Recommendation is to avoid using the year nomenclature as this
information is already encoded in the git repo. Avoids needing to
repeatly update.
Also updates AUTHORS.txt from current repo with contributor names
The ReloadFootprint function now exists in the base class with 1
argument, but this frame already had a similar function with no
arguments. Rename this one to RegenerateFootprint to prevent warnings.
On wxWidgets 3.0.5, in some cases calling ReCreateParameterList() generates
a EVT_GRID_CMD_CELL_CHANGED that call ParametersUpdated() and creating
an infinite loop
Note also it happens **only for languages using a comma** instead of a point
for floating point separator
It does not happen on wxWidgets 3.1.4
The use of printf, wxLogDebug, and std::err/std::out causes excessive
debugging output which makes finding specific debugging messages more
difficult than it needs to be.
There is still some debugging output in test code that really needs to
be moved into a unit test.
Add debugging output section to the coding policy regarding debugging
output.
The python footprint wizard can modify other parameters than the one that was changed by user.
So the parameter grid list must be updated after every parameter change.
Fixes: lp:1846404
https://bugs.launchpad.net/kicad/+bug/1846404
wxWidgets has several bugs that result in cell editors being closed
right after they're opened. There are two wxWidgets hacks to
partially address this: the SetInSetFocus() hack, and a slow-click
hack. We used to try and work-around these bugs ourselves for
single-click access, but this changelist moves those over to
wxWidget's slow-click hack.
Fixes: lp:1817965
* https://bugs.launchpad.net/kicad/+bug/1817965
Moving pcbnew error strings that may be seen by the user to translated
strings. Strings that denote unexpected cases are moved to debug logs
as they are essentially asserts that should never be shown. The
exceptions are the messages shown when files are loaded. All unknown
items should show an error here.
* Split and rewrite the preview window and canvas.
* Create a new class for handling the board information.
* Adds new render targets: openGL, legacy, and ray tracing.
* Render targets take full advantage of the new 3D plugins system and 3D cache
for a fast 3D model loading.
* Faster board loading.
* New OpenGL render is faster than the old one.
* New ray tracing render target with a post processing shader.
* Use of new 3D plugins (WRL, X3D, STEP and IGES) and 3D model caching.
* Preview of 3D model while browsing the file name.
* 3D preview of the footprint while adding / align 3D shapes.
* Render of 3D models according to attributes: Normal, Normal+Insert, Virtual.
* Pivot rotation centered in one point over the PCB board.
* Shortcuts keys improved for XYZ orientation..
* Animated camera.
* Mainly the wxDialog that was opened when the wizard is created is now no more created by the wizard frame CTOR. On some W.M. it created a serious issue related to the way Event Loops are managed. Now the user has to call it by the toolbar tool.
* 2 settings not saved in config are now saved.
* a few other minor enhancements
* better icon in footprint wizard frame
Remove a few #define relative to the wxWidgets 2.8 version, no more supported.
footprint wizard frame: now shows messages from footprints python scripts. Especially usefull when a parameter is incorrect. Fix also an other issue (IO error) with some scripts which were usint the print command to output messages (now they use the nes message window.
*) Rework the set language support, simplify it by using KIWAY. Now any major
frame with a "change language" menu can change the language for all KIWAY_PLAYERs
in the whole KIWAY. Multiple KIWAYs are not supported yet.
*) Simplify "modal wxFrame" support, and add that support exclusively to
KIWAY_PLAYER where it is inherited by all derivatives. The function
KIWAY_PLAYER::ShowModal() is in the vtable and so is cross module capable.
*) Remove the requirements and assumptions that the wxFrame hierarchy always
had PCB_EDIT_FRAME and SCH_EDIT_FRAME as immediate parents of their viewers
and editors. This is no longer the case, nor required.
*) Use KIWAY::Player() everywhere to make KIWAY_PLAYERs, this registers the
KIWAY_PLAYER within the KIWAY and makes it very easy to find an open frame
quickly. It also gives control to the KIWAY as to frame hierarchical
relationships.
*) Change single_top to use the KIWAY for loading a KIFACE and instantiating
the single KIWAY_PLAYER, see bullet immediately above.
*) Add KIWAY::OnKiwayEnd() and call it from PGM_BASE at program termination, this
gives the KIFACEs a chance to save their final configuration dope to disk.
*) Add dedicated FRAME_T's for the modal frames, so m_Ident can be tested and
these modal frames are distinctly different than their non-modal equivalents.
KIWAY_PLAYER::IsModal() is !not! a valid test during the wxFrame's constructor,
so this is another important reason for having a dedicated FRAME_T for each
modal wxFrame.
On balance, more lines were deleted than were added to achieve all this.