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@ -123,12 +123,77 @@ int D_PAD::boundingRadius() const |
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EDA_RECT D_PAD::GetBoundingBox() const |
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{ |
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EDA_RECT area; |
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wxPoint quadrant1, quadrant2, quadrant3, quadrant4; |
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int x, y, dx, dy; |
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// radius of pad area, enclosed in minimum sized circle
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int radius = boundingRadius(); |
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switch( GetShape() ) |
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{ |
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case PAD_CIRCLE: |
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area.SetOrigin( m_Pos ); |
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area.Inflate( m_Size.x / 2 ); |
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break; |
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area.SetOrigin( m_Pos ); |
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area.Inflate( radius ); |
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case PAD_OVAL: |
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//Use the maximal two most distant points and track their rotation
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// (utilise symmetry to avoid four points)
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quadrant1.x = m_Size.x/2; |
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quadrant1.y = 0; |
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quadrant2.x = 0; |
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quadrant2.y = m_Size.y/2; |
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RotatePoint( &quadrant1, m_Orient ); |
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RotatePoint( &quadrant2, m_Orient ); |
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dx = std::max( std::abs( quadrant1.x ) , std::abs( quadrant2.x ) ); |
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dy = std::max( std::abs( quadrant1.y ) , std::abs( quadrant2.y ) ); |
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area.SetOrigin( m_Pos.x-dx, m_Pos.y-dy ); |
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area.SetSize( 2*dx, 2*dy ); |
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break; |
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break; |
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case PAD_RECT: |
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//Use two corners and track their rotation
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// (utilise symmetry to avoid four points)
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quadrant1.x = m_Size.x/2; |
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quadrant1.y = m_Size.y/2; |
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quadrant2.x = -m_Size.x/2; |
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quadrant2.y = m_Size.y/2; |
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RotatePoint( &quadrant1, m_Orient ); |
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RotatePoint( &quadrant2, m_Orient ); |
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dx = std::max( std::abs( quadrant1.x ) , std::abs( quadrant2.x ) ); |
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dy = std::max( std::abs( quadrant1.y ) , std::abs( quadrant2.y ) ); |
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area.SetOrigin( m_Pos.x-dx, m_Pos.y-dy ); |
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area.SetSize( 2*dx, 2*dy ); |
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break; |
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case PAD_TRAPEZOID: |
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//Use the four corners and track their rotation
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// (Trapezoids will not be symmetric)
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quadrant1.x = (m_Size.x + m_DeltaSize.y)/2; |
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quadrant1.y = (m_Size.y - m_DeltaSize.x)/2; |
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quadrant2.x = -(m_Size.x + m_DeltaSize.y)/2; |
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quadrant2.y = (m_Size.y + m_DeltaSize.x)/2; |
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quadrant3.x = -(m_Size.x - m_DeltaSize.y)/2; |
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quadrant3.y = -(m_Size.y + m_DeltaSize.x)/2; |
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quadrant4.x = (m_Size.x - m_DeltaSize.y)/2; |
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quadrant4.y = -(m_Size.y - m_DeltaSize.x)/2; |
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RotatePoint( &quadrant1, m_Orient ); |
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RotatePoint( &quadrant2, m_Orient ); |
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RotatePoint( &quadrant3, m_Orient ); |
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RotatePoint( &quadrant4, m_Orient ); |
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x = std::min( quadrant1.x, std::min( quadrant2.x, std::min( quadrant3.x, quadrant4.x) ) ); |
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y = std::min( quadrant1.y, std::min( quadrant2.y, std::min( quadrant3.y, quadrant4.y) ) ); |
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dx = std::max( quadrant1.x, std::max( quadrant2.x, std::max( quadrant3.x, quadrant4.x) ) ); |
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dy = std::max( quadrant1.y, std::max( quadrant2.y, std::max( quadrant3.y, quadrant4.y) ) ); |
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area.SetOrigin( m_Pos.x+x, m_Pos.y+y ); |
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area.SetSize( dx-x, dy-y ); |
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break; |
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default: |
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break; |
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} |
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return area; |
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} |
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