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@ -240,7 +240,8 @@ bool PRESERVE_VERTEX_CONSTRAINT::Check( int aVertex1, int aVertex2, const LINE* |
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for( int i = aVertex1; i < aVertex2; i++ ) |
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{ |
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int dist = aCurrentPath.CSegment(i).Distance( m_v ); |
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SEG::ecoord dist = aCurrentPath.CSegment(i).SquaredDistance( m_v ); |
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if ( dist <= 1 ) |
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{ |
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cv = true; |
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@ -604,7 +605,7 @@ bool OPTIMIZER::Optimize( LINE* aLine, LINE* aResult ) |
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if ( m_effortLevel & RESTRICT_AREA ) |
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{ |
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auto c = new AREA_CONSTRAINT( m_world, m_restrictArea ); |
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auto c = new AREA_CONSTRAINT( m_world, m_restrictArea, m_restrictAreaIsStrict ); |
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AddConstraint( c ); |
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} |
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