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@ -318,9 +318,6 @@ int VRML_LAYER::NewContour( bool aPlatedHole ) |
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std::list<int>* contour = new std::list<int>; |
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if( !contour ) |
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return -1; |
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contours.push_back( contour ); |
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areas.push_back( 0.0 ); |
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@ -348,13 +345,6 @@ bool VRML_LAYER::AddVertex( int aContourID, double aXpos, double aYpos ) |
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} |
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VERTEX_3D* vertex = new VERTEX_3D; |
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if( !vertex ) |
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{ |
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error = "AddVertex(): a new vertex could not be allocated"; |
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return false; |
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} |
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vertex->x = aXpos; |
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vertex->y = aYpos; |
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vertex->i = idx++; |
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@ -1409,12 +1399,6 @@ VERTEX_3D* VRML_LAYER::AddExtraVertex( double aXpos, double aYpos, bool aPlatedH |
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{ |
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VERTEX_3D* vertex = new VERTEX_3D; |
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if( !vertex ) |
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{ |
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error = "AddExtraVertex(): could not allocate a new vertex"; |
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return NULL; |
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} |
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if( eidx == 0 ) |
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eidx = idx + hidx; |
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@ -1463,9 +1447,6 @@ void VRML_LAYER::glEnd( void ) |
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// add the loop to the list of outlines
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std::list<int>* loop = new std::list<int>; |
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if( !loop ) |
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break; |
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double firstX = 0.0; |
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double firstY = 0.0; |
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double lastX = 0.0; |
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