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							81 lines
						
					
					
						
							2.8 KiB
						
					
					
				| /* | |
|  * This program source code file is part of KiCad, a free EDA CAD application. | |
|  * | |
|  * Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt> | |
|  * Copyright The KiCad Developers, see AUTHORS.txt for contributors. | |
|  * | |
|  * This program is free software; you can redistribute it and/or | |
|  * modify it under the terms of the GNU General Public License | |
|  * as published by the Free Software Foundation; either version 2 | |
|  * of the License, or (at your option) any later version. | |
|  * | |
|  * This program is distributed in the hope that it will be useful, | |
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | |
|  * GNU General Public License for more details. | |
|  * | |
|  * You should have received a copy of the GNU General Public License | |
|  * along with this program; if not, you may find one here: | |
|  * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html | |
|  * or you may search the http://www.gnu.org website for the version 2 license, | |
|  * or you may write to the Free Software Foundation, Inc., | |
|  * 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA | |
|  */ | |
| 
 | |
| /** | |
|  * @file ogl_utils.h | |
|  * | |
|  * Define generic OpenGL functions that are common to any OpenGL target. | |
|  */ | |
| 
 | |
| #ifndef OGL_UTILS_H_ | |
| #define OGL_UTILS_H_ | |
|  | |
| #include <wx/image.h> | |
| #include "3d_rendering/image.h" | |
| #include <plugins/3dapi/c3dmodel.h> | |
|  | |
| /** | |
|  * Set OpenGL materials. | |
|  * | |
|  * @param aMaterial a material structure with parameters to set. | |
|  * @param aOpacity main model opacity 0.0 full transparent, 1.0 full opaque. | |
|  * @param aUseSelectedMaterial if material should be set for selection mode. | |
|  * @param aSelectionColor material to use for selection in case it is enabled. | |
|  */ | |
| void OglSetMaterial( const SMATERIAL& aMaterial, float aOpacity, | |
|                      bool aUseSelectedMaterial = false, | |
|                      SFVEC3F aSelectionColor = SFVEC3F( 0.0f ) ); | |
| 
 | |
| /** | |
|  * Sets only the diffuse color and keep other parameters with default values. | |
|  * | |
|  * @param aMaterialDiffuse the diffuse color to assign to material properties. | |
|  */ | |
| void OglSetDiffuseMaterial( const SFVEC3F& aMaterialDiffuse, float aOpacity, | |
|                             bool aUseSelectedMaterial = false, | |
|                             SFVEC3F aSelectionColor = SFVEC3F( 0.0f ) ); | |
| 
 | |
| /** | |
|  * Generate a new OpenGL texture. | |
|  * | |
|  * @param aImage a image to generate the texture from. | |
|  * @return the OpenGL texture index created. | |
|  */ | |
| GLuint OglLoadTexture( const IMAGE& aImage ); | |
| 
 | |
| /** | |
|  * Get the pixel data of current OpenGL image. | |
|  * | |
|  * @param aDstImage the output image. the image must be destroyed to free the data. | |
|  */ | |
| void OglGetScreenshot( wxImage& aDstImage ); | |
| 
 | |
| void OglDrawBackground( const SFVEC4F& aTopColor, const SFVEC4F& aBotColor ); | |
| 
 | |
| /** | |
|  * Reset to default state the texture settings. | |
|  */ | |
| void OglResetTextureState(); | |
| 
 | |
| #endif // OGL_UTILS_H_
 |