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@ -194,7 +194,7 @@ public: |
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* |
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* @param aIsFillEnabled is true, when the graphics objects should be filled, else false. |
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*/ |
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inline virtual void SetIsFill( bool aIsFillEnabled ) |
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virtual void SetIsFill( bool aIsFillEnabled ) |
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{ |
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isFillEnabled = aIsFillEnabled; |
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} |
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@ -204,7 +204,7 @@ public: |
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* |
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* @param aIsStrokeEnabled is true, if the outline of an object should be stroked. |
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*/ |
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inline virtual void SetIsStroke( bool aIsStrokeEnabled ) |
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virtual void SetIsStroke( bool aIsStrokeEnabled ) |
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{ |
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isStrokeEnabled = aIsStrokeEnabled; |
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} |
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@ -214,7 +214,7 @@ public: |
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* |
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* @param aColor is the color for filling. |
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*/ |
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inline virtual void SetFillColor( const COLOR4D& aColor ) |
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virtual void SetFillColor( const COLOR4D& aColor ) |
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{ |
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fillColor = aColor; |
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} |
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@ -224,7 +224,7 @@ public: |
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* |
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* @param aColor is the color for stroking the outline. |
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*/ |
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inline virtual void SetStrokeColor( const COLOR4D& aColor ) |
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virtual void SetStrokeColor( const COLOR4D& aColor ) |
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{ |
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strokeColor = aColor; |
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} |
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@ -244,7 +244,7 @@ public: |
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* |
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* @param aLineWidth is the line width. |
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*/ |
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inline virtual void SetLineWidth( double aLineWidth ) |
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virtual void SetLineWidth( double aLineWidth ) |
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{ |
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lineWidth = aLineWidth; |
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} |
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@ -264,7 +264,7 @@ public: |
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* |
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* @param aLayerDepth the layer depth for the objects. |
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*/ |
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inline virtual void SetLayerDepth( double aLayerDepth ) |
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virtual void SetLayerDepth( double aLayerDepth ) |
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{ |
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assert( aLayerDepth <= depthRange.y ); |
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assert( aLayerDepth >= depthRange.x ); |
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@ -288,7 +288,7 @@ public: |
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* @param aPosition is the text position in world coordinates. |
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* @param aRotationAngle is the text rotation angle. |
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*/ |
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inline virtual void StrokeText( const wxString& aText, const VECTOR2D& aPosition, |
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virtual void StrokeText( const wxString& aText, const VECTOR2D& aPosition, |
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double aRotationAngle ) |
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{ |
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strokeFont.Draw( aText, aPosition, aRotationAngle ); |
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@ -853,7 +853,7 @@ public: |
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* |
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* @param aGridStyle is the new style for grid. |
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*/ |
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inline virtual void SetGridStyle( GRID_STYLE aGridStyle ) |
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virtual void SetGridStyle( GRID_STYLE aGridStyle ) |
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{ |
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gridStyle = aGridStyle; |
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} |
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