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fix misspelled 'streching' -> stretching

pull/5/merge
Carsten Schoenert 8 years ago
committed by Wayne Stambaugh
parent
commit
9679bd55c1
  1. 2
      common/gal/opengl/gl_builtin_shaders.cpp

2
common/gal/opengl/gl_builtin_shaders.cpp

@ -223,7 +223,7 @@ void main()
{
vec2 tex = shaderParams.yz;
// Unless we're streching chars it is okay to consider
// Unless we're stretching chars it is okay to consider
// one derivative for filtering
float derivative = length( dFdx( tex ) ) * fontTextureWidth / 4;

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