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							184 lines
						
					
					
						
							5.6 KiB
						
					
					
				
			
		
		
		
			
			
			
		
		
	
	
							184 lines
						
					
					
						
							5.6 KiB
						
					
					
				
								/*
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								 * This program source code file is part of KiCad, a free EDA CAD application.
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								 *
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								 * Copyright (C) 2019-2020 Reece R. Pollack <reece@his.com>
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								 * Copyright (C) 1992-2019 KiCad Developers, see AUTHORS.txt for contributors.
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								 *
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								 * This program is free software; you can redistribute it and/or
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								 * modify it under the terms of the GNU General Public License
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								 * as published by the Free Software Foundation; either version 2
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								 * of the License, or (at your option) any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program; if not, you may find one here:
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								 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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								 * or you may search the http://www.gnu.org website for the version 2 license,
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								 * or you may write to the Free Software Foundation, Inc.,
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								 * 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
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								 */
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								#ifndef ORIGIN_TRANSFORMS_H_
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								#define ORIGIN_TRANSFORMS_H_
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								/**
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								 * A class to perform either relative or absolute display origin
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								 * transforms for a single axis of a point.
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								 *
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								 * The coordinate argument is transformed between an offset from
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								 * the internal origin and an offset from the user-specified origin
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								 * and coordinate direction.
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								 *
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								 * The functions are templated to allow use with any size scalar
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								 * parameter: an int, a long long int, or a double.
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								 */
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								class ORIGIN_TRANSFORMS
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								{
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								public:
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								    /**
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								     * The supported Display Origin Transform types
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								     *
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								     * Absolute coordinates require both translation and direction
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								     * inversion. Relative coordinates require only direction inversion.
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								     */
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								    enum COORD_TYPES_T {
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								        NOT_A_COORD,    //< A non-coordinate value, never transformed
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								        ABS_X_COORD,    //< An absolute X coordinate
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								        ABS_Y_COORD,    //< An absolute Y coordinate
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								        REL_X_COORD,    //< A relative X coordinate
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								        REL_Y_COORD,    //< A relative Y coordinate
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								    };
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								    ORIGIN_TRANSFORMS();
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								    virtual ~ORIGIN_TRANSFORMS();
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								    virtual int ToDisplay( int           aValue,
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								                           COORD_TYPES_T aCoordType ) const;
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								    virtual long long int ToDisplay( long long int aValue,
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								                                     COORD_TYPES_T aCoordType ) const;
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								    virtual double ToDisplay( double        aValue,
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								                              COORD_TYPES_T aCoordType ) const;
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								    virtual int FromDisplay( int           aValue,
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								                             COORD_TYPES_T aCoordType ) const;
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								    virtual long long int FromDisplay( long long int aValue,
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								                                       COORD_TYPES_T aCoordType ) const;
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								    virtual double FromDisplay( double        aValue,
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								                                COORD_TYPES_T aCoordType ) const;
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								    template<class T>
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								    T ToDisplayAbs( const T& aValue ) const
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								    {
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								        T displayValue;
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								        displayValue.x = ToDisplay( aValue.x, ABS_X_COORD );
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								        displayValue.y = ToDisplay( aValue.y, ABS_Y_COORD );
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								        return displayValue;
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								    }
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								    template<class T>
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								    T ToDisplayRel( const T& aValue ) const
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								    {
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								        T displayValue;
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								        displayValue.x = ToDisplay( aValue.x, REL_X_COORD );
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								        displayValue.y = ToDisplay( aValue.y, REL_Y_COORD );
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								        return displayValue;
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								    }
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								    template<class T>
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								    T FromDisplayAbs( const T& aValue ) const
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								    {
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								        T displayValue;
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								        displayValue.x = FromDisplay( aValue.x, ABS_X_COORD );
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								        displayValue.y = FromDisplay( aValue.y, ABS_Y_COORD );
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								        return displayValue;
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								    }
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								    template<class T>
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								    T FromDisplayRel( const T& aValue ) const
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								    {
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								        T displayValue;
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								        displayValue.x = FromDisplay( aValue.x, REL_X_COORD );
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								        displayValue.y = FromDisplay( aValue.y, REL_Y_COORD );
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								        return displayValue;
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								    }
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								protected:
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								    template<class T> inline static
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								    T ToDisplayRel( T    aInternalValue,
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								                    bool aInvertAxis )
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								    {
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								        T displayValue = aInternalValue;
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								       // Invert the direction if needed
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								        if( aInvertAxis && (displayValue != static_cast<T>(0)) )
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								            displayValue = -displayValue;
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								        return displayValue;
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								    }
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								    template<class T> inline static
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								    T FromDisplayRel( T    aDisplayValue,
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								                      bool aInvertAxis )
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								    {
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								        T internalValue = aDisplayValue;
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								       // Invert the direction if needed
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								        if( aInvertAxis && (internalValue != static_cast<T>(0)) )
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								            internalValue = -internalValue;
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								        return internalValue;
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								    }
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								    template<class T> inline static
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								    T ToDisplayAbs( T    aInternalValue,
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								                    int  aUserOrigin,
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								                    bool aInvertAxis )
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								    {
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								        T displayValue = aInternalValue;
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								        // Make the value relative to the internal origin
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								        displayValue -= aUserOrigin;
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								        // Invert the direction if needed
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								        if( aInvertAxis && (displayValue != static_cast<T>(0)) )
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								            displayValue = -displayValue;
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								        return displayValue;
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								    }
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								    template<class T> inline static
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								    T FromDisplayAbs( T    aDisplayValue,
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								                      int  aUserOrigin,
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								                      bool aInvertAxis )
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								    {
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								        T internalValue = aDisplayValue;
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								        // Invert the direction if needed
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								        if( aInvertAxis && (internalValue != static_cast<T>(0)) )
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								            internalValue = -internalValue;
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								        // Make the value relative to the internal origin
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								        internalValue += aUserOrigin;
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								        return internalValue;
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								    }
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								};
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								#endif // ORIGIN_TRANSFORMS_H
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