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Restore 3D canvas to full size on Retina displays.

pull/13/head
Jeff Young 7 years ago
parent
commit
e71b215963
  1. 4
      3d-viewer/3d_canvas/eda_3d_canvas.cpp

4
3d-viewer/3d_canvas/eda_3d_canvas.cpp

@ -359,7 +359,7 @@ void EDA_3D_CANVAS::OnPaint( wxPaintEvent &event )
// multiple canvases: If we updated the viewport in the wxSizeEvent
// handler, changing the size of one canvas causes a viewport setting that
// is wrong when next another canvas is repainted.
wxSize clientSize = GetClientSize();
wxSize clientSize = GetNativePixelSize();
const bool windows_size_changed = m_settings.CameraGet().SetCurWindowSize( clientSize );
@ -576,7 +576,7 @@ void EDA_3D_CANVAS::OnMouseMove( wxMouseEvent &event )
if( m_camera_is_moving )
return;
m_settings.CameraGet().SetCurWindowSize( GetClientSize() );
m_settings.CameraGet().SetCurWindowSize( GetNativePixelSize() );
if( event.Dragging() )
{

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