Recommendation is to avoid using the year nomenclature as this
information is already encoded in the git repo. Avoids needing to
repeatly update.
Also updates AUTHORS.txt from current repo with contributor names
Don't parse PEGTL twice, once for modelType and once for
model itself.
Also don't do O(n^2) searches on parameter names when
reading libraries.
And, because it's still too slow, multi-thread it.
1) Finish removing pin-count based APIs. We need to know the pin names
as well, not just the count.
2) Fix a bug in the regexp for SPICE functions to allow both lowercase
and uppercase function names
3) Move CreatePins() overrides to the new API so that we get pins on
raw SPICE models.
Fixes https://gitlab.com/kicad/code/kicad/issues/13190
Unfortunately, Windows headers define a lot of macros for common words,
so we had to rename some enums to not collide.
We also fix some of the many bugs related to the new simulation
architecture and the Spice Model Editor dialog.
Rewrite the spice exporter to work with the new simulation model
architecture and data model, with many bugfixes related to the latter
two along the way.
Implement parsing and loading Spice libraries into KiCad. This is done
without any involvement of Ngspice -- we create our own in-tree parser
using PEGTL -- because Ngspice doesn't offer any intermediate output we
could plug ourselves into. We don't parse everything -- just the library
content, so this won't be that much effort.
We implement some basic Spice code preview to give the user a hint what
Spice code eir model will correspond to.
Implemented serialization and deserialization of models in symbol fields
through the SIM_VALUE class. We don't carry the Spice legacy of
case-insensitive suffixes, instead we conform to the SI standard (i.e. M
is Mega, not milli, P is peta, p is pico).
Parameter grid value validation is implemented by simply not allowing
any characters that will make the value invalid (instead of highlighting
the field in a red color). This will likely be changed at some point in
the future.
This commit adds parameter display functionality, via a wxPropertyGrid
widget, to the Sim Model Editor. To faciliate that, a SIM_VALUE class is
created to serialize, deserialize, and validate numeric values in the
new parameter grid.
SPICE_MODEL is renamed to SIM_MODEL and split into several subclasses
that correspond to different model kinds.
Provide a toolkit-agnostic interface for "busy indicators", which
allows the 3D viewer to show a busy cursor, without the canvases
having to to know how a wxCursore works.
The motivation here is to decouple the 3D renderers from the WX
GUI system, as they can then be used when when there is not an
active window (e.g. for offscreen rendering).
Otherwise, attempting to use a wxBusyCursor without a GUI
available is an instant segfault.
The SEXPR class is a useful general-purpose S-Expression library
class and can (maybe) be used else where. It also should get
test coverage, as even if noone else uses it, it's critical for the
kicad2step exporter.
Also add some test coverage for some kicad2step routines. For now,
they're not useful outside kicad2step, but they are at least a useful
reference for S-Expression parsing.
This includes:
* Linkage against the Boost unit test libs
* Configuration of the Boost libs
* A place for common generics "extras" for unit test harnesses
including
* A simple way to allow "expected-failure" tests (without
breaking Boost < 1.58, e.g. Ubuntu LTS)
* Moving some simple numeric predicates from the geom tests
to the utils library.
Expand unit test docs to describe the expected failures macro.
Add a few COLOR4D tests, including one with expected failures due
to a pre-existing bug. This will be fixed in a follow-up commit.
* Split and rewrite the preview window and canvas.
* Create a new class for handling the board information.
* Adds new render targets: openGL, legacy, and ray tracing.
* Render targets take full advantage of the new 3D plugins system and 3D cache
for a fast 3D model loading.
* Faster board loading.
* New OpenGL render is faster than the old one.
* New ray tracing render target with a post processing shader.
* Use of new 3D plugins (WRL, X3D, STEP and IGES) and 3D model caching.
* Preview of 3D model while browsing the file name.
* 3D preview of the footprint while adding / align 3D shapes.
* Render of 3D models according to attributes: Normal, Normal+Insert, Virtual.
* Pivot rotation centered in one point over the PCB board.
* Shortcuts keys improved for XYZ orientation..
* Animated camera.
* Fix grid select box update bug on context menu.
* Fix via size and track width select box update bugs.
* Fix layer pair indicator button update bug.
* Fix auto track width tool bar control enable bug.
* Fix via size and track width select status bug in context menu.
* Fix layer select box and layer control widget select bug when current
layer is removed.
* Add virtual function to notify objects derived from EDA_DRAW_FRAME that
the units setting has changed.
* Coding policy class naming fixes.
* Split out application specific command IDs to prevent unnecessary rebuilding.
* Eliminate duplicate menu and tool bar command IDs.
* Split component library editor and viewer definitions to separate header files.
* More component library and document file merge code.
* A bunch of minor string readability and consistency fixes.