457 Commits (bc24002be7745ad7e7ecb74944051b3c74a7e348)

Author SHA1 Message Date
Jeff Young 1792a985a7 Use board's maxError value when possible. 4 years ago
jean-pierre charras 36048fa436 OPENGL_GAL::DrawArcSegment(): use a better number of segm to approximate the arc. 4 years ago
Jeff Young 59c15842f8 Exclude formatting chars from text width approximation. 4 years ago
Jeff Young e6ca9837a2 Clear numbers from non-numberable pads and don't run DRC on them. 4 years ago
Jeff Young 1a252b4f96 Add a compile error for ill-defined rules, and more performance. 4 years ago
Jeff Young 8b9161b27d Be more careful with alpha value. 4 years ago
Jeff Young 6aaf4413b3 Fix kicad_string.h / string.cpp mismatch. 4 years ago
Jeff Young f221220fe2 Rename layer ids file. 4 years ago
david-beinder c0f12cf8b0 PCB painter: skip early to polygon algo in outline mode 4 years ago
Jeff Young e62969d007 Move zone fracture display mode to AdvancedCfg, and add triangulation. 4 years ago
Jeff Young 0fb864d596 Pull some name changes back from 7.0 to ease merging. 4 years ago
Wayne Stambaugh cf00319c85 More NULL expunging. 4 years ago
Jeff Young e61822c9e0 Naming conventions and a bug fix on arc points. 4 years ago
Jeff Young 625006ca30 Remove front/back SMD pad color now that we have opacity sliders. 4 years ago
Jon Evans cafd42911e Do not use opacity for zone outlines 4 years ago
jean-pierre charras fa49b54f93 Fix minor issue in TransformCircleToPolygon() when aError is set to a large value. 4 years ago
jean-pierre charras 310adedf85 Add GetCircleToSegmentError() to geometry/geometry_utils. 4 years ago
jean-pierre charras 31d7a0a8d1 TransformArcToPolygon(): slightly better approximation of arc. 4 years ago
Wayne Stambaugh 27e9750507 Pcbnew: fix footprint selection bug. 4 years ago
Jeff Young 5fa5a73c6d File open/import progress dialogs. 4 years ago
Jeff Young ae612a454e Make blind via rendering more intuitive by putting top on top... 4 years ago
jean-pierre charras 9fb77473cd pcb_painter.cpp: fix incorrect shape of CHAMFERED_RECT pads with negative clearance. 4 years ago
jean-pierre charras 00b4134eb8 pcb_painter.cpp: fix incorrect shape of ROUNDRECT pads with negative clearance. 4 years ago
Jeff Young 096e342386 Prefix TRACK, ARC and VIA. 4 years ago
Jeff Young 16b0147af8 Prefix DIMENSION types. 4 years ago
luz paz f968fc8719 Fix source comment / documentation typos 4 years ago
Jeff Young 97a2c4094b Don't label free pads with connections as '*'. 4 years ago
Marek Roszko 10e60acf34 Clean up including of board_design_settings.h 4 years ago
Jeff Young 688ee18989 Don't apply margin to "interior" shapes in a shape-set. 5 years ago
Marek Roszko 03cf2b517f Enum class PAD_ATTR_T 5 years ago
Marek Roszko b243c2280d enum class PAD_SHAPE_T 5 years ago
Marek Roszko 21fde9b629 enum class PCB_SHAPE_TYPE_T 5 years ago
Jeff Young 55d2d0d93e Fix some bugs in file save as. 5 years ago
Jeff Young 7d58c53e42 Apply new hole-dimming logic to via pads. 5 years ago
Jeff Young 29e5882637 Fix typo (found by Coverity). 5 years ago
Jeff Young 675444a646 Dim hole walls that don't pass through high-contrast layers. 5 years ago
Jeff Young a8b40bf683 Avoid Clipper when possible. 5 years ago
Jeff Young 4034fcb7ac Fix yet another edge case in B&W printing of holes. 5 years ago
Jeff Young cad1cb0262 Improve naming. 5 years ago
Mikolaj Wielgus c3c3649211 Stop text from causing a shift during flip when >1 items are selected 5 years ago
Dominik Wernberger e2aa7be4b3 Added a lot of consts and refactored a few lines 5 years ago
Jeff Young 2bc10d58b5 Fix some cases where PCB_FP_ZONE_T was left out. 5 years ago
Jeff Young 86aaa2e9cb Rationalize footprint bounding boxes and cache all of them. 5 years ago
Jeff Young 60d4d5b846 Scale down netnames on tracks so overbars fit. 5 years ago
Jeff Young 618e824b0f Cleanup includes and formatting. 5 years ago
Seth Hillbrand aa0db969ca Caching ConvexHull routine 5 years ago
Jeff Young 46658076bd Minor cleanup. 5 years ago
Jeff Young b8e97bb6b6 Only apply B&W printer fixes when printing. 5 years ago
Jeff Young 90519c8324 Allow pads with holes to be selected when hole is visible. 5 years ago
Jeff Young 1f27b7e7df Don't render hole walls when no physical layers are visible. 5 years ago