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							405 lines
						
					
					
						
							11 KiB
						
					
					
				
			
		
		
		
			
			
			
		
		
	
	
							405 lines
						
					
					
						
							11 KiB
						
					
					
				
								/*
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								 * KiRouter - a push-and-(sometimes-)shove PCB router
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								 *
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								 * Copyright (C) 2013-2017 CERN
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								 * Copyright (C) 2016 KiCad Developers, see AUTHORS.txt for contributors.
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								 * Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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								 *
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								 * This program is free software: you can redistribute it and/or modify it
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								 * under the terms of the GNU General Public License as published by the
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								 * Free Software Foundation, either version 3 of the License, or (at your
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								 * option) any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful, but
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								 * WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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								 * General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License along
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								 * with this program.  If not, see <http://www.gnu.org/licenses/>.
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								 */
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								#ifndef __PNS_LINE_PLACER_H
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								#define __PNS_LINE_PLACER_H
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								#include <math/vector2d.h>
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								#include <geometry/shape.h>
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								#include <geometry/shape_line_chain.h>
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								#include "pns_sizes_settings.h"
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								#include "pns_node.h"
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								#include "pns_via.h"
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								#include "pns_line.h"
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								#include "pns_placement_algo.h"
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								namespace PNS {
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								class ROUTER;
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								class SHOVE;
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								class OPTIMIZER;
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								class VIA;
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								class SIZES_SETTINGS;
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								/**
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								 * Class LINE_PLACER
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								 *
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								 * Single track placement algorithm. Interactively routes a track.
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								 * Applies shove and walkaround algorithms when needed.
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								 */
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								class LINE_PLACER : public PLACEMENT_ALGO
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								{
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								public:
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								    LINE_PLACER( ROUTER* aRouter );
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								    ~LINE_PLACER();
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								    /**
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								     * Function Start()
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								     *
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								     * Starts routing a single track at point aP, taking item aStartItem as anchor
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								     * (unless NULL).
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								     */
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								    bool Start( const VECTOR2I& aP, ITEM* aStartItem ) override;
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								    /**
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								     * Function Move()
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								     *
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								     * Moves the end of the currently routed trace to the point aP, taking
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								     * aEndItem as anchor (if not NULL).
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								     * (unless NULL).
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								     */
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								    bool Move( const VECTOR2I& aP, ITEM* aEndItem ) override;
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								    /**
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								     * Function FixRoute()
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								     *
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								     * Commits the currently routed track to the parent node, taking
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								     * aP as the final end point and aEndItem as the final anchor (if provided).
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								     * @return true, if route has been commited. May return false if the routing
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								     * result is violating design rules - in such case, the track is only committed
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								     * if Settings.CanViolateDRC() is on.
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								     */
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								    bool FixRoute( const VECTOR2I& aP, ITEM* aEndItem ) override;
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								    /**
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								     * Function ToggleVia()
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								     *
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								     * Enables/disables a via at the end of currently routed trace.
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								     */
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								    bool ToggleVia( bool aEnabled ) override;
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								    /**
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								     * Function SetLayer()
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								     *
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								     * Sets the current routing layer.
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								     */
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								    bool SetLayer( int aLayer ) override;
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								    /**
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								     * Function Head()
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								     *
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								     * Returns the "head" of the line being placed, that is the volatile part
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								     * that has not "settled" yet.
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								     */
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								    const LINE& Head() const { return m_head; }
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								    /**
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								     * Function Tail()
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								     *
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								     * Returns the "tail" of the line being placed, the part which has already wrapped around
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								     * and shoved some obstacles.
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								     */
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								    const LINE& Tail() const { return m_tail; }
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								    /**
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								     * Function Trace()
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								     *
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								     * Returns the complete routed line.
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								     */
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								    const LINE Trace() const;
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								    /**
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								     * Function Traces()
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								     *
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								     * Returns the complete routed line, as a single-member ITEM_SET.
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								     */
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								    const ITEM_SET Traces() override;
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								    /**
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								     * Function CurrentEnd()
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								     *
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								     * Returns the current end of the line being placed. It may not be equal
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								     * to the cursor position due to collisions.
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								     */
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								    const VECTOR2I& CurrentEnd() const override
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								    {
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								        return m_currentEnd;
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								    }
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								    /**
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								     * Function CurrentNet()
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								     *
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								     * Returns the net code of currently routed track.
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								     */
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								    const std::vector<int> CurrentNets() const override
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								    {
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								        return std::vector<int>( 1, m_currentNet );
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								    }
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								    /**
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								     * Function CurrentLayer()
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								     *
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								     * Returns the layer of currently routed track.
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								     */
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								    int CurrentLayer() const override
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								    {
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								        return m_currentLayer;
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								    }
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								    /**
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								     * Function CurrentNode()
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								     *
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								     * Returns the most recent world state.
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								     */
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								    NODE* CurrentNode( bool aLoopsRemoved = false ) const override;
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								    /**
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								     * Function FlipPosture()
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								     *
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								     * Toggles the current posture (straight/diagonal) of the trace head.
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								     */
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								    void FlipPosture() override;
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								    /**
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								     * Function UpdateSizes()
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								     *
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								     * Performs on-the-fly update of the width, via diameter & drill size from
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								     * a settings class. Used to dynamically change these parameters as
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								     * the track is routed.
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								     */
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								    void UpdateSizes( const SIZES_SETTINGS& aSizes ) override;
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								    void SetOrthoMode( bool aOrthoMode ) override;
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								    bool IsPlacingVia() const override { return m_placingVia; }
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								    void GetModifiedNets( std::vector<int>& aNets ) const override;
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								    LOGGER* Logger() override;
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								private:
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								    /**
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								     * Function route()
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								     *
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								     * Re-routes the current track to point aP. Returns true, when routing has
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								     * completed successfully (i.e. the trace end has reached point aP), and false
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								     * if the trace was stuck somewhere on the way. May call routeStep()
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								     * repetitively due to mouse smoothing.
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								     * @param aP ending point of current route.
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								     * @return true, if the routing is complete.
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								     */
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								    bool route( const VECTOR2I& aP );
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								    /**
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								     * Function updateLeadingRatLine()
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								     *
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								     * Draws the "leading" ratsnest line, which connects the end of currently
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								     * routed track and the nearest yet unrouted item. If the routing for
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								     * current net is complete, draws nothing.
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								     */
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								    void updateLeadingRatLine();
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								    /**
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								     * Function setWorld()
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								     *
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								     * Sets the board to route.
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								     */
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								    void setWorld( NODE* aWorld );
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								    /**
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								     * Function startPlacement()
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								     *
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								     * Initializes placement of a new line with given parameters.
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								     */
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								    void initPlacement();
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								    /**
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								     * Function setInitialDirection()
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								     *
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								     * Sets preferred direction of the very first track segment to be laid.
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								     * Used by posture switching mechanism.
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								     */
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								    void setInitialDirection( const DIRECTION_45& aDirection );
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								    /**
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								     * Function splitAdjacentSegments()
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								     *
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								     * Checks if point aP lies on segment aSeg. If so, splits the segment in two,
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								     * forming a joint at aP and stores updated topology in node aNode.
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								     */
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								    void splitAdjacentSegments( NODE* aNode, ITEM* aSeg, const VECTOR2I& aP );
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								    /**
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								     * Function removeLoops()
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								     *
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								     * Searches aNode for traces concurrent to aLatest and removes them. Updated
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								     * topology is stored in aNode.
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								     */
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								    void removeLoops( NODE* aNode, LINE& aLatest );
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								    /**
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								     * Function simplifyNewLine()
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								     *
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								     * Assembles a line starting from segment aLatest, removes collinear segments
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								     * and redundant vertexes. If a simplification bhas been found, replaces the
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								     * old line with the simplified one in aNode.
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								     */
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								    void simplifyNewLine( NODE* aNode, SEGMENT* aLatest );
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								    /**
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								     * Function checkObtusity()
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								     *
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								     * Helper function, checking if segments a and b form an obtuse angle
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								     * (in 45-degree regime).
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								     * @return true, if angle (aA, aB) is obtuse
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								     */
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								    bool checkObtusity( const SEG& aA, const SEG& aB ) const;
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								    /**
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								     * Function handleSelfIntersections()
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								     *
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								     * Checks if the head of the track intersects its tail. If so, cuts the
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								     * tail up to the intersecting segment and fixes the head direction to match
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								     * the last segment before the cut.
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								     * @return true if the line has been changed.
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								     */
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								    bool handleSelfIntersections();
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								    /**
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								     * Function handlePullback()
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								     *
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								     * Deals with pull-back: reduces the tail if head trace is moved backwards
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								     * wrs to the current tail direction.
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								     * @return true if the line has been changed.
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								     */
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								    bool handlePullback();
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								    /**
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								     * Function mergeHead()
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								     *
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								     * Moves "estabished" segments from the head to the tail if certain
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								     * conditions are met.
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								     * @return true, if the line has been changed.
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						|
								     */
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								    bool mergeHead();
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						|
								
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								    /**
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								     * Function reduceTail()
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								     *
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								     * Attempts to reduce the numer of segments in the tail by trying to replace a
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								     * certain number of latest tail segments with a direct trace leading to aEnd
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								     * that does not collide with anything.
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								     * @param aEnd: current routing destination point.
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								     * @return true if the line has been changed.
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						|
								     */
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								    bool reduceTail( const VECTOR2I& aEnd );
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						|
								
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								    /**
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								     * Function optimizeTailHeadTransition()
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								     *
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								     * Tries to reduce the corner count of the most recent part of tail/head by
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								     * merging obtuse/collinear segments.
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								     * @return true, if the line has been changed.
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						|
								     */
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								    bool optimizeTailHeadTransition();
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						|
								
							 | 
						|
								    /**
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								     * Function routeHead()
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						|
								     *
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								     * Computes the head trace between the current start point (m_p_start) and
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								     * point aP, starting with direction defined in m_direction. The trace walks
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								     * around all colliding solid or non-movable items. Movable segments are
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						|
								     * ignored, as they'll be handled later by the shove algorithm.
							 | 
						|
								     */
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								    bool routeHead( const VECTOR2I& aP, LINE& aNewHead);
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						|
								
							 | 
						|
								    /**
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						|
								     * Function routeStep()
							 | 
						|
								     *
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						|
								     * Performs a single routing alorithm step, for the end point aP.
							 | 
						|
								     * @param aP ending point of current route
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						|
								     * @return true, if the line has been changed.
							 | 
						|
								     */
							 | 
						|
								    void routeStep( const VECTOR2I& aP );
							 | 
						|
								
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								    const LINE reduceToNearestObstacle( const LINE& aOriginalLine );
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						|
								
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								    bool rhStopAtNearestObstacle( const VECTOR2I& aP, LINE& aNewHead );
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								    ///> route step, walkaround mode
							 | 
						|
								    bool rhWalkOnly( const VECTOR2I& aP, LINE& aNewHead);
							 | 
						|
								
							 | 
						|
								    ///> route step, shove mode
							 | 
						|
								    bool rhShoveOnly( const VECTOR2I& aP, LINE& aNewHead);
							 | 
						|
								
							 | 
						|
								    ///> route step, mark obstacles mode
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						|
								    bool rhMarkObstacles( const VECTOR2I& aP, LINE& aNewHead );
							 | 
						|
								
							 | 
						|
								    const VIA makeVia( const VECTOR2I& aP );
							 | 
						|
								
							 | 
						|
								    bool buildInitialLine( const VECTOR2I& aP, LINE& aHead, bool aInvertPosture = false );
							 | 
						|
								
							 | 
						|
								    ///> current routing direction
							 | 
						|
								    DIRECTION_45 m_direction;
							 | 
						|
								
							 | 
						|
								    ///> routing direction for new traces
							 | 
						|
								    DIRECTION_45 m_initial_direction;
							 | 
						|
								
							 | 
						|
								    ///> routing "head": volatile part of the track from the previously
							 | 
						|
								    ///  analyzed point to the current routing destination
							 | 
						|
								    LINE m_head;
							 | 
						|
								
							 | 
						|
								    ///> routing "tail": part of the track that has been already fixed due to collisions with obstacles
							 | 
						|
								    LINE m_tail;
							 | 
						|
								
							 | 
						|
								    ///> pointer to world to search colliding items
							 | 
						|
								    NODE* m_world;
							 | 
						|
								
							 | 
						|
								    ///> current routing start point (end of tail, beginning of head)
							 | 
						|
								    VECTOR2I m_p_start;
							 | 
						|
								
							 | 
						|
								    ///> The shove engine
							 | 
						|
								    std::unique_ptr< SHOVE > m_shove;
							 | 
						|
								
							 | 
						|
								    ///> Current world state
							 | 
						|
								    NODE* m_currentNode;
							 | 
						|
								
							 | 
						|
								    ///> Postprocessed world state (including marked collisions & removed loops)
							 | 
						|
								    NODE* m_lastNode;
							 | 
						|
								
							 | 
						|
								    SIZES_SETTINGS m_sizes;
							 | 
						|
								
							 | 
						|
								    ///> Are we placing a via?
							 | 
						|
								    bool m_placingVia;
							 | 
						|
								
							 | 
						|
								    int m_currentNet;
							 | 
						|
								    int m_currentLayer;
							 | 
						|
								
							 | 
						|
								    VECTOR2I m_currentEnd, m_currentStart;
							 | 
						|
								    LINE m_currentTrace;
							 | 
						|
								
							 | 
						|
								    PNS_MODE m_currentMode;
							 | 
						|
								    ITEM* m_startItem;
							 | 
						|
								
							 | 
						|
								    bool m_idle;
							 | 
						|
								    bool m_chainedPlacement;
							 | 
						|
								    bool m_orthoMode;
							 | 
						|
								};
							 | 
						|
								
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								#endif    // __PNS_LINE_PLACER_H
							 |