Browse Source

3D-Viewer: Fixes correct copper plated color in Raytracing mode

6.0.7
Mario Luzeiro 5 years ago
committed by Wayne Stambaugh
parent
commit
8ec0cef572
  1. 25
      3d-viewer/3d_rendering/3d_render_raytracing/c3d_render_createscene.cpp

25
3d-viewer/3d_rendering/3d_render_raytracing/c3d_render_createscene.cpp

@ -776,10 +776,15 @@ void C3D_RENDER_RAYTRACING::Reload( REPORTER* aStatusReporter,
break;
default:
layerColor = m_boardAdapter.GetLayerColor( layer_id );
if( m_boardAdapter.GetFlag( FL_USE_REALISTIC_MODE ) )
layerColor = SFVEC3F( 184.0f / 255.0f, 115.0f / 255.0f, 50.0f / 255.0f );
{
if( m_boardAdapter.GetFlag( FL_RENDER_PLATED_PADS_AS_PLATED ) )
layerColor = SFVEC3F( 184.0f / 255.0f, 115.0f / 255.0f, 50.0f / 255.0f );
else
layerColor = m_boardAdapter.m_CopperColor;
}
else
layerColor = m_boardAdapter.GetLayerColor( layer_id );
materialLayer = &m_materials.m_NonPlatedCopper;
break;
@ -794,17 +799,11 @@ void C3D_RENDER_RAYTRACING::Reload( REPORTER* aStatusReporter,
if( m_boardAdapter.GetFlag( FL_RENDER_PLATED_PADS_AS_PLATED ) &&
m_boardAdapter.GetFlag( FL_USE_REALISTIC_MODE ) )
{
SFVEC3F layerColor_F_Cu = m_boardAdapter.GetLayerColor( F_Cu );
SFVEC3F layerColor_B_Cu = m_boardAdapter.GetLayerColor( B_Cu );
if( m_boardAdapter.GetFlag( FL_USE_REALISTIC_MODE ) )
{
layerColor_F_Cu = m_boardAdapter.m_CopperColor;
layerColor_B_Cu = layerColor_F_Cu;
}
createItemsFromContainer( m_boardAdapter.GetPlatedPads_Front(), F_Cu, &m_materials.m_Copper,
m_boardAdapter.m_CopperColor, +m_boardAdapter.GetCopperThickness3DU() * 0.1f );
createItemsFromContainer( m_boardAdapter.GetPlatedPads_Front(), F_Cu, &m_materials.m_Copper, layerColor_F_Cu, +m_boardAdapter.GetCopperThickness3DU() * 0.1f );
createItemsFromContainer( m_boardAdapter.GetPlatedPads_Back(), B_Cu, &m_materials.m_Copper, layerColor_B_Cu, -m_boardAdapter.GetCopperThickness3DU() * 0.1f );
createItemsFromContainer( m_boardAdapter.GetPlatedPads_Back(), B_Cu, &m_materials.m_Copper,
m_boardAdapter.m_CopperColor, -m_boardAdapter.GetCopperThickness3DU() * 0.1f );
}
if( !aOnlyLoadCopperAndShapes )

Loading…
Cancel
Save