Recommendation is to avoid using the year nomenclature as this
information is already encoded in the git repo. Avoids needing to
repeatly update.
Also updates AUTHORS.txt from current repo with contributor names
New strategy isolates all draw/don't draw decisions to the ViewGetLOD
routines, and all dimmed/not dimmed to PCB_RENDER_SETTINGS::GetColor.
The actual drawing in PCB_PAINTER is more-or-less conditon free.
Also adds new layers for pad and via hole walls so that they can be
controlled for high-contrast mode.
Also changes the drawing paradigm so that the pads are drawn even when
not on the high contrast layer, just in low contrast. The hole wall
is drawn in high contrast. This actually makes things clearer to the
user (although to be honest was done to keep from having to re-render
pads when the high contrast layer changes since we have two separate
layers now that we can adjut colours on).
Fixes https://gitlab.com/kicad/code/kicad/issues/7328
The groundwork has now been laid for per sheet instance data. Initially
this only supports sheet page numbers but could be expanded to include
other per sheet instance information.
ADDED: Support for user defined schematic page numbers.
Move the camera out to its own so that everything else is board-
related, and then rename BOARD_ADAPTER.
At some point the flags should probably be moved out too, and they
can have the EDA_3D_SETTINGS name.
CHANGED: Settings are now stored in versioned sub-directories
ADDED: First-run dialog for migrating settings from a previous version
CHANGED: Settings are now stored as JSON files instead of wxConfig-style INI files
CHANGED: Color settings are now all stored in a separate settings file
CHANGED: The symbol editor and footprint editor now have their own settings files
CHANGED: Color settings are no longer exposed through BOARD object
CHANGED: Page layout editor now uses Eeschema's color scheme
Settings are now managed through a central SETTINGS_MANAGER held by PGM_BASE.
Existing settings will be migrated from the wxConfig format on first run of each application.
Per-application settings are now stored in one class for each application.
* rename WS_DRAW_ITEM_POLYGON to WS_DRAW_ITEM_POLYPOLYGONS (better name)
* use SHAPE_POLY_SET instead of std::vector(<wxPoint> to manage the set of polygons.
It also remove duplicate code related to HitTest and bounding box.
* fix HitTest and WS_DRAW_ITEM_POLYGON highlight.