; }
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								    /**
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								     * @return the name of the library to use to load a symbol or an a empty string if no
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								     *         library source available.
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								     */
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								    const wxString& GetLibSource() const
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								    {
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								        static wxString dummy;
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								        if( m_forceLoad && m_allowedLibs.GetCount() > 0 )
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								            return m_allowedLibs[0];
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								        else
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								            return dummy;
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								    }
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								private:
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								    wxArrayString m_allowedLibs;        ///< List of filtered library names.
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								    bool          m_filterPowerSymbols; ///< Enable or disable power symbol filtering.
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								    bool          m_forceLoad;          ///< Force loading symbol from library m_allowedLibs[0].
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								};
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								#endif    // _SYMBOL_LIBRARY_COMMON_H_
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