Using a boolean argument just leads to a lot of trailing booleans in the
function calls and is not user friendly. Instead, introduce PostAction()
to send an action that runs after the coroutine (equivalent to passing
false or the default argument), and leave RunAction as the immediate
execution function.
Also fixes a bug where Convert Symbol wasn't undoable.
Also cleans up some SetModified() call no longer needed with SCH_COMMIT.
Also fixes bug where revert of a modification didn't update the screen's
RTree.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/15030
For other reasons we wrap the adapters in a wxDataObject, which has
delayed destruction semantics, but that means the settings stuff may
no longer be around when the d'tor executes.
Fixes https://gitlab.com/kicad/code/kicad/issues/12371
Also makes sure the progress dialog is closed when we're done reading
symbols (it used to stay up for much of the symbol editor initialization).
Also makes sure that any cancel in the preLoad step is honoured in the
sync step. (The preload is done because it is multi-threaded and therefore
faster than the single-threaded sync.)
Also makes sure that individual threads pay attention to the cancellation,
not just the GUI thread.
Fixes https://gitlab.com/kicad/code/kicad/issues/8372
Calling UpdateItem() may be performed by in a common loop, e.g. for(
SCH_ITEM* item : GetScreen()->Items() ) or similar. We cannot call
GetScreen()->Update( SCH_ITEM* ) in this routine as it will remove and
re-add the item to the RTree, invalidating iterators. If needed, the
items need to be cached to an external container before updating
Fixes https://gitlab.com/kicad/code/kicad/issues/9318
Force immediate deletion of the SYMBOL_TREE_MODEL_ADAPTER (do not use Destroy() )
because on Windows, APP_PROGRESS_DIALOG has some side effects on the event loop
manager. A side effect is the call of ShowModal() of a dialog following
the use of SYMBOL_TREE_MODEL_ADAPTER creating a SYMBOL_TREE_MODEL_ADAPTER
has a broken behavior (incorrect modal behavior).
Adding a component in eeschema accesses the footprint table as well as
the symbol table. There are no safe edits that can be taken while this
window is open, so we force it to be Modal instead of QuasiModal
The issue is addressed but reveals additional possible problems that
this commit fixes
Fixes https://gitlab.com/kicad/code/kicad/issues/5206
Set up a new lineage for SCH_ITEMS to get back to the SCHEMATIC
they live on: Items will all be parented to the SCH_SCREEN that
they are added to, and each SCH_SCREEN will point back to the
SCHEMATIC that it is part of. Note that this hierarchy is not
the same as the actual schematic hierarchy, which continues to
be managed through SCH_SHEETs and SCH_SHEET_PATHS.