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							2639 lines
						
					
					
						
							95 KiB
						
					
					
				| /* | |
|  * This program source code file is part of KiCad, a free EDA CAD application. | |
|  * | |
|  * Copyright (C) 2014-2017 CERN | |
|  * Copyright The KiCad Developers, see AUTHORS.txt for contributors. | |
|  * @author Tomasz Włostowski <tomasz.wlostowski@cern.ch> | |
|  * | |
|  * This program is free software: you can redistribute it and/or modify it | |
|  * under the terms of the GNU General Public License as published by the | |
|  * Free Software Foundation, either version 3 of the License, or (at your | |
|  * option) any later version. | |
|  * | |
|  * This program is distributed in the hope that it will be useful, | |
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | |
|  * GNU General Public License for more details. | |
|  * | |
|  * You should have received a copy of the GNU General Public License | |
|  * along with this program; if not, you may find one here: | |
|  * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html | |
|  * or you may search the http://www.gnu.org website for the version 2 license, | |
|  * or you may write to the Free Software Foundation, Inc., | |
|  * 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA | |
|  */ | |
| 
 | |
| #include <future> | |
| #include <core/kicad_algo.h> | |
| #include <advanced_config.h> | |
| #include <board.h> | |
| #include <board_design_settings.h> | |
| #include <zone.h> | |
| #include <footprint.h> | |
| #include <pad.h> | |
| #include <pcb_target.h> | |
| #include <pcb_track.h> | |
| #include <pcb_text.h> | |
| #include <pcb_textbox.h> | |
| #include <pcb_tablecell.h> | |
| #include <pcb_table.h> | |
| #include <pcb_dimension.h> | |
| #include <connectivity/connectivity_data.h> | |
| #include <convert_basic_shapes_to_polygon.h> | |
| #include <board_commit.h> | |
| #include <progress_reporter.h> | |
| #include <geometry/shape_poly_set.h> | |
| #include <geometry/convex_hull.h> | |
| #include <geometry/geometry_utils.h> | |
| #include <geometry/vertex_set.h> | |
| #include <kidialog.h> | |
| #include <thread_pool.h> | |
| #include <math/util.h>      // for KiROUND | |
| #include "zone_filler.h" | |
| #include "project.h" | |
| #include "project/project_local_settings.h" | |
|  | |
| // Helper classes for connect_nearby_polys | |
| class RESULTS | |
| { | |
| public: | |
|     RESULTS( int aOutline1, int aOutline2, int aVertex1, int aVertex2 ) : | |
|             m_outline1( aOutline1 ), m_outline2( aOutline2 ), | |
|             m_vertex1( aVertex1 ), m_vertex2( aVertex2 ) | |
|     { | |
|     } | |
| 
 | |
|     bool operator<( const RESULTS& aOther ) const | |
|     { | |
|         if( m_outline1 != aOther.m_outline1 ) | |
|             return m_outline1 < aOther.m_outline1; | |
|         if( m_outline2 != aOther.m_outline2 ) | |
|             return m_outline2 < aOther.m_outline2; | |
|         if( m_vertex1 != aOther.m_vertex1 ) | |
|             return m_vertex1 < aOther.m_vertex1; | |
|         return m_vertex2 < aOther.m_vertex2; | |
|     } | |
| 
 | |
|     int m_outline1; | |
|     int m_outline2; | |
|     int m_vertex1; | |
|     int m_vertex2; | |
| }; | |
| 
 | |
| class VERTEX_CONNECTOR : protected VERTEX_SET | |
| { | |
| public: | |
|     VERTEX_CONNECTOR( const BOX2I& aBBox, const SHAPE_POLY_SET& aPolys, int aDist ) : VERTEX_SET( 0 ) | |
|     { | |
|         SetBoundingBox( aBBox ); | |
|         VERTEX* tail = nullptr; | |
| 
 | |
|         for( int i = 0; i < aPolys.OutlineCount(); i++ ) | |
|             tail = createList( aPolys.Outline( i ), tail, (void*)( intptr_t )( i ) ); | |
| 
 | |
|         if( tail ) | |
|             tail->updateList(); | |
|         m_dist = aDist; | |
|     } | |
| 
 | |
|     VERTEX* getPoint( VERTEX* aPt ) const | |
|     { | |
|         // z-order range for the current point ± limit bounding box | |
|         const uint32_t     maxZ = zOrder( aPt->x + m_dist, aPt->y + m_dist ); | |
|         const uint32_t     minZ = zOrder( aPt->x - m_dist, aPt->y - m_dist ); | |
|         const SEG::ecoord limit2 = SEG::Square( m_dist ); | |
| 
 | |
|         // first look for points in increasing z-order | |
|         SEG::ecoord min_dist = std::numeric_limits<SEG::ecoord>::max(); | |
|         VERTEX* retval = nullptr; | |
| 
 | |
|         auto check_pt = [&]( VERTEX* p ) | |
|         { | |
|             VECTOR2D diff( p->x - aPt->x, p->y - aPt->y ); | |
|             SEG::ecoord dist2 = diff.SquaredEuclideanNorm(); | |
| 
 | |
|             if( dist2 > 0 && dist2 < limit2 && dist2 < min_dist && p->isEar( true ) ) | |
|             { | |
|                 min_dist = dist2; | |
|                 retval = p; | |
|             } | |
|         }; | |
| 
 | |
|         VERTEX* p = aPt->nextZ; | |
| 
 | |
|         while( p && p->z <= maxZ ) | |
|         { | |
|             check_pt( p ); | |
|             p = p->nextZ; | |
|         } | |
| 
 | |
|         p = aPt->prevZ; | |
| 
 | |
|         while( p && p->z >= minZ ) | |
|         { | |
|             check_pt( p ); | |
|             p = p->prevZ; | |
|         } | |
| 
 | |
|         return retval; | |
|     } | |
| 
 | |
|     void FindResults() | |
|     { | |
|         if( m_vertices.empty() ) | |
|             return; | |
| 
 | |
|         VERTEX* p = m_vertices.front().next; | |
|         std::set<VERTEX*> visited; | |
| 
 | |
|         while( p != &m_vertices.front() ) | |
|         { | |
|             // Skip points that are concave | |
|             if( !p->isEar() ) | |
|             { | |
|                 p = p->next; | |
|                 continue; | |
|             } | |
| 
 | |
|             VERTEX* q = nullptr; | |
| 
 | |
|             if( ( visited.empty() || !visited.contains( p ) ) && ( q = getPoint( p ) ) ) | |
|             { | |
|                 visited.insert( p ); | |
| 
 | |
|                 if( !visited.contains( q ) && | |
|                     m_results.emplace( (intptr_t) p->GetUserData(), (intptr_t) q->GetUserData(), | |
|                                         p->i, q->i ).second ) | |
|                 { | |
|                     // We don't want to connect multiple points in the same vicinity, so skip | |
|                     // 2 points before and after each point and match. | |
|                     visited.insert( p->prev ); | |
|                     visited.insert( p->prev->prev ); | |
|                     visited.insert( p->next ); | |
|                     visited.insert( p->next->next ); | |
| 
 | |
|                     visited.insert( q->prev ); | |
|                     visited.insert( q->prev->prev ); | |
|                     visited.insert( q->next ); | |
|                     visited.insert( q->next->next ); | |
| 
 | |
|                     visited.insert( q ); | |
|                 } | |
|             } | |
| 
 | |
|             p = p->next; | |
|         } | |
|     } | |
| 
 | |
|     std::set<RESULTS> GetResults() const | |
|     { | |
|         return m_results; | |
|     } | |
| 
 | |
| private: | |
|     std::set<RESULTS> m_results; | |
|     int m_dist; | |
| }; | |
| 
 | |
| 
 | |
| ZONE_FILLER::ZONE_FILLER(  BOARD* aBoard, COMMIT* aCommit ) : | |
|         m_board( aBoard ), | |
|         m_brdOutlinesValid( false ), | |
|         m_commit( aCommit ), | |
|         m_progressReporter( nullptr ), | |
|         m_maxError( ARC_HIGH_DEF ), | |
|         m_worstClearance( 0 ) | |
| { | |
|     // To enable add "DebugZoneFiller=1" to kicad_advanced settings file. | |
|     m_debugZoneFiller = ADVANCED_CFG::GetCfg().m_DebugZoneFiller; | |
| } | |
| 
 | |
| 
 | |
| ZONE_FILLER::~ZONE_FILLER() | |
| { | |
| } | |
| 
 | |
| 
 | |
| void ZONE_FILLER::SetProgressReporter( PROGRESS_REPORTER* aReporter ) | |
| { | |
|     m_progressReporter = aReporter; | |
|     wxASSERT_MSG( m_commit, wxT( "ZONE_FILLER must have a valid commit to call " | |
|                                  "SetProgressReporter" ) ); | |
| } | |
| 
 | |
| 
 | |
| /** | |
|  * Fills the given list of zones. | |
|  * | |
|  * NB: Invalidates connectivity - it is up to the caller to obtain a lock on the connectivity | |
|  * data before calling Fill to prevent access to stale data by other coroutines (for example, | |
|  * ratsnest redraw).  This will generally be required if a UI-based progress reporter has been | |
|  * installed. | |
|  * | |
|  * Caller is also responsible for re-building connectivity afterwards. | |
|  */ | |
| bool ZONE_FILLER::Fill( const std::vector<ZONE*>& aZones, bool aCheck, wxWindow* aParent ) | |
| { | |
|     std::lock_guard<KISPINLOCK> lock( m_board->GetConnectivity()->GetLock() ); | |
| 
 | |
|     std::vector<std::pair<ZONE*, PCB_LAYER_ID>>               toFill; | |
|     std::map<std::pair<ZONE*, PCB_LAYER_ID>, HASH_128>        oldFillHashes; | |
|     std::map<ZONE*, std::map<PCB_LAYER_ID, ISOLATED_ISLANDS>> isolatedIslandsMap; | |
| 
 | |
|     std::shared_ptr<CONNECTIVITY_DATA> connectivity = m_board->GetConnectivity(); | |
| 
 | |
|     // Rebuild (from scratch, ignoring dirty flags) just in case. This really needs to be reliable. | |
|     connectivity->ClearRatsnest(); | |
|     connectivity->Build( m_board, m_progressReporter ); | |
| 
 | |
|     m_worstClearance = m_board->GetMaxClearanceValue(); | |
| 
 | |
|     if( m_progressReporter ) | |
|     { | |
|         m_progressReporter->Report( aCheck ? _( "Checking zone fills..." ) | |
|                                            : _( "Building zone fills..." ) ); | |
|         m_progressReporter->SetMaxProgress( aZones.size() ); | |
|         m_progressReporter->KeepRefreshing(); | |
|     } | |
| 
 | |
|     // The board outlines is used to clip solid areas inside the board (when outlines are valid) | |
|     m_boardOutline.RemoveAllContours(); | |
|     m_brdOutlinesValid = m_board->GetBoardPolygonOutlines( m_boardOutline ); | |
| 
 | |
|     // Update and cache zone bounding boxes and pad effective shapes so that we don't have to | |
|     // make them thread-safe. | |
|     // | |
|     for( ZONE* zone : m_board->Zones() ) | |
|         zone->CacheBoundingBox(); | |
| 
 | |
|     for( FOOTPRINT* footprint : m_board->Footprints() ) | |
|     { | |
|         for( PAD* pad : footprint->Pads() ) | |
|         { | |
|             if( pad->IsDirty() ) | |
|             { | |
|                 pad->BuildEffectiveShapes(); | |
|                 pad->BuildEffectivePolygon( ERROR_OUTSIDE ); | |
|             } | |
|         } | |
| 
 | |
|         for( ZONE* zone : footprint->Zones() ) | |
|             zone->CacheBoundingBox(); | |
| 
 | |
|         // Rules may depend on insideCourtyard() or other expressions | |
|         footprint->BuildCourtyardCaches(); | |
|         footprint->BuildNetTieCache(); | |
|     } | |
| 
 | |
|     LSET boardCuMask = m_board->GetEnabledLayers() & LSET::AllCuMask(); | |
| 
 | |
|     auto findHighestPriorityZone = | |
|             [&]( const BOX2I& bbox, PCB_LAYER_ID itemLayer, int netcode, | |
|                  const std::function<bool( const ZONE* )>& testFn ) -> ZONE* | |
|             { | |
|                 unsigned highestPriority = 0; | |
|                 ZONE*    highestPriorityZone = nullptr; | |
| 
 | |
|                 for( ZONE* zone : m_board->Zones() ) | |
|                 { | |
|                     // Rule areas are not filled | |
|                     if( zone->GetIsRuleArea() ) | |
|                         continue; | |
| 
 | |
|                     if( zone->GetAssignedPriority() < highestPriority ) | |
|                         continue; | |
| 
 | |
|                     if( !zone->IsOnLayer( itemLayer ) ) | |
|                         continue; | |
| 
 | |
|                     // Degenerate zones will cause trouble; skip them | |
|                     if( zone->GetNumCorners() <= 2 ) | |
|                         continue; | |
| 
 | |
|                     if( !zone->GetBoundingBox().Intersects( bbox ) ) | |
|                         continue; | |
| 
 | |
|                     if( !testFn( zone ) ) | |
|                         continue; | |
| 
 | |
|                     // Prefer highest priority and matching netcode | |
|                     if( zone->GetAssignedPriority() > highestPriority | |
|                             || zone->GetNetCode() == netcode ) | |
|                     { | |
|                         highestPriority = zone->GetAssignedPriority(); | |
|                         highestPriorityZone = zone; | |
|                     } | |
|                 } | |
| 
 | |
|                 return highestPriorityZone; | |
|             }; | |
| 
 | |
|     auto isInPourKeepoutArea = | |
|             [&]( const BOX2I& bbox, PCB_LAYER_ID itemLayer, const VECTOR2I& testPoint ) -> bool | |
|             { | |
|                 for( ZONE* zone : m_board->Zones() ) | |
|                 { | |
|                     if( !zone->GetIsRuleArea() ) | |
|                         continue; | |
| 
 | |
|                     if( !zone->HasKeepoutParametersSet() ) | |
|                         continue; | |
| 
 | |
|                     if( !zone->GetDoNotAllowZoneFills() ) | |
|                         continue; | |
| 
 | |
|                     if( !zone->IsOnLayer( itemLayer ) ) | |
|                         continue; | |
| 
 | |
|                     // Degenerate zones will cause trouble; skip them | |
|                     if( zone->GetNumCorners() <= 2 ) | |
|                         continue; | |
| 
 | |
|                     if( !zone->GetBoundingBox().Intersects( bbox ) ) | |
|                         continue; | |
| 
 | |
|                     if( zone->Outline()->Contains( testPoint ) ) | |
|                         return true; | |
|                 } | |
| 
 | |
|                 return false; | |
|             }; | |
| 
 | |
|     // Determine state of conditional via flashing | |
|     // This is now done completely deterministically prior to filling due to the pathological | |
|     // case presented in https://gitlab.com/kicad/code/kicad/-/issues/12964. | |
|     for( PCB_TRACK* track : m_board->Tracks() ) | |
|     { | |
|         if( track->Type() == PCB_VIA_T ) | |
|         { | |
|             PCB_VIA* via = static_cast<PCB_VIA*>( track ); | |
| 
 | |
|             via->ClearZoneLayerOverrides(); | |
| 
 | |
|             if( !via->GetRemoveUnconnected() ) | |
|                 continue; | |
| 
 | |
|             BOX2I    bbox = via->GetBoundingBox(); | |
|             VECTOR2I center = via->GetPosition(); | |
|             int      holeRadius = via->GetDrillValue() / 2 + 1; | |
|             int      netcode = via->GetNetCode(); | |
|             LSET     layers = via->GetLayerSet() & boardCuMask; | |
| 
 | |
|             // Checking if the via hole touches the zone outline | |
|             auto viaTestFn = | |
|                     [&]( const ZONE* aZone ) -> bool | |
|                     { | |
|                         return aZone->Outline()->Contains( center, -1, holeRadius ); | |
|                     }; | |
| 
 | |
|             for( PCB_LAYER_ID layer : layers.Seq() ) | |
|             { | |
|                 if( !via->ConditionallyFlashed( layer ) ) | |
|                     continue; | |
| 
 | |
|                 if( isInPourKeepoutArea( bbox, layer, center ) ) | |
|                 { | |
|                     via->SetZoneLayerOverride( layer, ZLO_FORCE_NO_ZONE_CONNECTION ); | |
|                 } | |
|                 else | |
|                 { | |
|                     ZONE* zone = findHighestPriorityZone( bbox, layer, netcode, viaTestFn ); | |
| 
 | |
|                     if( zone && zone->GetNetCode() == via->GetNetCode() ) | |
|                         via->SetZoneLayerOverride( layer, ZLO_FORCE_FLASHED ); | |
|                     else | |
|                         via->SetZoneLayerOverride( layer, ZLO_FORCE_NO_ZONE_CONNECTION ); | |
|                 } | |
|             } | |
|         } | |
|     } | |
| 
 | |
|     // Determine state of conditional pad flashing | |
|     for( FOOTPRINT* footprint : m_board->Footprints() ) | |
|     { | |
|         for( PAD* pad : footprint->Pads() ) | |
|         { | |
|             pad->ClearZoneLayerOverrides(); | |
| 
 | |
|             if( !pad->GetRemoveUnconnected() ) | |
|                 continue; | |
| 
 | |
|             BOX2I    bbox = pad->GetBoundingBox(); | |
|             VECTOR2I center = pad->GetPosition(); | |
|             int      netcode = pad->GetNetCode(); | |
|             LSET     layers = pad->GetLayerSet() & boardCuMask; | |
| 
 | |
|             auto padTestFn = | |
|                     [&]( const ZONE* aZone ) -> bool | |
|                     { | |
|                         return aZone->Outline()->Contains( center ); | |
|                     }; | |
| 
 | |
|             for( PCB_LAYER_ID layer : layers.Seq() ) | |
|             { | |
|                 if( !pad->ConditionallyFlashed( layer ) ) | |
|                     continue; | |
| 
 | |
|                 if( isInPourKeepoutArea( bbox, layer, center ) ) | |
|                 { | |
|                     pad->SetZoneLayerOverride( layer, ZLO_FORCE_NO_ZONE_CONNECTION ); | |
|                 } | |
|                 else | |
|                 { | |
|                     ZONE* zone = findHighestPriorityZone( bbox, layer, netcode, padTestFn ); | |
| 
 | |
|                     if( zone && zone->GetNetCode() == pad->GetNetCode() ) | |
|                         pad->SetZoneLayerOverride( layer, ZLO_FORCE_FLASHED ); | |
|                     else | |
|                         pad->SetZoneLayerOverride( layer, ZLO_FORCE_NO_ZONE_CONNECTION ); | |
|                 } | |
|             } | |
|         } | |
|     } | |
| 
 | |
|     for( ZONE* zone : aZones ) | |
|     { | |
|         // Rule areas are not filled | |
|         if( zone->GetIsRuleArea() ) | |
|             continue; | |
| 
 | |
|         // Degenerate zones will cause trouble; skip them | |
|         if( zone->GetNumCorners() <= 2 ) | |
|             continue; | |
| 
 | |
|         if( m_commit ) | |
|             m_commit->Modify( zone ); | |
| 
 | |
|         // calculate the hash value for filled areas. it will be used later to know if the | |
|         // current filled areas are up to date | |
|         for( PCB_LAYER_ID layer : zone->GetLayerSet().Seq() ) | |
|         { | |
|             zone->BuildHashValue( layer ); | |
|             oldFillHashes[ { zone, layer } ] = zone->GetHashValue( layer ); | |
| 
 | |
|             // Add the zone to the list of zones to test or refill | |
|             toFill.emplace_back( std::make_pair( zone, layer ) ); | |
| 
 | |
|             isolatedIslandsMap[ zone ][ layer ] = ISOLATED_ISLANDS(); | |
|         } | |
| 
 | |
|         // Remove existing fill first to prevent drawing invalid polygons on some platforms | |
|         zone->UnFill(); | |
|     } | |
| 
 | |
|     auto check_fill_dependency = | |
|             [&]( ZONE* aZone, PCB_LAYER_ID aLayer, ZONE* aOtherZone ) -> bool | |
|             { | |
|                 // Check to see if we have to knock-out the filled areas of a higher-priority | |
|                 // zone.  If so we have to wait until said zone is filled before we can fill. | |
|  | |
|                 // If the other zone is already filled on the requested layer then we're | |
|                 // good-to-go | |
|                 if( aOtherZone->GetFillFlag( aLayer ) ) | |
|                     return false; | |
| 
 | |
|                 // Even if keepouts exclude copper pours, the exclusion is by outline rather than | |
|                 // filled area, so we're good-to-go here too | |
|                 if( aOtherZone->GetIsRuleArea() ) | |
|                     return false; | |
| 
 | |
|                 // If the other zone is never going to be filled then don't wait for it | |
|                 if( aOtherZone->GetNumCorners() <= 2 ) | |
|                     return false; | |
| 
 | |
|                 // If the zones share no common layers | |
|                 if( !aOtherZone->GetLayerSet().test( aLayer ) ) | |
|                     return false; | |
| 
 | |
|                 if( aZone->HigherPriority( aOtherZone ) ) | |
|                     return false; | |
| 
 | |
|                 // Same-net zones always use outlines to produce determinate results | |
|                 if( aOtherZone->SameNet( aZone ) ) | |
|                     return false; | |
| 
 | |
|                 // A higher priority zone is found: if we intersect and it's not filled yet | |
|                 // then we have to wait. | |
|                 BOX2I inflatedBBox = aZone->GetBoundingBox(); | |
|                 inflatedBBox.Inflate( m_worstClearance ); | |
| 
 | |
|                 if( !inflatedBBox.Intersects( aOtherZone->GetBoundingBox() ) ) | |
|                     return false; | |
| 
 | |
|                 return aZone->Outline()->Collide( aOtherZone->Outline(), m_worstClearance ); | |
|             }; | |
| 
 | |
|     auto fill_lambda = | |
|             [&]( std::pair<ZONE*, PCB_LAYER_ID> aFillItem ) -> int | |
|             { | |
|                 PCB_LAYER_ID layer = aFillItem.second; | |
|                 ZONE*        zone = aFillItem.first; | |
|                 bool         canFill = true; | |
| 
 | |
|                 // Check for any fill dependencies.  If our zone needs to be clipped by | |
|                 // another zone then we can't fill until that zone is filled. | |
|                 for( ZONE* otherZone : aZones ) | |
|                 { | |
|                     if( otherZone == zone ) | |
|                         continue; | |
| 
 | |
|                     if( check_fill_dependency( zone, layer, otherZone ) ) | |
|                     { | |
|                         canFill = false; | |
|                         break; | |
|                     } | |
|                 } | |
| 
 | |
|                 if( m_progressReporter && m_progressReporter->IsCancelled() ) | |
|                     return 0; | |
| 
 | |
|                 if( !canFill ) | |
|                     return 0; | |
| 
 | |
|                 // Now we're ready to fill. | |
|                 { | |
|                     std::unique_lock<std::mutex> zoneLock( zone->GetLock(), std::try_to_lock ); | |
| 
 | |
|                     if( !zoneLock.owns_lock() ) | |
|                         return 0; | |
| 
 | |
|                     SHAPE_POLY_SET fillPolys; | |
| 
 | |
|                     if( !fillSingleZone( zone, layer, fillPolys ) ) | |
|                         return 0; | |
| 
 | |
|                     zone->SetFilledPolysList( layer, fillPolys ); | |
|                 } | |
| 
 | |
|                 if( m_progressReporter ) | |
|                     m_progressReporter->AdvanceProgress(); | |
| 
 | |
|                 return 1; | |
|             }; | |
| 
 | |
|     auto tesselate_lambda = | |
|             [&]( std::pair<ZONE*, PCB_LAYER_ID> aFillItem ) -> int | |
|             { | |
|                 if( m_progressReporter && m_progressReporter->IsCancelled() ) | |
|                     return 0; | |
| 
 | |
|                 PCB_LAYER_ID layer = aFillItem.second; | |
|                 ZONE*        zone = aFillItem.first; | |
| 
 | |
|                 { | |
|                     std::unique_lock<std::mutex> zoneLock( zone->GetLock(), std::try_to_lock ); | |
| 
 | |
|                     if( !zoneLock.owns_lock() ) | |
|                         return 0; | |
| 
 | |
|                     zone->CacheTriangulation( layer ); | |
|                     zone->SetFillFlag( layer, true ); | |
|                 } | |
| 
 | |
|                 return 1; | |
|             }; | |
| 
 | |
|     // Calculate the copper fills (NB: this is multi-threaded) | |
|     // | |
|     std::vector<std::pair<std::future<int>, int>> returns; | |
|     returns.reserve( toFill.size() ); | |
|     size_t finished = 0; | |
|     bool cancelled = false; | |
| 
 | |
|     thread_pool& tp = GetKiCadThreadPool(); | |
| 
 | |
|     for( const std::pair<ZONE*, PCB_LAYER_ID>& fillItem : toFill ) | |
|         returns.emplace_back( std::make_pair( tp.submit( fill_lambda, fillItem ), 0 ) ); | |
| 
 | |
|     while( !cancelled && finished != 2 * toFill.size() ) | |
|     { | |
|         for( size_t ii = 0; ii < returns.size(); ++ii ) | |
|         { | |
|             auto& ret = returns[ii]; | |
| 
 | |
|             if( ret.second > 1 ) | |
|                 continue; | |
| 
 | |
|             std::future_status status = ret.first.wait_for( std::chrono::seconds( 0 ) ); | |
| 
 | |
|             if( status == std::future_status::ready ) | |
|             { | |
|                 if( ret.first.get() )   // lambda completed | |
|                 { | |
|                     ++finished; | |
|                     ret.second++;       // go to next step | |
|                 } | |
| 
 | |
|                 if( !cancelled ) | |
|                 { | |
|                     // Queue the next step (will re-queue the existing step if it didn't complete) | |
|                     if( ret.second == 0 ) | |
|                         returns[ii].first = tp.submit( fill_lambda, toFill[ii] ); | |
|                     else if( ret.second == 1 ) | |
|                         returns[ii].first = tp.submit( tesselate_lambda, toFill[ii] ); | |
|                 } | |
|             } | |
|         } | |
| 
 | |
|         std::this_thread::sleep_for( std::chrono::milliseconds( 100 ) ); | |
| 
 | |
| 
 | |
|         if( m_progressReporter ) | |
|         { | |
|             m_progressReporter->KeepRefreshing(); | |
| 
 | |
|             if( m_progressReporter->IsCancelled() ) | |
|                 cancelled = true; | |
|         } | |
|     } | |
| 
 | |
|     // Make sure that all futures have finished. | |
|     // This can happen when the user cancels the above operation | |
|     for( auto& ret : returns ) | |
|     { | |
|         if( ret.first.valid() ) | |
|         { | |
|             std::future_status status = ret.first.wait_for( std::chrono::seconds( 0 ) ); | |
| 
 | |
|             while( status != std::future_status::ready ) | |
|             { | |
|                 if( m_progressReporter ) | |
|                     m_progressReporter->KeepRefreshing(); | |
| 
 | |
|                 status = ret.first.wait_for( std::chrono::milliseconds( 100 ) ); | |
|             } | |
|         } | |
|     } | |
| 
 | |
|     // Now update the connectivity to check for isolated copper islands | |
|     // (NB: FindIsolatedCopperIslands() is multi-threaded) | |
|     // | |
|     if( m_progressReporter ) | |
|     { | |
|         if( m_progressReporter->IsCancelled() ) | |
|             return false; | |
| 
 | |
|         m_progressReporter->AdvancePhase(); | |
|         m_progressReporter->Report( _( "Removing isolated copper islands..." ) ); | |
|         m_progressReporter->KeepRefreshing(); | |
|     } | |
| 
 | |
|     connectivity->SetProgressReporter( m_progressReporter ); | |
|     connectivity->FillIsolatedIslandsMap( isolatedIslandsMap ); | |
|     connectivity->SetProgressReporter( nullptr ); | |
| 
 | |
|     if( m_progressReporter && m_progressReporter->IsCancelled() ) | |
|         return false; | |
| 
 | |
|     for( ZONE* zone : aZones ) | |
|     { | |
|         // Keepout zones are not filled | |
|         if( zone->GetIsRuleArea() ) | |
|             continue; | |
| 
 | |
|         zone->SetIsFilled( true ); | |
|     } | |
| 
 | |
|     // Now remove isolated copper islands according to the isolated islands strategy assigned | |
|     // by the user (always, never, below-certain-size). | |
|     // | |
|     for( const auto& [ zone, zoneIslands ] : isolatedIslandsMap ) | |
|     { | |
|         // If *all* the polygons are islands, do not remove any of them | |
|         bool allIslands = true; | |
| 
 | |
|         for( const auto& [ layer, layerIslands ] : zoneIslands ) | |
|         { | |
|             if( layerIslands.m_IsolatedOutlines.size() | |
|                     != static_cast<size_t>( zone->GetFilledPolysList( layer )->OutlineCount() ) ) | |
|             { | |
|                 allIslands = false; | |
|                 break; | |
|             } | |
|         } | |
| 
 | |
|         if( allIslands ) | |
|             continue; | |
| 
 | |
|         for( const auto& [ layer, layerIslands ] : zoneIslands ) | |
|         { | |
|             if( m_debugZoneFiller && LSET::InternalCuMask().Contains( layer ) ) | |
|                 continue; | |
| 
 | |
|             if( layerIslands.m_IsolatedOutlines.empty() ) | |
|                 continue; | |
| 
 | |
|             std::vector<int> islands = layerIslands.m_IsolatedOutlines; | |
| 
 | |
|             // The list of polygons to delete must be explored from last to first in list, | |
|             // to allow deleting a polygon from list without breaking the remaining of the list | |
|             std::sort( islands.begin(), islands.end(), std::greater<int>() ); | |
| 
 | |
|             std::shared_ptr<SHAPE_POLY_SET> poly = zone->GetFilledPolysList( layer ); | |
|             long long int                   minArea = zone->GetMinIslandArea(); | |
|             ISLAND_REMOVAL_MODE             mode = zone->GetIslandRemovalMode(); | |
| 
 | |
|             for( int idx : islands ) | |
|             { | |
|                 SHAPE_LINE_CHAIN& outline = poly->Outline( idx ); | |
| 
 | |
|                 if( mode == ISLAND_REMOVAL_MODE::ALWAYS ) | |
|                     poly->DeletePolygonAndTriangulationData( idx, false ); | |
|                 else if ( mode == ISLAND_REMOVAL_MODE::AREA && outline.Area( true ) < minArea ) | |
|                     poly->DeletePolygonAndTriangulationData( idx, false ); | |
|                 else | |
|                     zone->SetIsIsland( layer, idx ); | |
|             } | |
| 
 | |
|             poly->UpdateTriangulationDataHash(); | |
|             zone->CalculateFilledArea(); | |
| 
 | |
|             if( m_progressReporter && m_progressReporter->IsCancelled() ) | |
|                 return false; | |
|         } | |
|     } | |
| 
 | |
|     // Now remove islands which are either outside the board edge or fail to meet the minimum | |
|     // area requirements | |
|     using island_check_return = std::vector<std::pair<std::shared_ptr<SHAPE_POLY_SET>, int>>; | |
| 
 | |
|     std::vector<std::pair<std::shared_ptr<SHAPE_POLY_SET>, double>> polys_to_check; | |
| 
 | |
|     // rough estimate to save re-allocation time | |
|     polys_to_check.reserve( m_board->GetCopperLayerCount() * aZones.size() ); | |
| 
 | |
|     for( ZONE* zone : aZones ) | |
|     { | |
|         // Don't check for connections on layers that only exist in the zone but | |
|         // were disabled in the board | |
|         BOARD* board = zone->GetBoard(); | |
|         LSET zoneCopperLayers = zone->GetLayerSet() & LSET::AllCuMask() & board->GetEnabledLayers(); | |
| 
 | |
|         // Min-thickness is the web thickness.  On the other hand, a blob min-thickness by | |
|         // min-thickness is not useful.  Since there's no obvious definition of web vs. blob, we | |
|         // arbitrarily choose "at least 3X the area". | |
|         double minArea = (double) zone->GetMinThickness() * zone->GetMinThickness() * 3; | |
| 
 | |
|         for( PCB_LAYER_ID layer : zoneCopperLayers.Seq() ) | |
|         { | |
|             if( m_debugZoneFiller && LSET::InternalCuMask().Contains( layer ) ) | |
|                 continue; | |
| 
 | |
|             polys_to_check.emplace_back( zone->GetFilledPolysList( layer ), minArea ); | |
|         } | |
|     } | |
| 
 | |
|     auto island_lambda = | |
|             [&]( int aStart, int aEnd ) -> island_check_return | |
|             { | |
|                 island_check_return retval; | |
| 
 | |
|                 for( int ii = aStart; ii < aEnd && !cancelled; ++ii ) | |
|                 { | |
|                     auto [poly, minArea] = polys_to_check[ii]; | |
| 
 | |
|                     for( int jj = poly->OutlineCount() - 1; jj >= 0; jj-- ) | |
|                     { | |
|                         SHAPE_POLY_SET island; | |
|                         SHAPE_POLY_SET intersection; | |
|                         const SHAPE_LINE_CHAIN& test_poly = poly->Polygon( jj ).front(); | |
|                         double island_area = test_poly.Area(); | |
| 
 | |
|                         if( island_area < minArea ) | |
|                             continue; | |
| 
 | |
| 
 | |
|                         island.AddOutline( test_poly ); | |
|                         intersection.BooleanIntersection( m_boardOutline, island ); | |
| 
 | |
|                         // Nominally, all of these areas should be either inside or outside the | |
|                         // board outline.  So this test should be able to just compare areas (if | |
|                         // they are equal, you are inside).  But in practice, we sometimes have | |
|                         // slight overlap at the edges, so testing against half-size area acts as | |
|                         // a fail-safe. | |
|                         if( intersection.Area() < island_area / 2.0 ) | |
|                             retval.emplace_back( poly, jj ); | |
|                     } | |
|                 } | |
| 
 | |
|                 return retval; | |
|             }; | |
| 
 | |
|     auto island_returns = tp.parallelize_loop( 0, polys_to_check.size(), island_lambda ); | |
|     cancelled = false; | |
| 
 | |
|     // Allow island removal threads to finish | |
|     for( size_t ii = 0; ii < island_returns.size(); ++ii ) | |
|     { | |
|         std::future<island_check_return>& ret = island_returns[ii]; | |
| 
 | |
|         if( ret.valid() ) | |
|         { | |
|             std::future_status status = ret.wait_for( std::chrono::seconds( 0 ) ); | |
| 
 | |
|             while( status != std::future_status::ready ) | |
|             { | |
|                 if( m_progressReporter ) | |
|                 { | |
|                     m_progressReporter->KeepRefreshing(); | |
| 
 | |
|                     if( m_progressReporter->IsCancelled() ) | |
|                         cancelled = true; | |
|                 } | |
| 
 | |
|                 status = ret.wait_for( std::chrono::milliseconds( 100 ) ); | |
|             } | |
|         } | |
|     } | |
| 
 | |
|     if( cancelled ) | |
|         return false; | |
| 
 | |
|     for( size_t ii = 0; ii < island_returns.size(); ++ii ) | |
|     { | |
|         std::future<island_check_return>& ret = island_returns[ii]; | |
| 
 | |
|         if( ret.valid() ) | |
|         { | |
|             for( auto& action_item : ret.get() ) | |
|                 action_item.first->DeletePolygonAndTriangulationData( action_item.second, true ); | |
|         } | |
|     } | |
| 
 | |
|     for( ZONE* zone : aZones ) | |
|         zone->CalculateFilledArea(); | |
| 
 | |
| 
 | |
|     if( aCheck ) | |
|     { | |
|         bool outOfDate = false; | |
| 
 | |
|         for( ZONE* zone : aZones ) | |
|         { | |
|             // Keepout zones are not filled | |
|             if( zone->GetIsRuleArea() ) | |
|                 continue; | |
| 
 | |
|             for( PCB_LAYER_ID layer : zone->GetLayerSet().Seq() ) | |
|             { | |
|                 zone->BuildHashValue( layer ); | |
| 
 | |
|                 if( oldFillHashes[ { zone, layer } ] != zone->GetHashValue( layer ) ) | |
|                     outOfDate = true; | |
|             } | |
|         } | |
| 
 | |
|         if( ( m_board->GetProject() | |
|               && m_board->GetProject()->GetLocalSettings().m_PrototypeZoneFill ) ) | |
|         { | |
|             KIDIALOG dlg( aParent, _( "Prototype zone fill enabled. Disable setting and refill?" ), | |
|                           _( "Confirmation" ), wxOK | wxCANCEL | wxICON_WARNING ); | |
|             dlg.SetOKCancelLabels( _( "Disable and refill" ), _( "Continue without Refill" ) ); | |
|             dlg.DoNotShowCheckbox( __FILE__, __LINE__ ); | |
| 
 | |
|             if( dlg.ShowModal() == wxID_OK ) | |
|             { | |
|                 m_board->GetProject()->GetLocalSettings().m_PrototypeZoneFill = false; | |
|             } | |
|             else if( !outOfDate ) | |
|             { | |
|                 return false; | |
|             } | |
|         } | |
| 
 | |
|         if( outOfDate ) | |
|         { | |
|             KIDIALOG dlg( aParent, _( "Zone fills are out-of-date. Refill?" ), | |
|                           _( "Confirmation" ), wxOK | wxCANCEL | wxICON_WARNING ); | |
|             dlg.SetOKCancelLabels( _( "Refill" ), _( "Continue without Refill" ) ); | |
|             dlg.DoNotShowCheckbox( __FILE__, __LINE__ ); | |
| 
 | |
|             if( dlg.ShowModal() == wxID_CANCEL ) | |
|                 return false; | |
|         } | |
|         else | |
|         { | |
|             // No need to commit something that hasn't changed (and committing will set | |
|             // the modified flag). | |
|             return false; | |
|         } | |
|     } | |
| 
 | |
|     if( m_progressReporter ) | |
|     { | |
|         if( m_progressReporter->IsCancelled() ) | |
|             return false; | |
| 
 | |
|         m_progressReporter->AdvancePhase(); | |
|         m_progressReporter->KeepRefreshing(); | |
|     } | |
| 
 | |
|     return true; | |
| } | |
| 
 | |
| 
 | |
| /** | |
|  * Add a knockout for a pad or via.  The knockout is 'aGap' larger than the pad (which might be | |
|  * either the thermal clearance or the electrical clearance). | |
|  */ | |
| void ZONE_FILLER::addKnockout( BOARD_ITEM* aItem, PCB_LAYER_ID aLayer, int aGap, SHAPE_POLY_SET& aHoles ) | |
| { | |
|     if( aItem->Type() == PCB_PAD_T && static_cast<PAD*>( aItem )->GetShape( aLayer ) == PAD_SHAPE::CUSTOM ) | |
|     { | |
|         PAD* pad = static_cast<PAD*>( aItem ); | |
|         SHAPE_POLY_SET poly; | |
|         pad->TransformShapeToPolygon( poly, aLayer, aGap, m_maxError, ERROR_OUTSIDE ); | |
| 
 | |
|         // the pad shape in zone can be its convex hull or the shape itself | |
|         if( pad->GetCustomShapeInZoneOpt() == PADSTACK::CUSTOM_SHAPE_ZONE_MODE::CONVEXHULL ) | |
|         { | |
|             std::vector<VECTOR2I> convex_hull; | |
|             BuildConvexHull( convex_hull, poly ); | |
| 
 | |
|             aHoles.NewOutline(); | |
| 
 | |
|             for( const VECTOR2I& pt : convex_hull ) | |
|                 aHoles.Append( pt ); | |
|         } | |
|         else | |
|             aHoles.Append( poly ); | |
|     } | |
|     else | |
|     { | |
|         aItem->TransformShapeToPolygon( aHoles, aLayer, aGap, m_maxError, ERROR_OUTSIDE ); | |
|     } | |
| } | |
| 
 | |
| 
 | |
| /** | |
|  * Add a knockout for a pad's hole. | |
|  */ | |
| void ZONE_FILLER::addHoleKnockout( PAD* aPad, int aGap, SHAPE_POLY_SET& aHoles ) | |
| { | |
|     aPad->TransformHoleToPolygon( aHoles, aGap, m_maxError, ERROR_OUTSIDE ); | |
| } | |
| 
 | |
| 
 | |
| int getHatchFillThermalClearance( const ZONE* aZone, BOARD_ITEM* aItem, PCB_LAYER_ID aLayer ) | |
| { | |
|     int minorAxis = 0; | |
| 
 | |
|     if( aItem->Type() == PCB_PAD_T ) | |
|     { | |
|         PAD*     pad = static_cast<PAD*>( aItem ); | |
|         VECTOR2I padSize = pad->GetSize( aLayer ); | |
| 
 | |
|         minorAxis = std::min( padSize.x, padSize.y ); | |
|     } | |
|     else if( aItem->Type() == PCB_VIA_T ) | |
|     { | |
|         PCB_VIA* via = static_cast<PCB_VIA*>( aItem ); | |
| 
 | |
|         minorAxis = via->GetWidth( aLayer ); | |
|     } | |
| 
 | |
|     return ( aZone->GetHatchGap() - aZone->GetHatchThickness() - minorAxis ) / 2; | |
| } | |
| 
 | |
| 
 | |
| /** | |
|  * Add a knockout for a graphic item.  The knockout is 'aGap' larger than the item (which | |
|  * might be either the electrical clearance or the board edge clearance). | |
|  */ | |
| void ZONE_FILLER::addKnockout( BOARD_ITEM* aItem, PCB_LAYER_ID aLayer, int aGap, | |
|                                bool aIgnoreLineWidth, SHAPE_POLY_SET& aHoles ) | |
| { | |
|     switch( aItem->Type() ) | |
|     { | |
|     case PCB_FIELD_T: | |
|     case PCB_TEXT_T: | |
|     { | |
|         PCB_TEXT* text = static_cast<PCB_TEXT*>( aItem ); | |
| 
 | |
|         if( text->IsVisible() ) | |
|         { | |
|             if( text->IsKnockout() ) | |
|             { | |
|                 // Knockout text should only leave holes where the text is, not where the copper fill | |
|                 // around it would be. | |
|                 PCB_TEXT textCopy = *text; | |
|                 textCopy.SetIsKnockout( false ); | |
|                 textCopy.TransformTextToPolySet( aHoles, 0, m_maxError, ERROR_INSIDE ); | |
|             } | |
|             else | |
|             { | |
|                 text->TransformShapeToPolygon( aHoles, aLayer, aGap, m_maxError, ERROR_OUTSIDE ); | |
|             } | |
|         } | |
| 
 | |
|         break; | |
|     } | |
| 
 | |
|     case PCB_TEXTBOX_T: | |
|     case PCB_TABLE_T: | |
|     case PCB_SHAPE_T: | |
|     case PCB_TARGET_T: | |
|         aItem->TransformShapeToPolygon( aHoles, aLayer, aGap, m_maxError, ERROR_OUTSIDE, | |
|                                         aIgnoreLineWidth ); | |
|         break; | |
| 
 | |
|     case PCB_DIM_ALIGNED_T: | |
|     case PCB_DIM_LEADER_T: | |
|     case PCB_DIM_CENTER_T: | |
|     case PCB_DIM_RADIAL_T: | |
|     case PCB_DIM_ORTHOGONAL_T: | |
|     { | |
|         PCB_DIMENSION_BASE* dim = static_cast<PCB_DIMENSION_BASE*>( aItem ); | |
| 
 | |
|         dim->TransformShapeToPolygon( aHoles, aLayer, aGap, m_maxError, ERROR_OUTSIDE, false ); | |
|         dim->PCB_TEXT::TransformShapeToPolygon( aHoles, aLayer, aGap, m_maxError, ERROR_OUTSIDE ); | |
|         break; | |
|     } | |
| 
 | |
|     default: | |
|         break; | |
|     } | |
| } | |
| 
 | |
| 
 | |
| /** | |
|  * Removes thermal reliefs from the shape for any pads connected to the zone.  Does NOT add | |
|  * in spokes, which must be done later. | |
|  */ | |
| void ZONE_FILLER::knockoutThermalReliefs( const ZONE* aZone, PCB_LAYER_ID aLayer, | |
|                                           SHAPE_POLY_SET& aFill, | |
|                                           std::vector<BOARD_ITEM*>& aThermalConnectionPads, | |
|                                           std::vector<PAD*>& aNoConnectionPads ) | |
| { | |
|     BOARD_DESIGN_SETTINGS& bds = m_board->GetDesignSettings(); | |
|     ZONE_CONNECTION        connection; | |
|     DRC_CONSTRAINT         constraint; | |
|     int                    padClearance; | |
|     std::shared_ptr<SHAPE> padShape; | |
|     int                    holeClearance; | |
|     SHAPE_POLY_SET         holes; | |
| 
 | |
|     for( FOOTPRINT* footprint : m_board->Footprints() ) | |
|     { | |
|         for( PAD* pad : footprint->Pads() ) | |
|         { | |
|             BOX2I padBBox = pad->GetBoundingBox(); | |
|             padBBox.Inflate( m_worstClearance ); | |
| 
 | |
|             if( !padBBox.Intersects( aZone->GetBoundingBox() ) ) | |
|                 continue; | |
| 
 | |
|             bool noConnection = pad->GetNetCode() != aZone->GetNetCode(); | |
| 
 | |
|             if( !aZone->IsTeardropArea() ) | |
|             { | |
|                 if( aZone->GetNetCode() == 0 | |
|                     || pad->GetZoneLayerOverride( aLayer ) == ZLO_FORCE_NO_ZONE_CONNECTION ) | |
|                 { | |
|                     noConnection = true; | |
|                 } | |
|             } | |
| 
 | |
|             if( noConnection ) | |
|             { | |
|                 // collect these for knockout in buildCopperItemClearances() | |
|                 aNoConnectionPads.push_back( pad ); | |
|                 continue; | |
|             } | |
| 
 | |
|             // We put thermal reliefs on all connected items in a hatch fill zone as a way of | |
|             // guaranteeing that they connect to the webbing.  (The thermal gap is the hatch | |
|             // gap minus the pad/via size, making it impossible for the pad/via to be isolated | |
|             // within the center of a hole.) | |
|             if( aZone->GetFillMode() == ZONE_FILL_MODE::HATCH_PATTERN ) | |
|             { | |
|                 aThermalConnectionPads.push_back( pad ); | |
|                 addKnockout( pad, aLayer, getHatchFillThermalClearance( aZone, pad, aLayer ), holes ); | |
|                 continue; | |
|             } | |
| 
 | |
|             if( aZone->IsTeardropArea() ) | |
|             { | |
|                 connection = ZONE_CONNECTION::FULL; | |
|             } | |
|             else | |
|             { | |
|                 constraint = bds.m_DRCEngine->EvalZoneConnection( pad, aZone, aLayer ); | |
|                 connection = constraint.m_ZoneConnection; | |
|             } | |
| 
 | |
|             if( connection == ZONE_CONNECTION::THERMAL && !pad->CanFlashLayer( aLayer ) ) | |
|                 connection = ZONE_CONNECTION::NONE; | |
| 
 | |
|             switch( connection ) | |
|             { | |
|             case ZONE_CONNECTION::THERMAL: | |
|                 padShape = pad->GetEffectiveShape( aLayer, FLASHING::ALWAYS_FLASHED ); | |
| 
 | |
|                 if( aFill.Collide( padShape.get(), 0 ) ) | |
|                 { | |
|                     constraint = bds.m_DRCEngine->EvalRules( THERMAL_RELIEF_GAP_CONSTRAINT, pad, | |
|                                                              aZone, aLayer ); | |
|                     padClearance = constraint.GetValue().Min(); | |
| 
 | |
|                     aThermalConnectionPads.push_back( pad ); | |
|                     addKnockout( pad, aLayer, padClearance, holes ); | |
|                 } | |
| 
 | |
|                 break; | |
| 
 | |
|             case ZONE_CONNECTION::NONE: | |
|                 constraint = bds.m_DRCEngine->EvalRules( PHYSICAL_CLEARANCE_CONSTRAINT, pad, | |
|                                                          aZone, aLayer ); | |
| 
 | |
|                 if( constraint.GetValue().Min() > aZone->GetLocalClearance().value() ) | |
|                     padClearance = constraint.GetValue().Min(); | |
|                 else | |
|                     padClearance = aZone->GetLocalClearance().value(); | |
| 
 | |
|                 if( pad->FlashLayer( aLayer ) ) | |
|                 { | |
|                     addKnockout( pad, aLayer, padClearance, holes ); | |
|                 } | |
|                 else if( pad->GetDrillSize().x > 0 ) | |
|                 { | |
|                     constraint = bds.m_DRCEngine->EvalRules( PHYSICAL_HOLE_CLEARANCE_CONSTRAINT, | |
|                                                              pad, aZone, aLayer ); | |
| 
 | |
|                     if( constraint.GetValue().Min() > padClearance ) | |
|                         holeClearance = constraint.GetValue().Min(); | |
|                     else | |
|                         holeClearance = padClearance; | |
| 
 | |
|                     pad->TransformHoleToPolygon( holes, holeClearance, m_maxError, ERROR_OUTSIDE ); | |
|                 } | |
| 
 | |
|                 break; | |
| 
 | |
|             default: | |
|                 // No knockout | |
|                 continue; | |
|             } | |
|         } | |
|     } | |
| 
 | |
|     // We put thermal reliefs on all connected items in a hatch fill zone as a way of guaranteeing | |
|     // that they connect to the webbing.  (The thermal gap is the hatch gap minus the pad/via size, | |
|     // making it impossible for the pad/via to be isolated within the center of a hole.) | |
|     if( aZone->GetFillMode() == ZONE_FILL_MODE::HATCH_PATTERN ) | |
|     { | |
|         for( PCB_TRACK* track : m_board->Tracks() ) | |
|         { | |
|             if( track->Type() == PCB_VIA_T ) | |
|             { | |
|                 PCB_VIA* via = static_cast<PCB_VIA*>( track ); | |
| 
 | |
|                 BOX2I viaBBox = via->GetBoundingBox(); | |
|                 viaBBox.Inflate( m_worstClearance ); | |
| 
 | |
|                 if( !viaBBox.Intersects( aZone->GetBoundingBox() ) ) | |
|                     continue; | |
| 
 | |
|                 bool noConnection = via->GetNetCode() != aZone->GetNetCode(); | |
| 
 | |
|                 if( noConnection ) | |
|                     continue; | |
| 
 | |
|                 aThermalConnectionPads.push_back( via ); | |
|                 addKnockout( via, aLayer, getHatchFillThermalClearance( aZone, via, aLayer ), holes ); | |
|             } | |
|         } | |
|     } | |
| 
 | |
|     aFill.BooleanSubtract( holes ); | |
| } | |
| 
 | |
| 
 | |
| /** | |
|  * Removes clearance from the shape for copper items which share the zone's layer but are | |
|  * not connected to it. | |
|  */ | |
| void ZONE_FILLER::buildCopperItemClearances( const ZONE* aZone, PCB_LAYER_ID aLayer, | |
|                                              const std::vector<PAD*>& aNoConnectionPads, | |
|                                              SHAPE_POLY_SET& aHoles ) | |
| { | |
|     BOARD_DESIGN_SETTINGS& bds = m_board->GetDesignSettings(); | |
|     long                   ticker = 0; | |
| 
 | |
|     auto checkForCancel = | |
|             [&ticker]( PROGRESS_REPORTER* aReporter ) -> bool | |
|             { | |
|                 return aReporter && ( ticker++ % 50 ) == 0 && aReporter->IsCancelled(); | |
|             }; | |
| 
 | |
|     // A small extra clearance to be sure actual track clearances are not smaller than | |
|     // requested clearance due to many approximations in calculations, like arc to segment | |
|     // approx, rounding issues, etc. | |
|     BOX2I zone_boundingbox = aZone->GetBoundingBox(); | |
|     int   extra_margin = pcbIUScale.mmToIU( ADVANCED_CFG::GetCfg().m_ExtraClearance ); | |
| 
 | |
|     // Items outside the zone bounding box are skipped, so it needs to be inflated by the | |
|     // largest clearance value found in the netclasses and rules | |
|     zone_boundingbox.Inflate( m_worstClearance + extra_margin ); | |
| 
 | |
|     auto evalRulesForItems = | |
|             [&bds]( DRC_CONSTRAINT_T aConstraint, const BOARD_ITEM* a, const BOARD_ITEM* b, | |
|                     PCB_LAYER_ID aEvalLayer ) -> int | |
|             { | |
|                 DRC_CONSTRAINT c = bds.m_DRCEngine->EvalRules( aConstraint, a, b, aEvalLayer ); | |
| 
 | |
|                 if( c.IsNull() ) | |
|                     return -1; | |
|                 else | |
|                     return c.GetValue().Min(); | |
|             }; | |
| 
 | |
|     // Add non-connected pad clearances | |
|     // | |
|     auto knockoutPadClearance = | |
|             [&]( PAD* aPad ) | |
|             { | |
|                 int  init_gap = evalRulesForItems( PHYSICAL_CLEARANCE_CONSTRAINT, aZone, aPad, aLayer ); | |
|                 int  gap = init_gap; | |
|                 bool hasHole = aPad->GetDrillSize().x > 0; | |
|                 bool flashLayer = aPad->FlashLayer( aLayer ); | |
|                 bool platedHole = hasHole && aPad->GetAttribute() == PAD_ATTRIB::PTH; | |
| 
 | |
|                 if( flashLayer || platedHole ) | |
|                 { | |
|                     gap = std::max( gap, evalRulesForItems( CLEARANCE_CONSTRAINT, | |
|                                                             aZone, aPad, aLayer ) ); | |
|                 } | |
| 
 | |
|                 if( flashLayer && gap >= 0 ) | |
|                     addKnockout( aPad, aLayer, gap + extra_margin, aHoles ); | |
| 
 | |
|                 if( hasHole ) | |
|                 { | |
|                     // NPTH do not need copper clearance gaps to their holes | |
|                     if( aPad->GetAttribute() == PAD_ATTRIB::NPTH ) | |
|                         gap = init_gap; | |
| 
 | |
|                     gap = std::max( gap, evalRulesForItems( PHYSICAL_HOLE_CLEARANCE_CONSTRAINT, | |
|                                                             aZone, aPad, aLayer ) ); | |
| 
 | |
|                     gap = std::max( gap, evalRulesForItems( HOLE_CLEARANCE_CONSTRAINT, | |
|                                                             aZone, aPad, aLayer ) ); | |
| 
 | |
|                     if( gap >= 0 ) | |
|                         addHoleKnockout( aPad, gap + extra_margin, aHoles ); | |
|                 } | |
|             }; | |
| 
 | |
|     for( PAD* pad : aNoConnectionPads ) | |
|     { | |
|         if( checkForCancel( m_progressReporter ) ) | |
|             return; | |
| 
 | |
|         knockoutPadClearance( pad ); | |
|     } | |
| 
 | |
|     // Add non-connected track clearances | |
|     // | |
|     auto knockoutTrackClearance = | |
|             [&]( PCB_TRACK* aTrack ) | |
|             { | |
|                 if( aTrack->GetBoundingBox().Intersects( zone_boundingbox ) ) | |
|                 { | |
|                     bool sameNet = aTrack->GetNetCode() == aZone->GetNetCode(); | |
| 
 | |
|                     if( !aZone->IsTeardropArea() && aZone->GetNetCode() == 0 ) | |
|                         sameNet = false; | |
| 
 | |
|                     int  gap = evalRulesForItems( PHYSICAL_CLEARANCE_CONSTRAINT, | |
|                                                   aZone, aTrack, aLayer ); | |
| 
 | |
|                     if( aTrack->Type() == PCB_VIA_T ) | |
|                     { | |
|                         PCB_VIA* via = static_cast<PCB_VIA*>( aTrack ); | |
| 
 | |
|                         if( via->GetZoneLayerOverride( aLayer ) == ZLO_FORCE_NO_ZONE_CONNECTION ) | |
|                             sameNet = false; | |
|                     } | |
| 
 | |
|                     if( !sameNet ) | |
|                     { | |
|                         gap = std::max( gap, evalRulesForItems( CLEARANCE_CONSTRAINT, | |
|                                                                 aZone, aTrack, aLayer ) ); | |
|                     } | |
| 
 | |
|                     if( aTrack->Type() == PCB_VIA_T ) | |
|                     { | |
|                         PCB_VIA* via = static_cast<PCB_VIA*>( aTrack ); | |
| 
 | |
|                         if( via->FlashLayer( aLayer ) && gap > 0 ) | |
|                         { | |
|                             via->TransformShapeToPolygon( aHoles, aLayer, gap + extra_margin, | |
|                                                           m_maxError, ERROR_OUTSIDE ); | |
|                         } | |
| 
 | |
|                         gap = std::max( gap, evalRulesForItems( PHYSICAL_HOLE_CLEARANCE_CONSTRAINT, | |
|                                                                 aZone, via, aLayer ) ); | |
| 
 | |
|                         if( !sameNet ) | |
|                         { | |
|                             gap = std::max( gap, evalRulesForItems( HOLE_CLEARANCE_CONSTRAINT, | |
|                                                                     aZone, via, aLayer ) ); | |
|                         } | |
| 
 | |
|                         if( gap >= 0 ) | |
|                         { | |
|                             int radius = via->GetDrillValue() / 2; | |
| 
 | |
|                             TransformCircleToPolygon( aHoles, via->GetPosition(), | |
|                                                       radius + gap + extra_margin, | |
|                                                       m_maxError, ERROR_OUTSIDE ); | |
|                         } | |
|                     } | |
|                     else | |
|                     { | |
|                         if( gap >= 0 ) | |
|                         { | |
|                             aTrack->TransformShapeToPolygon( aHoles, aLayer, gap + extra_margin, | |
|                                                              m_maxError, ERROR_OUTSIDE ); | |
|                         } | |
|                     } | |
|                 } | |
|             }; | |
| 
 | |
|     for( PCB_TRACK* track : m_board->Tracks() ) | |
|     { | |
|         if( !track->IsOnLayer( aLayer ) ) | |
|             continue; | |
| 
 | |
|         if( checkForCancel( m_progressReporter ) ) | |
|             return; | |
| 
 | |
|         knockoutTrackClearance( track ); | |
|     } | |
| 
 | |
|     // Add graphic item clearances. | |
|     // | |
|     auto knockoutGraphicClearance = | |
|             [&]( BOARD_ITEM* aItem ) | |
|             { | |
|                 int shapeNet = -1; | |
| 
 | |
|                 if( aItem->Type() == PCB_SHAPE_T ) | |
|                     shapeNet = static_cast<PCB_SHAPE*>( aItem )->GetNetCode(); | |
| 
 | |
|                 bool sameNet = shapeNet == aZone->GetNetCode(); | |
| 
 | |
|                 if( !aZone->IsTeardropArea() && aZone->GetNetCode() == 0 ) | |
|                     sameNet = false; | |
| 
 | |
|                 // A item on the Edge_Cuts or Margin is always seen as on any layer: | |
|                 if( aItem->IsOnLayer( aLayer ) | |
|                         || aItem->IsOnLayer( Edge_Cuts ) | |
|                         || aItem->IsOnLayer( Margin ) ) | |
|                 { | |
|                     if( aItem->GetBoundingBox().Intersects( zone_boundingbox ) ) | |
|                     { | |
|                         bool ignoreLineWidths = false; | |
|                         int  gap = evalRulesForItems( PHYSICAL_CLEARANCE_CONSTRAINT, | |
|                                                       aZone, aItem, aLayer ); | |
| 
 | |
|                         if( aItem->IsOnLayer( aLayer ) && !sameNet ) | |
|                         { | |
|                             gap = std::max( gap, evalRulesForItems( CLEARANCE_CONSTRAINT, | |
|                                                                     aZone, aItem, aLayer ) ); | |
|                         } | |
|                         else if( aItem->IsOnLayer( Edge_Cuts ) ) | |
|                         { | |
|                             gap = std::max( gap, evalRulesForItems( EDGE_CLEARANCE_CONSTRAINT, | |
|                                                                     aZone, aItem, aLayer ) ); | |
|                             ignoreLineWidths = true; | |
|                         } | |
|                         else if( aItem->IsOnLayer( Margin ) ) | |
|                         { | |
|                             gap = std::max( gap, evalRulesForItems( EDGE_CLEARANCE_CONSTRAINT, | |
|                                                                     aZone, aItem, aLayer ) ); | |
|                         } | |
| 
 | |
|                         if( gap >= 0 ) | |
|                         { | |
|                             gap += extra_margin; | |
|                             addKnockout( aItem, aLayer, gap, ignoreLineWidths, aHoles ); | |
|                         } | |
|                     } | |
|                 } | |
|             }; | |
| 
 | |
|     auto knockoutCourtyardClearance = | |
|             [&]( FOOTPRINT* aFootprint ) | |
|             { | |
|                 if( aFootprint->GetBoundingBox().Intersects( zone_boundingbox ) ) | |
|                 { | |
|                     int gap = evalRulesForItems( PHYSICAL_CLEARANCE_CONSTRAINT, aZone, | |
|                                                  aFootprint, aLayer ); | |
| 
 | |
|                     if( gap == 0 ) | |
|                     { | |
|                         aHoles.Append( aFootprint->GetCourtyard( aLayer ) ); | |
|                     } | |
|                     else if( gap > 0 ) | |
|                     { | |
|                         SHAPE_POLY_SET hole = aFootprint->GetCourtyard( aLayer ); | |
|                         hole.Inflate( gap, CORNER_STRATEGY::ROUND_ALL_CORNERS, m_maxError ); | |
|                         aHoles.Append( hole ); | |
|                     } | |
|                 } | |
|             }; | |
| 
 | |
|     for( FOOTPRINT* footprint : m_board->Footprints() ) | |
|     { | |
|         knockoutCourtyardClearance( footprint ); | |
|         knockoutGraphicClearance( &footprint->Reference() ); | |
|         knockoutGraphicClearance( &footprint->Value() ); | |
| 
 | |
|         std::set<PAD*> allowedNetTiePads; | |
| 
 | |
|         // Don't knock out holes for graphic items which implement a net-tie to the zone's net | |
|         // on the layer being filled. | |
|         if( footprint->IsNetTie() ) | |
|         { | |
|             for( PAD* pad : footprint->Pads() ) | |
|             { | |
|                 bool sameNet = pad->GetNetCode() == aZone->GetNetCode(); | |
| 
 | |
|                 if( !aZone->IsTeardropArea() && aZone->GetNetCode() == 0 ) | |
|                     sameNet = false; | |
| 
 | |
|                 if( sameNet ) | |
|                 { | |
|                     if( pad->IsOnLayer( aLayer ) ) | |
|                         allowedNetTiePads.insert( pad ); | |
| 
 | |
|                     for( PAD* other : footprint->GetNetTiePads( pad ) ) | |
|                     { | |
|                         if( other->IsOnLayer( aLayer ) ) | |
|                             allowedNetTiePads.insert( other ); | |
|                     } | |
|                 } | |
|             } | |
|         } | |
| 
 | |
|         for( BOARD_ITEM* item : footprint->GraphicalItems() ) | |
|         { | |
|             if( checkForCancel( m_progressReporter ) ) | |
|                 return; | |
| 
 | |
|             BOX2I itemBBox = item->GetBoundingBox(); | |
| 
 | |
|             if( !zone_boundingbox.Intersects( itemBBox ) ) | |
|                 continue; | |
| 
 | |
|             bool skipItem = false; | |
| 
 | |
|             if( item->IsOnLayer( aLayer ) ) | |
|             { | |
|                 std::shared_ptr<SHAPE> itemShape = item->GetEffectiveShape(); | |
| 
 | |
|                 for( PAD* pad : allowedNetTiePads ) | |
|                 { | |
|                     if( pad->GetBoundingBox().Intersects( itemBBox ) | |
|                             && pad->GetEffectiveShape( aLayer )->Collide( itemShape.get() ) ) | |
|                     { | |
|                         skipItem = true; | |
|                         break; | |
|                     } | |
|                 } | |
|             } | |
| 
 | |
|             if( !skipItem ) | |
|                 knockoutGraphicClearance( item ); | |
|         } | |
|     } | |
| 
 | |
|     for( BOARD_ITEM* item : m_board->Drawings() ) | |
|     { | |
|         if( checkForCancel( m_progressReporter ) ) | |
|             return; | |
| 
 | |
|         knockoutGraphicClearance( item ); | |
|     } | |
| 
 | |
|     // Add non-connected zone clearances | |
|     // | |
|     auto knockoutZoneClearance = | |
|             [&]( ZONE* aKnockout ) | |
|             { | |
|                 // If the zones share no common layers | |
|                 if( !aKnockout->GetLayerSet().test( aLayer ) ) | |
|                     return; | |
| 
 | |
|                 if( aKnockout->GetBoundingBox().Intersects( zone_boundingbox ) ) | |
|                 { | |
|                     if( aKnockout->GetIsRuleArea() ) | |
|                     { | |
|                         // Keepouts use outline with no clearance | |
|                         aKnockout->TransformSmoothedOutlineToPolygon( aHoles, 0, m_maxError, | |
|                                                                       ERROR_OUTSIDE, nullptr ); | |
|                     } | |
|                     else | |
|                     { | |
|                         int gap = std::max( 0, evalRulesForItems( PHYSICAL_CLEARANCE_CONSTRAINT, | |
|                                                                   aZone, aKnockout, aLayer ) ); | |
| 
 | |
|                         gap = std::max( gap, evalRulesForItems( CLEARANCE_CONSTRAINT, | |
|                                                                 aZone, aKnockout, aLayer ) ); | |
| 
 | |
|                         SHAPE_POLY_SET poly; | |
|                         aKnockout->TransformShapeToPolygon( poly, aLayer, gap + extra_margin, | |
|                                                             m_maxError, ERROR_OUTSIDE ); | |
|                         aHoles.Append( poly ); | |
|                     } | |
|                 } | |
|             }; | |
| 
 | |
|     for( ZONE* otherZone : m_board->Zones() ) | |
|     { | |
|         if( checkForCancel( m_progressReporter ) ) | |
|             return; | |
| 
 | |
|         // Negative clearance permits zones to short | |
|         if( evalRulesForItems( CLEARANCE_CONSTRAINT, aZone, otherZone, aLayer ) < 0 ) | |
|             continue; | |
| 
 | |
|         if( otherZone->GetIsRuleArea() ) | |
|         { | |
|             if( otherZone->GetDoNotAllowZoneFills() && !aZone->IsTeardropArea() ) | |
|                 knockoutZoneClearance( otherZone ); | |
|         } | |
|         else if( otherZone->HigherPriority( aZone ) ) | |
|         { | |
|             if( !otherZone->SameNet( aZone ) ) | |
|                 knockoutZoneClearance( otherZone ); | |
|         } | |
|     } | |
| 
 | |
|     for( FOOTPRINT* footprint : m_board->Footprints() ) | |
|     { | |
|         for( ZONE* otherZone : footprint->Zones() ) | |
|         { | |
|             if( checkForCancel( m_progressReporter ) ) | |
|                 return; | |
| 
 | |
|             if( otherZone->GetIsRuleArea() ) | |
|             { | |
|                 if( otherZone->GetDoNotAllowZoneFills() && !aZone->IsTeardropArea() ) | |
|                     knockoutZoneClearance( otherZone ); | |
|             } | |
|             else if( otherZone->HigherPriority( aZone ) ) | |
|             { | |
|                 if( !otherZone->SameNet( aZone ) ) | |
|                     knockoutZoneClearance( otherZone ); | |
|             } | |
|         } | |
|     } | |
| 
 | |
|     aHoles.Simplify(); | |
| } | |
| 
 | |
| 
 | |
| /** | |
|  * Removes the outlines of higher-proirity zones with the same net.  These zones should be | |
|  * in charge of the fill parameters within their own outlines. | |
|  */ | |
| void ZONE_FILLER::subtractHigherPriorityZones( const ZONE* aZone, PCB_LAYER_ID aLayer, | |
|                                                SHAPE_POLY_SET& aRawFill ) | |
| { | |
|     BOX2I zoneBBox = aZone->GetBoundingBox(); | |
| 
 | |
|     auto knockoutZoneOutline = | |
|             [&]( ZONE* aKnockout ) | |
|             { | |
|                 // If the zones share no common layers | |
|                 if( !aKnockout->GetLayerSet().test( aLayer ) ) | |
|                     return; | |
| 
 | |
|                 if( aKnockout->GetBoundingBox().Intersects( zoneBBox ) ) | |
|                 { | |
|                     // Processing of arc shapes in zones is not yet supported because Clipper | |
|                     // can't do boolean operations on them.  The poly outline must be converted to | |
|                     // segments first. | |
|                     SHAPE_POLY_SET outline = aKnockout->Outline()->CloneDropTriangulation(); | |
|                     outline.ClearArcs(); | |
| 
 | |
|                     aRawFill.BooleanSubtract( outline ); | |
|                 } | |
|             }; | |
| 
 | |
|     for( ZONE* otherZone : m_board->Zones() ) | |
|     { | |
|         // Don't use the `HigherPriority()` check here because we _only_ want to knock out zones | |
|         // with explicitly higher priorities, not those with equal priorities | |
|         if( otherZone->SameNet( aZone ) | |
|                 && otherZone->GetAssignedPriority() > aZone->GetAssignedPriority() ) | |
|         { | |
|             // Do not remove teardrop area: it is not useful and not good | |
|             if( !otherZone->IsTeardropArea() ) | |
|                 knockoutZoneOutline( otherZone ); | |
|         } | |
|     } | |
| 
 | |
|     for( FOOTPRINT* footprint : m_board->Footprints() ) | |
|     { | |
|         for( ZONE* otherZone : footprint->Zones() ) | |
|         { | |
|             if( otherZone->SameNet( aZone ) && otherZone->HigherPriority( aZone ) ) | |
|             { | |
|                 // Do not remove teardrop area: it is not useful and not good | |
|                 if( !otherZone->IsTeardropArea() ) | |
|                     knockoutZoneOutline( otherZone ); | |
|             } | |
|         } | |
|     } | |
| } | |
| 
 | |
| 
 | |
| void ZONE_FILLER::connect_nearby_polys( SHAPE_POLY_SET& aPolys, double aDistance ) | |
| { | |
|     if( aPolys.OutlineCount() < 1 ) | |
|         return; | |
| 
 | |
|     VERTEX_CONNECTOR vs( aPolys.BBoxFromCaches(), aPolys, aDistance ); | |
| 
 | |
|     vs.FindResults(); | |
| 
 | |
|     // This cannot be a reference because we need to do the comparison below while | |
|     // changing the values | |
|     std::map<int, std::vector<std::pair<int, VECTOR2I>>> insertion_points; | |
| 
 | |
|     for( const RESULTS& result : vs.GetResults() ) | |
|     { | |
|         SHAPE_LINE_CHAIN& line1 = aPolys.Outline( result.m_outline1 ); | |
|         SHAPE_LINE_CHAIN& line2 = aPolys.Outline( result.m_outline2 ); | |
| 
 | |
|         VECTOR2I pt1 = line1.CPoint( result.m_vertex1 ); | |
|         VECTOR2I pt2 = line2.CPoint( result.m_vertex2 ); | |
| 
 | |
|         // We want to insert the existing point first so that we can place the new point | |
|         // between the two points at the same location. | |
|         insertion_points[result.m_outline1].push_back( { result.m_vertex1, pt1 } ); | |
|         insertion_points[result.m_outline1].push_back( { result.m_vertex1, pt2 } ); | |
|     } | |
| 
 | |
|     for( auto& [outline, vertices] : insertion_points ) | |
|     { | |
|         SHAPE_LINE_CHAIN& line = aPolys.Outline( outline ); | |
| 
 | |
|         // Stable sort here because we want to make sure that we are inserting pt1 first and | |
|         // pt2 second but still sorting the rest of the indices from highest to lowest. | |
|         // This allows us to insert into the existing polygon without modifying the future | |
|         // insertion points. | |
|         std::stable_sort( vertices.begin(), vertices.end(), | |
|                   []( const std::pair<int, VECTOR2I>& a, const std::pair<int, VECTOR2I>& b ) | |
|                   { | |
|                       return a.first > b.first; | |
|                   } ); | |
| 
 | |
|         for( const auto& [vertex, pt] : vertices ) | |
|             line.Insert( vertex + 1, pt );  // +1 here because we want to insert after the existing point | |
|     } | |
| } | |
| 
 | |
| 
 | |
| #define DUMP_POLYS_TO_COPPER_LAYER( a, b, c ) \ | |
|     { if( m_debugZoneFiller && aDebugLayer == b ) \ | |
|         { \ | |
|             m_board->SetLayerName( b, c ); \ | |
|             SHAPE_POLY_SET d = a; \ | |
|             d.Fracture(); \ | |
|             aFillPolys = d; \ | |
|             return false; \ | |
|         } \ | |
|     } | |
|  | |
| 
 | |
| /* | |
|  * Note that aSmoothedOutline is larger than the zone where it intersects with other, same-net | |
|  * zones.  This is to prevent the re-inflation post min-width trimming from createing divots | |
|  * between adjacent zones.  The final aMaxExtents trimming will remove these areas from the final | |
|  * fill. | |
|  */ | |
| bool ZONE_FILLER::fillCopperZone( const ZONE* aZone, PCB_LAYER_ID aLayer, PCB_LAYER_ID aDebugLayer, | |
|                                   const SHAPE_POLY_SET& aSmoothedOutline, | |
|                                   const SHAPE_POLY_SET& aMaxExtents, SHAPE_POLY_SET& aFillPolys ) | |
| { | |
|     m_maxError = m_board->GetDesignSettings().m_MaxError; | |
| 
 | |
|     // Features which are min_width should survive pruning; features that are *less* than | |
|     // min_width should not.  Therefore we subtract epsilon from the min_width when | |
|     // deflating/inflating. | |
|     int half_min_width = aZone->GetMinThickness() / 2; | |
|     int epsilon = pcbIUScale.mmToIU( 0.001 ); | |
| 
 | |
|     // Solid polygons are deflated and inflated during calculations.  Deflating doesn't cause | |
|     // issues, but inflate is tricky as it can create excessively long and narrow spikes for | |
|     // acute angles. | |
|     // ALLOW_ACUTE_CORNERS cannot be used due to the spike problem. | |
|     // CHAMFER_ACUTE_CORNERS is tempting, but can still produce spikes in some unusual | |
|     // circumstances (https://gitlab.com/kicad/code/kicad/-/issues/5581). | |
|     // It's unclear if ROUND_ACUTE_CORNERS would have the same issues, but is currently avoided | |
|     // as a "less-safe" option. | |
|     // ROUND_ALL_CORNERS produces the uniformly nicest shapes, but also a lot of segments. | |
|     // CHAMFER_ALL_CORNERS improves the segment count. | |
|     CORNER_STRATEGY fastCornerStrategy = CORNER_STRATEGY::CHAMFER_ALL_CORNERS; | |
|     CORNER_STRATEGY cornerStrategy = CORNER_STRATEGY::ROUND_ALL_CORNERS; | |
| 
 | |
|     std::vector<BOARD_ITEM*>     thermalConnectionPads; | |
|     std::vector<PAD*>            noConnectionPads; | |
|     std::deque<SHAPE_LINE_CHAIN> thermalSpokes; | |
|     SHAPE_POLY_SET               clearanceHoles; | |
| 
 | |
|     aFillPolys = aSmoothedOutline; | |
|     DUMP_POLYS_TO_COPPER_LAYER( aFillPolys, In1_Cu, wxT( "smoothed-outline" ) ); | |
| 
 | |
|     if( m_progressReporter && m_progressReporter->IsCancelled() ) | |
|         return false; | |
| 
 | |
|     /* ------------------------------------------------------------------------------------- | |
|      * Knockout thermal reliefs. | |
|      */ | |
| 
 | |
|     knockoutThermalReliefs( aZone, aLayer, aFillPolys, thermalConnectionPads, noConnectionPads ); | |
|     DUMP_POLYS_TO_COPPER_LAYER( aFillPolys, In2_Cu, wxT( "minus-thermal-reliefs" ) ); | |
| 
 | |
|     if( m_progressReporter && m_progressReporter->IsCancelled() ) | |
|         return false; | |
| 
 | |
|     /* ------------------------------------------------------------------------------------- | |
|      * Knockout electrical clearances. | |
|      */ | |
| 
 | |
|     buildCopperItemClearances( aZone, aLayer, noConnectionPads, clearanceHoles ); | |
|     DUMP_POLYS_TO_COPPER_LAYER( clearanceHoles, In3_Cu, wxT( "clearance-holes" ) ); | |
| 
 | |
|     if( m_progressReporter && m_progressReporter->IsCancelled() ) | |
|         return false; | |
| 
 | |
|     /* ------------------------------------------------------------------------------------- | |
|      * Add thermal relief spokes. | |
|      */ | |
| 
 | |
|     buildThermalSpokes( aZone, aLayer, thermalConnectionPads, thermalSpokes ); | |
| 
 | |
|     if( m_progressReporter && m_progressReporter->IsCancelled() ) | |
|         return false; | |
| 
 | |
|     // Create a temporary zone that we can hit-test spoke-ends against.  It's only temporary | |
|     // because the "real" subtract-clearance-holes has to be done after the spokes are added. | |
|     static const bool USE_BBOX_CACHES = true; | |
|     SHAPE_POLY_SET testAreas = aFillPolys.CloneDropTriangulation(); | |
|     testAreas.BooleanSubtract( clearanceHoles ); | |
|     DUMP_POLYS_TO_COPPER_LAYER( testAreas, In4_Cu, wxT( "minus-clearance-holes" ) ); | |
| 
 | |
|     // Prune features that don't meet minimum-width criteria | |
|     if( half_min_width - epsilon > epsilon ) | |
|     { | |
|         testAreas.Deflate( half_min_width - epsilon, fastCornerStrategy, m_maxError ); | |
|         DUMP_POLYS_TO_COPPER_LAYER( testAreas, In5_Cu, wxT( "spoke-test-deflated" ) ); | |
| 
 | |
|         testAreas.Inflate( half_min_width - epsilon, fastCornerStrategy, m_maxError ); | |
|         DUMP_POLYS_TO_COPPER_LAYER( testAreas, In6_Cu, wxT( "spoke-test-reinflated" ) ); | |
|     } | |
| 
 | |
|     if( m_progressReporter && m_progressReporter->IsCancelled() ) | |
|         return false; | |
| 
 | |
|     // Spoke-end-testing is hugely expensive so we generate cached bounding-boxes to speed | |
|     // things up a bit. | |
|     testAreas.BuildBBoxCaches(); | |
|     int interval = 0; | |
| 
 | |
|     SHAPE_POLY_SET debugSpokes; | |
| 
 | |
|     for( const SHAPE_LINE_CHAIN& spoke : thermalSpokes ) | |
|     { | |
|         const VECTOR2I& testPt = spoke.CPoint( 3 ); | |
| 
 | |
|         // Hit-test against zone body | |
|         if( testAreas.Contains( testPt, -1, 1, USE_BBOX_CACHES ) ) | |
|         { | |
|             if( m_debugZoneFiller ) | |
|                 debugSpokes.AddOutline( spoke ); | |
| 
 | |
|             aFillPolys.AddOutline( spoke ); | |
|             continue; | |
|         } | |
| 
 | |
|         if( interval++ > 400 ) | |
|         { | |
|             if( m_progressReporter && m_progressReporter->IsCancelled() ) | |
|                 return false; | |
| 
 | |
|             interval = 0; | |
|         } | |
| 
 | |
|         // Hit-test against other spokes | |
|         for( const SHAPE_LINE_CHAIN& other : thermalSpokes ) | |
|         { | |
|             // Hit test in both directions to avoid interactions with round-off errors. | |
|             // (See https://gitlab.com/kicad/code/kicad/-/issues/13316.) | |
|             if( &other != &spoke | |
|                 && other.PointInside( testPt, 1, USE_BBOX_CACHES ) | |
|                 && spoke.PointInside( other.CPoint( 3 ), 1, USE_BBOX_CACHES ) ) | |
|             { | |
|                 if( m_debugZoneFiller ) | |
|                     debugSpokes.AddOutline( spoke ); | |
| 
 | |
|                 aFillPolys.AddOutline( spoke ); | |
|                 break; | |
|             } | |
|         } | |
|     } | |
| 
 | |
|     DUMP_POLYS_TO_COPPER_LAYER( debugSpokes, In7_Cu, wxT( "spokes" ) ); | |
| 
 | |
|     if( m_progressReporter && m_progressReporter->IsCancelled() ) | |
|         return false; | |
| 
 | |
|     aFillPolys.BooleanSubtract( clearanceHoles ); | |
|     DUMP_POLYS_TO_COPPER_LAYER( aFillPolys, In8_Cu, wxT( "after-spoke-trimming" ) ); | |
| 
 | |
|     /* ------------------------------------------------------------------------------------- | |
|      * Prune features that don't meet minimum-width criteria | |
|      */ | |
| 
 | |
|     if( half_min_width - epsilon > epsilon ) | |
|         aFillPolys.Deflate( half_min_width - epsilon, fastCornerStrategy, m_maxError ); | |
| 
 | |
|     // Min-thickness is the web thickness.  On the other hand, a blob min-thickness by | |
|     // min-thickness is not useful.  Since there's no obvious definition of web vs. blob, we | |
|     // arbitrarily choose "at least 2X min-thickness on one axis".  (Since we're doing this | |
|     // during the deflated state, that means we test for "at least min-thickness".) | |
|     for( int ii = aFillPolys.OutlineCount() - 1; ii >= 0; ii-- ) | |
|     { | |
|         std::vector<SHAPE_LINE_CHAIN>& island = aFillPolys.Polygon( ii ); | |
|         BOX2I                          islandExtents; | |
| 
 | |
|         for( const VECTOR2I& pt : island.front().CPoints() ) | |
|         { | |
|             islandExtents.Merge( pt ); | |
| 
 | |
|             if( islandExtents.GetSizeMax() > aZone->GetMinThickness() ) | |
|                 break; | |
|         } | |
| 
 | |
|         if( islandExtents.GetSizeMax() < aZone->GetMinThickness() ) | |
|             aFillPolys.DeletePolygon( ii ); | |
|     } | |
| 
 | |
|     DUMP_POLYS_TO_COPPER_LAYER( aFillPolys, In9_Cu, wxT( "deflated" ) ); | |
| 
 | |
|     if( m_progressReporter && m_progressReporter->IsCancelled() ) | |
|         return false; | |
| 
 | |
|     /* ------------------------------------------------------------------------------------- | |
|      * Process the hatch pattern (note that we do this while deflated) | |
|      */ | |
| 
 | |
|     if( aZone->GetFillMode() == ZONE_FILL_MODE::HATCH_PATTERN | |
|         && ( !m_board->GetProject() | |
|              || !m_board->GetProject()->GetLocalSettings().m_PrototypeZoneFill ) ) | |
|     { | |
|         if( !addHatchFillTypeOnZone( aZone, aLayer, aDebugLayer, aFillPolys ) ) | |
|             return false; | |
|     } | |
|     else | |
|     { | |
|         /* --------------------------------------------------------------------------------- | |
|          * Connect nearby polygons with zero-width lines in order to ensure correct | |
|          * re-inflation. | |
|          */ | |
|         aFillPolys.Fracture(); | |
|         connect_nearby_polys( aFillPolys, aZone->GetMinThickness() ); | |
| 
 | |
|         DUMP_POLYS_TO_COPPER_LAYER( aFillPolys, In10_Cu, wxT( "connected-nearby-polys" ) ); | |
|     } | |
| 
 | |
|     if( m_progressReporter && m_progressReporter->IsCancelled() ) | |
|         return false; | |
| 
 | |
|     /* ------------------------------------------------------------------------------------- | |
|      * Finish minimum-width pruning by re-inflating | |
|      */ | |
| 
 | |
|     if( half_min_width - epsilon > epsilon ) | |
|         aFillPolys.Inflate( half_min_width - epsilon, cornerStrategy, m_maxError, true ); | |
| 
 | |
|     DUMP_POLYS_TO_COPPER_LAYER( aFillPolys, In15_Cu, wxT( "after-reinflating" ) ); | |
| 
 | |
|     /* ------------------------------------------------------------------------------------- | |
|      * Ensure additive changes (thermal stubs and inflating acute corners) do not add copper | |
|      * outside the zone boundary, inside the clearance holes, or between otherwise isolated | |
|      * islands | |
|      */ | |
| 
 | |
|     for( BOARD_ITEM* item : thermalConnectionPads ) | |
|     { | |
|         if( item->Type() == PCB_PAD_T ) | |
|             addHoleKnockout( static_cast<PAD*>( item ), 0, clearanceHoles ); | |
|     } | |
| 
 | |
|     aFillPolys.BooleanIntersection( aMaxExtents ); | |
|     DUMP_POLYS_TO_COPPER_LAYER( aFillPolys, In16_Cu, wxT( "after-trim-to-outline" ) ); | |
|     aFillPolys.BooleanSubtract( clearanceHoles ); | |
|     DUMP_POLYS_TO_COPPER_LAYER( aFillPolys, In17_Cu, wxT( "after-trim-to-clearance-holes" ) ); | |
| 
 | |
|     /* ------------------------------------------------------------------------------------- | |
|      * Lastly give any same-net but higher-priority zones control over their own area. | |
|      */ | |
| 
 | |
|     subtractHigherPriorityZones( aZone, aLayer, aFillPolys ); | |
|     DUMP_POLYS_TO_COPPER_LAYER( aFillPolys, In18_Cu, wxT( "minus-higher-priority-zones" ) ); | |
| 
 | |
|     aFillPolys.Fracture(); | |
|     return true; | |
| } | |
| 
 | |
| 
 | |
| bool ZONE_FILLER::fillNonCopperZone( const ZONE* aZone, PCB_LAYER_ID aLayer, | |
|                                      const SHAPE_POLY_SET& aSmoothedOutline, | |
|                                      SHAPE_POLY_SET& aFillPolys ) | |
| { | |
|     BOX2I                  zone_boundingbox = aZone->GetBoundingBox(); | |
|     SHAPE_POLY_SET         clearanceHoles; | |
|     long                   ticker = 0; | |
| 
 | |
|     auto checkForCancel = | |
|             [&ticker]( PROGRESS_REPORTER* aReporter ) -> bool | |
|             { | |
|                 return aReporter && ( ticker++ % 50 ) == 0 && aReporter->IsCancelled(); | |
|             }; | |
| 
 | |
|     auto knockoutGraphicItem = | |
|             [&]( BOARD_ITEM* aItem ) | |
|             { | |
|                 if( aItem->IsKnockout() && aItem->IsOnLayer( aLayer ) | |
|                         && aItem->GetBoundingBox().Intersects( zone_boundingbox ) ) | |
|                 { | |
|                     addKnockout( aItem, aLayer, 0, true, clearanceHoles ); | |
|                 } | |
|             }; | |
| 
 | |
|     for( FOOTPRINT* footprint : m_board->Footprints() ) | |
|     { | |
|         if( checkForCancel( m_progressReporter ) ) | |
|             return false; | |
| 
 | |
|         knockoutGraphicItem( &footprint->Reference() ); | |
|         knockoutGraphicItem( &footprint->Value() ); | |
| 
 | |
|         for( BOARD_ITEM* item : footprint->GraphicalItems() ) | |
|             knockoutGraphicItem( item ); | |
|     } | |
| 
 | |
|     for( BOARD_ITEM* item : m_board->Drawings() ) | |
|     { | |
|         if( checkForCancel( m_progressReporter ) ) | |
|             return false; | |
| 
 | |
|         knockoutGraphicItem( item ); | |
|     } | |
| 
 | |
|     aFillPolys = aSmoothedOutline; | |
|     aFillPolys.BooleanSubtract( clearanceHoles ); | |
| 
 | |
|     auto subtractKeepout = | |
|             [&]( ZONE* candidate ) | |
|             { | |
|                 if( !candidate->GetIsRuleArea() ) | |
|                     return; | |
| 
 | |
|                 if( !candidate->HasKeepoutParametersSet() ) | |
|                     return; | |
| 
 | |
|                 if( candidate->GetDoNotAllowZoneFills() && candidate->IsOnLayer( aLayer ) ) | |
|                 { | |
|                     if( candidate->GetBoundingBox().Intersects( zone_boundingbox ) ) | |
|                     { | |
|                         if( candidate->Outline()->ArcCount() == 0 ) | |
|                         { | |
|                             aFillPolys.BooleanSubtract( *candidate->Outline() ); | |
|                         } | |
|                         else | |
|                         { | |
|                             SHAPE_POLY_SET keepoutOutline( *candidate->Outline() ); | |
|                             keepoutOutline.ClearArcs(); | |
|                             aFillPolys.BooleanSubtract( keepoutOutline ); | |
|                         } | |
|                     } | |
|                 } | |
|             }; | |
| 
 | |
|     for( ZONE* keepout : m_board->Zones() ) | |
|     { | |
|         if( checkForCancel( m_progressReporter ) ) | |
|             return false; | |
| 
 | |
|         subtractKeepout( keepout ); | |
|     } | |
| 
 | |
|     for( FOOTPRINT* footprint : m_board->Footprints() ) | |
|     { | |
|         if( checkForCancel( m_progressReporter ) ) | |
|             return false; | |
| 
 | |
|         for( ZONE* keepout : footprint->Zones() ) | |
|             subtractKeepout( keepout ); | |
|     } | |
| 
 | |
|     // Features which are min_width should survive pruning; features that are *less* than | |
|     // min_width should not.  Therefore we subtract epsilon from the min_width when | |
|     // deflating/inflating. | |
|     int half_min_width = aZone->GetMinThickness() / 2; | |
|     int epsilon = pcbIUScale.mmToIU( 0.001 ); | |
| 
 | |
|     aFillPolys.Deflate( half_min_width - epsilon, CORNER_STRATEGY::CHAMFER_ALL_CORNERS, m_maxError ); | |
| 
 | |
|     // Remove the non filled areas due to the hatch pattern | |
|     if( aZone->GetFillMode() == ZONE_FILL_MODE::HATCH_PATTERN ) | |
|     { | |
|         if( !addHatchFillTypeOnZone( aZone, aLayer, aLayer, aFillPolys ) ) | |
|             return false; | |
|     } | |
| 
 | |
|     // Re-inflate after pruning of areas that don't meet minimum-width criteria | |
|     if( half_min_width - epsilon > epsilon ) | |
|         aFillPolys.Inflate( half_min_width - epsilon, CORNER_STRATEGY::ROUND_ALL_CORNERS, m_maxError ); | |
| 
 | |
|     aFillPolys.Fracture(); | |
|     return true; | |
| } | |
| 
 | |
| 
 | |
| /* | |
|  * Build the filled solid areas data from real outlines (stored in m_Poly) | |
|  * The solid areas can be more than one on copper layers, and do not have holes | |
|  * ( holes are linked by overlapping segments to the main outline) | |
|  */ | |
| bool ZONE_FILLER::fillSingleZone( ZONE* aZone, PCB_LAYER_ID aLayer, SHAPE_POLY_SET& aFillPolys ) | |
| { | |
|     SHAPE_POLY_SET* boardOutline = m_brdOutlinesValid ? &m_boardOutline : nullptr; | |
|     SHAPE_POLY_SET  maxExtents; | |
|     SHAPE_POLY_SET  smoothedPoly; | |
|     PCB_LAYER_ID    debugLayer = UNDEFINED_LAYER; | |
| 
 | |
|     if( m_debugZoneFiller && LSET::InternalCuMask().Contains( aLayer ) ) | |
|     { | |
|         debugLayer = aLayer; | |
|         aLayer = F_Cu; | |
|     } | |
| 
 | |
|     if( !aZone->BuildSmoothedPoly( maxExtents, aLayer, boardOutline, &smoothedPoly ) ) | |
|         return false; | |
| 
 | |
|     if( m_progressReporter && m_progressReporter->IsCancelled() ) | |
|         return false; | |
| 
 | |
|     if( aZone->IsOnCopperLayer() ) | |
|     { | |
|         if( fillCopperZone( aZone, aLayer, debugLayer, smoothedPoly, maxExtents, aFillPolys ) ) | |
|             aZone->SetNeedRefill( false ); | |
|     } | |
|     else | |
|     { | |
|         if( fillNonCopperZone( aZone, aLayer, smoothedPoly, aFillPolys ) ) | |
|             aZone->SetNeedRefill( false ); | |
|     } | |
| 
 | |
|     return true; | |
| } | |
| 
 | |
| 
 | |
| /** | |
|  * Function buildThermalSpokes | |
|  */ | |
| void ZONE_FILLER::buildThermalSpokes( const ZONE* aZone, PCB_LAYER_ID aLayer, | |
|                                       const std::vector<BOARD_ITEM*>& aSpokedPadsList, | |
|                                       std::deque<SHAPE_LINE_CHAIN>& aSpokesList ) | |
| { | |
|     BOARD_DESIGN_SETTINGS& bds = m_board->GetDesignSettings(); | |
|     BOX2I                  zoneBB = aZone->GetBoundingBox(); | |
|     DRC_CONSTRAINT         constraint; | |
|     int                    zone_half_width = aZone->GetMinThickness() / 2; | |
| 
 | |
|     if( aZone->GetFillMode() == ZONE_FILL_MODE::HATCH_PATTERN ) | |
|         zone_half_width = aZone->GetHatchThickness() / 2; | |
| 
 | |
|     zoneBB.Inflate( std::max( bds.GetBiggestClearanceValue(), aZone->GetLocalClearance().value() ) ); | |
| 
 | |
|     // Is a point on the boundary of the polygon inside or outside? | |
|     // The boundary may be off by MaxError | |
|     int epsilon = bds.m_MaxError; | |
| 
 | |
|     for( BOARD_ITEM* item : aSpokedPadsList ) | |
|     { | |
|         // We currently only connect to pads, not pad holes | |
|         if( !item->IsOnLayer( aLayer ) ) | |
|             continue; | |
| 
 | |
|         int       thermalReliefGap = 0; | |
|         int       spoke_w = 0; | |
|         PAD*      pad = nullptr; | |
|         PCB_VIA*  via = nullptr; | |
|         bool      circular = false; | |
| 
 | |
|         if( item->Type() == PCB_PAD_T ) | |
|         { | |
|             pad = static_cast<PAD*>( item ); | |
|             VECTOR2I padSize = pad->GetSize( aLayer ); | |
| 
 | |
|             if( pad->GetShape( aLayer) == PAD_SHAPE::CIRCLE | |
|                     || ( pad->GetShape( aLayer ) == PAD_SHAPE::OVAL && padSize.x == padSize.y ) ) | |
|             { | |
|                 circular = true; | |
|             } | |
|         } | |
|         else if( item->Type() == PCB_VIA_T ) | |
|         { | |
|             via = static_cast<PCB_VIA*>( item ); | |
|             circular = true; | |
|         } | |
| 
 | |
|         // Thermal connections in a hatched zone are based on the hatch.  Their primary function is to | |
|         // guarantee that pads/vias connect to the webbing.  (The thermal gap is the hatch gap width minus | |
|         // the pad/via size, making it impossible for the pad/via to be isolated within the center of a | |
|         // hole.) | |
|         if( aZone->GetFillMode() == ZONE_FILL_MODE::HATCH_PATTERN ) | |
|         { | |
|             spoke_w = aZone->GetHatchThickness(); | |
|             thermalReliefGap = getHatchFillThermalClearance( aZone, item, aLayer ); | |
| 
 | |
|             if( thermalReliefGap < 0 ) | |
|                 continue; | |
|         } | |
|         else if( pad ) | |
|         { | |
|             constraint = bds.m_DRCEngine->EvalRules( THERMAL_RELIEF_GAP_CONSTRAINT, pad, aZone, aLayer ); | |
|             thermalReliefGap = constraint.GetValue().Min(); | |
| 
 | |
|             constraint = bds.m_DRCEngine->EvalRules( THERMAL_SPOKE_WIDTH_CONSTRAINT, pad, aZone, aLayer ); | |
|             spoke_w = constraint.GetValue().Opt(); | |
| 
 | |
|             // Spoke width should ideally be smaller than the pad minor axis. | |
|             // Otherwise the thermal shape is not really a thermal relief, | |
|             // and the algo to count the actual number of spokes can fail | |
|             int spoke_max_allowed_w = std::min( pad->GetSize( aLayer ).x, pad->GetSize( aLayer ).y ); | |
| 
 | |
|             spoke_w = std::clamp( spoke_w, constraint.Value().Min(), constraint.Value().Max() ); | |
| 
 | |
|             // ensure the spoke width is smaller than the pad minor size | |
|             spoke_w = std::min( spoke_w, spoke_max_allowed_w ); | |
| 
 | |
|             // Cannot create stubs having a width < zone min thickness | |
|             if( spoke_w < aZone->GetMinThickness() ) | |
|                 continue; | |
|         } | |
|         else | |
|         { | |
|             // We don't currently support via thermal connections *except* in a hatched zone. | |
|             continue; | |
|         } | |
| 
 | |
|         int spoke_half_w = spoke_w / 2; | |
| 
 | |
|         // Quick test here to possibly save us some work | |
|         BOX2I itemBB = item->GetBoundingBox(); | |
|         itemBB.Inflate( thermalReliefGap + epsilon ); | |
| 
 | |
|         if( !( itemBB.Intersects( zoneBB ) ) ) | |
|             continue; | |
| 
 | |
|         bool customSpokes = false; | |
| 
 | |
|         if( pad && pad->GetShape( aLayer ) == PAD_SHAPE::CUSTOM ) | |
|         { | |
|             for( const std::shared_ptr<PCB_SHAPE>& primitive : pad->GetPrimitives( aLayer ) ) | |
|             { | |
|                 if( primitive->IsProxyItem() && primitive->GetShape() == SHAPE_T::SEGMENT ) | |
|                 { | |
|                     customSpokes = true; | |
|                     break; | |
|                 } | |
|             } | |
|         } | |
| 
 | |
|         // Thermal spokes consist of square-ended segments from the pad center to points just | |
|         // outside the thermal relief.  The outside end has an extra center point (which must be | |
|         // at idx 3) which is used for testing whether or not the spoke connects to copper in the | |
|         // parent zone. | |
|  | |
|         auto buildSpokesFromOrigin = | |
|                 [&]( const BOX2I& box, EDA_ANGLE angle ) | |
|                 { | |
|                     VECTOR2I center = box.GetCenter(); | |
|                     VECTOR2I half_size( box.GetWidth() / 2, box.GetHeight() / 2 ); | |
| 
 | |
|                     // Function to find intersection of line with box edge | |
|                     auto intersectLineBox = | |
|                             [&](const VECTOR2D& direction) -> VECTOR2I | |
|                             { | |
|                                 double dx = direction.x; | |
|                                 double dy = direction.y; | |
| 
 | |
|                                 // Short-circuit the axis cases because they will be degenerate in the | |
|                                 // intersection test | |
|                                 if( direction.x == 0 ) | |
|                                     return VECTOR2I( 0, dy * half_size.y ); | |
|                                 else if( direction.y == 0 ) | |
|                                     return VECTOR2I( dx * half_size.x, 0 ); | |
| 
 | |
|                                 // We are going to intersect with one side or the other.  Whichever | |
|                                 // we hit first is the fraction of the spoke length we keep | |
|                                 double tx = std::min( half_size.x / std::abs( dx ), | |
|                                                       half_size.y / std::abs( dy ) ); | |
|                                 return VECTOR2I( dx * tx, dy * tx ); | |
|                             }; | |
| 
 | |
|                     // Precalculate angles for four cardinal directions | |
|                     const EDA_ANGLE angles[4] = { | |
|                         EDA_ANGLE(  0.0, DEGREES_T ) + angle,  // Right | |
|                         EDA_ANGLE( 90.0, DEGREES_T ) + angle,  // Up | |
|                         EDA_ANGLE( 180.0, DEGREES_T ) + angle, // Left | |
|                         EDA_ANGLE( 270.0, DEGREES_T ) + angle  // Down | |
|                     }; | |
| 
 | |
|                     // Generate four spokes in cardinal directions | |
|                     for( const EDA_ANGLE& spokeAngle : angles ) | |
|                     { | |
|                         VECTOR2D direction( spokeAngle.Cos(), spokeAngle.Sin() ); | |
|                         VECTOR2D perpendicular = direction.Perpendicular(); | |
| 
 | |
|                         VECTOR2I intersection = intersectLineBox( direction ); | |
|                         VECTOR2I spoke_side = perpendicular.Resize( spoke_half_w ); | |
| 
 | |
|                         SHAPE_LINE_CHAIN spoke; | |
|                         spoke.Append( center + spoke_side ); | |
|                         spoke.Append( center - spoke_side ); | |
|                         spoke.Append( center + intersection - spoke_side ); | |
|                         spoke.Append( center + intersection ); // test pt | |
|                         spoke.Append( center + intersection + spoke_side ); | |
|                         spoke.SetClosed( true ); | |
|                         aSpokesList.push_back( std::move( spoke ) ); | |
|                     } | |
|                 }; | |
| 
 | |
|         if( customSpokes ) | |
|         { | |
|             SHAPE_POLY_SET   thermalPoly; | |
|             SHAPE_LINE_CHAIN thermalOutline; | |
| 
 | |
|             pad->TransformShapeToPolygon( thermalPoly, aLayer, thermalReliefGap + epsilon, | |
|                                           m_maxError, ERROR_OUTSIDE ); | |
| 
 | |
|             if( thermalPoly.OutlineCount() ) | |
|                 thermalOutline = thermalPoly.Outline( 0 ); | |
| 
 | |
|             SHAPE_LINE_CHAIN padOutline = pad->GetEffectivePolygon( aLayer, ERROR_OUTSIDE )->Outline( 0 ); | |
| 
 | |
|             auto trimToOutline = [&]( SEG& aSegment ) | |
|             { | |
|                 SHAPE_LINE_CHAIN::INTERSECTIONS intersections; | |
| 
 | |
|                 if( padOutline.Intersect( aSegment, intersections ) ) | |
|                 { | |
|                     intersections.clear(); | |
| 
 | |
|                     // Trim the segment to the thermal outline | |
|                     if( thermalOutline.Intersect( aSegment, intersections ) ) | |
|                     { | |
|                         aSegment.B = intersections.front().p; | |
|                         return true; | |
|                     } | |
|                 } | |
|                 return false; | |
|             }; | |
| 
 | |
|             for( const std::shared_ptr<PCB_SHAPE>& primitive : pad->GetPrimitives( aLayer ) ) | |
|             { | |
|                 if( primitive->IsProxyItem() && primitive->GetShape() == SHAPE_T::SEGMENT ) | |
|                 { | |
|                     SEG seg( primitive->GetStart(), primitive->GetEnd() ); | |
|                     SHAPE_LINE_CHAIN::INTERSECTIONS intersections; | |
| 
 | |
|                     RotatePoint( seg.A, pad->GetOrientation() ); | |
|                     RotatePoint( seg.B, pad->GetOrientation() ); | |
|                     seg.A += pad->ShapePos( aLayer ); | |
|                     seg.B += pad->ShapePos( aLayer ); | |
| 
 | |
|                     // Make sure seg.A is the origin | |
|                     if( !pad->GetEffectivePolygon( aLayer, ERROR_OUTSIDE )->Contains( seg.A ) ) | |
|                     { | |
|                         // Do not create this spoke if neither point is in the pad. | |
|                         if( !pad->GetEffectivePolygon( aLayer, ERROR_OUTSIDE )->Contains( seg.B ) ) | |
|                             continue; | |
| 
 | |
|                         seg.Reverse(); | |
|                     } | |
| 
 | |
|                     // Trim segment to pad and thermal outline polygon. | |
|                     // If there is no intersection with the pad, don't create the spoke. | |
|                     if( trimToOutline( seg ) ) | |
|                     { | |
|                         VECTOR2I direction = ( seg.B - seg.A ).Resize( spoke_half_w ); | |
|                         VECTOR2I offset = direction.Perpendicular().Resize( spoke_half_w ); | |
|                         // Extend the spoke edges by half the spoke width to capture convex pad shapes | |
|                         // with a maximum of 45 degrees. | |
|                         SEG segL( seg.A - direction - offset, seg.B + direction - offset ); | |
|                         SEG segR( seg.A - direction + offset, seg.B + direction + offset ); | |
| 
 | |
|                         // Only create this spoke if both edges intersect the pad and thermal outline | |
|                         if( trimToOutline( segL ) && trimToOutline( segR ) ) | |
|                         { | |
|                             // Extend the spoke by the minimum thickness for the zone to ensure full | |
|                             // connection width | |
|                             direction = direction.Resize( aZone->GetMinThickness() ); | |
| 
 | |
|                             SHAPE_LINE_CHAIN spoke; | |
| 
 | |
|                             spoke.Append( seg.A + offset ); | |
|                             spoke.Append( seg.A - offset ); | |
| 
 | |
|                             spoke.Append( segL.B + direction ); | |
|                             spoke.Append( seg.B + direction ); // test pt at index 3. | |
|                             spoke.Append( segR.B + direction ); | |
| 
 | |
|                             spoke.SetClosed( true ); | |
|                             aSpokesList.push_back( std::move( spoke ) ); | |
|                         } | |
|                     } | |
|                 } | |
|             } | |
|         } | |
|         else | |
|         { | |
|             EDA_ANGLE thermalSpokeAngle; | |
| 
 | |
|             if( aZone->GetFillMode() == ZONE_FILL_MODE::HATCH_PATTERN ) | |
|                 thermalSpokeAngle = aZone->GetHatchOrientation(); | |
|             else if( pad ) | |
|                 thermalSpokeAngle = pad->GetThermalSpokeAngle(); | |
| 
 | |
|             BOX2I     spokesBox; | |
|             VECTOR2I  position; | |
|             EDA_ANGLE orientation; | |
| 
 | |
|             // Since the bounding-box needs to be correclty rotated we use a dummy pad to keep | |
|             // from dirtying the real pad's cached shapes. | |
|             if( pad ) | |
|             { | |
|                 PAD dummy_pad( *pad ); | |
|                 dummy_pad.SetOrientation( ANGLE_0 ); | |
| 
 | |
|                 // Spokes are from center of pad shape, not from hole. So the dummy pad has no shape | |
|                 // offset and is at position 0,0 | |
|                 dummy_pad.SetPosition( VECTOR2I( 0, 0 ) ); | |
|                 dummy_pad.SetOffset( aLayer, VECTOR2I( 0, 0 ) ); | |
| 
 | |
|                 spokesBox = dummy_pad.GetBoundingBox( aLayer ); | |
|                 position = pad->ShapePos( aLayer ); | |
|                 orientation = pad->GetOrientation(); | |
| 
 | |
|                 // Remove group membership from dummy item before deleting | |
|                 dummy_pad.SetParentGroup( nullptr ); | |
|             } | |
|             else if( via ) | |
|             { | |
|                 PCB_VIA dummy_via( *via ); | |
|                 dummy_via.SetPosition( VECTOR2I( 0, 0 ) ); | |
| 
 | |
|                 spokesBox = dummy_via.GetBoundingBox( aLayer ); | |
|                 position = via->GetPosition(); | |
|             } | |
| 
 | |
|             // Add the half width of the zone mininum width to the inflate amount to account for | |
|             // the fact that the deflation procedure will shrink the results by half the half the | |
|             // zone min width | |
|             spokesBox.Inflate( thermalReliefGap + epsilon + zone_half_width ); | |
| 
 | |
|             // This is a touchy case because the bounding box for circles overshoots the mark | |
|             // when rotated at 45 degrees.  So we just build spokes at 0 degrees and rotate | |
|             // them later. | |
|             if( circular ) | |
|             { | |
|                 buildSpokesFromOrigin( spokesBox, ANGLE_0 ); | |
| 
 | |
|                 if( thermalSpokeAngle != ANGLE_0 ) | |
|                 { | |
|                     //Rotate the last four elements of aspokeslist | |
|                     for( auto it = aSpokesList.rbegin(); it != aSpokesList.rbegin() + 4; ++it ) | |
|                         it->Rotate( thermalSpokeAngle ); | |
|                 } | |
|             } | |
|             else | |
|             { | |
|                 buildSpokesFromOrigin( spokesBox, thermalSpokeAngle ); | |
|             } | |
| 
 | |
|             auto spokeIter = aSpokesList.rbegin(); | |
| 
 | |
|             for( int ii = 0; ii < 4; ++ii, ++spokeIter ) | |
|             { | |
|                 spokeIter->Rotate( orientation ); | |
|                 spokeIter->Move( position ); | |
|             } | |
|         } | |
|     } | |
| 
 | |
|     for( size_t ii = 0; ii < aSpokesList.size(); ++ii ) | |
|         aSpokesList[ii].GenerateBBoxCache(); | |
| } | |
| 
 | |
| 
 | |
| bool ZONE_FILLER::addHatchFillTypeOnZone( const ZONE* aZone, PCB_LAYER_ID aLayer, | |
|                                           PCB_LAYER_ID aDebugLayer, SHAPE_POLY_SET& aFillPolys ) | |
| { | |
|     // Build grid: | |
|  | |
|     // obviously line thickness must be > zone min thickness. | |
|     // It can happens if a board file was edited by hand by a python script | |
|     // Use 1 micron margin to be *sure* there is no issue in Gerber files | |
|     // (Gbr file unit = 1 or 10 nm) due to some truncation in coordinates or calculations | |
|     // This margin also avoid problems due to rounding coordinates in next calculations | |
|     // that can create incorrect polygons | |
|     int thickness = std::max( aZone->GetHatchThickness(), | |
|                               aZone->GetMinThickness() + pcbIUScale.mmToIU( 0.001 ) ); | |
| 
 | |
|     int gridsize = thickness + aZone->GetHatchGap(); | |
|     int maxError = m_board->GetDesignSettings().m_MaxError; | |
| 
 | |
|     SHAPE_POLY_SET filledPolys = aFillPolys.CloneDropTriangulation(); | |
|     // Use a area that contains the rotated bbox by orientation, and after rotate the result | |
|     // by -orientation. | |
|     if( !aZone->GetHatchOrientation().IsZero() ) | |
|         filledPolys.Rotate( - aZone->GetHatchOrientation() ); | |
| 
 | |
|     BOX2I bbox = filledPolys.BBox( 0 ); | |
| 
 | |
|     // Build hole shape | |
|     // the hole size is aZone->GetHatchGap(), but because the outline thickness | |
|     // is aZone->GetMinThickness(), the hole shape size must be larger | |
|     SHAPE_LINE_CHAIN hole_base; | |
|     int hole_size = aZone->GetHatchGap() + aZone->GetMinThickness(); | |
|     VECTOR2I corner( 0, 0 );; | |
|     hole_base.Append( corner ); | |
|     corner.x += hole_size; | |
|     hole_base.Append( corner ); | |
|     corner.y += hole_size; | |
|     hole_base.Append( corner ); | |
|     corner.x = 0; | |
|     hole_base.Append( corner ); | |
|     hole_base.SetClosed( true ); | |
| 
 | |
|     // Calculate minimal area of a grid hole. | |
|     // All holes smaller than a threshold will be removed | |
|     double minimal_hole_area = hole_base.Area() * aZone->GetHatchHoleMinArea(); | |
| 
 | |
|     // Now convert this hole to a smoothed shape: | |
|     if( aZone->GetHatchSmoothingLevel() > 0 ) | |
|     { | |
|         // the actual size of chamfer, or rounded corner radius is the half size | |
|         // of the HatchFillTypeGap scaled by aZone->GetHatchSmoothingValue() | |
|         // aZone->GetHatchSmoothingValue() = 1.0 is the max value for the chamfer or the | |
|         // radius of corner (radius = half size of the hole) | |
|         int smooth_value = KiROUND( aZone->GetHatchGap() | |
|                                     * aZone->GetHatchSmoothingValue() / 2 ); | |
| 
 | |
|         // Minimal optimization: | |
|         // make smoothing only for reasonable smooth values, to avoid a lot of useless segments | |
|         // and if the smooth value is small, use chamfer even if fillet is requested | |
|         #define SMOOTH_MIN_VAL_MM 0.02 | |
|         #define SMOOTH_SMALL_VAL_MM 0.04 | |
|  | |
|         if( smooth_value > pcbIUScale.mmToIU( SMOOTH_MIN_VAL_MM ) ) | |
|         { | |
|             SHAPE_POLY_SET smooth_hole; | |
|             smooth_hole.AddOutline( hole_base ); | |
|             int smooth_level = aZone->GetHatchSmoothingLevel(); | |
| 
 | |
|             if( smooth_value < pcbIUScale.mmToIU( SMOOTH_SMALL_VAL_MM ) && smooth_level > 1 ) | |
|                 smooth_level = 1; | |
| 
 | |
|             // Use a larger smooth_value to compensate the outline tickness | |
|             // (chamfer is not visible is smooth value < outline thickess) | |
|             smooth_value += aZone->GetMinThickness() / 2; | |
| 
 | |
|             // smooth_value cannot be bigger than the half size oh the hole: | |
|             smooth_value = std::min( smooth_value, aZone->GetHatchGap() / 2 ); | |
| 
 | |
|             // the error to approximate a circle by segments when smoothing corners by a arc | |
|             maxError = std::max( maxError * 2, smooth_value / 20 ); | |
| 
 | |
|             switch( smooth_level ) | |
|             { | |
|             case 1: | |
|                 // Chamfer() uses the distance from a corner to create a end point | |
|                 // for the chamfer. | |
|                 hole_base = smooth_hole.Chamfer( smooth_value ).Outline( 0 ); | |
|                 break; | |
| 
 | |
|             default: | |
|                 if( aZone->GetHatchSmoothingLevel() > 2 ) | |
|                     maxError /= 2;    // Force better smoothing | |
|  | |
|                 hole_base = smooth_hole.Fillet( smooth_value, maxError ).Outline( 0 ); | |
|                 break; | |
| 
 | |
|             case 0: | |
|                 break; | |
|             }; | |
|         } | |
|     } | |
| 
 | |
|     // Build holes | |
|     SHAPE_POLY_SET holes; | |
| 
 | |
|     VECTOR2I offset_opt = VECTOR2I(); | |
|     bool     zone_has_offset = false; | |
| 
 | |
|     if( aZone->LayerProperties().contains( aLayer ) ) | |
|     { | |
|         zone_has_offset = aZone->HatchingOffset( aLayer ).has_value(); | |
| 
 | |
|         offset_opt = aZone->HatchingOffset( aLayer ).value_or( VECTOR2I( 0, 0 ) ); | |
|     } | |
| 
 | |
|     if( !zone_has_offset ) | |
|     { | |
|         if( m_board->GetDesignSettings().GetDefaultZoneSettings().m_layerProperties.contains( | |
|                     aLayer ) ) | |
|         { | |
|             const ZONE_LAYER_PROPERTIES& properties = | |
|                     m_board->GetDesignSettings().GetDefaultZoneSettings().m_layerProperties.at( | |
|                             aLayer ); | |
| 
 | |
|             offset_opt = properties.hatching_offset.value_or( VECTOR2I( 0, 0 ) ); | |
|         } | |
|     } | |
| 
 | |
| 
 | |
|     int x_offset = bbox.GetX() - ( bbox.GetX() ) % gridsize - gridsize; | |
|     int y_offset = bbox.GetY() - ( bbox.GetY() ) % gridsize - gridsize; | |
| 
 | |
| 
 | |
|     for( int xx = x_offset; xx <= bbox.GetRight(); xx += gridsize ) | |
|     { | |
|         for( int yy = y_offset; yy <= bbox.GetBottom(); yy += gridsize ) | |
|         { | |
|             // Generate hole | |
|             SHAPE_LINE_CHAIN hole( hole_base ); | |
|             hole.Move( VECTOR2I( xx, yy ) ); | |
| 
 | |
|             if( !aZone->GetHatchOrientation().IsZero() ) | |
|             { | |
|                 hole.Rotate( aZone->GetHatchOrientation() ); | |
|             } | |
| 
 | |
|             hole.Move( VECTOR2I( offset_opt.x % gridsize, offset_opt.y % gridsize ) ); | |
| 
 | |
|             holes.AddOutline( hole ); | |
|         } | |
|     } | |
| 
 | |
| 
 | |
|     DUMP_POLYS_TO_COPPER_LAYER( holes, In10_Cu, wxT( "hatch-holes" ) ); | |
| 
 | |
|     int deflated_thickness = aZone->GetHatchThickness() - aZone->GetMinThickness(); | |
| 
 | |
|     // Don't let thickness drop below maxError * 2 or it might not get reinflated. | |
|     deflated_thickness = std::max( deflated_thickness, maxError * 2 ); | |
| 
 | |
|     // The fill has already been deflated to ensure GetMinThickness() so we just have to | |
|     // account for anything beyond that. | |
|     SHAPE_POLY_SET deflatedFilledPolys = aFillPolys.CloneDropTriangulation(); | |
|     deflatedFilledPolys.Deflate( deflated_thickness, CORNER_STRATEGY::CHAMFER_ALL_CORNERS, maxError ); | |
|     holes.BooleanIntersection( deflatedFilledPolys ); | |
|     DUMP_POLYS_TO_COPPER_LAYER( holes, In11_Cu, wxT( "fill-clipped-hatch-holes" ) ); | |
| 
 | |
|     SHAPE_POLY_SET deflatedOutline = aZone->Outline()->CloneDropTriangulation(); | |
|     deflatedOutline.Deflate( aZone->GetMinThickness(), CORNER_STRATEGY::CHAMFER_ALL_CORNERS, maxError ); | |
|     holes.BooleanIntersection( deflatedOutline ); | |
|     DUMP_POLYS_TO_COPPER_LAYER( holes, In12_Cu, wxT( "outline-clipped-hatch-holes" ) ); | |
| 
 | |
|     // Now filter truncated holes to avoid small holes in pattern | |
|     // It happens for holes near the zone outline | |
|     for( int ii = 0; ii < holes.OutlineCount(); ) | |
|     { | |
|         double area = holes.Outline( ii ).Area(); | |
| 
 | |
|         if( area < minimal_hole_area ) // The current hole is too small: remove it | |
|             holes.DeletePolygon( ii ); | |
|         else | |
|             ++ii; | |
|     } | |
| 
 | |
|     // create grid. Useto | |
|     // generate strictly simple polygons needed by Gerber files and Fracture() | |
|     aFillPolys.BooleanSubtract( aFillPolys, holes ); | |
|     DUMP_POLYS_TO_COPPER_LAYER( aFillPolys, In14_Cu, wxT( "after-hatching" ) ); | |
| 
 | |
|     return true; | |
| }
 |