Also checks the nets when checking for a pad being flashed on a particular
layer (so we don't end up thinking the currently-routing-collided track
is a connection).
The last remaining threaded operation in dynamic ratsnest was the
recalculation of the dynamic connectivity map. Because we do not
require any of the extra features of the connectivity map, we can get
away with a lightweight move of the anchors to update the ratsnest. The
resulting connectivity tree is not valid but it is not needed for the
ratsnest, which only needs a list of nets/anchors.
This option removes copper layers from pads and vias where they are not
connected to other board elements. This allows the inner layers to be
more closely routed if the via landing pad is not needed.
Fixes https://gitlab.com/kicad/code/kicad/issues/1835
We need to be careful in the connectivity system to always use
dyn_cast/dynamic_cast and check the return when dealing with board
items. Getting non-connected items will result in null nets when
propagated.
Fixes https://gitlab.com/kicad/code/kicad/issues/5082
When running a hit test to check if the anchors are connected, we should
loosen the check for tracks to account for the width. Otherwise
connected anchors can be connected in the system but test positive for
IsDangling()
Fixes https://gitlab.com/kicad/code/kicad/issues/5027
- CN_CONNECTIVITY_ALGO::ForEachItem
move implementation to header, so that a lambda can be inlined by the
compiler. improves iteration performance x2
- CN_ITEM::Net
move implementation to header, so that it can be inlined by the
compiler.
- CONNECTIVITY_DATA::GetNetItems
don't use std::set to filter out duplicates. use std::unique on sorted
vector. use a bitset to perform type check.
- Added ignore netcode option to CONNECTIVITY_DATA::GetConnectedItems()
- PlaceModule() now ensures the module added to the board (and thus to the connectivity database) has correct bounding box necessary for R-trees to work
- Use recursive connected pad search so that the new net is propagated to all pads
Fixes: lp:1787961
* https://bugs.launchpad.net/kicad/+bug/1787961
It is possible for an async thread to simply be deferred if not
specifically set to async. In which case, until the return value is
requested, the loop may simply wait.
This minimizes the thread usage, particularly during online actions such
as moving items and routing.
UpdateRatsnest: Minimized the number of atomics by utilizing future
promise. Avoided updating node-less nets. Node-less nets are common in
the dynamic ratsnest because the net vector is created from the board
nets by value but only populated with a subset. So the dynamic ratsnest
calculation always saw every net as dirty and spun up extra threads.
searchConnections: ParallelThreadCount is no longer lower bounded.
Small item counts are handled inline rather than with a separate thread.
Some windows machines seem prone to sleeping for excessive times. When
called in the main thread, this may prevent the system from responding
to Windows 'Are you alive?' calls.
Rather than forcing each thread to iterate over the full nets list to
find the dirty items, we collect the dirty items first before asking the
threads to address them. This prevents thread spinning. We also
amortize the cost of calculating on an 8-net per thread basis rather
than 2.
Our connectivity data threads the ratsnest update based on the number of
nets that have changed. If we are only changing one net (the case when
routing) then making a full thread to update the net is pointless
because we wait for the thread to finish before continuing. This spins
that off to an inline lambda for single updates while still making
threads for multiple ratsnest changes.
We want to keep at most 1 thread per 2 connectivity updates but we need
to force that floor to be at least 1 for when there is only 1
connectivity update.
Fixes: lp:1795245
* https://bugs.launchpad.net/kicad/+bug/1795245
OpenMP is not available for macos, so moving to a std::threads
implementation brings platforms into shared code.
This also reduces the OpenMP overhead when computing connectivity and
ratsnests.
Fixes: lp:1780130
* https://bugs.launchpad.net/kicad/+bug/1780130
Also fixes a bug where nets wouldn't get changed because the
pads weren't changed and so the pad nets would propagate and
wipe out the changed nets on the tracks.
Also includes warning dialogs that pad nets will be changed if the
track nets are.
Fixes: lp:1779854
* https://bugs.launchpad.net/kicad/+bug/1779854
Connectivity searches were slow for large, complex boards. This was
partly due to the need to search all lists for possible connections
between anchors.
We remove this requirement by creating an RTree based on items' bounding
boxes similar to the PNS router. Then we get both the colliding items
and search forward/backward to see if there are connections between the
anchors and the other item.
Because we use RTree, we no longer need the maintenance overhead of multiple
item lists and an anchor list in the connectivity class.
Fixes: lp:1701791
* https://bugs.launchpad.net/kicad/+bug/1701791
Fixes: lp:1769408
* https://bugs.launchpad.net/kicad/+bug/1769408
Fixes: lp:1761989
* https://bugs.launchpad.net/kicad/+bug/1761989
- renamed connectivity.[h|cpp] to connectivity_data [.h|.cpp] so that the file name matches the main class name.
- GetNetItems() now returns a vector instead of a list
- fixed netcode propagation bug
- factored out EDIT_TOOL::m_offset, now selection offset is stored in SELECTION class
- added VECTOR2I-based Move/Flip/Rotate methods in BOARD_ITEM